DUDE I WOULD PLAY THE SAME CHARACTER FIFYT DIFFRENT TIMES!?!?!?!?!??! HAVE YOUNOT HEARD THAT EACH PLAYTHROUHG WILL HAVE DIFFRENT EVENTS?!!?!?!?!?! AM I THE ONLY ONE THAT WANTS TO SEE THEM ALL!!?!?!?!? geeezzeeee
How many do you actually think there is dude. I already said personally I think think the game is better this way and more fun, but it comes at a cost to its longetivity. I guess if they release 2-3 expansions over 5-6 years that will make up for it, but anyone and everyone has to agree the majority of your time in d2 was spent rerolling over and over.
As tedious as that was, and could be labled anti fun for some, it was the replayability. People always rerolled.
The overall game is improved by removing this, no doubt. However, what have they put in place to counter act this? I havent see anything they have added that will counteract the longetivity this gave the game. A few events will be blazed through very fast. This isnt wow, dont expect content patches. Maybe a few items added, but dont expect extra pieces of story, that will be years later in expansions.
I do have a feeling pvp will be fleshed out at some time to fix this though.
This. I´m part of the group who is sorely disappointed with the course blizzard took with this game. Besides, instead of making auto allocated stats, why didnt they corrected/created a new funcional stats system??? "oh its broken lets dumb down" smells like lazyness, shame on you blizzard.
I used to love to start a new build and I was very carefull not to make a mistake with it. I was one of those guys who had all possible builds you can imagine, I had at least 4 sorceress and was happy to play/duel with each one of them. It was easy to get lvl 80 in about a week or two, so whats the big deal with making errors in the build. Maybe Im too hardcore for the current generation heh.
Can´t say im excited with d3, it just looks and sounds so lame imho, same thing with sc2, they ruined that franchise for me...I really hope I´m wrong and the game turns out to be real good though, wishful thinking I guess...
Well your right about SC2, I find there is no replay value in that game compared to SC1.
The difference between four sorcs in D2 and one wizard in D3 is what type of runes you have. You still can have four different builds nothing is stopping you.
Your are the exception, not many people play like that and it is well known blizzard applies their games for a broader audience not the hardcore.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
No need to be mad bro, Im just poiting that, albeit the sc2 has a good multiplayer, lorewise it sucked hard and was a big let down. Protoss looked like wow elves ffs, even most of the unit sounds are weaker, just check the link above, it explains in detail the bad taste the game had in my mounth, it´s eye opening and shows how blizzard is lacking the depth it once had in its game lore. No offense intended.
Talking about single player, I got bored of it after my first play through.
I don't have an esport hardon (rushed or be rushed gets old very fast, real game play is with skilled players but rushing my way there to get my ass kicked doesn't seem that fun).
I've found many ways to enjoy SC1 without getting into the multiplayer scene, I couldn't find the same thing with SC2. I found the story line more compelling, I enjoyed the missions a lot more and I didn't feel as restricted on what units I could use compared to SC2. I made a bunch of custom maps and mini stories and played them. I haven't messed around with the map editor in SC2 although I heard there were restrictions in making maps (needed blizzard approval or something). The only online part I enjoyed was the user map setting maps where you played a bunch of mini games with people based of creative map making. Sorry I didn't specify that aspect, I hope your blood pressure didn't rise too much and make your head pop.
If your that concern about derailing the topic don't add a rage rant about it. I really didn't find every mission different, your still stuck with a certain amount of defaulted choice. Yes achievements are shiny and awesome but they are just a grind for something else to do.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Atributes to wear better gear is not a broken system, far from it. Whats is broken in D2 is not the stats system but the items. The item that ask the highest amount of STr is not the strongest one. You can actually ignore stats req. Socket runewords in low requeriment items (thats actually the best strategy). The fact that a axe with 138 STR requeriment is better then a 253 STR requeirment maul is what makes D2's a broken game.
Well, I didn't say it was broken, merely different.
I know you probably would have preferred it if they'd rather revised the old system and tweaked it. But is it really so bad that they decided to totally overhauling the system?
I feel sort of bad for the people who don't like the new system, really I do, because I love everything about it. To me gems are the new attribute points and runes are the new skill points. I prefer it this way. No more going into interfaces to upgrade my character, now everything is item based, everything.
