- item that is very rare but also easy enough to obtain so even very casual players can get it
- item that is powerfull and exciting and gives new ways to play the game but without power creep
- item that can be crafted in cube but at the same time can not be crafted in the cube (figure this out blizzard !)
- item that drop is gated behind finishing solo greater rift X (X is special formula that takes player skill and available time in the account, in many cases its just gr 1 or just no gr at all)
2000% so it makes all other gear completely obsolete. They should also lower the GR standards to GR1 and no higher but not tell anyone.
They should also make a special realm from which these PAs drop from. The realm only spawns from a Goblin that has a 1% chance to spawn on any difficulty.
[When you create a new thread there is a button on the bottom left under the dialog box to "add a poll".]
What I want is for that primal ancient (no matter how long it took to farm or what percentage the drop rate) to be useful to my build or at least an obvious build in that character's class (e.g. Lets say someone is playing UE grenades and they get a PA Manticore- not useful for UE but it creates excitement for a Marauders build). So maybe 5% drop rate on items that have no magical effect and 1% on others. Really the only thing PAs do is make sure there are perfect ancients out there. If I look at my nonseasonal gear I can't imagine much difference between current gear and PA gear.
I will also say that the lower the drop rate the more important it is to me personally that Blizz conducts regular bans. I hate to think that some botter is getting fully geared with PAs and I'm barely getting any. Whether it has any real impact is another question, but it will make me feel better about playing.
1%. At present, Ledgendaries have a 10% chance to be Ancient, and Ancients should have a 10% chance to be primal.
Primals should be fully-rerollable, every stat on it should be customisable, otherwise what's the point of them? We already get enough worthless Ancients that are instantly turned into souls because they don't have the right rolls, it would be super disappointing to get Primal with +% to gold from monsters and 31 reduced level requirement as its secondaries and not be able to do anything about it.
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I dont know how to great poll, but you can just leav comment. So my question is - Should Primal ancient drop rate be:
A. lower then 1%
B. highter then 1%
C.1%
Let Blizzard know what we really want!
higher than 1% is too uncertain.
I know we are not too many people for voting but maybe add more options like this:
<=1%
3%
5%
>5%
And google how to poll, should be easily done ^^
Well you can say really simple what we want:
- item that is very rare but also easy enough to obtain so even very casual players can get it
- item that is powerfull and exciting and gives new ways to play the game but without power creep
- item that can be crafted in cube but at the same time can not be crafted in the cube (figure this out blizzard !)
- item that drop is gated behind finishing solo greater rift X (X is special formula that takes player skill and available time in the account, in many cases its just gr 1 or just no gr at all)
C.1% is better
0.1%
C
2000% so it makes all other gear completely obsolete. They should also lower the GR standards to GR1 and no higher but not tell anyone.
They should also make a special realm from which these PAs drop from. The realm only spawns from a Goblin that has a 1% chance to spawn on any difficulty.
[When you create a new thread there is a button on the bottom left under the dialog box to "add a poll".]
What I want is for that primal ancient (no matter how long it took to farm or what percentage the drop rate) to be useful to my build or at least an obvious build in that character's class (e.g. Lets say someone is playing UE grenades and they get a PA Manticore- not useful for UE but it creates excitement for a Marauders build). So maybe 5% drop rate on items that have no magical effect and 1% on others. Really the only thing PAs do is make sure there are perfect ancients out there. If I look at my nonseasonal gear I can't imagine much difference between current gear and PA gear.
I will also say that the lower the drop rate the more important it is to me personally that Blizz conducts regular bans. I hate to think that some botter is getting fully geared with PAs and I'm barely getting any. Whether it has any real impact is another question, but it will make me feel better about playing.
"Son, you got a panty on your head..."
1%. At present, Ledgendaries have a 10% chance to be Ancient, and Ancients should have a 10% chance to be primal.
Primals should be fully-rerollable, every stat on it should be customisable, otherwise what's the point of them? We already get enough worthless Ancients that are instantly turned into souls because they don't have the right rolls, it would be super disappointing to get Primal with +% to gold from monsters and 31 reduced level requirement as its secondaries and not be able to do anything about it.