I wouldn't complain about quest linearity, because you can just leave and remake. However when I think of linearity I think of all the outdoors and dungeons. Dungeons are a straight line most of the time, and the out doors barely have any randomization that I hardly even notice it. Walking around and knowing exactly what I'm about to see 90% of the time defiantly kills replayability.
All I'm going to say is don't judge a book by it's cover. In life span comparison's with D2, we're still picking the cover up to reveal the blank page they put in. Honestly I feel like this game is 100% superior. Gone are the days of making a character based on the gear you have, getting an upgrade, and having to start from level 1 again (I realize this has been fixed in D2, but it took them 11 years?). I welcome the new fun and faster play style of this game, where it isn't broken down into frame break points, and who's best with tele or spamming FB to hit you randomly.
Also, how was D2 not about gearing up endlessly? You speak of doing the ubers, isn't that just farming gear? Also farming Baal till your eyes bleed is more fun, then having a lower level cap, and having us farm for gear anywhere in the game endlessly?
The rune system I feel ruined D2 for me. When 1.10 went live, and gave us Enigma, BOTD, and a few others, the scales of the game tipped into pre-set builds, with every item you want being a unique in a slot that wasn't used. in 1.09 if you played without bugged items (i.e. 4 slot valors and such) you found yourself using uniques while you farmed up/traded for an amazing rare or blue (i.e. 300% ED 40 ias slotted eth weapons and jewelers of the whale).
And of course the gear is horrid, most of the population is farming hell diablo or A1 inferno butcher. You should check out the differences between the really good items some of these act3-4 inferno farming people have. I know I (as a barb) am vastly under geared next to them, and I am in farming inferno butcher.
The current lack of gear also leads to the lack of customization on specs. I mean play D2 from a1 norm, to a5 end hell with only items you find. I'd be interested to know if you did it with a unique build and without hours and hours of farming to level up to attempt to out level the game.
It's also worth mentioning that Diablo 2 and its expansion were developed in a fraction of the time and a meager fraction of the resources. Maybe This is why we'll be able to appreciate a game like Torchlight 2 when it comes out?
The actual Diablo 3 we have now took a little over 5 years to develop, not 11. The Diablo 3 being developed back then was canned completely and they started from scratch when Jay was given the project. This is about the same amount of time DIablo 2 had, which was infinitely delayed (since they kept giving overoptomistic release dates.) Heck people complained that the graphics in D2 were outdated it took so long to develop.
D2 surely had less resources but, not that much less relative to the industry at the time. Infinitely more budget and time than they have now working on TL2, or flagship had working on hellgate london.
I agree with alot of what the op said in terms of gear affixes.
What i dont agree with is people wanting runewords brought back.
The introduction of runewords broke diablo 2's individuality by forcing everyone into having the same runeworded armor and weapons regardless of what class you were.... runewords will again take away your individuality in this game as everyone will have the same exact gear..... thats not what diablo 2 started as, that not what diablo 3 should be about.
The items in diablo 3 atm suck big time with the exception of a few truly nice pieces we cant get because of where there located.
bringing back runewords will not solve this problem it will force peole into cookie cutter item builds.
i dont agree that diablo three will wink out anytime soon even with all the flaws im having a blast.
Most of us (obviously myself and clearly you) have no idea what goes into producing a AAA world-class PC game title like this. The stats for Legendaries are in fact an issue (Blizzard has surrendered this already), but responding to a thread titled "Diablo 3 will not last as long as Diablo 2" with this point 10 days after launch is more sensationalism than anything. And it would be really great if you could point out exactly how in Blizzard's operations where they went wrong in "allowing this to slip through", so to speak. That would be much more helpful instead of:
Because at that rate, why can't everything be good from the start? No PC title release is perfect, so you might want to take a more realistic approach in your discussion tactics instead of overstating and sensationalizing the situation.
