For PVE fun. I like the barbarian because I can be a juggernaut with massive self healability unleashing massive damage without having to worry about LoSing. I cant wait for D3!
It uses grave injustice and circle of life as well as gruesome feast for cqc effect stacking. Then it uses all the massive dog summons from runed mass hysteria and runed big bad voodoo along with sacrifice to get provoke the pack summons up to an amazing damage level.
Should be a fun and awesome build, even if only for casual play
looks like it might be a good lvl 30-40 build for a barb to deal with the hordes of doom, but what do i know? I am horrible at theory crafting, I need to play it to learn it. Thats why I hope this is truly a Lucky build more than a good build. lol
This is my fun build i plan to play right at launch. frost wizard looks like it will be a lot of fun to me and its should be pretty awesome wrecking the maps with this build. or at least imho.
It's a build I've mostly developed for soloing/duo'ing Inferno with a heavy AOE damage focus as well as survival.
Plan = Jump right in the center of a huge group of monsters and begin thrashing, hoping not to die And if I get close, I can always jump out. But all the armor bonuses stack to make me pretty close to untouchable for about 10 secs every time I leap.
Basically as you find a good pack of mobs you launch the buff spells (spirit barrage, big bad voodoo, soul harvest) and then look for a safe place to relax while your pets/friends do the killing. Feeling bored? just shoot some darts
And of course use "pile on" to speed things up ... 800% weapon damage are you kiding me??!!
Good AoE. Poison clouds of doom, insect swarms and exploding dogs. Provides the 20% damage reduction and the ability to drain health/mana from your dead enemies. Got the big ol' voodoo bro for the nice 'lil cleave he does. Probably best in PvM for farming something, could work in PvP but I doubt it.
This build focuses on crit to increase extra damage of our main dps dealer: strafe & passive nightstalker to regain discipline.
Stafe(while moving) + vengeance might allows you to replenish you H&D pool.
With no hatred generator attack, I chose nightstalker/ multishot/ vengeance to boost the frequent use of preparation(punishment)
Fan of knifes for AoE stun, Bat regen hatred.
Reason not to choose sharpshoot is because that the 20% all dmg increase of steady aim is to much not to have.
This is my HC WD build. It is for mostly running through the dungeon areas dealing massive AoE damage while still maintaining a fair deal of hp regen/damage avoidance skills. I would likely change this spec a little bit once i knew i was coming close to a boss encounter but while ravaging the catacombs I would likely use this spec! Thanks for listening
-I choose poison dart because it will give me a skill that I can target a specific target with. Plus, with the splinters rune it will increase the damage tremendously.
-The next skill is locust swarm this will be a good skill to control crowds, spam this a couple of times and it will jump to each enemy clearing the road. With the additional, rune skill it will increase the damage of the poison.
-The next skill is grasp of the dead. I choose this because I am sure enemies will b charging at me and with grasp I can slow them down and do damage to the enemy at the same time, while I spam my other skills at them to kill the demons.
-Next, is the zombie charger with the zombie bear rune. This will give me a high damage skill that can target multiple enemies to kill my foes.
-Next, skill is mass confusion this skill is great cause it will not only allow me to control some of the enemies but it will also stun them with the rune I equip which is mass hysteria. While my enemies are busy killing each other and being stunned I will be spamming my other skills to do additional damage to them.
-My final skill is the Gargantuan equipped with the big stinker rune.
passives:
Jungle fortitude. This will reduce the damage of my and my pets.
Pierce the veil: Although it will increase my mana spend hopefully this will not be a problem as I find a item that will help regen my mana. Plus it add 20% more damage to everything.
Bad medicine with a poison build is just logical.
This is my 'Rocketeer Noveaux' build - my original 'Rocketeer' was based on the old Skill/Rune system. I decided to go with a few different skills than the original build - like the Chakram, and a different set of Passive skills. I think this build is more plausible for PVE, hopefully I will be able to find out soon!
The build I built was for the Wizard.Its a high-damage low survival-bilty build with a few escape mechanisms. It can be used for any thing(pve, pvp, solo, team)
Ofcourse this is my demon hunter build! As you can see she will rely on alot of randomization because of the whole homing missles and such! But i look forward to playing her with some of you!
For PVE fun. I like the barbarian because I can be a juggernaut with massive self healability unleashing massive damage without having to worry about LoSing. I cant wait for D3!
http://us.battle.net/d3/en/calculator/witch-doctor#afRSQj!Scb!aYZcZc
It uses grave injustice and circle of life as well as gruesome feast for cqc effect stacking. Then it uses all the massive dog summons from runed mass hysteria and runed big bad voodoo along with sacrifice to get provoke the pack summons up to an amazing damage level.
