What's with all the monk hate? He looks awesome and will be my #1 choice.
i asked the same question, no one answered. people just hate the monk just cuz. lamesauce
Honestly, I think the WD will be least played because he doesn't feel as grounded as the other classes. The monk will of course be a less played character than the Barb or Wizard, but that's to be expected.
What's with all the monk hate? He looks awesome and will be my #1 choice.
meh, idk about that...
He carries his weapons in his hands at times, then when you fight they are instantly on his side, and then back in his hands. Its definitely something that needs to be fixed.
However, he is fun to play.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I got my hands on beta this weekend and I must say that monk was by far my least favorite class to play. Spirit generators just didn't seem to gain enough spirit and lacked the punch that the spenders had.
Barbarian, which I have always been set on being my main... is absolutely amazing. Everything I have hoped for
the spenders are supposed to be far more powerful then the generators.... <_<
from the looks of the skill calc the generators for the monk arent that great until they are runed.
Yes, I realize that they are supposed to be more powerful than the generators, obviously. My point is that the generators really do not generate fast enough. Playing barbarian, I was smashing face and generating fury VERY fast. As a monk, it was taking ages to build up the spirit be able to use my powerful abilities again.
Yes, I realize that they are supposed to be more powerful than the generators, obviously. My point is that the generators really do not generate fast enough. Playing barbarian, I was smashing face and generating fury VERY fast. As a monk, it was taking ages to build up the spirit be able to use my powerful abilities again.
true, reading the skill calc the spirit generated by his generators should be at least doubled, considering he has 200 base spirit vs the 100 fury the barb has, the barb fury spenders use FARRRRR less fury then the monks spirit spenders. lamesauce. hopefully this is fixed
watched a few monk gameplays and it seems alot of people are using spirit spenders only in certain situations and remaining at high spirit most of the time. i dont like how it is, i want to constantly switch back n forth between spirit spenders and generators like fury gen/spend. hmmm... hope blizz is aware of this
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Yes, I realize that they are supposed to be more powerful than the generators, obviously. My point is that the generators really do not generate fast enough. Playing barbarian, I was smashing face and generating fury VERY fast. As a monk, it was taking ages to build up the spirit be able to use my powerful abilities again.
true, reading the skill calc the spirit generated by his generators should be at least doubled, considering he has 200 base spirit vs the 100 fury the barb has, the barb fury spenders use FARRRRR less fury then the monks spirit spenders. lamesauce. hopefully this is fixed
watched a few monk gameplays and it seems alot of people are using spirit spenders only in certain situations and remaining at high spirit most of the time. i dont like how it is, i want to constantly switch back n forth between spirit spenders and generators like fury gen/spend. hmmm... hope blizz is aware of this
Yup, this exactly. Barb there seems to be a nice medium between the two. Monk doesn't feel nearly as powerful or as smooth. I hadn't noticed it until I actually played and was not impressed.
Yes, I realize that they are supposed to be more powerful than the generators, obviously. My point is that the generators really do not generate fast enough. Playing barbarian, I was smashing face and generating fury VERY fast. As a monk, it was taking ages to build up the spirit be able to use my powerful abilities again.
true, reading the skill calc the spirit generated by his generators should be at least doubled, considering he has 200 base spirit vs the 100 fury the barb has, the barb fury spenders use FARRRRR less fury then the monks spirit spenders. lamesauce. hopefully this is fixed
watched a few monk gameplays and it seems alot of people are using spirit spenders only in certain situations and remaining at high spirit most of the time. i dont like how it is, i want to constantly switch back n forth between spirit spenders and generators like fury gen/spend. hmmm... hope blizz is aware of this
Yup, this exactly. Barb there seems to be a nice medium between the two. Monk doesn't feel nearly as powerful or as smooth. I hadn't noticed it until I actually played and was not impressed.
i find it very odd that if this is the case, why did blizz nerf the monks spirit generators?