I do have no idea what all goes in to a top end game. I took some programming classes in college, not the best for me, so moved on. That being said, the people who did elect to stick with it, should know enough to get things rolling better. For a company the size of Bliz to fail so hard at a launch is just terrible. Their last game/xpac launches have been fine, no major problems.I think you are taking good to an extreme when I say it. Good is like a 6-7 on a 1-10 scale. Good isn't something that should be unreachable by a huge company. Between terrible itemization, crappy AH, the server issues until yesterday and all the exploits, one would think it could have been a bit better.
It was tested. They just never beat it. And then they doubled the difficulty. I recommend you read more on Blizzard's responses. diablofans.com is a great resource for tracking "Blue" posts.
I read the post many times, even more after the release happened, trying to find out if they just didn't test at all the "doubled" difficulty. The reason most people are even progressing at all in inferno is due to the exploits and/or corpse running to bosses. I know that I didn't make it to the A2 chest farm until it got shut down. A friends group farmed it for 8+ hours before it happened, the difference in gear due to that was dumb. People aren't beating these difficulties at a time in which they are supposed to, they are getting items from a tier ahead or items in such bulk that they can get lucky. The AH is a major thing to blame for infernos defeat by a lot of people(this obviously isn't counting the extreme gamers even though all of them did chests and such). Right now, I personally farm an A4 boss, one of two spawn bosses and a few chests followed by a reset, to get the gear needed to finish A3.
I run in a group of 4 as a DH with a WD, Monk and Barb. NONE of them are 'tanks'. Monk and Barb are melee - yes, but does that automatically mean they are tanks?
I guess I haven't seen that at all past A1. I have many barb/monk friends, none of them are capable of taking hits unless they are fully tank geared/spec'd. I think one of them does about 16k damage due to having a 1k damage 1hander and that's tops. All of them have 700+ resists, tons of vit and armor. Many DH's amazing dps is enough to keep melee alive as dps, I don't know, never had one in group. In the end, I have no idea how they can live not tank spec'd in inferno.
I'm finding being grouped is many times more advantageous and actually goes faster than solo/duo ESPECIALLY farming elites. Where do you get this? Perhaps the people in your groups were all trying to do their own thing instead of focusing down targets together.
Again, we have very different groups I guess. A1, yeah sure, as always it doesn't matter what/how you do things. Solo'ing is a joke there, as is grouping. Maybe running a 4 dps group like you do changes things, but in my group, the health gained per person isn't picked up by the damage of the new person. My damage is sitting at 52k right now. My wiz friend is at 60k, monk friend at 14k, barb friend at 11k in group spec's. Adding the last 2 people in this case makes the fights much longer than needed. Adding one of them to hold things is place is necessary, but 2 is just wasting time/damage.
And here is where we genuinely see you don't really know many facts and just look more like a band-wagoner than anything else. VERY FEW people from Blizzard North were even offered positions at Blizzard HQ when they shut down Blizzard North. Even then, those few were put on other projects - NOT anything Diablo.
You, again, are taking an extreme side with what I am saying. I'm not saying Bliz has the same people who made D2 still working there. I'm saying that people like Bash worked, recently, with D2 doing the patches and such. That would mean that he knows how the game works and what all is there etc. I'm sure there are a lot of other behind the scenes people who came from D2 to work on D3. Just because the people weren't there at D2's start doesn't mean they don't know anything about it.
First (and again), do you have a CLUE what goes into producing a title of this magnitude? And you act like NOTHING that made D2 fun is in D3. I question your claims that you even played Diablo 2 as long as you seem to imply with your lengthy criticism of D3 being so "wrong" and D2 being so "right", so to speak. I clarify this point in the next point.
Majority of the things I liked in D2 aren't in D3. Ladder resets being the biggest and most enjoyable part of D2, have been said wouldn't be added to D3. Runes and gem usefulness isn't in game anymore. I'm a WD, so thus I put int in everything. There is no other option or necessity for anything else. My wiz is the same way, Int or gtfo. DH is the same with dex. Barbs and monks are a tad bit different for my group due to the fact that they have to tank so they socket pure vit/life over anything. Yeah, some things made it over, like mf farming, but a lot of the good stuff didn't.
