This barbarian build is meant for pvp, especially against ranged characters. Using Leap Attack and Ancient Spear to get closer to enemies and Weapon Throw for when they are running away. Frenzy, Leap Attack and Weapon Throw are all runed to have a chance to stun an enemy which is crucial for barbarian. Hammer of the Ancients is going to be my main skill for dealing heavy single-target damage. And of course, Wrath of the Berserker is just pure awesome.
The reason why this build is especially powerful against ranged characters are the passive skills. Superstition will reduce the damage of all non-physical attacks and because many ranged characters will be using control impairing effects to slow down my barb, Juggernaut is an extremely important passive skill, reducing the duration of these effects.
I'll be honest, i'm NOT posting this to look cool and show my skills, I'm posting this to GET HELP. I've always known I wanted to start as Witch Doctor, ever since game announcement video. I made this build for PuG's, and tried to make something survivable and FUN.
Leap Attack (Call of Arreat) and Ground Stomp (Wrenching Smash) to get the mobs nice and close for the AOE attack.Insane explosive damage with Cleave (Rupture).
Overpower (Revel) for when HP gets low.
Rend (Blood Lust) for boss fights.
Call of the Ancients, when you need a little help from a friend
The basic idea is to generate and to always have Fury available, enabling the outpour of massive damage. The Bash and Ground stop have been modified with runeskills to generate more fury when used. In turn, Hammer of the Ancients and Furious Charge both have been modified to do more damage. Overpower has been modified to crit more making the whole skill do more damage more often, while Wrath of the Berserker was added to give all the skills a damage boost. The passive skills compliment the generation of fury and the dedication to extra damage.
The idea is single target damage with Frenzy, using Seismic Slam with the stun rune for crowds. The rest of the skills I chose are mostly defensive in nature, I prefer my barbs to be really tanky rather than insane damage and a lot of deaths.
This is my barb build. Spear + leap gives a chance to engage in combat and leave it whenever you want, also all damaging abilities have +dmg so I think it will be easy to kill everyone around.
Frankly speaking I don't think it will be viable for hardcore game mode, but I'll definetely use it while leveling up
I chose the abilities in this build based on what i think i would need during a single player experiance while still being atleast somewhat good playing with other people.
THIS is my CritoDamage build for Barbarian class in Diablo III.
Main prio here is stacking damage buffs from frenzy with runes and activating few buffs for incr damage and crit chance. This build can melt faces that's fir sure, check it out! It deserves some love
Left click - Frenzy (Smite): Basically allows you to have mad stun chance on whatever is getting hit by the barb. 20% Chance to stun for 2 seconds with 75% attack speed bonus is scary.
Right click - Seismic Slam (Stagger): Something to use all that fury from Frenzy (Smite) on, stun enemies around you with 70% chance for 1.5 seconds, connects well with the Leap Attack.
1 - Ground Stomp (Wrenching Smash): Use it in connection with Seismic Slam and Leap Attack in order to get the full stun combo off. Enemies closer are pulled towards you is going to give you a nice little bonus gap closer to go all Frenzy on the target.
2 - Leap Attack (Death From Above): A jump that is used as a gap closer between you and the target plus a bonus 50% chance to stun your target, works in synergy with all skills in this build.
3 - Ancient Spear (Grappling Hooks): Allows you to hook them 3 times use to close gaps and connect other skills on the target.
4 - Earthquake (Chilling Earth): Something that will allow you to do very large amounts of damage after landing with Leap Attack on to somebody, has to be used wisely and always think about connecting it with all the other skills.
Passives:
Bloodthirst: 3% Life back every time you hit something, in synergy with the stuns it will be a great tool.
Unforgiving: Generate fury instead of spending it, that way you will have some fury to use after you land with the first Leap Attack instead of having a problem generating it with frenzy.
Relentless: Below 20% Life skills cost no fury and damage taken is reduced 50% so basically what this does is allow you to survive focus fire and comeback with combination of stuns, in addition to life steal and fact that you use no fury.
This build is focused on Arena PvP or playing through tough difficulties, stun them to death.
You need to be only level 36 in order to use this build.
And i think overall it is a good balanced build.