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Yes, I realize that they are supposed to be more powerful than the generators, obviously. My point is that the generators really do not generate fast enough. Playing barbarian, I was smashing face and generating fury VERY fast. As a monk, it was taking ages to build up the spirit be able to use my powerful abilities again.
true, reading the skill calc the spirit generated by his generators should be at least doubled, considering he has 200 base spirit vs the 100 fury the barb has, the barb fury spenders use FARRRRR less fury then the monks spirit spenders. lamesauce. hopefully this is fixed
watched a few monk gameplays and it seems alot of people are using spirit spenders only in certain situations and remaining at high spirit most of the time. i dont like how it is, i want to constantly switch back n forth between spirit spenders and generators like fury gen/spend. hmmm... hope blizz is aware of this
Yup, this exactly. Barb there seems to be a nice medium between the two. Monk doesn't feel nearly as powerful or as smooth. I hadn't noticed it until I actually played and was not impressed.
i find it very odd that if this is the case, why did blizz nerf the monks spirit generators?
You guys are missing the point, the monk is not = to the barb. The barbs' play is constantly switching between generators and spenders. The monk on the other hand uses mostly generators as constant attacks, and his spirit is closer to the DH discipline as it is situational at best.
Playing the beta, the monk feels verrry powerful once you've got some good gear. I've been able to tear through the cathedral while 3 other people are in the game, by myself. Trust me, Blizz is very aware of everything they are doing.
OP : I have to say I didn't think this until I started beta, but the WD feels the least strong, by far. Every other class I can kill without stopping, but the WD, while able to kill everything in the beta, just doesn't have the 'feel' of droppin damage like everyone else. I'm going to say once D3 goes live, and people try the WD, they won't play him as often as they think they will. Hopefully I'm wrong, but my 2 cents =D
Pre edit : Could also be that I'm feeling that with the WD because of the limited amount of skills unlocked, we'll just have to see =D
You guys are missing the point, the monk is not = to the barb. The barbs' play is constantly switching between generators and spenders. The monk on the other hand uses mostly generators as constant attacks, and his spirit is closer to the DH discipline as it is situational at best.
I'm gonna try to give him some more gear and play some more, perhaps I didn't give him enough of a chance (my main concern was, afterall, ensuring that I truly loved my expected main). I will post back here with my thoughts after gearing him out.
Playing the beta, the monk feels verrry powerful once you've got some good gear. I've been able to tear through the cathedral while 3 other people are in the game, by myself. Trust me, Blizz is very aware of everything they are doing.
It seems as though all characters can solo in a public game once they have a bit of gear. I know I was running ahead of the pack on my barbarian and clearing entire rooms before the rest of my group even caught up to me.
OP : I have to say I didn't think this until I started beta, but the WD feels the least strong, by far. Every other class I can kill without stopping, but the WD, while able to kill everything in the beta, just doesn't have the 'feel' of droppin damage like everyone else. I'm going to say once D3 goes live, and people try the WD, they won't play him as often as they think they will. Hopefully I'm wrong, but my 2 cents =D
Pre edit : Could also be that I'm feeling that with the WD because of the limited amount of skills unlocked, we'll just have to see =D
WD was actually the character that I played the second most. I found WD to be quite fun AND powerful, to be honest. It's all about the skill combinations. With "Grasp of the Dead" and Spiders OR Haunt, I could clear an entire group in just a few seconds (while they were snared too!). It's just not quite as *SMASH* *SMASH* *DESTROY* as all of the other classes. The spiders take a few seconds to target enemies until they actually do damage (I found this kind of annoying), but once they do... oh boy they go to town!
