I am just sick and tired of everyone bitching and moaning about Diablo 3 being too influenced by WoW or not being good enough of a sequel. I was reading a post about Transmogrification for Diablo 3. With it, you can customize the look of your character independently of the stats you have. If you have gloves on you like, but find gloves with better stats you can equip the better gloves for the stats but keep the visual you like. This happens to be a feature that I really like in a game. It's an overall good idea that adds more character customization. However, someone commented that Diablo 3 was the next WoW expansion. Someone else said if they wanted to play WoW, to go play WoW and not Diablo 3. This shit has got to stop!
Diablo 3 is NOT WoW! It doesn't look like WoW. It doesn't play like WoW. It doesn't feel like WoW.
When the game was first announced, there was outrage over the game's color pallet, saying it was too bright and too cartoony. They said Diablo II was much darker and Diablo III looked too much like WoW. My question for those people; have you ever played Diablo II? I'm serious, those that complained about the brightness of D3 seem to have no conception or memory of what D2 looked like. It was a very bright game, and looked completely different then D1. In fact, D3 is more encompasses D2's look than D2's does of D1! Not to mention that comparing D3's 3d graphics engine to D2's d2 graphics engine is truly comparing apples and oranges. Of course D3 is going to look different because the engine can show more detail!
Then people complain about the gameplay systems, saying the skill system has no meaning because you don't have static choices. So what! I personally have never really liked skill trees, because no matter how big the skill tree is, you still never have a lot of choice with them. Why? Because damage was always tied to the skill instead of the weapon being used, resulting in low level skills being worthless at higher difficulty levels. Probably my favorite class in D2 was the Sorceress using lightning. Why because I like shinny things, and the only reason I put a skill into Charged Bolt was because the skill tree REQUIRED me too. Charged Bolt SUCKED! You had no control over where the charge was going so you had to spam it resulting in a major waste of resources. Not to mention, the low damage Charged Bolt could do made it worthless. NO ONE in their right mind would waste more than one point in Charged Bolt because it wasn't worth it. And honestly, I wish I didn't even have to spend that 1 point period!
As such I am very happy for the skill system in D3. First, every character in D2 had only 30 skills. With this system, the Monk has the lowest number of skills with 140! That's an improvement. Second, with this new system EVERY skill has a chance to be viable throughout the entire game because there are no more points. Instead every skill is tied to the damage their weapon choice is doing. This makes the item hunt much more important because the weapons now have an impact on the whole games instead of just your bland normal attack. Plus I now have more choice, freedom, and character customization as a result of skill swapping. And that is what everyone was worried about, choice, freedom, and character customization. In fact, those people that say skill choice is meaningless because of skill swapping are the same people that bitched and moaned about not being able to fix a mistake if they put a skill in the wrong slot, thus requiring skill respecing. Never mind the fact that respecing reduced the meaning of choice they so claimed to love! Well, the choice between a static skill system or a fluid one is an either/or proposition. You can't have both, so make up your minds and shut up about it!
I have been playing Blizzard games since Warcraft 1, so I am by no means a noob and am very familiar with Blizzard products. But I am by no means a fanboy. I loved Warcraft I and II, and hate Warcraft III and WoW. I feel they destroyed Warcraft with III's unit caps and creeping which completely changed the feel of the game. I hate WoW because its an MMO and I'm not a big fan of MMOs for reasons I wont go into here. Plus its too popular, so there is WAY too much hacking and BS going on to make it fun or worth my time. Also there is a decent amount of evidence that WoW's success has had a negative effect on Blizzard's design philosophy and customer care. Even though there is also evidence that it is not necessarily Blizzard's fault but Bobby Kotick who runs Blizzard Activision, and is Mike Morhaime's Boss. And no, I really don't care if I spelled their god damn names right. However, with this being said, I don't think it has had that much of an effect on D3's development because I have watched the process from its announcement, and most of their decisions are for good reasons which they have explained. We may not like them but it is what it is.
