The answer probably lies in your gear and build. I'm farming Act 2 Inferno no problems and I don't have uber gear (37k dps without Sharp Shooter, 20k life, 400-500 res all, 14% crit chance, 180% crit damage and about 100% MF unbuffed, though I'm in the process of ditching that for more offense and defense).
Blizzard kind of destroyed the notion of coming up with clever ways with dealing with certain affixes when they made changing skill load outs reset your NV buff. My mentality may very well be screw that affix, its not worth dealing with and impossible to do without many deaths with my current skill selection. So yeah, a very good strategy is to know which affixes you cannot beat, and either run like mad from them or reset your quest.
That would imply that beating certain affix combos requires a certain amount of skill, or even that playing Diablo requires a certain amount of skill. Of course it does not; it requires gear and luck. Fast - Vortex - Molten - Jailer - Whatever is not "difficult" in the sense that it can be overcome by skill, it is simply cheap and inescapable death. So what to do? Skip or run run run away while firing something off every now and again. And die, a lot.
No wonder yo'ure dying alot with that kind of mentality.
Where did you get that? I don't die a lot, at all. I take damage and, you know, use my weapon, which incurs repair costs. They are probably going to tweak that soon though, so I'm fine with it.
If *you* think DIII requires skill then it is *you* who is a terrible player.
Blizzard kind of destroyed the notion of coming up with clever ways with dealing with certain affixes when they made changing skill load outs reset your NV buff. My mentality may very well be screw that affix, its not worth dealing with and impossible to do without many deaths with my current skill selection. So yeah, a very good strategy is to know which affixes you cannot beat, and either run like mad from them or reset your quest.
Not really, they just made it so you have to make a solid all around build if you want to keep said bonus.
This was directly because of customer complaints about the lack of any incentive for build permanancy, it was quite the popular topic on the D3 forums before the release.
You certainly have the freedom to swap skills out for encounters if you wish, you just lose said bonus if you choose to do so.
That would imply that beating certain affix combos requires a certain amount of skill, or even that playing Diablo requires a certain amount of skill. Of course it does not; it requires gear and luck. Fast - Vortex - Molten - Jailer - Whatever is not "difficult" in the sense that it can be overcome by skill, it is simply cheap and inescapable death. So what to do? Skip or run run run away while firing something off every now and again. And die, a lot.
No wonder yo'ure dying alot with that kind of mentality.
Where did you get that? I don't die a lot, at all. I take damage and, you know, use my weapon, which incurs repair costs. They are probably going to tweak that soon though, so I'm fine with it.
If *you* think DIII requires skill then it is *you* who is a terrible player.
I think it does require skill, unless you have all the awesome best perfectly-rolled rares and take 90% reduced damage from everything, and even then you have to have some knowledge of what the heck you're doing.
Example: Have one of your parents play the game (preferably whichever one is more computer-illiterate). They basically have zero video game skill, assuming they don't play video games. Now give them your character which can clear, say, Act I. Will they be able to clear Act I in a similar manner to you? If not, then we can conclude that skill is required. If they can clear it as well as you can, then I guess it is way too easy.
All the variables in this mental experiment are constant except the supposed skill levels (And I guess champion/rare packs. Even the best player can die to a pack that completely hard-counters their build. But for the sake of this, solely compare trash and bosses, which are 99% constant), so I think it's a pretty solid argument for the skill level of the game.
I guess you could counter by saying they have never played before, but isn't that the essence of zero skill? If something requires zero skill, then anyone can completely faceroll it. If something does require skill, then worst skilled people will have a much harder time than the most skilled people.
If you still don't agree, add this to your thought process: have your zero-skill person level through the game to Inferno with whatever class you have. Then let them use your character. That way they've had the whole tutorial process and have a better understanding of mechanics and how things work. I'd still wager that if your person is as totally unskilled as I imagine my parents to be then they'd still have a harder time at it then you would.
That would imply that beating certain affix combos requires a certain amount of skill, or even that playing Diablo requires a certain amount of skill. Of course it does not; it requires gear and luck. Fast - Vortex - Molten - Jailer - Whatever is not "difficult" in the sense that it can be overcome by skill, it is simply cheap and inescapable death. So what to do? Skip or run run run away while firing something off every now and again. And die, a lot.
No wonder yo'ure dying alot with that kind of mentality.
Where did you get that? I don't die a lot, at all. I take damage and, you know, use my weapon, which incurs repair costs. They are probably going to tweak that soon though, so I'm fine with it.