This. I´m part of the group who is sorely disappointed with the course blizzard took with this game. Besides, instead of making auto allocated stats, why didnt they corrected/created a new funcional stats system??? "oh its broken lets dumb down" smells like lazyness, shame on you blizzard.
How exactly is it 'dumbed down'? I hate that statement, people throw it all over the place these days, ME2, Skyrim, and especially D3. So, forgivable equals dumb? I really don't follow this logic.
Like I've said before, now you will find attributes on items, and each of the four gems come with one of the four attributes, which you can then slot and take out at a price. So really it is a system of paid reallocation, if you think about it.
P.S. Why are we even discussing SC2 here?
I know it's made by the same company and all, but it's a totally different genre created by an entirely different team. D3 and SC2 are like the ocean is to the sky. Both form a part of the Earth, but are completely different in every other aspect.
i started reading his post and theres too much QQ in it that it just seems sad. can you make a list of things you think need to be changed to make D3 how you would see it as an amazing successor?
I sure can, but I suspect you (in a broad sense, not specificaly you) are just going to try and convice me that all the changes I'd make and wrong/not viable/not fun. Besides, most of the complaints I have have been already discussed to death.
well threads ten paragraphs long repeating themselves and whining isnt constructive, since you agree id like a constructive list of things that would make the game how it should of been (REAL issues, not "nephlam alter stupid". things that honestly would improve gameplay and enhance it). i have a few complaints of my own but id like to hear yours and discuss without flaming wars like everyone else is doing on here.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Whoa! That's extremely subjective from person to person and game to game, but for the sake of argument I guess - what matters most to majority, IS what matters more?
In an RPG like Skyrim or Dragon Age, and all other this kind of games, absolutely, the journey is all that matters, and when you've reached the end you either start over or put down the game.
In WoW (etc), for most people the journey matters very little, its all about what you do when you get to max level.
Now in Diablo i suppose it depends, what youre into. Personally for me, journey matters a lot to me but end game matters even more to me since what I'm looking most forward to is playing the game on Inferno over and over.
I guess it all also depends on what you believe "journey" means.
I hope I didn't take that last part of your post out of context, but that seemed like exactly what you meant. If it said "matters to me" then i might have not responded at all.
The journey is what matters because it's far more furfilling. Even in WoW Blizz putted tons of dedication in leveling (whenever you level in wow you get new skills, talent points, increase your craft skill maximun level, open new recipes).
In D3 leveling is kinda boring. Yeah you unlock new skills. But most of the time you will unlock skills that must replace one of your skills (becase theres a limit of how much skill you can equip). This makes leveling up rather boring.
Trust me, beta experience. The only good thing about leveling in D3 is equip a item with higher DPS. Wich doesn't happen that ofnte so...
A RPG were leveling is not fun ? This new stat/skill system defenetly have a issue.
The journey is what matters because it's far more furfilling. Even in WoW Blizz putted tons of dedication in leveling (whenever you level in wow you get new skills, talent points, increase your craft skill maximun level, open new recipes).
In D3 leveling is kinda boring. Yeah you unlock new skills. But most of the time you will unlock skills that must replace one of your skills (becase theres a limit of how much skill you can equip). This makes leveling up rather boring.
Trust me, beta experience. The only good thing about leveling in D3 is equip a item with higher DPS. Wich doesn't happen that ofnte so...
A RPG were leveling is not fun ? This new stat/skill system defenetly have a issue.
lol.... runestones is 99.9% of the skill system. which you havent been able to use, so you CANT say anything about the skills. finding a new runestone starting in act 2 will be like unlocking a new skill as you level because it changes one of your skills completely. so it will be VERY exciting everytime you find one. and then finding higher lvl ones.
the stat system in D2 was horrible and broken, gear in D3 doesnt have stat requirements like D2 which is a god send, i HATE in games where its like "oh shit not enough dex or str to wear it, have to gain 5 more lvls and funnel every stat i get into them in order to wear it" SO broken. yes there technically is no stat system in D3, but think of it this way:
no system > super broke system
sure they could add a system but personally i hate attribute allocation in any game.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
well threads ten paragraphs long repeating themselves and whining isnt constructive, since you agree id like a constructive list of things that would make the game how it should of been (REAL issues, not "nephlam alter stupid". things that honestly would improve gameplay and enhance it). i have a few complaints of my own but id like to hear yours and discuss without flaming wars like everyone else is doing on here.
