So I've managed to make myself a 85 softcore sorc for mf runs since the ladder reset and I've noticed some things I am HAPPY will (most likely) not be in D3:
1)Trash mobs that die, emit a poison cloud that your follower basically MUST walk in to which poisons you for the next 5 minutes - this of course happens 5000 times in one area.
2) Curses which last almost as long, making you (or your merc) practically 100% likely to die to the next archer group you run across which basically necessitates a trip to town - for the ONLY way to get rid of it.
3) Ninja looters on boss runs
4) Duriel
5) Hauling valuble stuff back to town to insure I have enough cash to res my merc... who just wandered off and got himself poisoned,cursed and killed.
6)Being worried that I might ruin my build with a misplaced skill point or stat (the limited respecs ARE very nice though - too bad it took them a decade to get them into the game)
Having to make a private game, drop stuff on the ground, quit and rejoin and hope the game is still up to transfer items (or worse, dropping it in a public game and hoping no one found it)
D2 was balanced knowing that you could regenerate most of your health/mana instantly with the touch of a button. To compensate for this, everything hits really hard and mana regeneration is so slow it might as well not be there.
Also, the followers in Diablo III are much more well designed, which I was very happy to see. In Diablo II I'd get so frustrated with mine - yes, always dying from poison, the bastard! In DIII for one, they don't actually die, so you don't have to rez them, which is AWESOME. And overall they just seem smarter (no more getting stuck on the other side of a wall because he's too much of an idiot to go around).
I will definitely be glad for the skill change too. I hate spending attribute points, for fear I wasn't putting enough in one place, or too many in something else. And skill points were so precious and I really didn't want to spend those in the wrong place. Sure, you can respec now in DII, but still.
I hated that there wasn't a shared stash, so transferring gear to other characters was annoying. Not to mention there wasn't enough space in the stash to store all your precious goodies!
I love Duriel Seriously, he is the only boss in the entire game that forces you to put some effort into the fight. Why would you dislike him?
I agree with the other points.
How does Duriel make you put in effort? specifically in normal mode. some classes simply do not have tools to deal with a boss that can one-shot you and runs faster than you do. He's actually pretty easy in nightmare, and i havne't gotten to hell act 2 yet since i started playing again a few weeks ago, but i bet its easier than normal was.
Having to make a private game, drop stuff on the ground, quit and rejoin and hope the game is still up to transfer items (or worse, dropping it in a public game and hoping no one found it)
That. Lost a few items that way. Also the resolution, didn't bother me much back then but now its awful on my large screen
Duriel and xfering when friends are offline for sure... Who hasn't lost extremely valuable equipment after being random banned from bnet? Oh yeah... one more to the list of things...
Battle.net 1.0 - HURRAY! No more random bans!
I wonder if you can still lose all of your equipment if you accidentally picked up equipment that doesn't effect the appearance of your character while running back to your body and died again + ragequit/disconnect.
need i say bots...
the tiniest stash in gaming history with respect to the equipment.
I wonder if you can still lose all of your equipment if you accidentally picked up equipment that doesn't effect the appearance of your character while running back to your body and died again + ragequit/disconnect.
In Diablo III, when you die you get sent back to your most recent checkpoint, with all your gear on you. Big improvement!
I wonder if you can still lose all of your equipment if you accidentally picked up equipment that doesn't effect the appearance of your character while running back to your body and died again + ragequit/disconnect.
In Diablo III, when you die you get sent back to your most recent checkpoint, with all your gear on you. Big improvement!
Plus you get a huge durability loss too, hence gold lost.
haven't seen anyone die in their let's play runs. New information to me! And good information, too. Awesome improvement. Although, I did enjoy outsmarting the extremely dumb AI in d2 while naked. There's something about running circles around zombies naked that I'm really going to miss.
Xfering, bots, and hacks are the big ones for me when it comes to D2.
How about some things that we will miss when playing D3. For instance:
-Runewords. It was a fun system when you actually had to obtain the runes legitimately. Plus, I enjoyed searching for the socketable items.
-Being able to ask "Hey, what kind of character are you building?"
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1)Trash mobs that die, emit a poison cloud that your follower basically MUST walk in to which poisons you for the next 5 minutes - this of course happens 5000 times in one area.
2) Curses which last almost as long, making you (or your merc) practically 100% likely to die to the next archer group you run across which basically necessitates a trip to town - for the ONLY way to get rid of it.
3) Ninja looters on boss runs
4) Duriel
5) Hauling valuble stuff back to town to insure I have enough cash to res my merc... who just wandered off and got himself poisoned,cursed and killed.
6)Being worried that I might ruin my build with a misplaced skill point or stat (the limited respecs ARE very nice though - too bad it took them a decade to get them into the game)
The first time I went against Duriel was just awful. I almost shat my pants. I kept trying to run away, but I couldn't!!! Worst feeling ever...
Having to make a private game, drop stuff on the ground, quit and rejoin and hope the game is still up to transfer items (or worse, dropping it in a public game and hoping no one found it)
You can run, you can hide, but you can't escape his love..
1) Potion-based gameplay.
D2 was balanced knowing that you could regenerate most of your health/mana instantly with the touch of a button. To compensate for this, everything hits really hard and mana regeneration is so slow it might as well not be there.
It looks like D3 fixed this quite effectively
-Kardax
THIS.
I hate that guy.
Also, the followers in Diablo III are much more well designed, which I was very happy to see. In Diablo II I'd get so frustrated with mine - yes, always dying from poison, the bastard! In DIII for one, they don't actually die, so you don't have to rez them, which is AWESOME. And overall they just seem smarter (no more getting stuck on the other side of a wall because he's too much of an idiot to go around).
I will definitely be glad for the skill change too. I hate spending attribute points, for fear I wasn't putting enough in one place, or too many in something else. And skill points were so precious and I really didn't want to spend those in the wrong place. Sure, you can respec now in DII, but still.
I hated that there wasn't a shared stash, so transferring gear to other characters was annoying. Not to mention there wasn't enough space in the stash to store all your precious goodies!
Gloams.
How does Duriel make you put in effort? specifically in normal mode. some classes simply do not have tools to deal with a boss that can one-shot you and runs faster than you do. He's actually pretty easy in nightmare, and i havne't gotten to hell act 2 yet since i started playing again a few weeks ago, but i bet its easier than normal was.
That. Lost a few items that way. Also the resolution, didn't bother me much back then but now its awful on my large screen
I have to play in windowed mode, I can't stand it fullsize on my screen!
Haven't found a way to play the first Diablo in windowed mode though, so that still looks horrendous on my screen.
Battle.net 1.0 - HURRAY! No more random bans!
I wonder if you can still lose all of your equipment if you accidentally picked up equipment that doesn't effect the appearance of your character while running back to your body and died again + ragequit/disconnect.
need i say bots...
the tiniest stash in gaming history with respect to the equipment.
i hope gems and runes are going to stack...
In Diablo III, when you die you get sent back to your most recent checkpoint, with all your gear on you. Big improvement!
How about some things that we will miss when playing D3. For instance:
-Runewords. It was a fun system when you actually had to obtain the runes legitimately. Plus, I enjoyed searching for the socketable items.
-Being able to ask "Hey, what kind of character are you building?"