This is a PvE Build focusing on summoning countless adds to do the damage for you. Along with tons of adds doing said damage, you'll enjoy alot of bonuses, such as :
Mana Regen (Devouring Swarm & Draining Spirit) -- Helps keep your mana supply topped off in order to cast adds at a steady pace.
Health Regen & Reduced Damage (Leeching Beasts/Jungle Fortitude) -- Help keep your life topped off, as well as making you take reduced damage at all times.
Confuse/Stun Enemies (Addling Toads/Bruiser) -- Enemies just wander around or are frozen while getting hammered by all your adds.
More Power for Adds (Slam Dance/Vermin) -- All of your adds gain additional damage output.
Overall, this is going to be my main build, and hope forsome great results with it !!
Went with wizard and then just stuck with elemental abilities. For the runes I usually went damage over control, and then with my passive skills I picked ones that would increase effectiveness of fire, ice, and lightning.
This build is meant for staying at a distance from targets with a heavy emphasis on slowing them down. An encounter would require Entangling Shot (Chain Gang) to slow multiple targets with Rapid Fire (Web Shot) to deal damage. Cull the Weak allows extra damage on slowed targets with the other passives for providing additional damage to synergise with Rapid Fire.
If forced into close combat, Preparation (Punishment) is a fallback to gain additional Hatred for Fan of Knives and Evasive Fire as an escape mechanism to keep targets at range. Slowing with Entangling Shot regenerates Hatred and allows the process to repeat.
http://eu.battle.net/d3/en/calculator/witch-doctor#VhiZYT!ZdW!YccacZ
So this is my PvM Witch doctor damage/summoning build, that is my best idea for a build suited for inferno. I have chosen so much damage abilities as i will most of the time play in a group, but i'm pretty sure it can do solo with leeching beast rune for ZD and restless giant rune for gargantuan. I've chosen grasp of the dead which i think will be essential and acid cloud to work with the passive bad medicine. Not sure if i should go with a supporting skill instead of even Locust Swarm or fire bats, but really like both and i can see it work at this point =)
Looks pretty cool to me, soo much looking forward to get into action! =)
One of the pvp builds I made for the Barbarian. All skills combined gives you fast attacks combined with health/fury regeneration along with stun/charge abilities to gain the upper hand against your opponent.
I technically got 2 DH builds, one for smashing through the lands, the other one to kill bosses. Today I present you the one to kill many monsters at once!
1) Entangling Shot - Chain Gang : This will be used after putting Marked for Death to slow down enemies and regen some hatred.
2) Elemental Arrow - Frost Arrow : This will be used after doing entangling shot to further slow enemies and kill the Marked enemy and spreading the mark to more people. Will also be use to gather all enemies into a big pack.
3) Multishot - Full Broadside : Main skill, will be used with Entangling Shot (regen hatred, and slow down enemies).
4) Rain of Vengeance - Dark Cloud : Must be used whenever its up for a nice boost of damage!
5) Marked for Death - Grim Reaper : Will always be used first, and killing the target with the mark will spread it to more monster and so on...
6) Preparation - Punishment : Since this build only as 1 regen hatred skill (Which will be use often because I need monsters slowed!), the runeskill will refill to 100% my hatred at cost of 20 discipline. No skill other then Marked for Death require discipline, so I will be able to use Preparation a few times before running out of discipline.
PASSIVE
1) Steady Aim : The 20% damage bonus is a must! This is a range build, with the Templar as follower and slowing skills I will be able to keep the enemies far from me.
2) Archery : I am planning to use 2 crowsbow for this build, having a 10% more chance to crit will be a nice fit with my next passive. However, if I see, after trying this build, that my hatred always runs low and discipline is not coming back fast enough to substain Preparation, I might change it to Night Stalker for a chance to get discipline when I crit (which also fit with my next passive).
3) Sharpshooter : I want to see more crit!
