With all of this talk about ladders and mechanics to incent replayability… it got me thinking about what might make me personally roll a new character. Ladders are cool and all, but it’s not really for me.
I think they should implemented some sort of “sacrifice” mechanic in which you could more or less salvage your character for extremely rare crafting materials or gems.
Something about a crafting recipe with the ingredient “the heart of a barbarian” seems really cool to me. “the eye of a demon hunter”? “the mind of a wizard”?
With all of this talk about ladders and mechanics to incent replayability… it got me thinking about what might make me personally roll a new character. Ladders are cool and all, but it’s not really for me.
I think they should implemented some sort of “sacrifice” mechanic in which you could more or less salvage your character for extremely rare crafting materials or gems.
Something about a crafting recipe with the ingredient “the heart of a barbarian” seems really cool to me. “the eye of a demon hunter”? “the mind of a wizard”?
Come on, tell me that doesn’t sound cool…
That really does not at all sound cool.
I guess what you're suggesting is taht the character had to be levelled to some specific level, before this was possible?
All this would accomplish, would be that it would force people to create characters which they knew would be destroyed as soon as they hit lvl x.
To lvl a character you know wont be used for anything but an ingredient wont be fun, it will be a totally meaningless timesink for the sake of... yeah, just a timesink.
This was meant to be an alternative to laddering which is already just a meaningless timesink.
With all of this talk about ladders and mechanics to incent replayability… it got me thinking about what might make me personally roll a new character. Ladders are cool and all, but it’s not really for me.
I think they should implemented some sort of “sacrifice” mechanic in which you could more or less salvage your character for extremely rare crafting materials or gems.
Something about a crafting recipe with the ingredient “the heart of a barbarian” seems really cool to me. “the eye of a demon hunter”? “the mind of a wizard”?
Come on, tell me that doesn’t sound cool…
That really doesn't sound cool.
I guess what you're suggesting is that the character had to be levelled to some specific level, before this option became available?
This wouldn't accomplish anything, but forcing people to create characters which they knew would be destroyed as soon as they hit lvl x.
To lvl a character you know wont be used for anything but an ingredient wont be fun, it will be a totally meaningless timesink for the sake of... yeah, just a timesink.
Doesn't at all sound like a thing Blizzard would implement.
I was going to say something similar, but couldn't really state it any better than Mienta. I agree completely.
With all of this talk about ladders and mechanics to incent replayability… it got me thinking about what might make me personally roll a new character. Ladders are cool and all, but it’s not really for me.
I think they should implemented some sort of “sacrifice” mechanic in which you could more or less salvage your character for extremely rare crafting materials or gems.
Something about a crafting recipe with the ingredient “the heart of a barbarian” seems really cool to me. “the eye of a demon hunter”? “the mind of a wizard”?
Come on, tell me that doesn’t sound cool…
That really does not at all sound cool.
I guess what you're suggesting is taht the character had to be levelled to some specific level, before this was possible?
All this would accomplish, would be that it would force people to create characters which they knew would be destroyed as soon as they hit lvl x.
To lvl a character you know wont be used for anything but an ingredient wont be fun, it will be a totally meaningless timesink for the sake of... yeah, just a timesink.
This was meant to be an alternative to laddering which is already just a meaningless timesink.
So you insist that the game should have a meaningless timesink? I guess there's a reason behind the removal of ladder.
The one single reason to implement ladder in diablo 3, would be to reset the "item market". This idea wouldn't accomplish that.
Sorry, let me rephrase - I think this would add meaning where meaning is lacking. In D2 there were multiple reasons to level new characters. In D3, no matter how you slice it, there aren't. You might level a new character so that you can keep a different build ready to go, or you want to have both a male and female character, but that's about it. And there's nothing wrong with the way it is. This would just give one more reason to reroll and could be considered an advanced crafting mechanic.
..and what if you sacrificed your level 1 witchdoctor..you'd get "bellybutton lint of the witchdoctor"? And then you could
craft a voodoo doll with x1000 bellybutton lints? Of course if you used said voodoo doll, would it cause your health to drop
due to self-inflicted pain?
Sorry, let me rephrase - I think this would add meaning where meaning is lacking. In D2 there were multiple reasons to level new characters. In D3, no matter how you slice it, there aren't. You might level a new character so that you can keep a different build ready to go, or you want to have both a male and female character, but that's about it. And there's nothing wrong with the way it is. This would just give one more reason to reroll and could be considered an advanced crafting mechanic.
What exactly were the multiple reasons to level new characters in D2 that are lacking in D3? I can really only think of two: 1) You screwed up your build, although this was eventually removed as a reason to reroll with the respecs, and 2) You play on ladder, and the ladder was just reset. Well, I don't know if you realize this, but the majority of D2 players did not play on ladder, and if they did, they switched over to non-ladder once the ladder was reset so they could keep playing with the characters they had already leveled. I suspect that most of the people knowledgeable enough about the game to be posting here played on ladder, and leveled new characters after each reset (which, by the way, didn't happen until several YEARS after the game was launched), but places like this forum are not exactly representative of the entire playerbase.
Sorry, let me rephrase - I think this would add meaning where meaning is lacking. In D2 there were multiple reasons to level new characters. In D3, no matter how you slice it, there aren't. You might level a new character so that you can keep a different build ready to go, or you want to have both a male and female character, but that's about it. And there's nothing wrong with the way it is. This would just give one more reason to reroll and could be considered an advanced crafting mechanic.