I chose Magic Missile with Split as my main skill because it is free to cast and will hit multiple enemies. The rest of the skills and rune options I chose were to keep monsters from attacking me. Ray of frost with extra slowing ability and a freezing Blizzard are for keeping monsters at an arm's length, while Teleport and Energy Shield are meant for emergencies when I am surrounded by beasts. Finally, I chose Archon with Teleport because it sounded really cool and powerful! My passive abilities are to help with what I think will be longer fight sequences due to my lower-damage skill choices.
I made this build to hopefully balance survival and damage. It's quite as powerful as it was before the skill change. Its fairly simple I cycle through Dashing Strike, throw down Inner Sanctuary, Crippling wave and finish with Exploding Palm. The bleed effect now only affects two targets opposed to five with the rune.
Seems like the Monk is the most involved class and I would be the most fun.
Tried to add some survival skills with WW also some fury regeneration. Have to see it in action how much WW takes fury. Luckily we can change the builds quickly and test different things out.
Furious Charge with health regen for escape ability.
Hardcore build for 1h/shield barbarian... plenty of resistances and mobility to keep yourself on the go and ready to keep yourself alive mid combat with maximum aoe damage with maximum recovery and fury generation.
This skill set is for the Monk, and is setup to take out big hords. Fists of Thunder the first monstor, Lashing Tail Kick the front of the hord to get some damage going, Blinding Flash so they are stunned, Tempest Rush stright into the hord, Way of the Hundred Fist the back of the hord, and summon Mystic Ally to help take out the rest.
This barbarian build is meant for pvp, especially against ranged characters. Using Leap Attack and Ancient Spear to get closer to enemies and Weapon Throw for when they are running away. Frenzy, Leap Attack and Weapon Throw are all runed to have a chance to stun an enemy which is crucial for barbarian. Hammer of the Ancients is going to be my main skill for dealing heavy single-target damage. And of course, Wrath of the Berserker is just pure awesome.
The reason why this build is especially powerful against ranged characters are the passive skills. Superstition will reduce the damage of all non-physical attacks and because many ranged characters will be using control impairing effects to slow down my barb, Juggernaut is an extremely important passive skill, reducing the duration of these effects.
The Build: http://us.battle.net...iYXR!bWS!YZcbca
The idea being to...
I loved the necromancer's "swarm lord" build, with all those skeles and monsters. This build is based off that. Toads, zombie dogs, gargantuans. Fun times.
http://us.battle.net/d3/en/calculator/witch-doctor#aYScVT!WbT!ccZbcc
Any suggestions WELCOME!
~specialk
http://eu.battle.net...XdUg!dWY!aZZZaa
Leap Attack (Call of Arreat) and Ground Stomp (Wrenching Smash) to get the mobs nice and close for the AOE attack.Insane explosive damage with Cleave (Rupture).
Overpower (Revel) for when HP gets low.
Rend (Blood Lust) for boss fights.
Call of the Ancients, when you need a little help from a friend
http://us.battle.net...XhUP!hXS!aZbaZb
The basic idea is to generate and to always have Fury available, enabling the outpour of massive damage. The Bash and Ground stop have been modified with runeskills to generate more fury when used. In turn, Hammer of the Ancients and Furious Charge both have been modified to do more damage. Overpower has been modified to crit more making the whole skill do more damage more often, while Wrath of the Berserker was added to give all the skills a damage boost. The passive skills compliment the generation of fury and the dedication to extra damage.
http://us.battle.net/d3/en/calculator/barbarian#WTidRj!aeU!ZaZaaZ
The idea is single target damage with Frenzy, using Seismic Slam with the stun rune for crowds. The rest of the skills I chose are mostly defensive in nature, I prefer my barbs to be really tanky rather than insane damage and a lot of deaths.
My Monk im going to try out in D3. Good Damage and Good self healing abilities. Looks like if done right a monk will never die.
Monk PvP Build with Stacking Dodge and Crit. Hope it works
Monk PvP Team utility focusing on crowd control and team support with passive damage.
This is my barb build. Spear + leap gives a chance to engage in combat and leave it whenever you want, also all damaging abilities have +dmg so I think it will be easy to kill everyone around.
