For people outside the beta, that is the only way to see the
changes that were made to the order in which skills and rune
skills are being unlocked.
Seems like alot of skills that were unlocked in lower levels are
now unlocked at a higher level and vice versa.
For example (from what I got a glimpse on in the few videos
floating around on youtube):
-Crippling wave is now unlocked at level 14 (Monk)
-Strafe is now unlocked between level 1-13* (DH) *not sure exactly when, I just noitced the skill on the player's
hotbar but I had no indication at what level he was.
I'm eager to try the new skill calculator, if there will be one?
Also waiting for force, armada or who ever will be the first to
make an in depth videos about these changes.
God I hope they don't update it or if they do, they don't make change its appearance. Its the only official place I can still actually see what the fuck I'm doing. If they make it as bad as in the game, it won't be worth using.
As others have said, I also was looking forward to seeing a new UI for the skill calculator but was disappointed to find that even the runes are still the same. What confuses me is that I thought the skill calculator DB was tied with the Game server DB
Yeah I totally want to browse through the new calculator myself too...
Probably need to rethink partially the builds I made before, but it shouldn't be a complete rework, since the Rune-as-items have just been replace by Spell Runes, the effects remain the same I suppose...
It'll only be possible to work on a lvl 60 build though, since we aren't anymore able to choose which effect we'll use as soon as we get lvl 30.
It will probably be up by the end of the week, if they say the runes are about the same effect as the 4-5 old ones, it is not that difficult to tweak in the site. They will just have to mess with the images and numbers.
The new skill calculator should be up this week or next. Bashiok said the web team is working hard to get the update out and functional on the website. He also was questioned about the new item database and when that would be updated. Out of Bashiok normal form he answered with "Closer to release" instead of his traditional "Soon".
I think the game is getting very close to release and we are probably looking at April. There is some polish and probably a few tweaks to the rune system yet and the game will be good to go. I've watched so many playthroughs and streams of players and the changes to this current patch as very nice. New sounds, new graphics, and some pretty nice polishing so far. Wish I could test it myself!
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changes that were made to the order in which skills and rune
skills are being unlocked.
Seems like alot of skills that were unlocked in lower levels are
now unlocked at a higher level and vice versa.
For example (from what I got a glimpse on in the few videos
floating around on youtube):
-Crippling wave is now unlocked at level 14 (Monk)
-Strafe is now unlocked between level 1-13* (DH)
*not sure exactly when, I just noitced the skill on the player's
hotbar but I had no indication at what level he was.
I'm eager to try the new skill calculator, if there will be one?
Also waiting for force, armada or who ever will be the first to
make an in depth videos about these changes.
Battle.net Profile / Diablo Progress Profile
Probably need to rethink partially the builds I made before, but it shouldn't be a complete rework, since the Rune-as-items have just been replace by Spell Runes, the effects remain the same I suppose...
It'll only be possible to work on a lvl 60 build though, since we aren't anymore able to choose which effect we'll use as soon as we get lvl 30.
I think the game is getting very close to release and we are probably looking at April. There is some polish and probably a few tweaks to the rune system yet and the game will be good to go. I've watched so many playthroughs and streams of players and the changes to this current patch as very nice. New sounds, new graphics, and some pretty nice polishing so far. Wish I could test it myself!