There are plenty of things to be worried about with D3 that are completely legitimate. I”m personally worried about stash size considering that we will effectively have 1 stash for 10 characters and then they reduced its size! I know they are worried about storage, which is a legitimate concern on their part, but I really don't like the way they implemented that. I really don't see why they couldn't have made a separate account stash that was used to swipe items between characters. This way each character would have their own stash and you could have a separate stash tied to your account to use for swapping. That would have been a lot better. There is the effect the RMAH will have on the game, specifically PVP and Hardcore characters. Though I understand why they created it, I wish real money wasn't involved with the game on any level except purchasing the game. The fact that the Monk doesn't use his weapons with his skills. Instead he is holding a sword or an axe, and puts it a way to punch a demon. This is absolutely ridiculous and I really think they dropped the ball with this one. The Barbarian uses all of his weapons appropriately, why couldn't the Monk? He is a MELEE class after all, and martial artists know how to use weapons! These are the kinds of things that are worth talking about, and can be done so without making ridiculous, non-logical statements about how Diablo 3 is WoW, or how it is not like Diablo 2.
What people need to realize is Diablo 2 was almost NOTHING like Diablo 1 and that was good thing. The game made progress. Plus I no longer had to make the long arduous hike to Adria's out of the way hut with a slow ass character just to buy a damn mana potion. God I hated that! Conversely, D3 is vastly different than D2. This is also a good thing. Diablo 2 came out ten years ago. That is a decade ago people. Games have changed A LOT since then. Get over it!
So, any comments?
P.s. I know this post is bitching about bitching. But I just couldn't take it anymore, and the idea that people are logical is inherently an illogical statement. If this was true there would be no such thing as a logical fallacy or a logic class.
I personally do not like transmorgification and I don't want to see it in diablo.
As for the moaning 0.01% fanbase about diablo not being good enough, or having poor graphics, or whatever else they choose to complain about just ignore it and support diablo.
I am just sick and tired of everyone bitching and moaning about Diablo 3 being too influenced by WoW or not being good enough of a sequel. I was reading a post about Transmogrification for Diablo 3. With it, you can customize the look of your character independently of the stats you have. If you have gloves on you like, but find gloves with better stats you can equip the better gloves for the stats but keep the visual you like. This happens to be a feature that I really like in a game. It's an overall good idea that adds more character customization. However, someone commented that Diablo 3 was the next WoW expansion. Someone else said if they wanted to play WoW, to go play WoW and not Diablo 3. This shit has got to stop!
Diablo 3 is NOT WoW! It doesn't look like WoW. It doesn't play like WoW. It doesn't feel like WoW.
When the game was first announced, there was outrage over the game's color pallet, saying it was too bright and too cartoony. They said Diablo II was much darker and Diablo III looked too much like WoW. My question for those people; have you ever played Diablo II? I'm serious, those that complained about the brightness of D3 seem to have no conception or memory of what D2 looked like. It was a very bright game, and looked completely different then D1. In fact, D3 is more encompasses D2's look than D2's does of D1! Not to mention that comparing D3's 3d graphics engine to D2's d2 graphics engine is truly comparing apples and oranges. Of course D3 is going to look different because the engine can show more detail!
Then people complain about the gameplay systems, saying the skill system has no meaning because you don't have static choices. So what! I personally have never really liked skill trees, because no matter how big the skill tree is, you still never have a lot of choice with them. Why? Because damage was always tied to the skill instead of the weapon being used, resulting in low level skills being worthless at higher difficulty levels. Probably my favorite class in D2 was the Sorceress using lightning. Why because I like shinny things, and the only reason I put a skill into Charged Bolt was because the skill tree REQUIRED me too. Charged Bolt SUCKED! You had no control over where the charge was going so you had to spam it resulting in a major waste of resources. Not to mention, the low damage Charged Bolt could do made it worthless. NO ONE in their right mind would waste more than one point in Charged Bolt because it wasn't worth it. And honestly, I wish I didn't even have to spend that 1 point period!