If *you* think DIII requires skill then it is *you* who is a terrible player.
I think it does require skill, unless you have all the awesome best perfectly-rolled rares and take 90% reduced damage from everything, and even then you have to have some knowledge of what the heck you're doing.
Example: Have one of your parents play the game (preferably whichever one is more computer-illiterate). They basically have zero video game skill, assuming they don't play video games. Now give them your character which can clear, say, Act I. Will they be able to clear Act I in a similar manner to you? If not, then we can conclude that skill is required. If they can clear it as well as you can, then I guess it is way too easy.
All the variables in this mental experiment are constant except the supposed skill levels (And I guess champion/rare packs. Even the best player can die to a pack that completely hard-counters their build. But for the sake of this, solely compare trash and bosses, which are 99% constant), so I think it's a pretty solid argument for the skill level of the game.
I guess you could counter by saying they have never played before, but isn't that the essence of zero skill? If something requires zero skill, then anyone can completely faceroll it. If something does require skill, then worst skilled people will have a much harder time than the most skilled people.
If you still don't agree, add this to your thought process: have your zero-skill person level through the game to Inferno with whatever class you have. Then let them use your character. That way they've had the whole tutorial process and have a better understanding of mechanics and how things work. I'd still wager that if your person is as totally unskilled as I imagine my parents to be then they'd still have a harder time at it then you would.
Just something to think about.
[/Random babbling]
Well ok, I didn't mean to say it requires *no* skill, only that the skill cap is very low. You're right; uncoordinated people, people who don't play games often, and people who don't play ARPG's will likely not make it far at first.
That is an illusion of choice. Farming without NV is a waste of time, no one would chose to do so.
D2 was a large illusion of choice as well.
So two wrongs make a right? Is that your argument?
No the wording of "illusion of choice" just isn't a good argument.
D2 had many issues but it was still fun and served it purpose. Having to find a solid build that you can't change all the time basically applies the concept, if someone wants to swap skills all the time and get less loot so be it. Why did people create "weird" builds... because they could.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I like the game much better after 1.03. Now I can just run through Act 2 and kill tons of elites for a chance at any item in the game. And yes, I have a job, and a wife, and a child.
That is an illusion of choice. Farming without NV is a waste of time, no one would chose to do so.
D2 was a large illusion of choice as well.
So two wrongs make a right? Is that your argument?
No the wording of "illusion of choice" just isn't a good argument.
D2 had many issues but it was still fun and served it purpose. Having to find a solid build that you can't change all the time basically applies the concept, if someone wants to swap skills all the time and get less loot so be it. Why did people create "weird" builds... because they could.
I think it is a perfect argument. Here are your choices when confronted with a pack that requires a build change to defeat:
1) Change skills, lose 5 stacks of NV and guaranteed rare on kill, beat them, start farming all over again.
2) Skip the pack and find the next one, retaining NV and guaranteed rare drops.
That's not a choice, 2 is obviously the better option.
if someone wants to swap skills all the time and get less loot so be it. Why did people create "weird" builds... because they could.
Yup, and if I wanted to quit my job, lose my apartment, and go live on the streets I could do that too, it would just make me an idiot.
You certainly have the freedom to swap skills out for encounters if you wish, you just lose said bonus if you choose to do so.
That is an illusion of choice. Farming without NV is a waste of time, no one would chose to do so.
Hardly a waste of time, just not as efficient.
And you know whats funny? NV did not even exist in D3 until the community directly asked for it. And there was an overwhelmingly positive response from the community when it was annouced and detailed. (very close to launch)
NV is literally Blizzard giving the client base what it wanted.
You certainly have the freedom to swap skills out for encounters if you wish, you just lose said bonus if you choose to do so.
That is an illusion of choice. Farming without NV is a waste of time, no one would chose to do so.
Hardly a waste of time, just not as efficient.
And you know whats funny? NV did not even exist in D3 until the community directly asked for it. And there was an overwhelmingly positive response from the community when it was annouced and detailed. (very close to launch)
NV is literally Blizzard giving the client base what it wanted.
You're just being difficult. Blizz has stated over and over again that they intend you to farm by building up stacks of NV and killing champs. Obviously, if your goal is to farm gear, you will do anything you can to avoid losing stacks of NV. If skipping a pack gives you a better shot at retaining your stacks you will do so, end of story. I'm not sure why this is so confusing to you.
You keep repeating "you have a choice". Yes! We do have a choice, we have an intelligent choice and a dumb choice. Hmmm, which decision to make I wonder.....
