All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
A new feature has been added that allows players to view their FPS while in game
To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds
I'm still not sure why there was a character wipe. It doesn't look like any of the changes found here would require it.
What I find interesting here is the Cooldown on swapping skills in Normal difficulty. So we can expect to play around with our skills all we want on normal.
The FPS feature, kind of neat. Good for those who don't have FRAPs or the like.
"Clobber" rune now has a 35% chance to stun the target for 1.5 seconds
Revenge
Heal decreased from 6% to 5%
From this we can see the beginnings of a CC tuning pass. Looks like CC abilities will not last as long but have an increased chance to happen. This is probably to make the skills useful even when CC reduction comes into play. If you only proc a CC ability once in awhile, it's not fun when it only lasts half a second, so they want it to happen more often so it still feels good.
Also we can see that healing has been nerfed yet again, but not as drastically as last time.
Now provides a 10% movement speed boost while invisible
Can now be used while under the effects of crowd control abilities:
Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
Vault
Discipline cost decreased from 10 to 8
Mobility buff to Demon Hunters? Yes, please! Less discipline costs for Caltops, Vault, and Smoke screen are nice to see, Discipline felt kind of starved before with the high costs.
Interesting to see what happened to smoke screen. Cheaper, but lasts one less second, but during that time you cannot be CC'd and you can use it to break CC, as well as move faster. Seems like a much better defensive ability now.
Gold and material costs for crafting recipes have been adjusted
The chance of salvaging Rate materials from Magic items has been increased
More 'adjustments'. So we don't know if they're increased, reduced, or both. Probably both. Will look forward to seeing what it'll cost for low level armor and weapons. Plus, it looks like they reverted the rare item proc rate for salvage. I imagine this is due to the removal of legendary crafting materials being removed from Normal - Hell. Only inferno has legendary materials listed on the official page now.
Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
For example, "Increased Hatred Regeneration" will no longer appear on Wands
Demon Hunter one-handed Crossbows have received a damage buff
Spirit regeneration on Monk items has been increased
I didn't know class specific items could still get those kind of affixes...
Not sure I like one handed crossbows getting a damage buff, they seemed to do good damage already while having increased weapon speed. I'll reserve judgement until I get to play around with it.
Monk spirit generation increases are always welcome.
Speaking of which, they didn't mention the spirit buff to wave of light. That alone is a major boon to monks in my opinion.
Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
In response, Treasure Goblins will now sprint away for a moment after being hit
Scavenger monsters will now burrow less often
Zombies will no longer feast on corpses unless they are full health
This is to address an issue which was preventing zombies' enrage timer from resetting correctly
Anyone quite get what they are talking about with zombies? I don't think I've seen them eat corpses except when first running into them. Maybe it's a coop thing I never got to see? I'm also not sure what this enrage timer thing is all about for zombies. I know what it is in WoW.....
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Players can now queue for Public Games on "Reign of the Black King" after killing the Skeleton King
Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
There should no longer be a delay when accessing the Auction House
The female monk should now properly play her "Not Enough Resources" error message instead of her "Invalid Location" error message when attempting to perform an ability without the required amount of resources available
Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
Several Simple and Advanced tooltips have received grammar corrections
And then there's the class skills and passive changes.... god dammit, I was counting on Tough as Nails for my barbarian build (which has gone from increasing armour by 100% down to 25% since late last year), and I'm sure no one wanted to see Blizzard get tampered with any further. With the numbers it had through patch 15 how could it possibly need to be less powerful?
At least one rune change so far - Numb instead of sleet storm for the first Ray of Frost Rune
Ohh now that makes me sad. Sleet storm was bad ass to play around with. I was not expecting class skills/runes to get changed around again. Bleh.. well gives me an excuse to make more vids.
I agree sleet storm was awesome! I was suprised it was unlocked first though, as looking at almost all the other skills, they don't usually throw a mechanic changing rune out as the first one. Almost all of the first runes are a "do what the skill does, only better" rune. So changing ray of frost to numb for the first one makes sense in that way.
Sleet storm moved to the 4th rune btw.. (edit) level 38 to unlock it.
I agree sleet storm was awesome! I was suprised it was unlocked first though, as looking at almost all the other skills, they don't usually throw a mechanic changing rune out as the first one. Almost all of the first runes are a "do what the skill does, only better" rune. So changing ray of frost to numb for the first one makes sense in that way.
Sleet storm moved to the 4th rune btw.. (edit) level 38 to unlock it.
Yeah, good point. The first runes are usually very basic and it makes a lot of sense for teaching mechanics early. Shame Sleet Storm got pushed back so far, tough. That means I won't have it to try in Normal mode. Will probably get it early nightmare at least.
