I actually think it's a clever use of % on Blizzard's part.
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.
Makes perfect sense to me... a guaranteed yellow crafting material for a lower chance at a legendary.. plus, blues and yellows aren't likely to be the best way to farm legendary materials anyways (probably better off farming gold or the legendaries themselves).
After searching through the WoW item database and categorizing every Vanilla WoW item, I have this knowledge to impart to you all about Blizzard and items: They make mistakes all the time and nobody ever notices (not even them apparently)
I've found at least 30 errors in item drops, drop rates, names, and even stats on Vanilla items.
It could very well be intentional, but even if it isn't, I doubt they will change it.
You're going to get a lot more magic items than rares anyways, what's the problem? It'll make it easier and cheaper to get the legendary mats by crafting blues and breaking them. This lets you save your rare crafting mats for crafting legendaries, which take quite a lot of them (or sell 'em).
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http://us.battle.net/d3/en/artisan/blacksmith/recipe/glorious-guru-staff
then look at the chances to get a fiery brimstone when salvaging a lvl60 rare item
http://us.battle.net/d3/en/artisan/blacksmith/recipe/exalted-grand-zhezl
Blizzard doesn't make any sense to me anymore.
And may the odds be ever in your favour.
Emmo#2406
Rare salvage:
1 magical, 1 rare, 0,1% for legendary
Magical salvage
1 magical, 14,2% rare, 0,8% for legendary
Rare is still a better salvage
I've found at least 30 errors in item drops, drop rates, names, and even stats on Vanilla items.
It could very well be intentional, but even if it isn't, I doubt they will change it.