I hope this build will be fun to play and that people will try it out! You might say the build is lacking when only 1-2 monsters are left, but between Marked of Death on them and Entangling Shot / Elemental Arrow they will not touch me nor will survive to long
Right now it's looking like the arcane wizard will be the most viable for end-game PvE softcore. Arcane orb will be used as the spammable skill with runed arcane torrent giving the most regen needed that was I can build mostly damage and survivability. Obviously the Energy armor for 60% armor 40% resistances will be huge. Temporal flux will be the main passive that will allow me to kite everything around since I'm using primarily arcane while using archon on CD pretty much.
This setup is designed to supplement a Mage/Demon Hunter offensive pair and a Barbarian defensive character, acting as a healing, control and support role. I'll probably tweak it as the abilities are balanced and after testing it more, but this is what I currently have. The mage might also go with an archon heavy build, focusing on defensive play, depending on what the Barbarian decides to do.
maximize the damage of toads, spider n swarm. With 4 physical spells may trigger the passive a lot, which may cooperate with the runed damage-absorbing dogs to defend the witch. Finally with lot of dot spells, n minions to chase the enemgies, the witch is free to kiting the devils
Uses Rend and Overpower to get life back, while Frenzy and Hammer of the Ancients are the main damage dealers. Increased crit chance and damage through Wrath, Weapons Master and Ruthless works well with both Hammer of the Ancients and Overpower cooldown resets.
Possible minor changes: Frenzy could be changed for the 12% life on kill, but with Rend & Overpower & the Bloodthirst passive, I thought damage might be more useful. The War Cry rune could also be changed to either more armor or resistance, depending on equipment setup.
The only 2 major changes I am considering are
1) Is Bloodthirst is necessary with Rend & Overpower both runed for life regen? Switching it out for either Animosity or Boon of Bul-Kathos would be more damage.
2) If I need some kind of pull/opener. My preference would probably be Leap Attack with the pull, so as to set up Rend and Overpower.
The first foot stepping into sanctuary reigned by my hand will be that of the Barbarian. Main reason being his abilities to AoE MF and still survive like a bawz!
Thats my build now let me walk you through it and hopefully this will be a decent starting guide on your way to MF Barb farming. I built this with the intention of wadding my way thru massive mounds of corpses looking for shinies so it’s a Aoe MF build an not a boss runner.
Primary-Cleave/ Reaping Swing
Aoe Fury generator runed for more fury
Secondary-Hammer of the Ancients/Birthright
Fury spender runed for 10% chance of treasure drop on Crit
Defensive- Threating Shout/Grim Harvest
Keep active! Great for extra survival runed for more treasure
Tactics-Furious Charge/Merciless Assualt
Great for mobility thru the hordes of undead runed to lower the cooldown
Might-Overpower/Revel
Good aoe small CD runed to heal synergized with this high crit build
Rage-Warcry/Invigorate
Allow us to be a bit more tanky so we can stand toe to toe with the legions runed for life regen
Passives
Ruthless-This is a crit intensive Build! this will help us get Hota to 100% crit chance
Weapons Master-10% crit from Maces/Axes…YAY just means for +MF on gear instead of +crit
Inspiring Presence-Allows us to keep our defenses going longer while we focus on Hota spaming
Stats/Gear
Crit till Hota is capped
Str for that extra armor
Vit for tank status!
Maces/Axes for the crit
Farming
Keep your shouts active always…
Overpower should always be on CD
Cleave an Hota spam
Furious charge when in trouble or to get to next pack quicker
Input plz I R NOOB but I feel it all has its synergy just wish there were room for something cool like earthquake
Essentially it's about magical weapon increasing melee damage, armors (including energy armor and diamond skin) providing the survivability, and magic missile with passive to slow to buy some time and orb for random aoe damage. I went with the cooldown reduction passive so that you can pop your diamond skin or wave of force, throw some magic missiles out, and be able to pop it again pretty quickly. I don't think this build is very viable for inferno difficulty, but it should be fun to play around with.