May I give a suggestion regarding the thread title? Its current name feels a bit generic. How about changing it to something like Patch 16 Notes Discussion [BETA] (or something like that)?
Because in the future, people might search for a thread on patch notes and be confused when they see this one. If they see "Patch Notes 16 [BETA]" they'll know this isn't what they're looking for.
What I find interesting here is the Cooldown on swapping skills in Normal difficulty. So we can expect to play around with our skills all we want on normal.
That feels a lot better in-game now. I'm sure character identity is something they're only willing to enforce in the later stages of the game.
The FPS feature, kind of neat. Good for those who don't have FRAPs or the like.
A lot of people are interested in knowing how well their computer runs a game, and it's a shame most gaming companies still neglect that, and we have to resort to third party software for it I'm glad for this change, even though I have FRAPS and Bandicam.
From this we can see the beginnings of a CC tuning pass. Looks like CC abilities will not last as long but have an increased chance to happen. This is probably to make the skills useful even when CC reduction comes into play. If you only proc a CC ability once in awhile, it's not fun when it only lasts half a second, so they want it to happen more often so it still feels good.
This is a big indication for me that some of their work is focused on PvP now (to make sure it doesn't get implemented only 6 months after the game's release).
Also we can see that healing has been nerfed yet again, but not as drastically as last time.
Maybe it is to make up for the 30% increased resistance.
Mobility buff to Demon Hunters? Yes, please! Less discipline costs for Caltops, Vault, and Smoke screen are nice to see, Discipline felt kind of starved before with the high costs.
Interesting to see what happened to smoke screen. Cheaper, but lasts one less second, but during that time you cannot be CC'd and you can use it to break CC, as well as move faster. Seems like a much better defensive ability now.
I like these too.
I imagine this is due to the removal of legendary crafting materials being removed from Normal - Hell. Only inferno has legendary materials listed on the official page now.
I didn't notice that in the official website. Interesting...
Anyone quite get what they are talking about with zombies? I don't think I've seen them eat corpses except when first running into them.
I think it's to prevent them from going into afk/idle mode after they take some damage. Damage = aggressiveness, they should be attacking the player after being attacked, but I noticed sometimes after taking a shot to the face they would just go eat something - which was somewhat weird. Maybe they're referring to that?
Liquid Cooled Intel I7 2700k OC'd to 5.0ghz at a max pull of 1.44v ~ 19-21C Idle ~ 68C max under load.
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
Possibly some undocumented changes I've noticed already:
1 - More mobs on the way after you pick up Leah to Adria's Hut.
2 - The elite at Adria's place has a new (?) frozen effect. Don't kill her. Watch like 4-5 white "ghosts" appear then explode in a frost nova. Maybe that's not new, and she just took longer to kill? Who knows.
3 - The water in the well mini element while killing the 3 wretched mothers seems a bit more blue.
4 - The first level of the cathedral seems to have had its tile set increased. I got an entirely new (and unexpected) attachment I'd never seen on Cathedral 1. Usually see it on level's 2-4.
I'll add later, but those stick out immediately.
What are the odds of the skeleton lore box working correctly on 5/15? I'd say its less than 2:1.
Possibly some undocumented changes I've noticed already:
2 - The elite at Adria's place has a new (?) frozen effect. Don't kill her. Watch like 4-5 white "ghosts" appear then explode in a frost nova. Maybe that's not new, and she just took longer to kill? Who knows.
Was wondering if that was something new or something I just never ran into as well
Originally Posted by (Blue Tracker / Official Forums)
General
I'm still not sure why there was a character wipe. It doesn't look like any of the changes found here would require it.
What I find interesting here is the Cooldown on swapping skills in Normal difficulty. So we can expect to play around with our skills all we want on normal.
The FPS feature, kind of neat. Good for those who don't have FRAPs or the like.
Originally Posted by (Blue Tracker / Official Forums)
Classes
From this we can see the beginnings of a CC tuning pass. Looks like CC abilities will not last as long but have an increased chance to happen. This is probably to make the skills useful even when CC reduction comes into play. If you only proc a CC ability once in awhile, it's not fun when it only lasts half a second, so they want it to happen more often so it still feels good.
Also we can see that healing has been nerfed yet again, but not as drastically as last time.
Originally Posted by (Blue Tracker / Official Forums)
Mobility buff to Demon Hunters? Yes, please! Less discipline costs for Caltops, Vault, and Smoke screen are nice to see, Discipline felt kind of starved before with the high costs.