You're not making your point very clear. One minute you're criticizing them for "starting over" with D3, but then speaking as if they didn't do exactly that with Diablo 2. They didn't add more classes to D2, they made 5 completely new ones. In fact, Diablo 3 is the first time they didn't start completely over with all classes. There's a Barbarian in D2 AND D3. Remember? You DID play Diablo 2, didn't you?
I guess I can spell it out better for you since you have some issues understanding things. I'm guessing you didn't play D1 much. Barb, Sorc and Amazon(called rogue iirc) were all in D1 as the 3 primary heroes. They added 2 classes with D2 release and kept majority of what made the original 3 classes themselves. Yeah, they did keep the barb in D3, good job picking that up! Gold star for you. One class made the jump from game to game with very limited skills making the jump. WW, Frenzy and leap made it over, I can't think of any other's that did. That is quite a bit of "newness" to the Barb outside of the name and basic look.
I invite you to enable 'Advanced Tooltips' in the game options and mouse over the main stats. Then click the details button and see just how many different stats are accounted for in D3 that you can actually see what they are now. Did you know Intelligence increases all resistances ON ALL CLASSES? Also, there is no point in having to manually allocate points in your base stats in D2. It's the same formula. Put your points into Str/Dex to wear your gear, dump the rest to Vit. It's brainless and quite a waste of time, actually. This is what gems are for AND why I would argue that gems are WAY more useful in D3 than in D2 MAYBE with the exception of the magic find gem.
You got my point on this one, but it didn't quite get through as to what I'm asking for. Int does give resists on all chars, so why can't a monk who is tanking have more int than dex? Why does dex get majority of his primary stats? Yeah it gives him dodge, but maybe he has tons of dex gear and doesn't need it. Why can't he drop some of his base Dex and toss it in to Int or Str for armor? Why do I, on my WD, need as much Str/Dex as I have? Why can't those two be one stat with extras in int? Or all the Str in to Dex at least so I can dodge more. You've always been able to socket gear for what you need more, be it stats or resists. That isn't a problem really. The problem is being limited so much by only 4 things to go in sockets. On a weapon there is only 1 option for a gem. On helms, assuming actually doing progression, there is only one gem for that. Why can't there be single resist to a specific stat gems/runes? Would be really good for monks and other classes could use it to pick up a lower stat or stack a high stat based upon what they are fighting. I just dislike a lot of old options being taken away and getting called a better way to do things. Can it work sometimes? Yeah sure it works sometimes, but not all the time. So why not have the option to change it like was available in D2? Given, you had to relevel a char to be able to do that in D2 for a long time, but the option was there.
You are so far off with this it's not even funny. With the rune system and all of the passive skill choices, there's actually about 130+ skills per class. Diablo 2 DOES NOT EVEN COMPARE. Just... wow...
I did forget passives when I did my count. Of pure usable skills, the games are similar. That is of course if you even count runes as "new skills". The WoW model of different is getting too wide spread. Just because it is a different color and has higher stats doesn't mean it's different enough to be called different in my opinion. My darts can stun, give mana, hit 3 times, hit one or snare, but they are all still the same poison dart skill. Splinter dart is hands down the best so there isn't much of a reason for the other 4 options anyway.
You're trying to illustrate build diversity of Sorcs in D2 by throwing in some Paladin builds? And even if you're referring to getting non-sorc skills through runewords, those builds were not PvE viable in the same way you're saying Wiz's should be with end-game D3. Your comparison is far from fair.
First off, yes I'm referring to the runeword that gives zeal on weapons. Secondly, zeal sorcs are the strongest damage sorc in the game. Max ES, enchant, and frost armor walk in melee and kill everything, even D clone and ubers. Your lack of knowledge about D2 and D1 is making it hard to have a full on knowledgeable conversation about them with you. Every single build in D2 had end game ability, minus maybe all the level 1 skills. Firewall/Inferno had their day of being good, as did frost nova and normal nova. Charged bolt builds even worked along with thunderstorm/hydra builds. Were all the listed builds as good as Bliz or lightning? Not in the least, minus zeal of course, but they were all still capable of farming the game as much as was needed. If you wanted to try something different you weren't prevented from killing Baal.