Ok then. Just so it's absolutely clear, I do understand the reasons why this things were implement, and why they are beneficial for most D3 players-to-be.
As has already been stated, I take issue with free respecs. I'd like to have a real reason to start new character, besides whatever imaginary goals I can set myself. I know I am basing this in the amount of fun you can squeeze out of a D2 char, but 5 playthrough isn't enough (again, comparing it to D2, which sets the replayability bar really high.) However, if Blizzard ends up using runes as the "Changing builds isn't that easy" mechanic, adding a cost or whatever to swap a runed skill, they make fix this issue.
I'm not fond of the RMAH. Not because of the whole "Spoiled kids with rich parents will be more powerful than a guy has farmed for months!" issue, because I don't intend to play with strangers nor use the RMAH. It's more of a principle thing. I don't agree with legalizing something just because "it will happen anyway." They should have taken steps to stop black markets, not taken control of it. I think it sets a bad standard for future games. I'm against any interaction between money and games other than buying it for the first time. Also, this.
I don't like the always online thing. If I do end up buying an original copy of D3, and they go through with their "0 lag in single player games" it won't really bother me much. But still, an ideal D3 shouldn't have this. This is kind of a far-fetched complain, feel free to disregard this.
I hated the unattuned rune system, but they scaped it. Still, it's worrisome that they had that idea in the first place.
As has already been stated, I take issue with free respecs. I'd like to have a real reason to start new character, besides whatever imaginary goals I can set myself. I know I am basing this in the amount of fun you can squeeze out of a D2 char, but 5 playthrough isn't enough (again, comparing it to D2, which sets the replayability bar really high.) However, if Blizzard ends up using runes as the "Changing builds isn't that easy" mechanic, adding a cost or whatever to swap a runed skill they make fix this issue.
agreed. i feel respecing should at the VERY least cost gold. so it feels like your losing something by constantly switching, freely swapping is moronic and feels as though your character has no depth or uniqueness to yourself because at any second you can change your entire spec anywhere in the world to anything (if you have the runes :P). i feel the nephlem alters are in the right direction, but once you click on it, there should be a 'confirm' button that has a gold amount possibly increasing with every change much like the WoW respec system.
I'm not fond of the RMAH. Not because of the whole "Spoiled kids with rich parents will be more powerful than a guy has farmed for months!" issue, because I don't intend to play with strangers nor use the RMAH. It's more of a principle thing. I don't agree with legalizing something just because "it will happen anyway." They should have taken steps to stop black markets, not taken control of it. I think it sets a bad standard for future games. I'm against any interaction between money and games other than buying it for the first time. Also, this.
no dis respect intended in my next reply. its just how i feel about this complaint.
people should stop worrying about what other people do and play the game, the RMAH effects NO ONE in a bad way or hardly even effects anyone who doesnt use it in a way at all. so if your personal morals are that its wrong then fine, dont use it, same with anything in life you have morals about. let people do what they wanna do even if its wrong to you. i have friends that do drugs, my morals dictate to never do them and its wrong, but do i harshly judge them and let it somehow lessen MY life? no. forcing your views and morals on anyone else besides your own kids is, to me, morally redundant. "morals" is something personal, therefor forcing something personal on someone else is wrong in itself. my friends know my stance on drugs and i am not their father, they are adults and can do what they want with their own lives.
I hated the unattuned rune system, but they scaped it. Still, it's worrisome that they had that idea in the first place.
agreed again, it would result in massive frustration because there could be a chance to find 100 runes and STILL not get the one you want, and possibly "wasting" one on accident or a miss click because it binds to a specific skill. i hope nothing even remotely close to this is in the release.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Diablo III is not a Diablo game in my opinion. Basically all RPG elements have been completely removed. Stats auto level...
Auto-attributes is 100% the same thing as Diablo 2 since everyone did the same thing with their attributes anyway (there was the right way and then a bunch of wrong ways to allocate them). You had the illusion of choice.
