Now please calculate for me how much gold/$ each of those lvl 13/14 gems will go for on the AH.
That is tough....
For one RANK14 Gem, and nothing else.
It takes 3^7 = 2187 gems, and 3^7/3 = 729 transmutes
Average time to farm one Rank14 gem is, 3^7/5 = 437.4 hours of playtime
Transmutes cost 50g each, and take ~5 seconds.
That is at minimum 1 hour of just transmuting, at a cost of 36,450 gold.
Not a sizable amount of gold, not even on the beta.
He corrected it (in that thread), but they are a little old and since this thread is on its way =)
They key for me in this, if gems locked in like in most other games, I would be scared of the level 14 gem, But the fact that we cant take gems out, and use them as you build them, Im fine with it taken a good amount of time. Getting a character in full lv 14 will really mean something.
Getting a character in full lv 14 will really mean something.
That you wasted your time.
There is just a maximum amount of time for one to get an item that I will find acceptable, in any circumstances.
I'm not kidding when I say they should not even exist. This is some attempt at catching addictive people and have people look for that item thats worth a lot of real life money. There is no excuse for an item that takes even 2% of the time we're "guessing" a level 14 gem should take. Its beyond ridiculous.
Mind you, the theories and the math in this topic is quite interesting.
Getting a character in full lv 14 will really mean something.
That you wasted your time.
There is just a maximum amount of time for one to get an item that I will find acceptable, in any circumstances.
I'm not kidding when I say they should not even exist. This is some attempt at catching addictive people and have people look for that item thats worth a lot of real life money. There is no excuse for an item that takes even 2% of the time we're "guessing" a level 14 gem should take. Its beyond ridiculous.
Mind you, the theories and the math in this topic is quite interesting.
You fail to realize you can remove the gems from the items. So when you get that new chest - remove the old Radiant Ruby from the previous and insert it there. You'll only need about 20 gems tops. After you acquire those everything new is going on the RMAH.
And in 1-2 years time... the market will simply be overflooded with gems. Unless Blizz introduce new grades/finds a way to make us use the gems, destroying them in the process (e.g. SoJ).
You fail to realize you can remove the gems from the items. So when you get that new chest - remove the old Radiant Ruby from the previous and insert it there. You'll only need about 20 gems tops. After you acquire those everything new is going on the RMAH.
And in 1-2 years time... the market will simply be overflooded with gems. Unless Blizz introduce new grades/finds a way to make us use the gems, destroying them in the process (e.g. SoJ).
Maybe. I didn't think of that. Obviously my post is about ridiculously hard to obtain items. If it turns out they're not, then I'm fine with it.
You fail to realize you can remove the gems from the items. So when you get that new chest - remove the old Radiant Ruby from the previous and insert it there. You'll only need about 20 gems tops. After you acquire those everything new is going on the RMAH.
And in 1-2 years time... the market will simply be overflooded with gems. Unless Blizz introduce new grades/finds a way to make us use the gems, destroying them in the process (e.g. SoJ).
Maybe. I didn't think of that. Obviously my post is about ridiculously hard to obtain items. If it turns out they're not, then I'm fine with it.
I can "feel" your point but I have to disagree with the ulitmate conclusion - I mean really after running through the game once on Normal you've seen all the art, heard all of voice acting, saved the universe and become "da man!". Pretty much everything after that is all about the eq climb to having something shinier than the next guy. Once there is nothing left to possibly get people leave the game.... I think if you are going to keep certain people around for more than a couple months it almost becomes a requirement to have "impossible" to get stuff and odds being what they that also means "wasting" a lot of time- yeah I knew I'd probably never see a Zod rune, but there was always a chance my next run might bring me one.
I think the thought that drives most of us in game like Diablo, where skill takes a back seat to gear, is to have someone check out your toon and go "Damn son! Where'd you get all that!". Sure its an ego thing but what isnt?
The calculations in this thread are speculative to the point of being meaningless.
I wanted to address a bigger philosophical assumption that is going on here. Why does everyone think that it should be easy to max out on gear? The obvious extreme of this is that everyone just starts with the best gear and doesn't have to explore the world at all. This would make the game boring very quickly.
This is Diablo. You will never have the very best items. Why should gems be different? Gems are a small part of the game that you collect while you are farming for the real items. They are a little side reward for playing. You might get unlucky with items but you will always get gems. For this reason I really like the idea that I will keep being rewarded for a longer time even though the reward scales down with time.
I think people are looking at this whole situation wrong. Why should this be like wow arena where you just show up once a week and get gear handed to you? You can't get perfect items easily. Why should it be different with gems?
I can "feel" your point but I have to disagree with the ulitmate conclusion - I mean really after running through the game once on Normal you've seen all the art, heard all of voice acting, saved the universe and become "da man!". Pretty much everything after that is all about the eq climb to having something shinier than the next guy. Once there is nothing left to possibly get people leave the game.... I think if you are going to keep certain people around for more than a couple months it almost becomes a requirement to have "impossible" to get stuff and odds being what they that also means "wasting" a lot of time- yeah I knew I'd probably never see a Zod rune, but there was always a chance my next run might bring me one.
I think the thought that drives most of us in game like Diablo, where skill takes a back seat to gear, is to have someone check out your toon and go "Damn son! Where'd you get all that!". Sure its an ego thing but what isnt?
To me this has nothing to do about the game. I never and never will play the game to be "better than the next guy". There is nothing I despise more in Diablo than the feeling of competition in a PvE environment. I never played beyond the content of a game, I never made it to lvl 99 in D2 (who would, complete waste of time with no point to it, unless you're a PvP guy there was no point). Getting items that require you to go WAY beyond the game's content is an attempt to increase the length and make people like you (no offense intended) more addicted by wanting whats best and hoping they can get it.
