Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
That is directly from teh from page and official 1.03 patch notes.
Seigebreaker has reflect damage on inferno difficulty. So now if you want to be able to kill him you either need an ability to out heal the damage you do + the damage he does (if melee or bad at avoiding avoidable damage) or a load of Life on Hit to heal you up whilst wailing on him.
Guess that has answered my question about ponies or seigebreaker runs on my glass cannon WD...and my DH come to think of it.
What are everyone elses thoughts regarding this change?
You are missing this ... Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
No more MFing for clouds though NERF EVERYTHING BLIZZ
why don't you complain about this change (nerf)??? Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
That was already stated and everyone that read news knew about that. This little doosy is well...a doosy. Guess if I want to farm him ill just use my monk with 2k LoH now that act 3 is nerfed and I can actually survive a bit easier there on her...though I do like my glass cannon WD.....may be worth investing in a LoH int weapon and another oboross or whatever that necks called...with some int...maybe also a string of ears...bah >.<
Well i still think whimsey will be worth it, 30+ chest, 5 stacks in act 1 takes 3 minutes, every rare pack drops a guaranteed rare. I just don't see SB runs being comparable but i guess ill be testing it when servers go live.
I think they should keep buffing bosses, but instead of nerfing their drops make them drop the best items in the game. Just make sure the bosses are really hard. Give them a lot of mechanics which require thinking and not just gear. That way, it's beneficial to farm both champion packs AND bosses.
Well i still think whimsey will be worth it, 30+ chest, 5 stacks in act 1 takes 3 minutes, every rare pack drops a guaranteed rare. I just don't see SB runs being comparable but i guess ill be testing it when servers go live.
30+ chests that involve shitty mf, i mean its barely worth it as it is.
Well i still think whimsey will be worth it, 30+ chest, 5 stacks in act 1 takes 3 minutes, every rare pack drops a guaranteed rare. I just don't see SB runs being comparable but i guess ill be testing it when servers go live.
30+ chests that involve shitty mf, i mean its barely worth it as it is.
Every pack only drops a guaranteed rare with 5 stacks of NV.
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
And it was stated in a previous post that there were dropping bosses from 2 to 1 guaranteed and buffing packs from 0 to 1 guaranteed, with 5 stacks. I've killed plenty of packs without getting any rares. And like the previous post mentioned, MF is no longer useful on anything other than mobs.
I really don't see how, a EXTRA free rare of champion packs in there will be awesome. I made roughly 100 mil over the weekend from pony runs and most the good stuff always dropped from the rare packs anyways so ithink the extra rare will def be worth it. 30-45 mins for now a guaranteed 5 rares as well as them probably dropping 1-2 on their own. You could net 10-15 good rares in 30-45 mins.
Reflect damage doesn't reflect back 100%. Plus he drops health globes 4 times. Plus potions. It's not a big whoop. For a range class, it just makes it slightly more interesting than a loot pinata.
Siegebreaker
That is directly from teh from page and official 1.03 patch notes.
Seigebreaker has reflect damage on inferno difficulty. So now if you want to be able to kill him you either need an ability to out heal the damage you do + the damage he does (if melee or bad at avoiding avoidable damage) or a load of Life on Hit to heal you up whilst wailing on him.
Guess that has answered my question about ponies or seigebreaker runs on my glass cannon WD...and my DH come to think of it.
What are everyone elses thoughts regarding this change?
No more MFing for clouds though NERF EVERYTHING BLIZZ
Taking in account that they are at least nerfing 20% dps off all the classes.....
That was already stated and everyone that read news knew about that. This little doosy is well...a doosy. Guess if I want to farm him ill just use my monk with 2k LoH now that act 3 is nerfed and I can actually survive a bit easier there on her...though I do like my glass cannon WD.....may be worth investing in a LoH int weapon and another oboross or whatever that necks called...with some int...maybe also a string of ears...bah >.<
30+ chests that involve shitty mf, i mean its barely worth it as it is.
Every pack only drops a guaranteed rare with 5 stacks of NV.
And it was stated in a previous post that there were dropping bosses from 2 to 1 guaranteed and buffing packs from 0 to 1 guaranteed, with 5 stacks. I've killed plenty of packs without getting any rares. And like the previous post mentioned, MF is no longer useful on anything other than mobs.
Though, Whimsyshire mobs are quite easy...
I'll get fucked up for sure.
They nerfed bosses and buffed rares. I still stand by whimsey will be the best way to farm now.
Ya, crazy they would nerf a stat so OP that everyone stacked, regardless of build, class, or level.