As such I am very happy for the skill system in D3. First, every character in D2 had only 30 skills. With this system, the Monk has the lowest number of skills with 140! That's an improvement. Second, with this new system EVERY skill has a chance to be viable throughout the entire game because there are no more points. Instead every skill is tied to the damage their weapon choice is doing. This makes the item hunt much more important because the weapons now have an impact on the whole games instead of just your bland normal attack. Plus I now have more choice, freedom, and character customization as a result of skill swapping. And that is what everyone was worried about, choice, freedom, and character customization. In fact, those people that say skill choice is meaningless because of skill swapping are the same people that bitched and moaned about not being able to fix a mistake if they put a skill in the wrong slot, thus requiring skill respecing. Never mind the fact that respecing reduced the meaning of choice they so claimed to love! Well, the choice between a static skill system or a fluid one is an either/or proposition. You can't have both, so make up your minds and shut up about it!
I have been playing Blizzard games since Warcraft 1, so I am by no means a noob and am very familiar with Blizzard products. But I am by no means a fanboy. I loved Warcraft I and II, and hate Warcraft III and WoW. I feel they destroyed Warcraft with III's unit caps and creeping which completely changed the feel of the game. I hate WoW because its an MMO and I'm not a big fan of MMOs for reasons I wont go into here. Plus its too popular, so there is WAY too much hacking and BS going on to make it fun or worth my time. Also there is a decent amount of evidence that WoW's success has had a negative effect on Blizzard's design philosophy and customer care. Even though there is also evidence that it is not necessarily Blizzard's fault but Bobby Kotick who runs Blizzard Activision, and is Mike Morhaime's Boss. And no, I really don't care if I spelled their god damn names right. However, with this being said, I don't think it has had that much of an effect on D3's development because I have watched the process from its announcement, and most of their decisions are for good reasons which they have explained. We may not like them but it is what it is.
There are plenty of things to be worried about with D3 that are completely legitimate. I”m personally worried about stash size considering that we will effectively have 1 stash for 10 characters and then they reduced its size! I know they are worried about storage, which is a legitimate concern on their part, but I really don't like the way they implemented that. I really don't see why they couldn't have made a separate account stash that was used to swipe items between characters. This way each character would have their own stash and you could have a separate stash tied to your account to use for swapping. That would have been a lot better. There is the effect the RMAH will have on the game, specifically PVP and Hardcore characters. Though I understand why they created it, I wish real money wasn't involved with the game on any level except purchasing the game. The fact that the Monk doesn't use his weapons with his skills. Instead he is holding a sword or an axe, and puts it a way to punch a demon. This is absolutely ridiculous and I really think they dropped the ball with this one. The Barbarian uses all of his weapons appropriately, why couldn't the Monk? He is a MELEE class after all, and martial artists know how to use weapons! These are the kinds of things that are worth talking about, and can be done so without making ridiculous, non-logical statements about how Diablo 3 is WoW, or how it is not like Diablo 2.
What people need to realize is Diablo 2 was almost NOTHING like Diablo 1 and that was good thing. The game made progress. Plus I no longer had to make the long arduous hike to Adria's out of the way hut with a slow ass character just to buy a damn mana potion. God I hated that! Conversely, D3 is vastly different than D2. This is also a good thing. Diablo 2 came out ten years ago. That is a decade ago people. Games have changed A LOT since then. Get over it!
So, any comments?
P.s. I know this post is bitching about bitching. But I just couldn't take it anymore, and the idea that people are logical is inherently an illogical statement. If this was true there would be no such thing as a logical fallacy or a logic class.
Well said all around.
Re: Transmogrification, I do hope it comes in. What an awesome way to customise your magic imbued armour. I dont think it would be a stretch to include it, maybe a reward for finishing Hell or something.
I love the skill system and I agree with your POV on that one.
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Super Cop! He knows where you live, he knows where you sleep.
You know, I don't have a problem is someone doesn't like or want Transmogrification in the game. I can see a downside to it. My issue was that in a thread discussing its mirits/demirits someone reduces the conversation to, "Diablo is WoW" and that is simply not true.
Bottom line is transmog is not meant for Diablo. You don't grind and MF that armor to just throw away its style and put something else on. Also makes it litterally impossible to tell what others are using without having to waste time looking up their gear. The resources are better used elsewhere.
Bottom line is transmog is not meant for Diablo. You don't grind and MF that armor to just throw away its style and put something else on. Also makes it litterally impossible to tell what others are using without having to waste time looking up their gear. The resources are better used elsewhere.
