I choose the wizard.
She has become a CC caster, and her dps isn't anything to write home about. Outside of a few CC's, and a couple dmg buffs she really just doesn't offer much to a group.
Which character has the best group potential?
I am voting for monk on this one. The buffs, the debuffs, and the fact he tanks or at least keeps the mobs occupied makes him a valuable asset to almost any team.
EDIT:
I added another category for the best group potential.
You have to delete your previous vote to recast your vote for the 2nd category as well.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I choose the wizard.
She has become a CC caster, and her dps isn't anything to write home about. Outside of a few CC's, and a couple dmg buffs she really just doesn't offer much to a group.
How is that not offering anything to the group though? CC, and damage buffs can easily turn the tide, where your group otherwise would have failed.
I feel like you're approaching this with a World of Warcraft mentality, and you need to lose that. Group make up doesn't matter.
Demon hunter will the proper skill and gear combo is going to be ruthless , My vote is for the monk... I just dont see this character doing much in hell / inferno
Some skills and some classes synergism better than others. This takes strategy and planning to figure out. Its not just a giant roulette table you spin and hope.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Call me what you want, at least im not a 15 year old retard. Group potential is reasonably well balanced. Monks are obviously awesome at it, barbs have shouts snares knockbacks stuns and more, wizard has snares, slow time, mirror images and stuff, DH has traps, marks and stuff with a separate resource pool and witch doctors have fears, hex damage buff and more.
If you actually took some time to look at the skills and understand how each class plays you'd realize this much.
Those guys who are doing the huge push to be world first inferno clear are going without a DH for various reasons. Ultimately I think it's between DH and Wizard for weakest in group based on their utility. I think DH gets the edge though due to marked for death. That said, the other classes are going need to pick up some the DHs slack in regards to dealing AOE dmg.
I added another category for the best group potential.
You have to delete your previous vote to recast your vote for the 2nd category as well.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Call me what you want, at least im not a 15 year old retard. Group potential is reasonably well balanced. Monks are obviously awesome at it, barbs have shouts snares knockbacks stuns and more, wizard has snares, slow time, mirror images and stuff, DH has traps, marks and stuff with a separate resource pool and witch doctors have fears, hex damage buff and more.
If you actually took some time to look at the skills and understand how each class plays you'd realize this much.
No point in getting all emo.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I'm not the one running around calling people fanboys because they believe classes to be reasonably well balanced.
If you don't have any opinion or are so disillusioned as to think they are completely balanced, then you are a fanboy.
That's not necessarily a bad thing, but its true.
I am kind of a fanboy myself, but I do know that blizzard makes mistakes and there is no such thing as perfect balance.
Rollback Post to RevisionRollBack
Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I'm not the one running around calling people fanboys because they believe classes to be reasonably well balanced.
If you don't have any opinion or are so disillusioned as to think they are completely balanced, then you are a fanboy.
That's not necessarily a bad thing, but its true.
I am kind of a fanboy myself, but I do know that blizzard makes mistakes and there is no such thing as perfect balance.
I've spendt hours looking over the builds for each and every one of the classes except. And when you try to look at playstyles, tactics and the likes they all seem equally viable.
Barbarians is the class I know the least about cause I'm not really interested in them, but nobody can argue it's a bad choice for any group with shouts and ridicilous damage skills all over.
Monks, awesome grouping class period. Not even gonna bother explaining it.
Demon Hunter, at first glance it looks kindof weak for group defence. But then you realize it has a separate pool for support skills and no recharge on most of them. So while Wizard has Slow time which is obviously better then Caltrops when it's up. It also has a ~50% downtime. Mark of Death is also very quick and easy to apply and uses discipline. And damage is very high, easily controllable and concentrated.
Witch Doctor has tons of obvious group support skills, but it's kindof annoying to spread mobs out with fear and the likes so I'm not really sure what I think about it. But there should be no doubt it's a viable choice for any group.
Wizard has Mirror images, slow time, snares, AOE skills and more.
I'm not saying they're the same, but there's no class in this game I wouldn't want in my team. They all deal enough damage to be viable and they all have some kind of group support worth bringing.
