My concern is that if you can convert common scrap -> assorted Fragment and then assorted fragment -> Reusable parts and finally Reuseable parts -> Valuable Component then people don't have to face the dangers of the higher difficulty levels to get the highest level crafting items.
There seems to be conversions for all mat types for all rarity levels from normal to inferno.
This combined with the new base 5% chance to salvage a current level item to the next highest and a 1% change to salvage a current level item to 2 levels higher salvage will make it too easy for people to get the best mats without the effort.
Anyone else concerned that this just got mainstreamed?
My concern is that if you can convert common scrap -> assorted Fragment and then assorted fragment -> Reusable parts and finally Reuseable parts -> Valuable Component then people don't have to face the dangers of the higher difficulty levels to get the highest level crafting items.
There seems to be conversions for all mat types for all rarity levels from normal to inferno.
This combined with the new base 5% chance to salvage a current level item to the next highest and a 1% change to salvage a current level item to 2 levels higher salvage will make it too easy for people to get the best mats without the effort.
Anyone else concerned that this just got mainstreamed?
There is no clue to how many of the "parts" that are needed to convert to a higher lvl. Or if you can convert to the highest part lvl.
But yeah, looks like you could potentially run nightmare and upgrade to higher parts,
but most likely it will take more time killing easy monster, probably the same time it would take to get one part in hell...
But, now parts that you might not would have used, gets viable for later game if not used before, great.
Without effort? you would have to farm like a madman getting a item in nightmare, with 1% to be a 2 lvl higher ingredient of which you probably need more than one. AND nah nevermind I´m sure you´ll get the most luckiest roll, and roll all the 3-10 stats right the first time you craft the item you want
The database from patch 5 already has all the item conversions from every low level to the highest level inferno parts.
Its not really the 1% chance that is the issue. I actually think its fine. Its more that you can salvage every white item in normal to make the common scrap and then keep converting that stockpile into higher level mats.
Unless the conversion ratio is really high. E.g. 100 common scrap = 1 assorted fragment people can just pound away in normal and Nightmare to get all mats for crafting.
Blizzard has stated that the ramp from normal to nightmare is smooth but the ramp from nightmare to hell will be much higher. This means that people who find hell or inferno too difficult can get the items anyway and probably are already able to craft an item from hell or inferno before they even reach that difficulty. Especially if they are creating multiple characters to nightmare.
Auction house is one thing but even without trading the possibility that you can get inferno items without playing inferno could be a worry.
I'm pretty sure the reason they did this is so that when you reach the new difficulty, your old crafting materials aren't totally wasted and can be converted to the next tier. I think your concern is not really well-founded, though, if you look at the crafting page: http://us.battle.net/d3/en/item/crafting-material/ . You can craft up to the next tier with ten crafting materials of the lower tier.
Inferno gear requires you to be level 60, though, so you could only use it by the end of hell mode, assuming inferno recipes can drop in hell mode.
People are not going to farm lower difficulties, even if it is 10/1.
Yes, they might spend some more time there to level up their character, so that higher difficulties are slightly easier, but you would think even running the early parts of Act 1 in Hell would not be 10x as slow as doing it in Nightmare (add the conversion costs). Also, partying up in public games with an increased drop rate, etc.
I am not a huge fan of being able to upgrade from low level salvage mats to higher levels. I really feel that in order to get inferno level items, you should have to actually play inferno. Not just farm lower levels... even if its 100/1 (which is about the level it should be at).
I guess this really just needs good tuning as I don't want to be in the situation where I just save my salvage until I hit nightmare or hell and already have all the inferno mats to craft whatever I need before I start Inferno.