Didn't feel like reading walls of texts this morning, but saw this and had to agree. If there's one feature I would hate to see in D3, it would be any sort of transmorg. If you don't like the look of the armor, tough titties.
Ok, as far a the font, it's easier for me to read. Plus I typed it in open office and that is my default font. As far as transmog there are some good points being made. And it is true that as you get better gear, the better it will look, hopefully. Plus with Diablo's randomization it could be a very bad idea to use transmog. I just know that I have liked it in other rpg's. However, this is a good conversaion, and when I was reading the thread about it, it was taken over with the goddamn WoW comments which just really pissed me off, which was the main point of this thread.
And to whomever said they hated Act III in D2. Ditto! The Flayer Jungle was worse than Hell! And I loved Act V!
The monk is a martial artist, not a weapon fighter. If I gave you a sword, you would be laughable with it, as would be the monk, since he's not trained to use it...
Google/youtube "monk sword" and you'll be surprised
Diablo is not WoW. You blaming the players for comparing the 2 but really maybe we should blame Blizzard for not making Diablo more unique? They do it to themselves a bit and on purpose too.
Now I do agree as players we need to help draw the line and make it more clear from some players but we need to push this line as well and show Blizzard we want the line here not there.
Diablo is not WoW. You blaming the players for comparing the 2 but really maybe we should blame Blizzard for not making Diablo more unique? They do it to themselves a bit and on purpose too.
What is REALLY like WoW while not being like D2 at the same time ?
Diablo is not WoW. You blaming the players for comparing the 2 but really maybe we should blame Blizzard for not making Diablo more unique? They do it to themselves a bit and on purpose too.
What is REALLY like WoW while not being like D2 at the same time ?
-Arenas
-Online only
and...... that's it.
and even then the arenas are not like wows
Rollback Post to RevisionRollBack
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Diablo 3 is NOT WoW! It doesn't look like WoW. It doesn't play like WoW. It doesn't feel like WoW.
When the game was first announced, there was outrage over the game's color pallet, saying it was too bright and too cartoony. They said Diablo II was much darker and Diablo III looked too much like WoW. My question for those people; have you ever played Diablo II? I'm serious, those that complained about the brightness of D3 seem to have no conception or memory of what D2 looked like. It was a very bright game, and looked completely different then D1. In fact, D3 is more encompasses D2's look than D2's does of D1! Not to mention that comparing D3's 3d graphics engine to D2's d2 graphics engine is truly comparing apples and oranges. Of course D3 is going to look different because the engine can show more detail!
Then people complain about the gameplay systems, saying the skill system has no meaning because you don't have static choices. So what! I personally have never really liked skill trees, because no matter how big the skill tree is, you still never have a lot of choice with them. Why? Because damage was always tied to the skill instead of the weapon being used, resulting in low level skills being worthless at higher difficulty levels. Probably my favorite class in D2 was the Sorceress using lightning. Why because I like shinny things, and the only reason I put a skill into Charged Bolt was because the skill tree REQUIRED me too. Charged Bolt SUCKED! You had no control over where the charge was going so you had to spam it resulting in a major waste of resources. Not to mention, the low damage Charged Bolt could do made it worthless. NO ONE in their right mind would waste more than one point in Charged Bolt because it wasn't worth it. And honestly, I wish I didn't even have to spend that 1 point period!
As such I am very happy for the skill system in D3. First, every character in D2 had only 30 skills. With this system, the Monk has the lowest number of skills with 140! That's an improvement. Second, with this new system EVERY skill has a chance to be viable throughout the entire game because there are no more points. Instead every skill is tied to the damage their weapon choice is doing. This makes the item hunt much more important because the weapons now have an impact on the whole games instead of just your bland normal attack. Plus I now have more choice, freedom, and character customization as a result of skill swapping. And that is what everyone was worried about, choice, freedom, and character customization. In fact, those people that say skill choice is meaningless because of skill swapping are the same people that bitched and moaned about not being able to fix a mistake if they put a skill in the wrong slot, thus requiring skill respecing. Never mind the fact that respecing reduced the meaning of choice they so claimed to love! Well, the choice between a static skill system or a fluid one is an either/or proposition. You can't have both, so make up your minds and shut up about it!