WD was actually the character that I played the second most. I found WD to be quite fun AND powerful, to be honest. It's all about the skill combinations. With "Grasp of the Dead" and Spiders OR Haunt, I could clear an entire group in just a few seconds (while they were snared too!). It's just not quite as *SMASH* *SMASH* *DESTROY* as all of the other classes. The spiders take a few seconds to target enemies until they actually do damage (I found this kind of annoying), but once they do... oh boy they go to town!
i think the WD will be one of the most powerful end-game. with a spider spam build it will be awesome. couple patches ago before wpn % dmg to spiders, they really sucked, doing 1-3 dmg (lolz) but now that there 38% wpn dmg base with possible increase when runed, + passives...
a build like this http://us.battle.net/d3/en/calculator/witch-doctor#WkbhTc!eWZ!bYZYaa will be able to infinitely spam spiders, especially with inspire from the follower, spiders will do 78% wpn dmg per hit (x4 spiders) while returning tons of mana. if only they instantly attacked it would be even more nuts.
can you go into the game and tell me exactly how long the spiders last? because if they last at least 3-4 seconds then you can have like 16-20 spiders out at once,
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
can you go into the game and tell me exactly how long the spiders last? because if they last at least 3-4 seconds then you can have like 16-20 spiders out at once,
Seems like you can have ~ 4-5 casts out at a time. So about 16-20 spiders. They seem to last 5-6 seconds. But I'm not entirely sure how long, didn't have an actual timer.
EDIT: btw I geared out my monk and he is a LOT more fun. But it's also because I switched him from 2hand staff to 2x 1hander axes. I don't see him being fun with a 2hander, his attack chains take too long to complete. The only real reason that I use spirit on him currently is to zip around the map with his dash and the occasional kick on boss fights, but besides that I've found his spirit generators to be more enjoyable with 1handers.
My least favorite class in diablo 2 was probably the druid to be honest, as it was the weakest pvp class in general. I mean people had to basically suicide into an elemental druid to lose, and feral or w/e druids just were out performed in melee abilities by players of equal gear and equally good builds. You basically just stood on the bridge at town and tried attacking people near it because you had no real mobility. With that said there was no druid -> d3 conversion. Maybe in an expansion you'll see something similar.
I think the paladin in d2 was really important in competitive play. I mean people would build their characters to have just 30 over max resists (-10 scroll bug after death) for both pvp in general as well as the actual game. They might stack a little more cold because orb sorcs were so common, but usually you wouldn't be prepared for the -resistance aura in group pvp without having the right items in your stash and actually changing up your gear in time, which in turn reduced your damage and survivability in other areas. They also were the only class iirc that could heal other players. There isn't a literal translation of the paladin into d3 from d2, though pieces were acquired by the monk in that you have auras to choose from, a charge/mobility skill and heals, too few to actually make a comparison. This is looking to be my least favorite d3 class at the moment, but we'll have to see how things work out. I know a lot of people are stoked to see him in action, it's just not my cup of tea so I still feel like monk will be one of the two least played classes.
Necromancer, I wasn't ever much of a summoner/pet necro type of guy. I like seeing immediate, controllable results and big numbers or basically impact damage. I did cast a lot of bone spear and and walls and prisons and whatnot with some cursing etc mixed in there, however. There are a lot of people however who do like using pets, though not nearly as many as other player preferences. I expect that some pretty wonky DOT witch doctor builds will be highly effective in a 3v3//4v4 arena however. They are all instant cast or quick IIRC and you do have some survival tools at your disposal as well. I'd compare this class in pvp more to a warlock from wow than anything from d2, and while people may be doubting them now I do think that witch dotcors will still be nearly as played as demon hunters and especially monks after a few months into retail. I expect dotting up an entire team from any range to be particularly scary in a pvp scenario, because I've seen how effective doing that can be in wow using target switches to quickly drop someone, although it is different because in d3 pvp you will die more than you did in wow, as everyone is dps and there aren't those tank, heal, dps stigmas in place for pvp so who knows.
Barbarians were simple, but everything was ridiculously simple so they were still fun. With the way life leach worked in d2 physical damage dealers could definitely farm as well as pvp on a level playing field. They were literal tanks, though they had a melee limitation enigmatrolololol. Because of how the character will actually make the player feel (power overwhelming) in d3 as well as in diablo 2, it will be one of the 2 most popular classes because of this and because the barbarian fits the classic role of hack and slash melee tank.