...all skills open to the player and level automatically...[]...From what I can see, the only RPG element left is a choice of 3 total passive skills you get over the complete lifespan of you character...
You say the only choice is between 3 passives but what about choosing what 6 skills to use and then what Runes to put in them? The build choices are immense and blow away any "customization" (in quotations because there was almost none of that) in D2.
...You have to go to a completely ridiculous "shrine" to swap out skills...
The shrine solves a key problem. There are plenty of shrines along the way scattered throughout important parts of the world, not just towns.
Because of that, the shrine helps give you that dedicated to your build feeling (which you talk about later as a good thing about D2) without punishing people for experimenting with the immense amount of choices in builds.
For every choice you made you gave something up. Each character you played was ultimately unique, even if eventually there were so called "cookie-cuter" specs. You were a Furyzon, not a Bowazon and could never be. If you decided that you wanted a bow wielder you made one, and the roguelike features made it FUN to develop a new character. The horrible skill system that has basically infinite respecs kills that.
Completely getting rid of respecs is harsh in a game where there are SOOOO MANY CHOICES and builds. In D2 it KIND OF makes sense since there were like 3 builds for a class that were good so you knew before hand what you were getting into (wow, that sounds like a game with lots of choice and customization!!! <_<)
But with D3, the bulk of the game is experimenting and playing with tons of new combinations. That is the heart (the 2nd heart, the first is the loot game just like D2) of the game. Being able to switch is a basic fundamental to a system that allows so much diversity.
The shrine also helps you "lock in" to a build more so people will be more dedicated to their builds than you think (which is weird because you are against the shrine but it is in favor of what you like about D2). There will just be more diversity among those builds in D3 compared to D2, which is a GREAT thing.
But there were much, much, much, much, much less choices to make in D2 when compared to D3. Which makes the few that mattered not really matter enough to compare to D3 in any way. For specifics read the whole post.
Bottom line - I will take build diversity and experimentation and all kinds of awesome skill/rune combinations with the ability to respec (D3) over 3 cookie cutter builds per class without the ability to respec (D2).
I've posted this same response (well not this exact one I'm about to take a break from finals studying to type out but you get the point) on many other forums (d2jsp and bnet forums mainly) and glad to see similar responses.
Diablo 2 had hardly any customization. I would like to say none, but it's there just it isn't effective in game. In Diablo 2 you followed guides that said "put this many points into vitality, dexterity, and strength. MAKE SURE TO PUT NONE IN FOR MANA!". Then you would choose two spells that go well together and level up the synergies to make those two spells even better. Spam those two skills for kills and then look out for the same gear everyone else is going for.
I'm afraid that this isn't customization. This is reading off a guide holding your hand on how you should/need to play a character.
Diablo 3, yes they took out stats that COULD be good customization, but they didn't work in Diablo 2 and probably would inevitably not work for Diablo 3. They let every character get all skills, yeah that cuts into customization. However, you can only use seven of those skills and can't change them without a shrine. Ladies and Gentlemen, that is golden customization right there. Choosing seven out of however many skills each class has that can all be used to be successful (as opposed to Diablo 2 where not all the skills are worth while or plain stupid to level). Then you can't forget about the passive skills that each class can have. However, in my opinion, depending on how you're looking to play there character, you can easily pick out three passive skills to float your boat quite nicely.
And then they have a new and (in my opinion) updated item system. Yes you can get a legendary item that could be the best for your character, but the fact that Blizzard is now doing random properties on legendary items allows for even more customization and making it even harder for people to have the exact same gear, or even the ideal piece they want. Thus, also adding a lot of replayability. This isn't even looking at enhancements or gems.
This, I believe, is customization. No more bullshit handholding, anyone can make their own successful build. Some builds will provide for more damage/faster killing than other builds of course (IE going all defensive on a barbarian won't get you killed, but you sure as hell aren't going to kill faster than that wizard running by you as a glass cannon).
This is of course is all my opinion and quite a lengthy response which I assume will be looked over, but I like to point out there is a lot of customization but you have to look at it correctly. Blizzard took out a lot of things that make a "traditional" RPG, but the way they went about it will make for a much better Diablo experience.