Just feels like you should have to slog it out in Inferno to build Inferno items.
if someone wants to spend days non-stop farming nightmare in order to craft hell gear to survive, why not let them? how is that such a bad thing? your too concerned about what other people are doing, like the people who complain about pvp rankings. there isnt any, so get over it. play your own game.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I'm guessing it will be to the player's advantage to use crafting materials along the way instead of saving them all up to use in inferno, where they won't amount to as much anyway. Seriously, just look at some of the crafted items. Take this inferno helm, for example: http://us.battle.net/d3/en/artisan/blacksmith/recipe/exalted-grand-sovereign-helm . Now let's assume that you get pretty lucky and you get 2 crafting materials for every item that you salvage. Even if you saved crafting materials in hell, you're going to need to 60 rare salvaged items, 105 magic items, and 230 regular items. If you save in nightmare, you're going to need 600 rare nightmare salvaged items, etc.
So in other words, you're not going to be able to save enough from normal, nightmare, or probably hell for it to be worthwhile, because it will mean forgoing any crafting throughout the entire game.
This is great news for hardcore players! Will make gearing hardcore characters more safe. Also, so what if noobs get sweet gear without doing anything difficult. Not everyone has the time and ability to grind away at the hardest mobs to get the best items. This system will accommodate for these kind of players.
I'm guessing it will be to the player's advantage to use crafting materials along the way instead of saving them all up to use in inferno, where they won't amount to as much anyway. Seriously, just look at some of the crafted items. Take this inferno helm, for example: http://us.battle.net/d3/en/artisan/blacksmith/recipe/exalted-grand-sovereign-helm . Now let's assume that you get pretty lucky and you get 2 crafting materials for every item that you salvage. Even if you saved crafting materials in hell, you're going to need to 60 rare salvaged items, 105 magic items, and 230 regular items. If you save in nightmare, you're going to need 600 rare nightmare salvaged items, etc.
So in other words, you're not going to be able to save enough from normal, nightmare, or probably hell for it to be worthwhile, because it will mean forgoing any crafting throughout the entire game.
Agree and I'll emphasize that this way you just got 1 (ONE!) item.
Don't overthink this too much guys, as it can easily be fixed by fine tuning the ratios at which you can convert the materials.
Personally, I think it's a decent idea for those who wanna stick to a single character throughout their whole gameplay experience, without having to resort solely to selling those materials on the Auction Houses.
I'm one of the first person to jump down people's throats for making WoW/Diablo comparisons, but I think there is a reasonable one to be made here. In vanilla, you could combine rugged leather scraps that you could get at level 5 all the way up to rugged leather, the highest level available.
Nobody ever went out and farmed a whole bunch of ruined leather scraps.
It was a nice convenience for your leftovers, but at the end of the day, it was faster to go right for the rugged leather -- including time spent leveling up and getting gear so that you could easily farm it. Granted it is a bit different to go from common items to rare items rather than low-level to high-level of the same rarity, but still, they just have to turn the knobs so that it is not cost effective to upgrade materials on a large scale.
Like many have already pointed out, it's going to require some grinding to get yourself fully geared in a higher difficulty tier.
I don't see a problem with it.
The offset is, if you choose to farm Nightmare, then it's going to take you long to get there, but at least it's not so difficult. But if you go onto Hell, then it's going to be a lot harder, but you get the components faster and have a chance to get good loot you can actually use.
It gives you choices, and I'd prefer to go straight to the next difficulty. It's all a matter of time vs rewards. And I'm fine with that.
So, sending all the material or item to be salvage to 1 or 2 players of you friend list and all your friend do so, would help us all to getting crafted gear to start NM, Hell and inferno?
So, sending all the material or item to be salvage to 1 or 2 players of you friend list and all your friend do so, would help us all to getting crafted gear to start NM, Hell and inferno?
I suppose if you are the focus of ten people all farming lower difficulties for crafting materials then, yes, you would be able to get geared up for hell/inferno faster - but the conversion rates are poor -those 10 people would probably do better to just play at a high difficulty for real items and higher crafting materials.
It WOULD (which I think is cool) allow someone who is a solo-ish type player to gear up for Inferno Hardcore without risking their character on risky trips to Hell difficulty - the "payment" (as always) is time. Instead of grinding out 5000 NM Mephisto runs you grind dozens of hours of nightmare mobs for components to work your way up to ONE(!) piece of Inferno capable gear.