Sorceress was always the most mobile, fast moving character. I probably killed more people as a sorceress of any spec (normally frozen orb or fireball) than I killed with people with all the other characters combined. I loved the concept of having huge fcr and fhr with some decent block/damage reduction and being able to outrun guided arrows and tool melee in general (so long as they didn't cheat with auto aim/absorb and even then too at times). This character is going to be one of the two most popular because it fulfills that classic glass cannon caster niche that has almost always been around. People like casting spells and seeing explosions. It's a very flashy class that everyone already knows will have to be respected in pvp and and pvm for its damage dealing and at times utility in mobility.
Amazons were one of the other most 3 played classes in diablo 2. In fact people in general always seem to flock to the character with the strongest long ranged attacks, be it an mmo, an rpg, or an fps. There are always people who camp, who snipe, who kite, and run, and love doing it. I like doing it once and a while, though for me personally I liked other classes more in d2. The amazon doesn't translate directly into the demon hunter, but let's be honest conceptually it's nearly the same thing. Yes the demon hunter is probably more of a mid range fighter than the bowazon in that it has traps and some splash, and yeah it has more elemental type damage attacks than the physical bowazon, but it's still one ranged shooter for another. This will make the demon hunter right off the bat a top 4 pick for most players. The javelin amazon is lost, along with the druid, so maybe we'll see aspects of those classes returning in the future in another class, maybe we wont.
Assassin ended up being my favorite class to pvp with. It was really annoying trying to play through the game and powerlevel friends and whatnot with it because the way I did it relied mostly on traps which, monsters could be entirely immune to. I did use a variety of builds as each and every character in pvm and pvp, for assassin my favorite was easily my dual claw trapsin build because it had the most powerful utility in the game to just completely lock someone down. I did have a fire/kicksin for a while but it wasn't as favorable. I loved the assassin in pvp because even vs people who paid hundreds for their hacked items and absorb and cheated using auto aim, I could still out play them so long as I could read them, especially in a group pvp setting where I had allies who's damage could not actually be absorbed (like necromancers or hammerdins). With that said there isn't a literal translation of this character into diablo 3. You see bits and pieces of it taken to both the demon hunter and mainly the monk, but neither is directly comparable.
TLD: Wiz/Barb > DHunter> Monk/WDoctor initially, but I think the wdoctor is kinda cool personally so if more people are like me it may reach middle ground with dhunter.
I think the Monk will be least used. This is my opinion largely because I find the monk the least fun to play. I just find her skills lack the killing power of the other classes. Monk may be reserved largely for PvP play. Then again, from a first impressions perspective, the WD may be least appealing to noobs. It's hard to say, hopefully the popularity will be relatively even with the Barb likely being dominant.
i asked the same question, no one answered. people just hate the monk just cuz. lamesauce
Honestly, I think the WD will be least played because he doesn't feel as grounded as the other classes. The monk will of course be a less played character than the Barb or Wizard, but that's to be expected.
meh, idk about that...
He carries his weapons in his hands at times, then when you fight they are instantly on his side, and then back in his hands. Its definitely something that needs to be fixed.
However, he is fun to play.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Yes, I realize that they are supposed to be more powerful than the generators, obviously. My point is that the generators really do not generate fast enough. Playing barbarian, I was smashing face and generating fury VERY fast. As a monk, it was taking ages to build up the spirit be able to use my powerful abilities again.
true, reading the skill calc the spirit generated by his generators should be at least doubled, considering he has 200 base spirit vs the 100 fury the barb has, the barb fury spenders use FARRRRR less fury then the monks spirit spenders. lamesauce. hopefully this is fixed
watched a few monk gameplays and it seems alot of people are using spirit spenders only in certain situations and remaining at high spirit most of the time. i dont like how it is, i want to constantly switch back n forth between spirit spenders and generators like fury gen/spend. hmmm... hope blizz is aware of this
Yup, this exactly. Barb there seems to be a nice medium between the two. Monk doesn't feel nearly as powerful or as smooth. I hadn't noticed it until I actually played and was not impressed.
i find it very odd that if this is the case, why did blizz nerf the monks spirit generators?