Another gross overstatement. I'm sensing a trend here. Maybe 4 sorc builds were viable in the greatest percentage of end-game D2. Blizz, Orb/Meteor, Fireball/Meteor, and Lightning had some slight variance to them depending on which order you chose to max your synergies, but hardly a grand differentiation.
Already touched on your lack of game knowledge above, so don't plan on covering it again here. One things though, synergies weren't in D2 for a majority of its life. So maxing synergies wasn't really a big thing as a part of my post was concerned.
OK, now that's an overstatement and understatement all in the same sentence. D3 has a ridiculously greater number of skill choices, and EVERY BASE SKILL has viability in end-game. It depends on which runes you select and what other complimenting skills you choose to go with them. Basically, it depends on your build.
Find me a spectral weapon or electrocute build that works nearly as well as shock pulse. I'd be willing to take one that works in theory only and not actual practice. Where is a good plague of toads build that gets anywhere close to the damage output in a fight that splinter darts has? Find me a monk build that works and has zero tanking skills in it. I can randomly click runes and skills on a calculator all day and says it's a build, but that doesn't mean they can do anything at all compared to their counterparts.
No, it doesn't. You can stack gems like nobody's business. You can gem a ring in D3 for crying out loud! Add more stats that way! And don't forget that stats do more in D3 than D2. GO READ.
Again missing the point of the previous statement. I cover it earlier already, but will just touch base again. You have no control over base stats. It doesn't matter if everyone's stats ended up the same as they are now, what matters is the option to not be the same isn't there. Gems don't count in this area due to the fact that both games had that option of adding gems to gear to get missing stats. Dex adds dodge, Str adds armor, Vit adds health and int adds resists in D3. In D2; Str added damage and ability to wear armor, Dex added block, attack power(chance to hit) and ability to wear some items, Vit added health and stam, and Int added mana only. Even if you add in that Dex/Str/Int all add base damage to different classes, they still do less than D2 stats did.
A quick final question, when was the last time you bought a product, doesn't have to be a video game, that had a major selling point/feature not working and/or removed that you were pleased with and happy about having?
Everyone is settling for a less than promised product right now and it is somewhat bothersome that so many people are all over its balls loving on it.
I know there was another post responding to mine, I did read it. Majority of your issues and questions were the same as this poster, so I just picked one and responded.
Will the game have the same longevity as D2 ? I don't know its too early. Expansion(s) is/are on the way, its what makes a game last longer. Its also another era, I'm not sure there is any chance any company can release games that last this long. Only competitive game maybe like LoL and SC2.
Diablo 2 1.00 wouldn't have lasted very long.
As for the eternal debate D3 is the better game imo for the gameplay experience. I just wish they fix some of the current issues.
@Bruns1 - Well, thanks for all of the clarifications. Considering 2 people tore your post apart, perhaps is that any indication that maybe the points "missed us" because you didn't really articulate your points all that accurately and thoroughly in the first place? I could go all Grammar Nazi on this, but that would be pretty pointless to this topic.
Regardless, much of your "new points" don't stand up that much better to me anyway. You're certainly entitled to your opinions, but I think they're shit (which is an opinion I'm entitled to) especially since yours seem to change from one post to the next. So, good luck to you and your crew, and I'm so sorry you find Diablo 3 has so much to offer that is detestable in the first 10 days of release where apparently Diablo 2 was a decade of perfection from day 1. I genuinely hope it gets better for you.
personally i hope they do add some new gems or atleast fix the current gems they have now, they suck SOO!!! bad. They should add diamonds, skulls, and sapphires back for Low ulti stats, leech, and The ice chilling effect/reduce impairing effects.