You think a player shouldn't be able to try out every skill, or that when you level up or get a different weapon that doesnt align with your build swapping should feel like a chore? I agree though that you shouldnt be able to swap 'during combat' or in a middle of a dungeon, but constantly more punishing trying to just improve yourself or try something else goes against the philosophy, and i wouldnt like that. WoW respec system had gold cap of 50, while to some it might have been significant during vanilla, beyond that the gold cost totally didnt matter, it couldve been free and noone would feel the difference. I really doubt they will have gold cost associated with respecs, and if there will, it wont be much more than what you spend on repairing your items.
is it really that hard to TP, click on alter > swap , click back on TP?
it should be like the wow system but be a lot more gold.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
You think a player shouldn't be able to try out every skill, or that when you level up or get a different weapon that doesnt align with your build swapping should feel like a chore? I agree though that you shouldnt be able to swap 'during combat' or in a middle of a dungeon, but constantly more punishing trying to just improve yourself or try something else goes against the philosophy, and i wouldnt like that. WoW respec system had gold cap of 50, while to some it might have been significant during vanilla, beyond that the gold cost totally didnt matter, it couldve been free and noone would feel the difference. I really doubt they will have gold cost associated with respecs, and if there will, it wont be much more than what you spend on repairing your items.
is it really that hard to TP, click on alter > swap , click back on TP?
it should be like the wow system but be a lot more gold.
They don't want to punish people for swapping skills though; however, they also don't want people to be able to freely swap skills like in Diablo 2.
I think the alter swap is the best they will be able to do in order to balance it. They don't really punish the player by making them go back to town to switch skills, but they aren't allowing for free swapping.
Don't they also have alters near bosses or main events or something?
Speaking of respecs, I understand where youre coming from but you need to think about the fact that you are indeed comparing it to Diablo 2, you'll just have to see for yourself how it works out in Diablo 3, without comparing.
The RMAH thing, it sounds more like its a mental thing for you that you are creating for yourself, and main cause is your own mind, not the system itself, hope you can overcome that.
Sounds like youre good to go :D.
I know, we'll wait and see how much replayability D3 ends up having. About the RMAH, I just hope it's disabled in my country. I live in Uruguay, and we don't get much support for anything over here. And I can guarantee that if it were available, I could count the number of Uruguayan people buying stuff from the RMAH with my fingers.
I feel respecing should at the VERY least cost gold. so it feels like your losing something by constantly switching, freely swapping is moronic and feels as though your character has no depth or uniqueness to yourself because at any second you can change your entire spec anywhere in the world to anything (if you have the runes :P). i feel the nephlem alters are in the right direction, but once you click on it, there should be a 'confirm' button that has a gold amount possibly increasing with every change much like the WoW respec system.
I'd like the gold cost to scale with level, not number of uses, but yes, I agree gold cost would consitute the best mechanic for skill swapping. I mean, that why it's there for, to pay for stuff. In my opinion make it free for the first ten levels, cheap until 30, and expensive from there
no dis respect intended in my next reply. its just how i feel about this complaint.
people should stop worrying about what other people do and play the game, the RMAH effects NO ONE in a bad way or hardly even effects anyone who doesnt use it in a way at all. so if your personal morals are that its wrong then fine, dont use it, same with anything in life you have morals about. let people do what they wanna do even if its wrong to you. i have friends that do drugs, my morals dictate to never do them and its wrong, but do i harshly judge them and let it somehow lessen MY life? no. forcing your views and morals on anyone else besides your own kids is, to me, morally redundant. "morals" is something personal, therefor forcing something personal on someone else is wrong in itself. my friends know my stance on drugs and i am not their father, they are adults and can do what they want with their own lives.
It wasn't disrepectful at all. I was planning on doing just that. I just feel like they crossed a line, and now that they did, and it will surely be successful, others will follow suit. The next thing you know, we'll be paying for weapons on the next FPS, or for Messi on Fifa 2013. I understand it's not the same concept, but still, mixing money and games is no fun for me.
agreed again, it would result in massive frustration because there could be a chance to find 100 runes and STILL not get the one you want, and possibly "wasting" one on accident or a miss click because it binds to a specific skill. i hope nothing even remotely close to this is in the release.