Should be a fun and awesome build, even if only for casual play
http://us.battle.net/d3/en/calculator/demon-hunter#WcjdPi!Ydh!abbYZa
Kind of explains iteslf. Runes/passives focus on rocket abilities for serious explosions!
looks like it might be a good lvl 30-40 build for a barb to deal with the hordes of doom, but what do i know? I am horrible at theory crafting, I need to play it to learn it. Thats why I hope this is truly a Lucky build more than a good build. lol
http://us.battle.net/d3/en/calculator/wizard#dcfPlm!WfY!YbcZYc
This is my fun build i plan to play right at launch. frost wizard looks like it will be a lot of fun to me and its should be pretty awesome wrecking the maps with this build. or at least imho.
-Kaizaku
http://us.battle.net/d3/en/calculator/barbarian#bcdRgS!beU!Zaccbc
It's a build I've mostly developed for soloing/duo'ing Inferno with a heavy AOE damage focus as well as survival.
Plan = Jump right in the center of a huge group of monsters and begin thrashing, hoping not to die And if I get close, I can always jump out. But all the armor bonuses stack to make me pretty close to untouchable for about 10 secs every time I leap.
My (lame) SC Wiz: http://www.diablopro...1923/Fel/382343
Well I am almost 40 and just wanted to minimize the clicking while doing a decent amount of damage
http://us.battle.net/d3/en/calculator/witch-doctor#akRjTg!beW!YYcbYc
Basically as you find a good pack of mobs you launch the buff spells (spirit barrage, big bad voodoo, soul harvest) and then look for a safe place to relax while your pets/friends do the killing. Feeling bored? just shoot some darts
And of course use "pile on" to speed things up ... 800% weapon damage are you kiding me??!!
Good AoE. Poison clouds of doom, insect swarms and exploding dogs. Provides the 20% damage reduction and the ability to drain health/mana from your dead enemies. Got the big ol' voodoo bro for the nice 'lil cleave he does. Probably best in PvM for farming something, could work in PvP but I doubt it.
This build focuses on crit to increase extra damage of our main dps dealer: strafe & passive nightstalker to regain discipline.
Stafe(while moving) + vengeance might allows you to replenish you H&D pool.
With no hatred generator attack, I chose nightstalker/ multishot/ vengeance to boost the frequent use of preparation(punishment)
Fan of knifes for AoE stun, Bat regen hatred.
Reason not to choose sharpshoot is because that the 20% all dmg increase of steady aim is to much not to have.
http://us.battle.net/d3/en/calculator/wizard#aZgPfm!cfU!bbZccc
PvM Build.
This is my HC WD build. It is for mostly running through the dungeon areas dealing massive AoE damage while still maintaining a fair deal of hp regen/damage avoidance skills. I would likely change this spec a little bit once i knew i was coming close to a boss encounter but while ravaging the catacombs I would likely use this spec! Thanks for listening
-Smock
-I choose poison dart because it will give me a skill that I can target a specific target with. Plus, with the splinters rune it will increase the damage tremendously.
-The next skill is locust swarm this will be a good skill to control crowds, spam this a couple of times and it will jump to each enemy clearing the road. With the additional, rune skill it will increase the damage of the poison.
-The next skill is grasp of the dead. I choose this because I am sure enemies will b charging at me and with grasp I can slow them down and do damage to the enemy at the same time, while I spam my other skills at them to kill the demons.
-Next, is the zombie charger with the zombie bear rune. This will give me a high damage skill that can target multiple enemies to kill my foes.
-Next, skill is mass confusion this skill is great cause it will not only allow me to control some of the enemies but it will also stun them with the rune I equip which is mass hysteria. While my enemies are busy killing each other and being stunned I will be spamming my other skills to do additional damage to them.
-My final skill is the Gargantuan equipped with the big stinker rune.
passives:
Jungle fortitude. This will reduce the damage of my and my pets.
Pierce the veil: Although it will increase my mana spend hopefully this will not be a problem as I find a item that will help regen my mana. Plus it add 20% more damage to everything.
Bad medicine with a poison build is just logical.
http://us.battle.net/d3/en/calculator/witch-doctor#ahZfQT!aed!abZcbY
muahahahahaah just having fun with all kind of explosives
http://us.battle.net/d3/en/calculator/demon-hunter#bPcfTX!eTg!accZZZ
This is my 'Rocketeer Noveaux' build - my original 'Rocketeer' was based on the old Skill/Rune system. I decided to go with a few different skills than the original build - like the Chakram, and a different set of Passive skills. I think this build is more plausible for PVE, hopefully I will be able to find out soon!
M'y building for démon Hunter is heavily around à shadow theme and condition inflicting
http://us.battle.net/d3/en/calculator/monk#bVghkj!ZcV!bYacca
The idea behind this guy it to hit fast, while taking less damage by slower enimies and increased dodge. He will require dual wield fyi.
Thanks, and good luck to everyone.
Support the music and check out my band's website:
www.blueruinmusic.com
here is the link:http://us.battle.net...glZm!YZh!YZZaYY
If you would like to know anything else just ask.
Ofcourse this is my demon hunter build! As you can see she will rely on alot of randomization because of the whole homing missles and such! But i look forward to playing her with some of you!
Defensive, AOE, and mobility.