You guys are missing the point, the monk is not = to the barb. The barbs' play is constantly switching between generators and spenders. The monk on the other hand uses mostly generators as constant attacks, and his spirit is closer to the DH discipline as it is situational at best.
Playing the beta, the monk feels verrry powerful once you've got some good gear. I've been able to tear through the cathedral while 3 other people are in the game, by myself. Trust me, Blizz is very aware of everything they are doing.
OP : I have to say I didn't think this until I started beta, but the WD feels the least strong, by far. Every other class I can kill without stopping, but the WD, while able to kill everything in the beta, just doesn't have the 'feel' of droppin damage like everyone else. I'm going to say once D3 goes live, and people try the WD, they won't play him as often as they think they will. Hopefully I'm wrong, but my 2 cents =D
Pre edit : Could also be that I'm feeling that with the WD because of the limited amount of skills unlocked, we'll just have to see =D
I'm gonna try to give him some more gear and play some more, perhaps I didn't give him enough of a chance (my main concern was, afterall, ensuring that I truly loved my expected main). I will post back here with my thoughts after gearing him out.
It seems as though all characters can solo in a public game once they have a bit of gear. I know I was running ahead of the pack on my barbarian and clearing entire rooms before the rest of my group even caught up to me.
WD was actually the character that I played the second most. I found WD to be quite fun AND powerful, to be honest. It's all about the skill combinations. With "Grasp of the Dead" and Spiders OR Haunt, I could clear an entire group in just a few seconds (while they were snared too!). It's just not quite as *SMASH* *SMASH* *DESTROY* as all of the other classes. The spiders take a few seconds to target enemies until they actually do damage (I found this kind of annoying), but once they do... oh boy they go to town!
i think the WD will be one of the most powerful end-game. with a spider spam build it will be awesome. couple patches ago before wpn % dmg to spiders, they really sucked, doing 1-3 dmg (lolz) but now that there 38% wpn dmg base with possible increase when runed, + passives...
a build like this http://us.battle.net/d3/en/calculator/witch-doctor#WkbhTc!eWZ!bYZYaa will be able to infinitely spam spiders, especially with inspire from the follower, spiders will do 78% wpn dmg per hit (x4 spiders) while returning tons of mana. if only they instantly attacked it would be even more nuts.
can you go into the game and tell me exactly how long the spiders last? because if they last at least 3-4 seconds then you can have like 16-20 spiders out at once,
But then after the game is out for a bit and people get a chance to play awhile i think that will change to: Monk, Wiz, WD, DH, Barb
Seems like you can have ~ 4-5 casts out at a time. So about 16-20 spiders. They seem to last 5-6 seconds. But I'm not entirely sure how long, didn't have an actual timer.
EDIT: btw I geared out my monk and he is a LOT more fun. But it's also because I switched him from 2hand staff to 2x 1hander axes. I don't see him being fun with a 2hander, his attack chains take too long to complete. The only real reason that I use spirit on him currently is to zip around the map with his dash and the occasional kick on boss fights, but besides that I've found his spirit generators to be more enjoyable with 1handers.
My least favorite class in diablo 2 was probably the druid to be honest, as it was the weakest pvp class in general. I mean people had to basically suicide into an elemental druid to lose, and feral or w/e druids just were out performed in melee abilities by players of equal gear and equally good builds. You basically just stood on the bridge at town and tried attacking people near it because you had no real mobility. With that said there was no druid -> d3 conversion. Maybe in an expansion you'll see something similar.
I think the paladin in d2 was really important in competitive play. I mean people would build their characters to have just 30 over max resists (-10 scroll bug after death) for both pvp in general as well as the actual game. They might stack a little more cold because orb sorcs were so common, but usually you wouldn't be prepared for the -resistance aura in group pvp without having the right items in your stash and actually changing up your gear in time, which in turn reduced your damage and survivability in other areas. They also were the only class iirc that could heal other players. There isn't a literal translation of the paladin into d3 from d2, though pieces were acquired by the monk in that you have auras to choose from, a charge/mobility skill and heals, too few to actually make a comparison. This is looking to be my least favorite d3 class at the moment, but we'll have to see how things work out. I know a lot of people are stoked to see him in action, it's just not my cup of tea so I still feel like monk will be one of the two least played classes.