Almost all of my abilities do some form of aoe damage, with runes that either increases enemies damage taken, or increases the spells aoe effectiveness. Between my mantra, my runes, and my passives, Enemies will be taking 34% more damage from all my attacks, and dealing 25% less damage towards me. My goal is to be able to rapidly go group to group and decimate them with high damage aoe's by building up damage by keeping my sweeping wind maxed and doing the rest of my damage with breaking wind. My main Spirit spender will be seven sided strike, which also deals aoe through its rune effect. Dashing strike will just allow me to get place to place better, and switch targets more effectively. This build should make the monk a very effective aoe speedster that can deal massive damage!
By the way, am I the only one that is way excited to see all the different builds out there? And none of them seem like a build that wouldn't work! I think its awesome that blizzard made it so you can use any skills you want and not have made a wrong choice! A real step up from Diablo 2! (not that Diablo 2 wasn't awesome, because it was!) Can't wait for that release date!
http://us.battle.net...XhRj!YdZ!Ybccca
I chose this build because I like to kill monsters fast and a lot of them at once
So I chose a lot of AoE skills/glyphs and surviving skills/glyphs so I won't die when aoeing everything down!
Never played Diablo3 tough so I'll probably have to change this build based on my gameplay but I can't do that if I don't try the game first!
This is a PvE Build focusing on summoning countless adds to do the damage for you. Along with tons of adds doing said damage, you'll enjoy alot of bonuses, such as :
Mana Regen (Devouring Swarm & Draining Spirit) -- Helps keep your mana supply topped off in order to cast adds at a steady pace.
Health Regen & Reduced Damage (Leeching Beasts/Jungle Fortitude) -- Help keep your life topped off, as well as making you take reduced damage at all times.
Confuse/Stun Enemies (Addling Toads/Bruiser) -- Enemies just wander around or are frozen while getting hammered by all your adds.
More Power for Adds (Slam Dance/Vermin) -- All of your adds gain additional damage output.
Overall, this is going to be my main build, and hope forsome great results with it !!
************************************************
Went with wizard and then just stuck with elemental abilities. For the runes I usually went damage over control, and then with my passive skills I picked ones that would increase effectiveness of fire, ice, and lightning.
This build is meant for staying at a distance from targets with a heavy emphasis on slowing them down. An encounter would require Entangling Shot (Chain Gang) to slow multiple targets with Rapid Fire (Web Shot) to deal damage. Cull the Weak allows extra damage on slowed targets with the other passives for providing additional damage to synergise with Rapid Fire.
If forced into close combat, Preparation (Punishment) is a fallback to gain additional Hatred for Fan of Knives and Evasive Fire as an escape mechanism to keep targets at range. Slowing with Entangling Shot regenerates Hatred and allows the process to repeat.
So this is my PvM Witch doctor damage/summoning build, that is my best idea for a build suited for inferno. I have chosen so much damage abilities as i will most of the time play in a group, but i'm pretty sure it can do solo with leeching beast rune for ZD and restless giant rune for gargantuan. I've chosen grasp of the dead which i think will be essential and acid cloud to work with the passive bad medicine. Not sure if i should go with a supporting skill instead of even Locust Swarm or fire bats, but really like both and i can see it work at this point =)
Looks pretty cool to me, soo much looking forward to get into action! =)
One of the pvp builds I made for the Barbarian. All skills combined gives you fast attacks combined with health/fury regeneration along with stun/charge abilities to gain the upper hand against your opponent.
http://eu.battle.net/d3/en/calculator/demon-hunter#fRPiYQ!ceV!abYbba
This is PVE Build that slow enemy than kill it with AOE skill. From the top of my head, I think this is the most powerful Build for PVE
I technically got 2 DH builds, one for smashing through the lands, the other one to kill bosses. Today I present you the one to kill many monsters at once!
Build : http://eu.battle.net/d3/en/calculator/demon-hunter#WSRkUh!YeT!aZYabZ
Now, why those skills???