As for runewords. i'm glad blizzard decided to discontinue them. Things like enigma turned the game into dragon ball z teleport fighting and thats just wrong...
On the topic of UI i think the designer for their ui needs to be fired. People complained about his SUCKNESS when sc2 first came out and if its the same guy, (which it looks like it is) the guy seriously needs to be fucking canned! there giving us this stupid UI based of a console based designer which is just a completely different mind set, not one were found of apparently either. not to mention this douche bag is KILLING our social aspect.
something they should add in the auction house is the ability to have trade. direct trade. not just buy, buy, buy.. Id like to have a social moment with people at some freaking point. not this COMPLETELY secluded experience there currently giving us. If they fix those things, they'll be doin shit right.
@Bruns1 - Well, thanks for all of the clarifications. Considering 2 people tore your post apart, perhaps is that any indication that maybe the points "missed us" because you didn't really articulate your points all that accurately and thoroughly in the first place? I could go all Grammar Nazi on this, but that would be pretty pointless to this topic.
Oh man, a whole 2 people disagreed with my points and posted counter arguments! Whatever shall I do. I think you might need a refresher course on what it means to get in a debate/argument. One said says something then the other side counters what the first said and back and forth. That's how this works. You don't end it saying what you did because there is no resolve there. If the points weren't clear, you ask about them as you did and get responses as you did.
Regardless, much of your "new points" don't stand up that much better to me anyway. You're certainly entitled to your opinions, but I think they're shit (which is an opinion I'm entitled to) especially since yours seem to change from one post to the next. So, good luck to you and your crew, and I'm so sorry you find Diablo 3 has so much to offer that is detestable in the first 10 days of release where apparently Diablo 2 was a decade of perfection from day 1. I genuinely hope it gets better for you.
My posting is and always will be the same in this topic unless there is serious change. At no point did I switch and say D3 is good. D3 is not good, there are long posts all over the place saying that as well. It is, as you said, my opinion and I'm entitled to it. The same as you being entitled to your completely dumb opinions.
How long would one be required to wait before making an opinion post? 10 days of using a product isn't enough to know things needed for that? If I get a new car and the windows don't work, I don't need to wait 10 days to find out if they really don't work like I first thought. The problems with the game aren't going to change overnight. It took them 5 years to get this game going how it is. The major changes they'd need to add to make this game decent can't be done quickly. The game has no replay ability thus it will fade out until something gets fixed. With that said, you seem to think that because I like D2 that I always thought it was the best game ever worthy of a nice bj whenever it asked. That isn't the case at all, D2, at the start, was a rough game. It had a lot of problems, like D3 does. The only difference is that over the 10 year life of D2, all those problems got fixed and resolved. I don't want to have to wait the same 10 years again to get a good game out of D3 as I did D2(I'd guess it took probably 3-4 years to get D2 to good status, it took the full 10 to get it to what it is today).
In the end though, I highly doubt my ability to make you see things reasonably and logically. Some people just like that mental capability to pick up on rational thinking. So I won't be returning any future feedback from you.
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Also, how was D2 not about gearing up endlessly? You speak of doing the ubers, isn't that just farming gear? Also farming Baal till your eyes bleed is more fun, then having a lower level cap, and having us farm for gear anywhere in the game endlessly?
The rune system I feel ruined D2 for me. When 1.10 went live, and gave us Enigma, BOTD, and a few others, the scales of the game tipped into pre-set builds, with every item you want being a unique in a slot that wasn't used. in 1.09 if you played without bugged items (i.e. 4 slot valors and such) you found yourself using uniques while you farmed up/traded for an amazing rare or blue (i.e. 300% ED 40 ias slotted eth weapons and jewelers of the whale).
And of course the gear is horrid, most of the population is farming hell diablo or A1 inferno butcher. You should check out the differences between the really good items some of these act3-4 inferno farming people have. I know I (as a barb) am vastly under geared next to them, and I am in farming inferno butcher.