I have been playing Blizzard games since Warcraft 1, so I am by no means a noob and am very familiar with Blizzard products. But I am by no means a fanboy. I loved Warcraft I and II, and hate Warcraft III and WoW. I feel they destroyed Warcraft with III's unit caps and creeping which completely changed the feel of the game. I hate WoW because its an MMO and I'm not a big fan of MMOs for reasons I wont go into here. Plus its too popular, so there is WAY too much hacking and BS going on to make it fun or worth my time. Also there is a decent amount of evidence that WoW's success has had a negative effect on Blizzard's design philosophy and customer care. Even though there is also evidence that it is not necessarily Blizzard's fault but Bobby Kotick who runs Blizzard Activision, and is Mike Morhaime's Boss. And no, I really don't care if I spelled their god damn names right. However, with this being said, I don't think it has had that much of an effect on D3's development because I have watched the process from its announcement, and most of their decisions are for good reasons which they have explained. We may not like them but it is what it is.
There are plenty of things to be worried about with D3 that are completely legitimate. I”m personally worried about stash size considering that we will effectively have 1 stash for 10 characters and then they reduced its size! I know they are worried about storage, which is a legitimate concern on their part, but I really don't like the way they implemented that. I really don't see why they couldn't have made a separate account stash that was used to swipe items between characters. This way each character would have their own stash and you could have a separate stash tied to your account to use for swapping. That would have been a lot better. There is the effect the RMAH will have on the game, specifically PVP and Hardcore characters. Though I understand why they created it, I wish real money wasn't involved with the game on any level except purchasing the game. The fact that the Monk doesn't use his weapons with his skills. Instead he is holding a sword or an axe, and puts it a way to punch a demon. This is absolutely ridiculous and I really think they dropped the ball with this one. The Barbarian uses all of his weapons appropriately, why couldn't the Monk? He is a MELEE class after all, and martial artists know how to use weapons! These are the kinds of things that are worth talking about, and can be done so without making ridiculous, non-logical statements about how Diablo 3 is WoW, or how it is not like Diablo 2.
What people need to realize is Diablo 2 was almost NOTHING like Diablo 1 and that was good thing. The game made progress. Plus I no longer had to make the long arduous hike to Adria's out of the way hut with a slow ass character just to buy a damn mana potion. God I hated that! Conversely, D3 is vastly different than D2. This is also a good thing. Diablo 2 came out ten years ago. That is a decade ago people. Games have changed A LOT since then. Get over it!
So, any comments?
P.s. I know this post is bitching about bitching. But I just couldn't take it anymore, and the idea that people are logical is inherently an illogical statement. If this was true there would be no such thing as a logical fallacy or a logic class.
+1 Beta Key for exemplary fanship
LOL! I'll admit that with this one I"m guilty.
As for the moaning 0.01% fanbase about diablo not being good enough, or having poor graphics, or whatever else they choose to complain about just ignore it and support diablo.
long live diablo 3
Well said all around.
Re: Transmogrification, I do hope it comes in. What an awesome way to customise your magic imbued armour. I dont think it would be a stretch to include it, maybe a reward for finishing Hell or something.
I love the skill system and I agree with your POV on that one.
Super Cop! He knows where you live, he knows where you sleep.
Myeh... me too. So stop it.
Didn't feel like reading walls of texts this morning, but saw this and had to agree. If there's one feature I would hate to see in D3, it would be any sort of transmorg. If you don't like the look of the armor, tough titties.
And to whomever said they hated Act III in D2. Ditto! The Flayer Jungle was worse than Hell! And I loved Act V!
LOL! So true.
http://www.youtube.com/watch?v=NTjgV_9YFDQ
Diablo 3 is not TMNT Turtles in TIME!
http://www.youtube.com/watch?v=tv3S94tQy2s
http://i.imgur.com/O7Oeo.png
I received TWO beta keys. Eat it and like it.
Now I do agree as players we need to help draw the line and make it more clear from some players but we need to push this line as well and show Blizzard we want the line here not there.
What is REALLY like WoW while not being like D2 at the same time ?
-Arenas
-Online only
and...... that's it.
and even then the arenas are not like wows