The Chinese (of course) will be all over this mechanic but they're going to exploit every avenue for making marketable items - while their leveling up chars for hell runs they'll focus salvage to one character to make a few (inefficiently produced) inferno level items - but their end goal will be inferno runs for real drops.
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Here is a screenshot from diablofans: New Blacksmith Recipes
My concern is that if you can convert common scrap -> assorted Fragment and then assorted fragment -> Reusable parts and finally Reuseable parts -> Valuable Component then people don't have to face the dangers of the higher difficulty levels to get the highest level crafting items.
There seems to be conversions for all mat types for all rarity levels from normal to inferno.
This combined with the new base 5% chance to salvage a current level item to the next highest and a 1% change to salvage a current level item to 2 levels higher salvage will make it too easy for people to get the best mats without the effort.
Anyone else concerned that this just got mainstreamed?
The database from patch 5 already has all the item conversions from every low level to the highest level inferno parts.
Its not really the 1% chance that is the issue. I actually think its fine. Its more that you can salvage every white item in normal to make the common scrap and then keep converting that stockpile into higher level mats.
Unless the conversion ratio is really high. E.g. 100 common scrap = 1 assorted fragment people can just pound away in normal and Nightmare to get all mats for crafting.
Blizzard has stated that the ramp from normal to nightmare is smooth but the ramp from nightmare to hell will be much higher. This means that people who find hell or inferno too difficult can get the items anyway and probably are already able to craft an item from hell or inferno before they even reach that difficulty. Especially if they are creating multiple characters to nightmare.
Auction house is one thing but even without trading the possibility that you can get inferno items without playing inferno could be a worry.
Inferno gear requires you to be level 60, though, so you could only use it by the end of hell mode, assuming inferno recipes can drop in hell mode.
Yes, they might spend some more time there to level up their character, so that higher difficulties are slightly easier, but you would think even running the early parts of Act 1 in Hell would not be 10x as slow as doing it in Nightmare (add the conversion costs). Also, partying up in public games with an increased drop rate, etc.
Just feels like you should have to slog it out in Inferno to build Inferno items.
So in other words, you're not going to be able to save enough from normal, nightmare, or probably hell for it to be worthwhile, because it will mean forgoing any crafting throughout the entire game.
it isnt, hes complaining to complain like most bored fans do waiting for the game to be released
Agree and I'll emphasize that this way you just got 1 (ONE!) item.
Personally, I think it's a decent idea for those who wanna stick to a single character throughout their whole gameplay experience, without having to resort solely to selling those materials on the Auction Houses.
Nobody ever went out and farmed a whole bunch of ruined leather scraps.
It was a nice convenience for your leftovers, but at the end of the day, it was faster to go right for the rugged leather -- including time spent leveling up and getting gear so that you could easily farm it. Granted it is a bit different to go from common items to rare items rather than low-level to high-level of the same rarity, but still, they just have to turn the knobs so that it is not cost effective to upgrade materials on a large scale.
I don't see a problem with it.
The offset is, if you choose to farm Nightmare, then it's going to take you long to get there, but at least it's not so difficult. But if you go onto Hell, then it's going to be a lot harder, but you get the components faster and have a chance to get good loot you can actually use.
It gives you choices, and I'd prefer to go straight to the next difficulty. It's all a matter of time vs rewards. And I'm fine with that.
I suppose if you are the focus of ten people all farming lower difficulties for crafting materials then, yes, you would be able to get geared up for hell/inferno faster - but the conversion rates are poor -those 10 people would probably do better to just play at a high difficulty for real items and higher crafting materials.
It WOULD (which I think is cool) allow someone who is a solo-ish type player to gear up for Inferno Hardcore without risking their character on risky trips to Hell difficulty - the "payment" (as always) is time. Instead of grinding out 5000 NM Mephisto runs you grind dozens of hours of nightmare mobs for components to work your way up to ONE(!) piece of Inferno capable gear.
The Chinese (of course) will be all over this mechanic but they're going to exploit every avenue for making marketable items - while their leveling up chars for hell runs they'll focus salvage to one character to make a few (inefficiently produced) inferno level items - but their end goal will be inferno runs for real drops.