The current lack of gear also leads to the lack of customization on specs. I mean play D2 from a1 norm, to a5 end hell with only items you find. I'd be interested to know if you did it with a unique build and without hours and hours of farming to level up to attempt to out level the game.
The actual Diablo 3 we have now took a little over 5 years to develop, not 11. The Diablo 3 being developed back then was canned completely and they started from scratch when Jay was given the project. This is about the same amount of time DIablo 2 had, which was infinitely delayed (since they kept giving overoptomistic release dates.) Heck people complained that the graphics in D2 were outdated it took so long to develop.
D2 surely had less resources but, not that much less relative to the industry at the time. Infinitely more budget and time than they have now working on TL2, or flagship had working on hellgate london.
What i dont agree with is people wanting runewords brought back.
The introduction of runewords broke diablo 2's individuality by forcing everyone into having the same runeworded armor and weapons regardless of what class you were.... runewords will again take away your individuality in this game as everyone will have the same exact gear..... thats not what diablo 2 started as, that not what diablo 3 should be about.
The items in diablo 3 atm suck big time with the exception of a few truly nice pieces we cant get because of where there located.
bringing back runewords will not solve this problem it will force peole into cookie cutter item builds.
i dont agree that diablo three will wink out anytime soon even with all the flaws im having a blast.
I do have no idea what all goes in to a top end game. I took some programming classes in college, not the best for me, so moved on. That being said, the people who did elect to stick with it, should know enough to get things rolling better. For a company the size of Bliz to fail so hard at a launch is just terrible. Their last game/xpac launches have been fine, no major problems.I think you are taking good to an extreme when I say it. Good is like a 6-7 on a 1-10 scale. Good isn't something that should be unreachable by a huge company. Between terrible itemization, crappy AH, the server issues until yesterday and all the exploits, one would think it could have been a bit better.
I read the post many times, even more after the release happened, trying to find out if they just didn't test at all the "doubled" difficulty. The reason most people are even progressing at all in inferno is due to the exploits and/or corpse running to bosses. I know that I didn't make it to the A2 chest farm until it got shut down. A friends group farmed it for 8+ hours before it happened, the difference in gear due to that was dumb. People aren't beating these difficulties at a time in which they are supposed to, they are getting items from a tier ahead or items in such bulk that they can get lucky. The AH is a major thing to blame for infernos defeat by a lot of people(this obviously isn't counting the extreme gamers even though all of them did chests and such). Right now, I personally farm an A4 boss, one of two spawn bosses and a few chests followed by a reset, to get the gear needed to finish A3.
I guess I haven't seen that at all past A1. I have many barb/monk friends, none of them are capable of taking hits unless they are fully tank geared/spec'd. I think one of them does about 16k damage due to having a 1k damage 1hander and that's tops. All of them have 700+ resists, tons of vit and armor. Many DH's amazing dps is enough to keep melee alive as dps, I don't know, never had one in group. In the end, I have no idea how they can live not tank spec'd in inferno.
Again, we have very different groups I guess. A1, yeah sure, as always it doesn't matter what/how you do things. Solo'ing is a joke there, as is grouping. Maybe running a 4 dps group like you do changes things, but in my group, the health gained per person isn't picked up by the damage of the new person. My damage is sitting at 52k right now. My wiz friend is at 60k, monk friend at 14k, barb friend at 11k in group spec's. Adding the last 2 people in this case makes the fights much longer than needed. Adding one of them to hold things is place is necessary, but 2 is just wasting time/damage.
You, again, are taking an extreme side with what I am saying. I'm not saying Bliz has the same people who made D2 still working there. I'm saying that people like Bash worked, recently, with D2 doing the patches and such. That would mean that he knows how the game works and what all is there etc. I'm sure there are a lot of other behind the scenes people who came from D2 to work on D3. Just because the people weren't there at D2's start doesn't mean they don't know anything about it.