What exactly were the multiple reasons to level new characters in D2 that are lacking in D3? I can really only think of two: 1) You screwed up your build, although this was eventually removed as a reason to reroll with the respecs, and 2) You play on ladder, and the ladder was just reset. Well, I don't know if you realize this, but the majority of D2 players did not play on ladder, and if they did, they switched over to non-ladder once the ladder was reset so they could keep playing with the characters they had already leveled. I suspect that most of the people knowledgeable enough about the game to be posting here played on ladder, and leveled new characters after each reset (which, by the way, didn't happen until several YEARS after the game was launched), but places like this forum are not exactly representative of the entire playerbase.
Multiple = more than one. But if you insist:
3) Create a new build for a class that you already have a build for
That'd be awesome but would probably result in people just rushing their character to lvl 60 for items but if the grind is long enough it wouldn't matter. +1 for creativity
Why QQ so much about something we have no idea ? Have we even finished the game? Dafuq , we havent even started playing it...
Pls , cut the BS already .
Edit: You shouldn't worry about you getting bored playing D3 , Blizzard aint dumb , they know what they are doing and why you think they leave so much room for expansions ?
So, In D2 you could re-level a character because you messed up, it was deleted, because you couldn't try out a new build with out doing so, or for fun
In D3 you can re-level a character for fun (and potentially with a different gender to get more follower story or completionist stuff or w/e)
that sounds like you can re-level in D2 because of bad game design, bad game design, bad game design, or for fun
vs D3 which removes the first three situations but keeps the last with maybe a a small bonus.
How is this a problem...?
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
I think the idea of it is interesting. It does sound cool. I'm not sure how it would play out in Diablo III exactly, but the idea does sound cool, and I believe that's what you were asking. I think it would have been a good option to have in WoW. When I was playing WoW I had so many high level characters sitting around being useless as crap... I would have totally sacrificed them to get something awesome for my main.
I think a twist of this idea would be kinda cool when the pvp system comes out. After you kill someone, you get a piece of their essence, like a brain, heart, blah blah. You could then craft a separate tier of gear made for pvp for aesthetics, not really for stats to really imbalance the game.
As for the original idea, it might be a decent idea if it applied to hardcore, with certain restrictions (like being lvl 60 or something before dying). Then use it to make something that again doesn't change anything between softcore and hardcore, like a new banner design and such.
I think they should implemented some sort of “sacrifice” mechanic in which you could more or less salvage your character for extremely rare crafting materials or gems.
Something about a crafting recipe with the ingredient “the heart of a barbarian” seems really cool to me. “the eye of a demon hunter”? “the mind of a wizard”?
Come on, tell me that doesn’t sound cool…
That's true. Racing to the level cap which would surely include killing the same monsters over and over again is probably more in line with the lore.
This was meant to be an alternative to laddering which is already just a meaningless timesink.
I was going to say something similar, but couldn't really state it any better than Mienta. I agree completely.
Sorry, let me rephrase - I think this would add meaning where meaning is lacking. In D2 there were multiple reasons to level new characters. In D3, no matter how you slice it, there aren't. You might level a new character so that you can keep a different build ready to go, or you want to have both a male and female character, but that's about it. And there's nothing wrong with the way it is. This would just give one more reason to reroll and could be considered an advanced crafting mechanic.
craft a voodoo doll with x1000 bellybutton lints? Of course if you used said voodoo doll, would it cause your health to drop
due to self-inflicted pain?
What exactly were the multiple reasons to level new characters in D2 that are lacking in D3? I can really only think of two: 1) You screwed up your build, although this was eventually removed as a reason to reroll with the respecs, and 2) You play on ladder, and the ladder was just reset. Well, I don't know if you realize this, but the majority of D2 players did not play on ladder, and if they did, they switched over to non-ladder once the ladder was reset so they could keep playing with the characters they had already leveled. I suspect that most of the people knowledgeable enough about the game to be posting here played on ladder, and leveled new characters after each reset (which, by the way, didn't happen until several YEARS after the game was launched), but places like this forum are not exactly representative of the entire playerbase.
Multiple = more than one. But if you insist:
3) Create a new build for a class that you already have a build for
Really?!?! I've got some great idea's for Madden 2014! I'm going to start working on my resume right away!
Pls , cut the BS already .
Edit: You shouldn't worry about you getting bored playing D3 , Blizzard aint dumb , they know what they are doing and why you think they leave so much room for expansions ?
In D3 you can re-level a character for fun (and potentially with a different gender to get more follower story or completionist stuff or w/e)
that sounds like you can re-level in D2 because of bad game design, bad game design, bad game design, or for fun
vs D3 which removes the first three situations but keeps the last with maybe a a small bonus.
How is this a problem...?
If you want to make new characters just make one.
If it's fun to roll a new character then do it for the fun ?
As for the original idea, it might be a decent idea if it applied to hardcore, with certain restrictions (like being lvl 60 or something before dying). Then use it to make something that again doesn't change anything between softcore and hardcore, like a new banner design and such.
Battle.net Profile / Diablo Progress Profile
People should just do it for fun. Or because they died in HC.