I don't like that, and neither did I like excessively rare items in D2, it did no better job with it, with me seeing a very small amount of worthy uniques without mods.
I can "feel" your point but I have to disagree with the ulitmate conclusion - I mean really after running through the game once on Normal you've seen all the art, heard all of voice acting, saved the universe and become "da man!". Pretty much everything after that is all about the eq climb to having something shinier than the next guy. Once there is nothing left to possibly get people leave the game.... I think if you are going to keep certain people around for more than a couple months it almost becomes a requirement to have "impossible" to get stuff and odds being what they that also means "wasting" a lot of time- yeah I knew I'd probably never see a Zod rune, but there was always a chance my next run might bring me one.
I think the thought that drives most of us in game like Diablo, where skill takes a back seat to gear, is to have someone check out your toon and go "Damn son! Where'd you get all that!". Sure its an ego thing but what isnt?
To me this has nothing to do about the game. I never and never will play the game to be "better than the next guy". There is nothing I despise more in Diablo than the feeling of competition in a PvE environment. I never played beyond the content of a game, I never made it to lvl 99 in D2 (who would, complete waste of time with no point to it, unless you're a PvP guy there was no point). Getting items that require you to go WAY beyond the game's content is an attempt to increase the length and make people like you (no offense intended) more addicted by wanting whats best and hoping they can get it.
I don't like that, and neither did I like excessively rare items in D2, it did no better job with it, with me seeing a very small amount of worthy uniques without mods.
No offense taken and, in reality, I never saw much of that high end gear either. I played some HC in to the 80's till some hacker wiped my char from existence. I never made a rune word much harder then Lem-Ko-Tir (which is sad) and about the only eq I had that was "cool" was the odd Shako and a an eth-Titans javs. But I can see why they add the content that they do - a certain, significant, percentage of their players demands something long term to shoot for. I'd rather that be out and not get it then to have it all after 20 hours.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
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That is tough....
For one RANK14 Gem, and nothing else.
It takes 3^7 = 2187 gems, and 3^7/3 = 729 transmutes
Average time to farm one Rank14 gem is, 3^7/5 = 437.4 hours of playtime
Transmutes cost 50g each, and take ~5 seconds.
That is at minimum 1 hour of just transmuting, at a cost of 36,450 gold.
Not a sizable amount of gold, not even on the beta.
If Rank5 = $___ & $0.01 & $0.05
Rank5 ---> ____ --> 0.01 --> 0.05
Rank6 ---> ____ --> 0.03 --> 0.15
Rank7 ---> 0.01 --> 0.09 --> 0.45
Rank8 ---> 0.03 --> 0.27 --> 1.35
Rank9 ---> 0.09 --> 0.81 --> 4.05
Rank10 --> 0.27 --> 2.43 --> 12.15
Rank11 --> 0.81 --> 7.29 --> 36.45
Rank12 --> 2.43 --> 21.87 -> 109.35
Rank13 --> 7.29 --> 65.61 -> 328.05
Rank14 -> 21.87 -> 196.83 -> 984.15
If,
Rank5 gem = 10 gold, 1*Rank14 gem = 200,000 gold (2 hundred thousand)
Rank5 gem = 100 gold, 1*Rank14 gem = 2,000,000 gold (2 million)
Rank5 gem = 1000 gold, 1*Rank14 gem = 20,000,000 gold (20 million)
If you make $8 an hour, and you ignore the other items you pickup(Horrible Assumption), it would cost you about $3500 per Rank14 gem.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Please link this one with the previous discussions.
Here is the link for previous thread discussing the same issue:
--> Dated: 08-19-2011 Poll
--> the other dated: 08-23-2011 is a Non-Poll
Please link this topic to the previous threads.
.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
That 1st thread was about icons, and the 2nd thread was estimating something different, and the time listed was wrong.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
They key for me in this, if gems locked in like in most other games, I would be scared of the level 14 gem, But the fact that we cant take gems out, and use them as you build them, Im fine with it taken a good amount of time. Getting a character in full lv 14 will really mean something.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
There is just a maximum amount of time for one to get an item that I will find acceptable, in any circumstances.
I'm not kidding when I say they should not even exist. This is some attempt at catching addictive people and have people look for that item thats worth a lot of real life money. There is no excuse for an item that takes even 2% of the time we're "guessing" a level 14 gem should take. Its beyond ridiculous.
Mind you, the theories and the math in this topic is quite interesting.
And in 1-2 years time... the market will simply be overflooded with gems. Unless Blizz introduce new grades/finds a way to make us use the gems, destroying them in the process (e.g. SoJ).
Ha. Bagstone.
I think the thought that drives most of us in game like Diablo, where skill takes a back seat to gear, is to have someone check out your toon and go "Damn son! Where'd you get all that!". Sure its an ego thing but what isnt?
I wanted to address a bigger philosophical assumption that is going on here. Why does everyone think that it should be easy to max out on gear? The obvious extreme of this is that everyone just starts with the best gear and doesn't have to explore the world at all. This would make the game boring very quickly.
This is Diablo. You will never have the very best items. Why should gems be different? Gems are a small part of the game that you collect while you are farming for the real items. They are a little side reward for playing. You might get unlucky with items but you will always get gems. For this reason I really like the idea that I will keep being rewarded for a longer time even though the reward scales down with time.
I think people are looking at this whole situation wrong. Why should this be like wow arena where you just show up once a week and get gear handed to you? You can't get perfect items easily. Why should it be different with gems?
I don't like that, and neither did I like excessively rare items in D2, it did no better job with it, with me seeing a very small amount of worthy uniques without mods.