I'm not opposed to runes binding to skills. It makes them more valuable, and Blizz can adjust the drop rate so we are getting enough. What I hated about that system is the "colorless" runes, the fact that you had no idea about the effect until effectively bindibg the rune to a skill. My ideal system:
- Level 5 Crimson rune drops.
- You check it's effects on every skill, and decide to put it in Frenzy
- The rune now becomes Level 5 Frenzy Crimson rune.
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How many do you actually think there is dude. I already said personally I think think the game is better this way and more fun, but it comes at a cost to its longetivity. I guess if they release 2-3 expansions over 5-6 years that will make up for it, but anyone and everyone has to agree the majority of your time in d2 was spent rerolling over and over.
As tedious as that was, and could be labled anti fun for some, it was the replayability. People always rerolled.
The overall game is improved by removing this, no doubt. However, what have they put in place to counter act this? I havent see anything they have added that will counteract the longetivity this gave the game. A few events will be blazed through very fast. This isnt wow, dont expect content patches. Maybe a few items added, but dont expect extra pieces of story, that will be years later in expansions.
I do have a feeling pvp will be fleshed out at some time to fix this though.
Well your right about SC2, I find there is no replay value in that game compared to SC1.
The difference between four sorcs in D2 and one wizard in D3 is what type of runes you have. You still can have four different builds nothing is stopping you.
Your are the exception, not many people play like that and it is well known blizzard applies their games for a broader audience not the hardcore.
edit: I recommend reading at least the second page so you can get the idea off just how bad blizzard storytelling got.
I don't have an esport hardon (rushed or be rushed gets old very fast, real game play is with skilled players but rushing my way there to get my ass kicked doesn't seem that fun).
I've found many ways to enjoy SC1 without getting into the multiplayer scene, I couldn't find the same thing with SC2. I found the story line more compelling, I enjoyed the missions a lot more and I didn't feel as restricted on what units I could use compared to SC2. I made a bunch of custom maps and mini stories and played them. I haven't messed around with the map editor in SC2 although I heard there were restrictions in making maps (needed blizzard approval or something). The only online part I enjoyed was the user map setting maps where you played a bunch of mini games with people based of creative map making. Sorry I didn't specify that aspect, I hope your blood pressure didn't rise too much and make your head pop.
If your that concern about derailing the topic don't add a rage rant about it. I really didn't find every mission different, your still stuck with a certain amount of defaulted choice. Yes achievements are shiny and awesome but they are just a grind for something else to do.
I know you probably would have preferred it if they'd rather revised the old system and tweaked it. But is it really so bad that they decided to totally overhauling the system?
I feel sort of bad for the people who don't like the new system, really I do, because I love everything about it. To me gems are the new attribute points and runes are the new skill points. I prefer it this way. No more going into interfaces to upgrade my character, now everything is item based, everything.
How exactly is it 'dumbed down'? I hate that statement, people throw it all over the place these days, ME2, Skyrim, and especially D3. So, forgivable equals dumb? I really don't follow this logic.
Like I've said before, now you will find attributes on items, and each of the four gems come with one of the four attributes, which you can then slot and take out at a price. So really it is a system of paid reallocation, if you think about it.
P.S. Why are we even discussing SC2 here?
I know it's made by the same company and all, but it's a totally different genre created by an entirely different team. D3 and SC2 are like the ocean is to the sky. Both form a part of the Earth, but are completely different in every other aspect.
well threads ten paragraphs long repeating themselves and whining isnt constructive, since you agree id like a constructive list of things that would make the game how it should of been (REAL issues, not "nephlam alter stupid". things that honestly would improve gameplay and enhance it). i have a few complaints of my own but id like to hear yours and discuss without flaming wars like everyone else is doing on here.
The journey is what matters because it's far more furfilling. Even in WoW Blizz putted tons of dedication in leveling (whenever you level in wow you get new skills, talent points, increase your craft skill maximun level, open new recipes).
In D3 leveling is kinda boring. Yeah you unlock new skills. But most of the time you will unlock skills that must replace one of your skills (becase theres a limit of how much skill you can equip). This makes leveling up rather boring.
Trust me, beta experience. The only good thing about leveling in D3 is equip a item with higher DPS. Wich doesn't happen that ofnte so...
