These issues with the AH are really detracting from my enjoyment of the game! How did Blizzard stress test that aspect of the game to have it be so shaky for so long? I guess if there never was an AH, I'd never have missed it, but now that I see its potential it's become an essential part of the game for me. Having perhaps tens of thousands of gold in items I don't need, and not enough gold for those I do need has me treading water waiting for the AH to be finally fixed.
Ugh I am so glad that i'm not a network/system admin for blizz, I would hate to be the one taking crap for stuff like this from people who have no idea how computers/servers work.
It doesn't take much at ALL to screw up a server, the smallest little bug can bring the whole thing crashing down... Imagine looking over 1000's of lines of code just to find that one misplaced semi-colon brought down the entire authentication server. Now imagine the possibility of that happening EVERY time you add some small update. You can stress test all you want, but after making tweaks etc... You will encounter bugs. Also, there's the possibility of hackers getting into the system and fooling around with things they shouldn't be. I highly doubt that's the case here, but if it was I doubt blizz would admit it to us unless our credit card #'s were compromised.
If Blizzard has even only 10 million WOW players left, they alone provide $150,000,000 per month. Add to that the purchases of the games themselves and I'd think that would buy a lot of tech support.
If Blizzard has even only 10 million WOW players left, they alone provide $150,000,000 per month. Add to that the purchases of the games themselves and I'd think that would buy a lot of tech support.
See what the exactly above guy was saying about people who dont know how computer or server works? You're one of them.
First, that's not raw money into their pockets.
Second, Tech support cant help with this, what they need is software and network engineers for that stuff, and those arent small jobs.
Third, it's pretty much a programming law that more people that touches the code do nothing but SLOW DOWN the process. Even if they were to hire lots of new engineers, they would need weeks to get familiar with how blizzard and their network codes works out and start being useful to the team. And then everything they do would be slowed down because coordinating between a huge team is alot harder than coordinating with a small team.
Ugh I am so glad that i'm not a network/system admin for blizz, I would hate to be the one taking crap for stuff like this from people who have no idea how computers/servers work
Or you could have just gotten the job, did your work properly and prepared for the worst, then get paid and all of us would be enjoying a relatively lag/error free game. How hard would it has been to get some servers from a 3rd party to help their server loads the first week? I mean come on, really now?
Blizzard used to work extremely hard with a fraction of the resources they have now in order to provide a FREE Battle.net to all of us. Even when they released WoW, people were a tad upset about the server instability at release, but many people realized how serious the obstacle they were facing was. They didn't have the capital back then to meet the demands of an MMO that broke every single possible record upon its first day of release.
Nowadays, they still provide a free battle.net, but now with all of the resources they have available to them, you still somehow feel bad for them? Why feel bad for them? No other gaming company gets that kind of sympathy if their game flops when it comes to online play.
Being positive about it won't get you anything. Giving them time will let them fix a number of issues, but meh. If you give them crap, they MAY forget that they already have your money and listen to your feedback. As it is right now, they are still beta testing the actual game, after they let you beta test the demo for half a year, give or take a couple of months.
See what the exactly above guy was saying about people who dont know how computer or server works? You're one of them.
No actually, you are the one that doesn't understand how little Blizzard has spent on their server costs over the course of several years. After they finally worked out their server infrastructure during the first year of WoW's release, things went pretty smoothly. 2-3 years after that point, when a couple of top Blizzard executives were doing interviews with smaller internet gaming websites, they hinted at the release of their next top-secret mmo (around 2007-2008) They also made it a point to mention that their actual server costs were only a few hundred thousand dollars at most. it doesn't take much money or resources to deal with those sorts of logistical challenges, only a team that knows what they are doing.
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
Ugh I am so glad that i'm not a network/system admin for blizz, I would hate to be the one taking crap for stuff like this from people who have no idea how computers/servers work
Or you could have just gotten the job, did your work properly and prepared for the worst, then get paid and all of us would be enjoying a relatively lag/error free game. How hard would it has been to get some servers from a 3rd party to help their server loads the first week? I mean come on, really now?
You're joking right?? Maybe in a perfect world. This is D3, not their other titles, they're learning about all new hardware and most likely dealing with new staff. It's nearly IMPOSSIBLE to find every single bug in a game, even after its release... Usually when you fix one bug, another 2 pop up in its place. I'm not giving them sympathy or being positive, or even feeling bad for them, i'm stating simple facts. No amount of money or "servers from a 3rd party" (lol) would have helped.
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I first explained it away as "it's the weekend", but the issue only got worse Monday night as the AH slowed down to a complete halt.
It doesn't take much at ALL to screw up a server, the smallest little bug can bring the whole thing crashing down... Imagine looking over 1000's of lines of code just to find that one misplaced semi-colon brought down the entire authentication server. Now imagine the possibility of that happening EVERY time you add some small update. You can stress test all you want, but after making tweaks etc... You will encounter bugs. Also, there's the possibility of hackers getting into the system and fooling around with things they shouldn't be. I highly doubt that's the case here, but if it was I doubt blizz would admit it to us unless our credit card #'s were compromised.
See what the exactly above guy was saying about people who dont know how computer or server works? You're one of them.
First, that's not raw money into their pockets.
Second, Tech support cant help with this, what they need is software and network engineers for that stuff, and those arent small jobs.
Third, it's pretty much a programming law that more people that touches the code do nothing but SLOW DOWN the process. Even if they were to hire lots of new engineers, they would need weeks to get familiar with how blizzard and their network codes works out and start being useful to the team. And then everything they do would be slowed down because coordinating between a huge team is alot harder than coordinating with a small team.
Or you could have just gotten the job, did your work properly and prepared for the worst, then get paid and all of us would be enjoying a relatively lag/error free game. How hard would it has been to get some servers from a 3rd party to help their server loads the first week? I mean come on, really now?
Blizzard used to work extremely hard with a fraction of the resources they have now in order to provide a FREE Battle.net to all of us. Even when they released WoW, people were a tad upset about the server instability at release, but many people realized how serious the obstacle they were facing was. They didn't have the capital back then to meet the demands of an MMO that broke every single possible record upon its first day of release.
Nowadays, they still provide a free battle.net, but now with all of the resources they have available to them, you still somehow feel bad for them? Why feel bad for them? No other gaming company gets that kind of sympathy if their game flops when it comes to online play.
Being positive about it won't get you anything. Giving them time will let them fix a number of issues, but meh. If you give them crap, they MAY forget that they already have your money and listen to your feedback. As it is right now, they are still beta testing the actual game, after they let you beta test the demo for half a year, give or take a couple of months.
No actually, you are the one that doesn't understand how little Blizzard has spent on their server costs over the course of several years. After they finally worked out their server infrastructure during the first year of WoW's release, things went pretty smoothly. 2-3 years after that point, when a couple of top Blizzard executives were doing interviews with smaller internet gaming websites, they hinted at the release of their next top-secret mmo (around 2007-2008) They also made it a point to mention that their actual server costs were only a few hundred thousand dollars at most. it doesn't take much money or resources to deal with those sorts of logistical challenges, only a team that knows what they are doing.
You're joking right?? Maybe in a perfect world. This is D3, not their other titles, they're learning about all new hardware and most likely dealing with new staff. It's nearly IMPOSSIBLE to find every single bug in a game, even after its release... Usually when you fix one bug, another 2 pop up in its place. I'm not giving them sympathy or being positive, or even feeling bad for them, i'm stating simple facts. No amount of money or "servers from a 3rd party" (lol) would have helped.