1) Entangling Shot - Chain Gang : This will be used after putting Marked for Death to slow down enemies and regen some hatred.
2) Elemental Arrow - Frost Arrow : This will be used after doing entangling shot to further slow enemies and kill the Marked enemy and spreading the mark to more people. Will also be use to gather all enemies into a big pack.
3) Multishot - Full Broadside : Main skill, will be used with Entangling Shot (regen hatred, and slow down enemies).
4) Rain of Vengeance - Dark Cloud : Must be used whenever its up for a nice boost of damage!
5) Marked for Death - Grim Reaper : Will always be used first, and killing the target with the mark will spread it to more monster and so on...
6) Preparation - Punishment : Since this build only as 1 regen hatred skill (Which will be use often because I need monsters slowed!), the runeskill will refill to 100% my hatred at cost of 20 discipline. No skill other then Marked for Death require discipline, so I will be able to use Preparation a few times before running out of discipline.
PASSIVE
1) Steady Aim : The 20% damage bonus is a must! This is a range build, with the Templar as follower and slowing skills I will be able to keep the enemies far from me.
2) Archery : I am planning to use 2 crowsbow for this build, having a 10% more chance to crit will be a nice fit with my next passive. However, if I see, after trying this build, that my hatred always runs low and discipline is not coming back fast enough to substain Preparation, I might change it to Night Stalker for a chance to get discipline when I crit (which also fit with my next passive).
3) Sharpshooter : I want to see more crit!
I hope this build will be fun to play and that people will try it out! You might say the build is lacking when only 1-2 monsters are left, but between Marked of Death on them and Entangling Shot / Elemental Arrow they will not touch me nor will survive to long
Peace out!
Right now it's looking like the arcane wizard will be the most viable for end-game PvE softcore. Arcane orb will be used as the spammable skill with runed arcane torrent giving the most regen needed that was I can build mostly damage and survivability. Obviously the Energy armor for 60% armor 40% resistances will be huge. Temporal flux will be the main passive that will allow me to kite everything around since I'm using primarily arcane while using archon on CD pretty much.
http://eu.battle.net/d3/en/calculator/wizard#aZjWlm!ahX!caZcYc
It's a wizard with aoe damage spells, a lof of damage enhancing and resource refreshing skills.
This setup is designed to supplement a Mage/Demon Hunter offensive pair and a Barbarian defensive character, acting as a healing, control and support role. I'll probably tweak it as the abilities are balanced and after testing it more, but this is what I currently have. The mage might also go with an archon heavy build, focusing on defensive play, depending on what the Barbarian decides to do.
http://us.battle.net/d3/en/calculator/witch-doctor#cbReYh!feZ!cZaaaZ
maximize the damage of toads, spider n swarm. With 4 physical spells may trigger the passive a lot, which may cooperate with the runed damage-absorbing dogs to defend the witch. Finally with lot of dot spells, n minions to chase the enemgies, the witch is free to kiting the devils
http://eu.battle.net/d3/en/calculator/barbarian#WcZSUP!dZY!ZZabab
Uses Rend and Overpower to get life back, while Frenzy and Hammer of the Ancients are the main damage dealers. Increased crit chance and damage through Wrath, Weapons Master and Ruthless works well with both Hammer of the Ancients and Overpower cooldown resets.
Possible minor changes: Frenzy could be changed for the 12% life on kill, but with Rend & Overpower & the Bloodthirst passive, I thought damage might be more useful. The War Cry rune could also be changed to either more armor or resistance, depending on equipment setup.
The only 2 major changes I am considering are
1) Is Bloodthirst is necessary with Rend & Overpower both runed for life regen? Switching it out for either Animosity or Boon of Bul-Kathos would be more damage.
2) If I need some kind of pull/opener. My preference would probably be Leap Attack with the pull, so as to set up Rend and Overpower.
wizard's power of storm skill its just awesome, leaving you free to do whatever you want without
worry of your resource, focusing on skill runes which increase damages.
http://us.battle.net/d3/en/calculator/barbarian#bZYhUS!ZYc!ZcaZab
Thats my build now let me walk you through it and hopefully this will be a decent starting guide on your way to MF Barb farming. I built this with the intention of wadding my way thru massive mounds of corpses looking for shinies so it’s a Aoe MF build an not a boss runner.