A RPG were leveling is not fun ? This new stat/skill system defenetly have a issue.
lol.... runestones is 99.9% of the skill system. which you havent been able to use, so you CANT say anything about the skills. finding a new runestone starting in act 2 will be like unlocking a new skill as you level because it changes one of your skills completely. so it will be VERY exciting everytime you find one. and then finding higher lvl ones.
the stat system in D2 was horrible and broken, gear in D3 doesnt have stat requirements like D2 which is a god send, i HATE in games where its like "oh shit not enough dex or str to wear it, have to gain 5 more lvls and funnel every stat i get into them in order to wear it" SO broken. yes there technically is no stat system in D3, but think of it this way:
no system > super broke system
sure they could add a system but personally i hate attribute allocation in any game.
Ok then. Just so it's absolutely clear, I do understand the reasons why this things were implement, and why they are beneficial for most D3 players-to-be.
As has already been stated, I take issue with free respecs. I'd like to have a real reason to start new character, besides whatever imaginary goals I can set myself. I know I am basing this in the amount of fun you can squeeze out of a D2 char, but 5 playthrough isn't enough (again, comparing it to D2, which sets the replayability bar really high.) However, if Blizzard ends up using runes as the "Changing builds isn't that easy" mechanic, adding a cost or whatever to swap a runed skill, they make fix this issue.
I'm not fond of the RMAH. Not because of the whole "Spoiled kids with rich parents will be more powerful than a guy has farmed for months!" issue, because I don't intend to play with strangers nor use the RMAH. It's more of a principle thing. I don't agree with legalizing something just because "it will happen anyway." They should have taken steps to stop black markets, not taken control of it. I think it sets a bad standard for future games. I'm against any interaction between money and games other than buying it for the first time. Also, this.
I don't like the always online thing. If I do end up buying an original copy of D3, and they go through with their "0 lag in single player games" it won't really bother me much. But still, an ideal D3 shouldn't have this. This is kind of a far-fetched complain, feel free to disregard this.
I hated the unattuned rune system, but they scaped it. Still, it's worrisome that they had that idea in the first place.
Those are my main gripes with the game as it is.
agreed. i feel respecing should at the VERY least cost gold. so it feels like your losing something by constantly switching, freely swapping is moronic and feels as though your character has no depth or uniqueness to yourself because at any second you can change your entire spec anywhere in the world to anything (if you have the runes :P). i feel the nephlem alters are in the right direction, but once you click on it, there should be a 'confirm' button that has a gold amount possibly increasing with every change much like the WoW respec system.
no dis respect intended in my next reply. its just how i feel about this complaint.
people should stop worrying about what other people do and play the game, the RMAH effects NO ONE in a bad way or hardly even effects anyone who doesnt use it in a way at all. so if your personal morals are that its wrong then fine, dont use it, same with anything in life you have morals about. let people do what they wanna do even if its wrong to you. i have friends that do drugs, my morals dictate to never do them and its wrong, but do i harshly judge them and let it somehow lessen MY life? no. forcing your views and morals on anyone else besides your own kids is, to me, morally redundant. "morals" is something personal, therefor forcing something personal on someone else is wrong in itself. my friends know my stance on drugs and i am not their father, they are adults and can do what they want with their own lives.
agreed again, it would result in massive frustration because there could be a chance to find 100 runes and STILL not get the one you want, and possibly "wasting" one on accident or a miss click because it binds to a specific skill. i hope nothing even remotely close to this is in the release.
You say the only choice is between 3 passives but what about choosing what 6 skills to use and then what Runes to put in them? The build choices are immense and blow away any "customization" (in quotations because there was almost none of that) in D2.
The shrine solves a key problem. There are plenty of shrines along the way scattered throughout important parts of the world, not just towns.
Because of that, the shrine helps give you that dedicated to your build feeling (which you talk about later as a good thing about D2) without punishing people for experimenting with the immense amount of choices in builds.
Completely getting rid of respecs is harsh in a game where there are SOOOO MANY CHOICES and builds. In D2 it KIND OF makes sense since there were like 3 builds for a class that were good so you knew before hand what you were getting into (wow, that sounds like a game with lots of choice and customization!!! <_<)
But with D3, the bulk of the game is experimenting and playing with tons of new combinations. That is the heart (the 2nd heart, the first is the loot game just like D2) of the game. Being able to switch is a basic fundamental to a system that allows so much diversity.