Necromancer, I wasn't ever much of a summoner/pet necro type of guy. I like seeing immediate, controllable results and big numbers or basically impact damage. I did cast a lot of bone spear and and walls and prisons and whatnot with some cursing etc mixed in there, however. There are a lot of people however who do like using pets, though not nearly as many as other player preferences. I expect that some pretty wonky DOT witch doctor builds will be highly effective in a 3v3//4v4 arena however. They are all instant cast or quick IIRC and you do have some survival tools at your disposal as well. I'd compare this class in pvp more to a warlock from wow than anything from d2, and while people may be doubting them now I do think that witch dotcors will still be nearly as played as demon hunters and especially monks after a few months into retail. I expect dotting up an entire team from any range to be particularly scary in a pvp scenario, because I've seen how effective doing that can be in wow using target switches to quickly drop someone, although it is different because in d3 pvp you will die more than you did in wow, as everyone is dps and there aren't those tank, heal, dps stigmas in place for pvp so who knows.
Barbarians were simple, but everything was ridiculously simple so they were still fun. With the way life leach worked in d2 physical damage dealers could definitely farm as well as pvp on a level playing field. They were literal tanks, though they had a melee limitation enigmatrolololol. Because of how the character will actually make the player feel (power overwhelming) in d3 as well as in diablo 2, it will be one of the 2 most popular classes because of this and because the barbarian fits the classic role of hack and slash melee tank.
Sorceress was always the most mobile, fast moving character. I probably killed more people as a sorceress of any spec (normally frozen orb or fireball) than I killed with people with all the other characters combined. I loved the concept of having huge fcr and fhr with some decent block/damage reduction and being able to outrun guided arrows and tool melee in general (so long as they didn't cheat with auto aim/absorb and even then too at times). This character is going to be one of the two most popular because it fulfills that classic glass cannon caster niche that has almost always been around. People like casting spells and seeing explosions. It's a very flashy class that everyone already knows will have to be respected in pvp and and pvm for its damage dealing and at times utility in mobility.
Amazons were one of the other most 3 played classes in diablo 2. In fact people in general always seem to flock to the character with the strongest long ranged attacks, be it an mmo, an rpg, or an fps. There are always people who camp, who snipe, who kite, and run, and love doing it. I like doing it once and a while, though for me personally I liked other classes more in d2. The amazon doesn't translate directly into the demon hunter, but let's be honest conceptually it's nearly the same thing. Yes the demon hunter is probably more of a mid range fighter than the bowazon in that it has traps and some splash, and yeah it has more elemental type damage attacks than the physical bowazon, but it's still one ranged shooter for another. This will make the demon hunter right off the bat a top 4 pick for most players. The javelin amazon is lost, along with the druid, so maybe we'll see aspects of those classes returning in the future in another class, maybe we wont.
Assassin ended up being my favorite class to pvp with. It was really annoying trying to play through the game and powerlevel friends and whatnot with it because the way I did it relied mostly on traps which, monsters could be entirely immune to. I did use a variety of builds as each and every character in pvm and pvp, for assassin my favorite was easily my dual claw trapsin build because it had the most powerful utility in the game to just completely lock someone down. I did have a fire/kicksin for a while but it wasn't as favorable. I loved the assassin in pvp because even vs people who paid hundreds for their hacked items and absorb and cheated using auto aim, I could still out play them so long as I could read them, especially in a group pvp setting where I had allies who's damage could not actually be absorbed (like necromancers or hammerdins). With that said there isn't a literal translation of this character into diablo 3. You see bits and pieces of it taken to both the demon hunter and mainly the monk, but neither is directly comparable.
TLD: Wiz/Barb > DHunter> Monk/WDoctor initially, but I think the wdoctor is kinda cool personally so if more people are like me it may reach middle ground with dhunter.
http://huntersc.tv