I think it is a perfect argument. Here are your choices when confronted with a pack that requires a build change to defeat:
1) Change skills, lose 5 stacks of NV and guaranteed rare on kill, beat them, start farming all over again.
2) Skip the pack and find the next one, retaining NV and guaranteed rare drops.
That's not a choice, 2 is obviously the better option.
Yup, and if I wanted to quit my job, lose my apartment, and go live on the streets I could do that too, it would just make me an idiot.
So every "silly" build that became viable in D2 was the result in retardation... hmmm interesting. Guess we should all have one spec and not complain about the inferno situation.
I don't get this run away from mobs thing, but I think I've only ever done it a couple of times (note I have shit gear for the area I'm in). I honestly don't know why the issue of choosing to skip some monsters is even worth discussion... How about we debate why they called it mana instead of mojo.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
You certainly have the freedom to swap skills out for encounters if you wish, you just lose said bonus if you choose to do so.
That is an illusion of choice. Farming without NV is a waste of time, no one would chose to do so.
Hardly a waste of time, just not as efficient.
And you know whats funny? NV did not even exist in D3 until the community directly asked for it. And there was an overwhelmingly positive response from the community when it was annouced and detailed. (very close to launch)
NV is literally Blizzard giving the client base what it wanted.
You're just being difficult. Blizz has stated over and over again that they intend you to farm by building up stacks of NV and killing champs. Obviously, if your goal is to farm gear, you will do anything you can to avoid losing stacks of NV. If skipping a pack gives you a better shot at retaining your stacks you will do so, end of story. I'm not sure why this is so confusing to you.
You keep repeating "you have a choice". Yes! We do have a choice, we have an intelligent choice and a dumb choice. Hmmm, which decision to make I wonder.....
I think YOU are missing the point.
NV DID NOT EVEN EXIST UNTIL 1 MONTH BEFORE LAUNCH.
The design goal was always better loot from Elites to discourage endless boss runs. Because of the skill swapping system, players were complaining about not having any reason to have "permanancy" to thier build, and that players will just swap skills on the fly from encounter to encounter.
So, Blizzard put forth the idea of NV, and the community response was very, VERY positive.
So we got NV. I for one, like the system.
Also, you make it sound like the whole game revolves around NV, when it does not even appear until lvl 60. It does exactly what it is intended to do, to encourage end game players to lock into a build, and reward them for it.
Your statement of "Intelligent choice and dumb choice" is hilarious, people used sub optimal builds in D2 for many YEARS, by all definitions, that is a "dumb choice", yet people did it all the time, even though the game mechanics directly were slanted against said choices.
If you want to swap skills before every encouter, you can, yes, it is sub optimal, its not like all of the sudden no gear drops without NV. (I have gotten great drops from the first elite pack I kill in games often, meaning, NO STACK)
NV DID NOT EVEN EXIST UNTIL 1 MONTH BEFORE LAUNCH.
The design goal was always better loot from Elites to discourage endless boss runs. Because of the skill swapping system, players were complaining about not having any reason to have "permanancy" to thier build, and that players will just swap skills on the fly from encounter to encounter.
So, Blizzard put forth the idea of NV, and the community response was very, VERY positive.
So we got NV. I for one, like the system.
Also, you make it sound like the whole game revolves around NV, when it does not even appear until lvl 60. It does exactly what it is intended to do, to encourage end game players to lock into a build, and reward them for it.
Your statement of "Intelligent choice and dumb choice" is hilarious, people used sub optimal builds in D2 for many YEARS, by all definitions, that is a "dumb choice", yet people did it all the time, even though the game mechanics directly were slanted against said choices.
If you want to swap skills before every encouter, you can, yes, it is sub optimal, its not like all of the sudden no gear drops without NV. (I have gotten great drops from the first elite pack I kill in games often, meaning, NO STACK)
To his defense Diablo 3 revolves around endgame A LOT so the NV is a critical piece
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
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Where did you get that? I don't die a lot, at all. I take damage and, you know, use my weapon, which incurs repair costs. They are probably going to tweak that soon though, so I'm fine with it.
If *you* think DIII requires skill then it is *you* who is a terrible player.
Not really, they just made it so you have to make a solid all around build if you want to keep said bonus.
This was directly because of customer complaints about the lack of any incentive for build permanancy, it was quite the popular topic on the D3 forums before the release.
You certainly have the freedom to swap skills out for encounters if you wish, you just lose said bonus if you choose to do so.