The shrine also helps you "lock in" to a build more so people will be more dedicated to their builds than you think (which is weird because you are against the shrine but it is in favor of what you like about D2). There will just be more diversity among those builds in D3 compared to D2, which is a GREAT thing.
TL:DR
But there were much, much, much, much, much less choices to make in D2 when compared to D3. Which makes the few that mattered not really matter enough to compare to D3 in any way. For specifics read the whole post.
Bottom line - I will take build diversity and experimentation and all kinds of awesome skill/rune combinations with the ability to respec (D3) over 3 cookie cutter builds per class without the ability to respec (D2).
Diablo 2 had hardly any customization. I would like to say none, but it's there just it isn't effective in game. In Diablo 2 you followed guides that said "put this many points into vitality, dexterity, and strength. MAKE SURE TO PUT NONE IN FOR MANA!". Then you would choose two spells that go well together and level up the synergies to make those two spells even better. Spam those two skills for kills and then look out for the same gear everyone else is going for.
I'm afraid that this isn't customization. This is reading off a guide holding your hand on how you should/need to play a character.
Diablo 3, yes they took out stats that COULD be good customization, but they didn't work in Diablo 2 and probably would inevitably not work for Diablo 3. They let every character get all skills, yeah that cuts into customization. However, you can only use seven of those skills and can't change them without a shrine. Ladies and Gentlemen, that is golden customization right there. Choosing seven out of however many skills each class has that can all be used to be successful (as opposed to Diablo 2 where not all the skills are worth while or plain stupid to level). Then you can't forget about the passive skills that each class can have. However, in my opinion, depending on how you're looking to play there character, you can easily pick out three passive skills to float your boat quite nicely.
And then they have a new and (in my opinion) updated item system. Yes you can get a legendary item that could be the best for your character, but the fact that Blizzard is now doing random properties on legendary items allows for even more customization and making it even harder for people to have the exact same gear, or even the ideal piece they want. Thus, also adding a lot of replayability. This isn't even looking at enhancements or gems.
This, I believe, is customization. No more bullshit handholding, anyone can make their own successful build. Some builds will provide for more damage/faster killing than other builds of course (IE going all defensive on a barbarian won't get you killed, but you sure as hell aren't going to kill faster than that wizard running by you as a glass cannon).
This is of course is all my opinion and quite a lengthy response which I assume will be looked over, but I like to point out there is a lot of customization but you have to look at it correctly. Blizzard took out a lot of things that make a "traditional" RPG, but the way they went about it will make for a much better Diablo experience.
TL;DR: Diablo 3 has customization.
is it really that hard to TP, click on alter > swap , click back on TP?
it should be like the wow system but be a lot more gold.
They don't want to punish people for swapping skills though; however, they also don't want people to be able to freely swap skills like in Diablo 2.
I think the alter swap is the best they will be able to do in order to balance it. They don't really punish the player by making them go back to town to switch skills, but they aren't allowing for free swapping.
Don't they also have alters near bosses or main events or something?
I'd like the gold cost to scale with level, not number of uses, but yes, I agree gold cost would consitute the best mechanic for skill swapping. I mean, that why it's there for, to pay for stuff. In my opinion make it free for the first ten levels, cheap until 30, and expensive from there
It wasn't disrepectful at all. I was planning on doing just that. I just feel like they crossed a line, and now that they did, and it will surely be successful, others will follow suit. The next thing you know, we'll be paying for weapons on the next FPS, or for Messi on Fifa 2013. I understand it's not the same concept, but still, mixing money and games is no fun for me.
I'm not opposed to runes binding to skills. It makes them more valuable, and Blizz can adjust the drop rate so we are getting enough. What I hated about that system is the "colorless" runes, the fact that you had no idea about the effect until effectively bindibg the rune to a skill. My ideal system:
- Level 5 Crimson rune drops.
- You check it's effects on every skill, and decide to put it in Frenzy
- The rune now becomes Level 5 Frenzy Crimson rune.