I just don't get why the damage is so similar between end game 1 handers and end game 2handers. A 2 hander should have significantly higher dps just based off the tradeoff of less options with a 2hander vs. a 1 hander. With a 1 hander you get option of dual wield, shield, or mixing up affixes. Don't get this with a 2hander, plus 2 handers are slower. Though, it does appear that 2handers do have more affixes then 1handers.
Wrath of the mountain has 8 and I think The Grandfather goes with 12....Scratch that, Azurewrath has 9 affixes. So really what is the advantage of me using my mighty weapon vs. dual wielding azurewraths? I just don't see the weapons being balanced just like in D2.
I just don't get why the damage is so similar between end game 1 handers and end game 2handers. A 2 hander should have significantly higher dps just based off the tradeoff of less options with a 2hander vs. a 1 hander. With a 1 hander you get option of dual wield, shield, or mixing up affixes. Don't get this with a 2hander, plus 2 handers are slower. Though, it does appear that 2handers do have more affixes then 1handers.
Wrath of the mountain has 8 and I think The Grandfather goes with 12....Scratch that, Azurewrath has 9 affixes. So really what is the advantage of me using my mighty weapon vs. dual wielding azurewraths? I just don't see the weapons being balanced just like in D2.
2h requires getting one drop. 2x 1h requires two. Twice as hard to get perfect rolls. No way should 2h beat the hell out of 1h.
I'm surprised that they did not upload melee weapon range as one of the stats. Melee range was pretty freaking important in diablo 2. (for example, a war scythe has a range of 5 while a 2h sword or a regular scythe doesn't).
It is interesting to see the pattern of "+ skill" bonuses, such as "Reduces cooldown of Wall of Zombies by 1-3 seconds". These skill bonuses seem to appear only on class-specific items, and each class can equip a total of 3 class-specific items: MH, OH, and Armor. (for example, 2x Hand Crossbow + Cloak; Knife + Mojo + Mask, etc.)
So for example, the maximum "reduces cooldown of Wall of Zombies" seems to be 3 seconds. If you equipped 3 items with "reduces Wall of Zombies CD by 3sec", the CD would go from 25sec to 16sec. Or you could lower the mana cost of Firebats from 122 to 92. That's a pretty impressive difference for just 3 items' worth of stats. If I had an endgame build that used Firebats heavily, I'd definitely hunt for Firebats-specific "+skill" gear.
I didn't say beat the hell out of, I just think that 2handers should have a significant advantage in damage to offset the innate advantages of 1 handers. wether that would be higher number of affixes or what I just think it needs to be better balanced.
Even if they aren't perfect, 2 azurewraths each have comparable dps to the hardest hitting 2handers, at much higher attack speeds.
I just think that for giving up the flexibility--shield, dual wielding, mixing affixes, etc, 2handers outta have something.
I didn't say beat the hell out of, I just think that 2handers should have a significant advantage in damage to offset the innate advantages of 1 handers. wether that would be higher number of affixes or what I just think it needs to be better balanced.
Even if they aren't perfect, 2 azurewraths each have comparable dps to the hardest hitting 2handers, at much higher attack speeds.
I just think that for giving up the flexibility--shield, dual wielding, mixing affixes, etc, 2handers outta have something.
The high end damage is better on 2h where skills that have cooldowns get virtually no benefit from attack speed so it's all about the top end damage.
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Wrath of the mountain has 8 and I think The Grandfather goes with 12....Scratch that, Azurewrath has 9 affixes. So really what is the advantage of me using my mighty weapon vs. dual wielding azurewraths? I just don't see the weapons being balanced just like in D2.
2h requires getting one drop. 2x 1h requires two. Twice as hard to get perfect rolls. No way should 2h beat the hell out of 1h.
It is interesting to see the pattern of "+ skill" bonuses, such as "Reduces cooldown of Wall of Zombies by 1-3 seconds". These skill bonuses seem to appear only on class-specific items, and each class can equip a total of 3 class-specific items: MH, OH, and Armor. (for example, 2x Hand Crossbow + Cloak; Knife + Mojo + Mask, etc.)
So for example, the maximum "reduces cooldown of Wall of Zombies" seems to be 3 seconds. If you equipped 3 items with "reduces Wall of Zombies CD by 3sec", the CD would go from 25sec to 16sec. Or you could lower the mana cost of Firebats from 122 to 92. That's a pretty impressive difference for just 3 items' worth of stats. If I had an endgame build that used Firebats heavily, I'd definitely hunt for Firebats-specific "+skill" gear.
Even if they aren't perfect, 2 azurewraths each have comparable dps to the hardest hitting 2handers, at much higher attack speeds.
I just think that for giving up the flexibility--shield, dual wielding, mixing affixes, etc, 2handers outta have something.
The high end damage is better on 2h where skills that have cooldowns get virtually no benefit from attack speed so it's all about the top end damage.