Interesting to see what happened to smoke screen. Cheaper, but lasts one less second, but during that time you cannot be CC'd and you can use it to break CC, as well as move faster. Seems like a much better defensive ability now.
Originally Posted by (Blue Tracker / Official Forums)
Haunt buffed with more Damage per Second. 15 seconds was a pretty long time, most groups die faster than that.
While I still won't be using sacrifice, it definitely hits hard now. 825% weapon damage natural, 1100% weapon damage with 4 dogs.. Yikes!
Originally Posted by (Blue Tracker / Official Forums)
Crafting
More 'adjustments'. So we don't know if they're increased, reduced, or both. Probably both. Will look forward to seeing what it'll cost for low level armor and weapons. Plus, it looks like they reverted the rare item proc rate for salvage. I imagine this is due to the removal of legendary crafting materials being removed from Normal - Hell. Only inferno has legendary materials listed on the official page now.
Originally Posted by (Blue Tracker / Official Forums)
Items
I didn't know class specific items could still get those kind of affixes...
Not sure I like one handed crossbows getting a damage buff, they seemed to do good damage already while having increased weapon speed. I'll reserve judgement until I get to play around with it.
Monk spirit generation increases are always welcome.
Speaking of which, they didn't mention the spirit buff to wave of light. That alone is a major boon to monks in my opinion.
Originally Posted by (Blue Tracker / Official Forums)
Monsters
Anyone quite get what they are talking about with zombies? I don't think I've seen them eat corpses except when first running into them. Maybe it's a coop thing I never got to see? I'm also not sure what this enrage timer thing is all about for zombies. I know what it is in WoW.....
Originally Posted by (Blue Tracker / Official Forums)
Bug Fixes
Aaaaaand this is included for completeness sake
Skills swapping CD seems to be the biggest change overall.
D3 Channel: OnetwoD3
The good news is that less interesting patch notes means they are really close to finalizing the build. Good news as we get closer to release.
Haha true true. Though in the back of my mind I'm always like "come on new skills UI... come on new chat UI"... then nope.
D3 Channel: OnetwoD3
just bought 2 +2-4 dmg +4% speed rings and two 16.6 dps xbow from vendor
Whaaaaaaaaaaa? I haven't gotten to go home yet so I haven't played. RINGS on the starting vendors? mein gott!
Ohh now that makes me sad. Sleet storm was bad ass to play around with. I was not expecting class skills/runes to get changed around again. Bleh.. well gives me an excuse to make more vids.
yup heres the SS
Sleet storm moved to the 4th rune btw.. (edit) level 38 to unlock it.
Mother of god... o.O
Yeah, good point. The first runes are usually very basic and it makes a lot of sense for teaching mechanics early. Shame Sleet Storm got pushed back so far, tough. That means I won't have it to try in Normal mode. Will probably get it early nightmare at least.
Because in the future, people might search for a thread on patch notes and be confused when they see this one. If they see "Patch Notes 16 [BETA]" they'll know this isn't what they're looking for.
Just an idea.
That feels a lot better in-game now. I'm sure character identity is something they're only willing to enforce in the later stages of the game.
A lot of people are interested in knowing how well their computer runs a game, and it's a shame most gaming companies still neglect that, and we have to resort to third party software for it I'm glad for this change, even though I have FRAPS and Bandicam.
This is a big indication for me that some of their work is focused on PvP now (to make sure it doesn't get implemented only 6 months after the game's release).
Maybe it is to make up for the 30% increased resistance.
I like these too.
I didn't notice that in the official website. Interesting...
I think it's to prevent them from going into afk/idle mode after they take some damage. Damage = aggressiveness, they should be attacking the player after being attacked, but I noticed sometimes after taking a shot to the face they would just go eat something - which was somewhat weird. Maybe they're referring to that?
D3 Channel: OnetwoD3
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
1 - More mobs on the way after you pick up Leah to Adria's Hut.
2 - The elite at Adria's place has a new (?) frozen effect. Don't kill her. Watch like 4-5 white "ghosts" appear then explode in a frost nova. Maybe that's not new, and she just took longer to kill? Who knows.
3 - The water in the well mini element while killing the 3 wretched mothers seems a bit more blue.
4 - The first level of the cathedral seems to have had its tile set increased. I got an entirely new (and unexpected) attachment I'd never seen on Cathedral 1. Usually see it on level's 2-4.
I'll add later, but those stick out immediately.
What are the odds of the skeleton lore box working correctly on 5/15? I'd say its less than 2:1.
Was wondering if that was something new or something I just never ran into as well
http://i.imgur.com/BZDEI.jpg
http://i.imgur.com/jvcDp.jpg