So after not winning any contests/opt-ins for the beta, it felt good to assist in some stress testing this past weekend. While hopefully Blizzard got some good testing stats out of it, I feel more inclined to talk about my experiences in the fresh levels that I got to run.
First of all, the game remains true to it's origins and is a great run through. While I ran through with my older brothers (both older than 30 and sharing in our previous D1 and D2 experiences) I felt the game felt very linear but also polished at the same time. I did feel restricted to consistently following the story line, which I'm sure will prove to be amazing throughout the course of the game, but it just felt weird. As I've read I'm sure the game gets lets less linear with the learning curve and more exploration based in later acts which is very promising.
Also I played all but the Barbarian to level 10, or end of Beta whichever came first, and somehow my favorite class seemed lackluster. I have always loved the caster classes, played a sorcerer in D1, sorc. in D2, and yet the Wizard seemed mostly blah. I'm sure it's just the limited Beta play that added into this, what with the limited spells and runes, but I'm just not sure about making it my main. I thought the witch doc was really fun with her spells and atmosphere (minus the pets as I'm not a huge fan of pet-reliant specs), the Demon Hunter felt extremely agile and promising (though a lot of beginning spells were also lackluster), the monk felt action packed and then the wizard I just felt was ok. I'm used to the agile and get your cheap shots in kindof caster/range, which the DH and WD felt more like but as I said I'm sure the play past beta would change that.
Just curious as to what other people's thoughts are regarding the overall feel of the game after being able to test it for the first time. I do feel like the developers and writers deserve a lot of credit regarding the story and feel, after so many years after D1 it still feels like the dark and twisted Sanctuary I left back then, kudos to you.
P.S. Was beta meant to have a lot of magic find items? i felt like that was the only gear I could find other than yellows. And here's hoping there's a lot more to Adria, I always felt she was a curious and interesting character I never got to learn about in D1.
Items get more diverse as you level. Being that beta is only to level 13, you won't see many more interesting and unique affix that will drop later, as with anything. They will want to slowly introduce new affix slowly, not have them all available at low levels, when it will just confuse new players or provide little real benefit.
Magic items are the most common drop, followed by Rare items, which are meant to be, well, rare. Legendary items will also be dropping in much higher difficulties, which are a step above Yellow (Rare) items.
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So after not winning any contests/opt-ins for the beta, it felt good to assist in some stress testing this past weekend. While hopefully Blizzard got some good testing stats out of it, I feel more inclined to talk about my experiences in the fresh levels that I got to run.
First of all, the game remains true to it's origins and is a great run through. While I ran through with my older brothers (both older than 30 and sharing in our previous D1 and D2 experiences) I felt the game felt very linear but also polished at the same time. I did feel restricted to consistently following the story line, which I'm sure will prove to be amazing throughout the course of the game, but it just felt weird. As I've read I'm sure the game gets lets less linear with the learning curve and more exploration based in later acts which is very promising.
Also I played all but the Barbarian to level 10, or end of Beta whichever came first, and somehow my favorite class seemed lackluster. I have always loved the caster classes, played a sorcerer in D1, sorc. in D2, and yet the Wizard seemed mostly blah. I'm sure it's just the limited Beta play that added into this, what with the limited spells and runes, but I'm just not sure about making it my main. I thought the witch doc was really fun with her spells and atmosphere (minus the pets as I'm not a huge fan of pet-reliant specs), the Demon Hunter felt extremely agile and promising (though a lot of beginning spells were also lackluster), the monk felt action packed and then the wizard I just felt was ok. I'm used to the agile and get your cheap shots in kindof caster/range, which the DH and WD felt more like but as I said I'm sure the play past beta would change that.
Just curious as to what other people's thoughts are regarding the overall feel of the game after being able to test it for the first time. I do feel like the developers and writers deserve a lot of credit regarding the story and feel, after so many years after D1 it still feels like the dark and twisted Sanctuary I left back then, kudos to you.
P.S. Was beta meant to have a lot of magic find items? i felt like that was the only gear I could find other than yellows. And here's hoping there's a lot more to Adria, I always felt she was a curious and interesting character I never got to learn about in D1.
Magic items are the most common drop, followed by Rare items, which are meant to be, well, rare. Legendary items will also be dropping in much higher difficulties, which are a step above Yellow (Rare) items.