Majority of the things I liked in D2 aren't in D3. Ladder resets being the biggest and most enjoyable part of D2, have been said wouldn't be added to D3. Runes and gem usefulness isn't in game anymore. I'm a WD, so thus I put int in everything. There is no other option or necessity for anything else. My wiz is the same way, Int or gtfo. DH is the same with dex. Barbs and monks are a tad bit different for my group due to the fact that they have to tank so they socket pure vit/life over anything. Yeah, some things made it over, like mf farming, but a lot of the good stuff didn't.
I guess I can spell it out better for you since you have some issues understanding things. I'm guessing you didn't play D1 much. Barb, Sorc and Amazon(called rogue iirc) were all in D1 as the 3 primary heroes. They added 2 classes with D2 release and kept majority of what made the original 3 classes themselves. Yeah, they did keep the barb in D3, good job picking that up! Gold star for you. One class made the jump from game to game with very limited skills making the jump. WW, Frenzy and leap made it over, I can't think of any other's that did. That is quite a bit of "newness" to the Barb outside of the name and basic look.
You got my point on this one, but it didn't quite get through as to what I'm asking for. Int does give resists on all chars, so why can't a monk who is tanking have more int than dex? Why does dex get majority of his primary stats? Yeah it gives him dodge, but maybe he has tons of dex gear and doesn't need it. Why can't he drop some of his base Dex and toss it in to Int or Str for armor? Why do I, on my WD, need as much Str/Dex as I have? Why can't those two be one stat with extras in int? Or all the Str in to Dex at least so I can dodge more. You've always been able to socket gear for what you need more, be it stats or resists. That isn't a problem really. The problem is being limited so much by only 4 things to go in sockets. On a weapon there is only 1 option for a gem. On helms, assuming actually doing progression, there is only one gem for that. Why can't there be single resist to a specific stat gems/runes? Would be really good for monks and other classes could use it to pick up a lower stat or stack a high stat based upon what they are fighting. I just dislike a lot of old options being taken away and getting called a better way to do things. Can it work sometimes? Yeah sure it works sometimes, but not all the time. So why not have the option to change it like was available in D2? Given, you had to relevel a char to be able to do that in D2 for a long time, but the option was there.
I did forget passives when I did my count. Of pure usable skills, the games are similar. That is of course if you even count runes as "new skills". The WoW model of different is getting too wide spread. Just because it is a different color and has higher stats doesn't mean it's different enough to be called different in my opinion. My darts can stun, give mana, hit 3 times, hit one or snare, but they are all still the same poison dart skill. Splinter dart is hands down the best so there isn't much of a reason for the other 4 options anyway.
First off, yes I'm referring to the runeword that gives zeal on weapons. Secondly, zeal sorcs are the strongest damage sorc in the game. Max ES, enchant, and frost armor walk in melee and kill everything, even D clone and ubers. Your lack of knowledge about D2 and D1 is making it hard to have a full on knowledgeable conversation about them with you. Every single build in D2 had end game ability, minus maybe all the level 1 skills. Firewall/Inferno had their day of being good, as did frost nova and normal nova. Charged bolt builds even worked along with thunderstorm/hydra builds. Were all the listed builds as good as Bliz or lightning? Not in the least, minus zeal of course, but they were all still capable of farming the game as much as was needed. If you wanted to try something different you weren't prevented from killing Baal.
Already touched on your lack of game knowledge above, so don't plan on covering it again here. One things though, synergies weren't in D2 for a majority of its life. So maxing synergies wasn't really a big thing as a part of my post was concerned.
Find me a spectral weapon or electrocute build that works nearly as well as shock pulse. I'd be willing to take one that works in theory only and not actual practice. Where is a good plague of toads build that gets anywhere close to the damage output in a fight that splinter darts has? Find me a monk build that works and has zero tanking skills in it. I can randomly click runes and skills on a calculator all day and says it's a build, but that doesn't mean they can do anything at all compared to their counterparts.