Frankly speaking I don't think it will be viable for hardcore game mode, but I'll definetely use it while leveling up
Barbarian pve build
I chose the abilities in this build based on what i think i would need during a single player experiance while still being atleast somewhat good playing with other people.
http://us.battle.net/d3/en/calculator/wizard#ecWfmh!ZWf!aaaaaa
Main prio here is stacking damage buffs from frenzy with runes and activating few buffs for incr damage and crit chance. This build can melt faces that's fir sure, check it out! It deserves some love
i just did this build for damage, i want to make my main build with the game
Link: http://us.battle.net/d3/en/calculator/barbarian#WTXdkg!dhU!baZaaZ
Explanation:
Left click - Frenzy (Smite): Basically allows you to have mad stun chance on whatever is getting hit by the barb. 20% Chance to stun for 2 seconds with 75% attack speed bonus is scary.
Right click - Seismic Slam (Stagger): Something to use all that fury from Frenzy (Smite) on, stun enemies around you with 70% chance for 1.5 seconds, connects well with the Leap Attack.
1 - Ground Stomp (Wrenching Smash): Use it in connection with Seismic Slam and Leap Attack in order to get the full stun combo off. Enemies closer are pulled towards you is going to give you a nice little bonus gap closer to go all Frenzy on the target.
2 - Leap Attack (Death From Above): A jump that is used as a gap closer between you and the target plus a bonus 50% chance to stun your target, works in synergy with all skills in this build.
3 - Ancient Spear (Grappling Hooks): Allows you to hook them 3 times use to close gaps and connect other skills on the target.
4 - Earthquake (Chilling Earth): Something that will allow you to do very large amounts of damage after landing with Leap Attack on to somebody, has to be used wisely and always think about connecting it with all the other skills.
Passives:
Bloodthirst: 3% Life back every time you hit something, in synergy with the stuns it will be a great tool.
Unforgiving: Generate fury instead of spending it, that way you will have some fury to use after you land with the first Leap Attack instead of having a problem generating it with frenzy.
Relentless: Below 20% Life skills cost no fury and damage taken is reduced 50% so basically what this does is allow you to survive focus fire and comeback with combination of stuns, in addition to life steal and fact that you use no fury.
This build is focused on Arena PvP or playing through tough difficulties, stun them to death.
You need to be only level 36 in order to use this build.
And i think overall it is a good balanced build.
http://us.battle.net...jPOm!aZd!ZZZZbZ
I chose Magic Missile with Split as my main skill because it is free to cast and will hit multiple enemies. The rest of the skills and rune options I chose were to keep monsters from attacking me. Ray of frost with extra slowing ability and a freezing Blizzard are for keeping monsters at an arm's length, while Teleport and Energy Shield are meant for emergencies when I am surrounded by beasts. Finally, I chose Archon with Teleport because it sounded really cool and powerful! My passive abilities are to help with what I think will be longer fight sequences due to my lower-damage skill choices.
Thank you!
I made this build to hopefully balance survival and damage. It's quite as powerful as it was before the skill change. Its fairly simple I cycle through Dashing Strike, throw down Inner Sanctuary, Crippling wave and finish with Exploding Palm. The bleed effect now only affects two targets opposed to five with the rune.
Seems like the Monk is the most involved class and I would be the most fun.
http://us.battle.net/d3/en/calculator/barbarian#bQYheP!Zdg!ZYbccY
Tried to add some survival skills with WW also some fury regeneration. Have to see it in action how much WW takes fury. Luckily we can change the builds quickly and test different things out.
Furious Charge with health regen for escape ability.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Hardcore build for 1h/shield barbarian... plenty of resistances and mobility to keep yourself on the go and ready to keep yourself alive mid combat with maximum aoe damage with maximum recovery and fury generation.
This skill set is for the Monk, and is setup to take out big hords. Fists of Thunder the first monstor, Lashing Tail Kick the front of the hord to get some damage going, Blinding Flash so they are stunned, Tempest Rush stright into the hord, Way of the Hundred Fist the back of the hord, and summon Mystic Ally to help take out the rest.
http://us.battle.net/d3/en/calculator/monk#acYeQk!bYg!cbaZcc