That is an illusion of choice. Farming without NV is a waste of time, no one would chose to do so.
D2 was a large illusion of choice as well.
Example: Have one of your parents play the game (preferably whichever one is more computer-illiterate). They basically have zero video game skill, assuming they don't play video games. Now give them your character which can clear, say, Act I. Will they be able to clear Act I in a similar manner to you? If not, then we can conclude that skill is required. If they can clear it as well as you can, then I guess it is way too easy.
All the variables in this mental experiment are constant except the supposed skill levels (And I guess champion/rare packs. Even the best player can die to a pack that completely hard-counters their build. But for the sake of this, solely compare trash and bosses, which are 99% constant), so I think it's a pretty solid argument for the skill level of the game.
I guess you could counter by saying they have never played before, but isn't that the essence of zero skill? If something requires zero skill, then anyone can completely faceroll it. If something does require skill, then worst skilled people will have a much harder time than the most skilled people.
If you still don't agree, add this to your thought process: have your zero-skill person level through the game to Inferno with whatever class you have. Then let them use your character. That way they've had the whole tutorial process and have a better understanding of mechanics and how things work. I'd still wager that if your person is as totally unskilled as I imagine my parents to be then they'd still have a harder time at it then you would.
Just something to think about.
[/Random babbling]
Well ok, I didn't mean to say it requires *no* skill, only that the skill cap is very low. You're right; uncoordinated people, people who don't play games often, and people who don't play ARPG's will likely not make it far at first.
So two wrongs make a right? Is that your argument?
No the wording of "illusion of choice" just isn't a good argument.
D2 had many issues but it was still fun and served it purpose. Having to find a solid build that you can't change all the time basically applies the concept, if someone wants to swap skills all the time and get less loot so be it. Why did people create "weird" builds... because they could.
I think it is a perfect argument. Here are your choices when confronted with a pack that requires a build change to defeat:
1) Change skills, lose 5 stacks of NV and guaranteed rare on kill, beat them, start farming all over again.
2) Skip the pack and find the next one, retaining NV and guaranteed rare drops.
That's not a choice, 2 is obviously the better option.
Yup, and if I wanted to quit my job, lose my apartment, and go live on the streets I could do that too, it would just make me an idiot.
Hardly a waste of time, just not as efficient.
And you know whats funny? NV did not even exist in D3 until the community directly asked for it. And there was an overwhelmingly positive response from the community when it was annouced and detailed. (very close to launch)
NV is literally Blizzard giving the client base what it wanted.
You're just being difficult. Blizz has stated over and over again that they intend you to farm by building up stacks of NV and killing champs. Obviously, if your goal is to farm gear, you will do anything you can to avoid losing stacks of NV. If skipping a pack gives you a better shot at retaining your stacks you will do so, end of story. I'm not sure why this is so confusing to you.
You keep repeating "you have a choice". Yes! We do have a choice, we have an intelligent choice and a dumb choice. Hmmm, which decision to make I wonder.....
So every "silly" build that became viable in D2 was the result in retardation... hmmm interesting. Guess we should all have one spec and not complain about the inferno situation.
I don't get this run away from mobs thing, but I think I've only ever done it a couple of times (note I have shit gear for the area I'm in). I honestly don't know why the issue of choosing to skip some monsters is even worth discussion... How about we debate why they called it mana instead of mojo.
I think YOU are missing the point.
NV DID NOT EVEN EXIST UNTIL 1 MONTH BEFORE LAUNCH.
The design goal was always better loot from Elites to discourage endless boss runs. Because of the skill swapping system, players were complaining about not having any reason to have "permanancy" to thier build, and that players will just swap skills on the fly from encounter to encounter.
So, Blizzard put forth the idea of NV, and the community response was very, VERY positive.
So we got NV. I for one, like the system.
Also, you make it sound like the whole game revolves around NV, when it does not even appear until lvl 60. It does exactly what it is intended to do, to encourage end game players to lock into a build, and reward them for it.
Your statement of "Intelligent choice and dumb choice" is hilarious, people used sub optimal builds in D2 for many YEARS, by all definitions, that is a "dumb choice", yet people did it all the time, even though the game mechanics directly were slanted against said choices.
If you want to swap skills before every encouter, you can, yes, it is sub optimal, its not like all of the sudden no gear drops without NV. (I have gotten great drops from the first elite pack I kill in games often, meaning, NO STACK)
To his defense Diablo 3 revolves around endgame A LOT so the NV is a critical piece