Again missing the point of the previous statement. I cover it earlier already, but will just touch base again. You have no control over base stats. It doesn't matter if everyone's stats ended up the same as they are now, what matters is the option to not be the same isn't there. Gems don't count in this area due to the fact that both games had that option of adding gems to gear to get missing stats. Dex adds dodge, Str adds armor, Vit adds health and int adds resists in D3. In D2; Str added damage and ability to wear armor, Dex added block, attack power(chance to hit) and ability to wear some items, Vit added health and stam, and Int added mana only. Even if you add in that Dex/Str/Int all add base damage to different classes, they still do less than D2 stats did.
A quick final question, when was the last time you bought a product, doesn't have to be a video game, that had a major selling point/feature not working and/or removed that you were pleased with and happy about having?
Everyone is settling for a less than promised product right now and it is somewhat bothersome that so many people are all over its balls loving on it.
I know there was another post responding to mine, I did read it. Majority of your issues and questions were the same as this poster, so I just picked one and responded.
Feedback posted.
Will the game have the same longevity as D2 ? I don't know its too early. Expansion(s) is/are on the way, its what makes a game last longer. Its also another era, I'm not sure there is any chance any company can release games that last this long. Only competitive game maybe like LoL and SC2.
Diablo 2 1.00 wouldn't have lasted very long.
As for the eternal debate D3 is the better game imo for the gameplay experience. I just wish they fix some of the current issues.
Regardless, much of your "new points" don't stand up that much better to me anyway. You're certainly entitled to your opinions, but I think they're shit (which is an opinion I'm entitled to) especially since yours seem to change from one post to the next. So, good luck to you and your crew, and I'm so sorry you find Diablo 3 has so much to offer that is detestable in the first 10 days of release where apparently Diablo 2 was a decade of perfection from day 1. I genuinely hope it gets better for you.
Signature by Aranoch
As for runewords. i'm glad blizzard decided to discontinue them. Things like enigma turned the game into dragon ball z teleport fighting and thats just wrong...
On the topic of UI i think the designer for their ui needs to be fired. People complained about his SUCKNESS when sc2 first came out and if its the same guy, (which it looks like it is) the guy seriously needs to be fucking canned! there giving us this stupid UI based of a console based designer which is just a completely different mind set, not one were found of apparently either. not to mention this douche bag is KILLING our social aspect.
something they should add in the auction house is the ability to have trade. direct trade. not just buy, buy, buy.. Id like to have a social moment with people at some freaking point. not this COMPLETELY secluded experience there currently giving us. If they fix those things, they'll be doin shit right.
Oh man, a whole 2 people disagreed with my points and posted counter arguments! Whatever shall I do. I think you might need a refresher course on what it means to get in a debate/argument. One said says something then the other side counters what the first said and back and forth. That's how this works. You don't end it saying what you did because there is no resolve there. If the points weren't clear, you ask about them as you did and get responses as you did.
My posting is and always will be the same in this topic unless there is serious change. At no point did I switch and say D3 is good. D3 is not good, there are long posts all over the place saying that as well. It is, as you said, my opinion and I'm entitled to it. The same as you being entitled to your completely dumb opinions.
How long would one be required to wait before making an opinion post? 10 days of using a product isn't enough to know things needed for that? If I get a new car and the windows don't work, I don't need to wait 10 days to find out if they really don't work like I first thought. The problems with the game aren't going to change overnight. It took them 5 years to get this game going how it is. The major changes they'd need to add to make this game decent can't be done quickly. The game has no replay ability thus it will fade out until something gets fixed. With that said, you seem to think that because I like D2 that I always thought it was the best game ever worthy of a nice bj whenever it asked. That isn't the case at all, D2, at the start, was a rough game. It had a lot of problems, like D3 does. The only difference is that over the 10 year life of D2, all those problems got fixed and resolved. I don't want to have to wait the same 10 years again to get a good game out of D3 as I did D2(I'd guess it took probably 3-4 years to get D2 to good status, it took the full 10 to get it to what it is today).
In the end though, I highly doubt my ability to make you see things reasonably and logically. Some people just like that mental capability to pick up on rational thinking. So I won't be returning any future feedback from you.