Nothing really new, but still an interesting enough read for people that are scouring the internet for anything D3 related to tide them over until May 15th.
I like that he acknowledges Bnet 2.0 is crap and needs fixing.
Wilson: "Our plan for Battle.net has always been to turn it into something more of a social network than just a platform for starting games. I don’t think it’s there yet, I don’t think it’s even close".
"I think there are some things that we could be better at. We could be better at getting players into chat channels together, we could be better at allowing people to show gear off to one another. So those are problems that I do think we need to look at and continue to solve"
I like that he acknowledges Bnet 2.0 is crap and needs fixing.
Wilson: "Our plan for Battle.net has always been to turn it into something more of a social network than just a platform for starting games. I don’t think it’s there yet, I don’t think it’s even close".
"I think there are some things that we could be better at. We could be better at getting players into chat channels together, we could be better at allowing people to show gear off to one another. So those are problems that I do think we need to look at and continue to solve"
Omg this is exciting. Can't wait to see what they have for us in patches.
Pretty huge info for me at least, I love the fact he has publicly admitted their not happy with the chat system/lack of social feel with the game and are working to improve it.
Good interview. It's nice to see that they recognize some bnet elements could improve.
Also, monster ai seems pretty exciting from what he said. "On the monster side we did the same thing. We have this big list of categories, of things that monsters can do. There’s a heavy-hitter – a monster that does a lot of damage. There are tough monsters, there are fast monsters, there are monsters that I call “beehives” which are essentially summoners and things like that – they produce [other] monsters. There are monsters that do AOE [area of effect damage], then there’s about seven sub-categories of AOE: point-blank AOE is not as effective as ranged AOE; circular AOE is more powerful than line AOE"
I Hope the game is hard not only in a "too much damage" fashion, but also in a "i need an effective strat to bring this kind of monster down".
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http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/138928.20120501.Blizzards-Jay-Wilson-on-Diablo-III/page1/
Nothing really new, but still an interesting enough read for people that are scouring the internet for anything D3 related to tide them over until May 15th.
edit: oops, posted about the wrong interview first. Fixed it.
Ha. Bagstone.
Omg this is exciting. Can't wait to see what they have for us in patches.
D3 Channel: OnetwoD3
Also, monster ai seems pretty exciting from what he said.
"On the monster side we did the same thing. We have this big list of categories, of things that monsters can do. There’s a heavy-hitter – a monster that does a lot of damage. There are tough monsters, there are fast monsters, there are monsters that I call “beehives” which are essentially summoners and things like that – they produce [other] monsters. There are monsters that do AOE [area of effect damage], then there’s about seven sub-categories of AOE: point-blank AOE is not as effective as ranged AOE; circular AOE is more powerful than line AOE"
I Hope the game is hard not only in a "too much damage" fashion, but also in a "i need an effective strat to bring this kind of monster down".