Primary-Cleave/ Reaping Swing
Aoe Fury generator runed for more fury
Secondary-Hammer of the Ancients/Birthright
Fury spender runed for 10% chance of treasure drop on Crit
Defensive- Threating Shout/Grim Harvest
Keep active! Great for extra survival runed for more treasure
Tactics-Furious Charge/Merciless Assualt
Great for mobility thru the hordes of undead runed to lower the cooldown
Might-Overpower/Revel
Good aoe small CD runed to heal synergized with this high crit build
Rage-Warcry/Invigorate
Allow us to be a bit more tanky so we can stand toe to toe with the legions runed for life regen
Passives
Ruthless-This is a crit intensive Build! this will help us get Hota to 100% crit chance
Weapons Master-10% crit from Maces/Axes…YAY just means for +MF on gear instead of +crit
Inspiring Presence-Allows us to keep our defenses going longer while we focus on Hota spaming
Stats/Gear
Crit till Hota is capped
Str for that extra armor
Vit for tank status!
Maces/Axes for the crit
Farming
Keep your shouts active always…
Overpower should always be on CD
Cleave an Hota spam
Furious charge when in trouble or to get to next pack quicker
Input plz I R NOOB but I feel it all has its synergy just wish there were room for something cool like earthquake
Build based on arcane orbit and teleport (PVP)
http://us.battle.net/d3/en/calculator/wizard#aRZOWX!bZf!YcYcab
Essentially it's about magical weapon increasing melee damage, armors (including energy armor and diamond skin) providing the survivability, and magic missile with passive to slow to buy some time and orb for random aoe damage. I went with the cooldown reduction passive so that you can pop your diamond skin or wave of force, throw some magic missiles out, and be able to pop it again pretty quickly. I don't think this build is very viable for inferno difficulty, but it should be fun to play around with.
I call this the AOE Mobility Monk Build.
First of all, let me list the abilities I took.
Dashing Strike (Way of the Falling Star)
Crippling Wave (Breaking Wave)
Lashing Tail Kick (vulture Claw Kick)
Sweeping Wind (Blade Storm)
Seven Sided Strike (Fulminating Onslaught)
Mantra of Conviction (Intimidation)
Passives:
Fleet Footed, Resolve, Exalted Soul.
Almost all of my abilities do some form of aoe damage, with runes that either increases enemies damage taken, or increases the spells aoe effectiveness. Between my mantra, my runes, and my passives, Enemies will be taking 34% more damage from all my attacks, and dealing 25% less damage towards me. My goal is to be able to rapidly go group to group and decimate them with high damage aoe's by building up damage by keeping my sweeping wind maxed and doing the rest of my damage with breaking wind. My main Spirit spender will be seven sided strike, which also deals aoe through its rune effect. Dashing strike will just allow me to get place to place better, and switch targets more effectively. This build should make the monk a very effective aoe speedster that can deal massive damage!
By the way, am I the only one that is way excited to see all the different builds out there? And none of them seem like a build that wouldn't work! I think its awesome that blizzard made it so you can use any skills you want and not have made a wrong choice! A real step up from Diablo 2! (not that Diablo 2 wasn't awesome, because it was!) Can't wait for that release date!
http://us.battle.net/d3/en/calculator/wizard#eSWQim!ecX!YbcZcc
I chose this build because I like to kill monsters fast and a lot of them at once
So I chose a lot of AoE skills/glyphs and surviving skills/glyphs so I won't die when aoeing everything down!
Never played Diablo3 tough so I'll probably have to change this build based on my gameplay but I can't do that if I don't try the game first!
Can't wait to use Blizzard, too many memories from D2!!
Blizzard is in the build.