Good or bad, balanced or unbalanced in this game isn't about how "good" a class is but whether you can create a synergy in your build. For instance a team composed of only barbarians and monks with their support skills would have greay synergy between themselves. And so would a full WD team rotating their skills, a full WH trapper team could probably easymode inferno with tons of spike traps and a group of wizards with mirror images, slow time and conentrated damage would win all.
The only place i forsee a problem with the synergy in teams is with mixed groups. I'm pretty sure a group consisting of a mix between range and melee could have a hard time.
i chose WD.Simply put,he can use AOE fear and can turn enemies against each other,do numerous of hexxes and slows so...yeah...there is my point
I doubt you'll want to be AOE fearing when in a party nearly as much as you would when solo. I think the WD has better party support than the Wizard or DH clearly, but isn't in the same league as the Barb or the Monk.
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I choose the wizard.
She has become a CC caster, and her dps isn't anything to write home about. Outside of a few CC's, and a couple dmg buffs she really just doesn't offer much to a group.
Which character has the best group potential?
I am voting for monk on this one. The buffs, the debuffs, and the fact he tanks or at least keeps the mobs occupied makes him a valuable asset to almost any team.
EDIT:
I added another category for the best group potential.
You have to delete your previous vote to recast your vote for the 2nd category as well.
Epicurus
That is why the poll says potential.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
How is that not offering anything to the group though? CC, and damage buffs can easily turn the tide, where your group otherwise would have failed.
I feel like you're approaching this with a World of Warcraft mentality, and you need to lose that. Group make up doesn't matter.
All spells have the ability to work well together in a group(in any combination), it depends on the build and how one plays.
There this is a great build.
http://d3db.com/tool...or/wizard/15324
Some skills and some classes synergism better than others. This takes strategy and planning to figure out. Its not just a giant roulette table you spin and hope.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
If you actually took some time to look at the skills and understand how each class plays you'd realize this much.
I added another category for the best group potential.
You have to delete your previous vote to recast your vote for the 2nd category as well.
Epicurus
No point in getting all emo.
Epicurus
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I'm not the one running around calling people fanboys because they believe classes to be reasonably well balanced.
If you don't have any opinion or are so disillusioned as to think they are completely balanced, then you are a fanboy.
That's not necessarily a bad thing, but its true.
I am kind of a fanboy myself, but I do know that blizzard makes mistakes and there is no such thing as perfect balance.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I've spendt hours looking over the builds for each and every one of the classes except. And when you try to look at playstyles, tactics and the likes they all seem equally viable.
Barbarians is the class I know the least about cause I'm not really interested in them, but nobody can argue it's a bad choice for any group with shouts and ridicilous damage skills all over.
Monks, awesome grouping class period. Not even gonna bother explaining it.
Demon Hunter, at first glance it looks kindof weak for group defence. But then you realize it has a separate pool for support skills and no recharge on most of them. So while Wizard has Slow time which is obviously better then Caltrops when it's up. It also has a ~50% downtime. Mark of Death is also very quick and easy to apply and uses discipline. And damage is very high, easily controllable and concentrated.
Witch Doctor has tons of obvious group support skills, but it's kindof annoying to spread mobs out with fear and the likes so I'm not really sure what I think about it. But there should be no doubt it's a viable choice for any group.
Wizard has Mirror images, slow time, snares, AOE skills and more.
I'm not saying they're the same, but there's no class in this game I wouldn't want in my team. They all deal enough damage to be viable and they all have some kind of group support worth bringing.
Good or bad, balanced or unbalanced in this game isn't about how "good" a class is but whether you can create a synergy in your build. For instance a team composed of only barbarians and monks with their support skills would have greay synergy between themselves. And so would a full WD team rotating their skills, a full WH trapper team could probably easymode inferno with tons of spike traps and a group of wizards with mirror images, slow time and conentrated damage would win all.
The only place i forsee a problem with the synergy in teams is with mixed groups. I'm pretty sure a group consisting of a mix between range and melee could have a hard time.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I doubt you'll want to be AOE fearing when in a party nearly as much as you would when solo. I think the WD has better party support than the Wizard or DH clearly, but isn't in the same league as the Barb or the Monk.