Excellent point! I'll have to include that in a future video. I was also considering going through the different merc combinations for Magic Find as well.
Also if anyone has feedback or opinions on how the video is made to help me create better content in the future, fire away!
It's a double edged sword. Sure, it's great that you can have two friends tag along with pure MF to split loot better amongst the group, but what happens when you want to play a public game and two jerks aren't helping because they are in all their MF gear? Or you join a game where everybody had that strategy and all 4 people are pure MF?
It's a double edged sword. Sure, it's great that you can have two friends tag along with pure MF to split loot better amongst the group, but what happens when you want to play a public game and two jerks aren't helping because they are in all their MF gear? Or you join a game where everybody had that strategy and all 4 people are pure MF?
Well that's why you would only do this strat with friends and people you trust I'd say. Especially with the RMAH, better make sure that the MF stacking guy looting everything won't sell it all off for real $$.
You can not use mercs in multiplayer or at least not at this time.
I think mf might be almost pointless since it is likely that the bosses will have a much lower chance to get a legendary or at least after the first kill. If the rates are very low even with a high mf% it would not make that much of a difference if they use the diminishing returns on anything higher than magic.
I may still go with a magic finder but more so to just get magic items to help create more crafts faster. But I am thinking it might be better to go with a gold finder DH since one of the skills converts the companion into a gf finding one and picks up the gold as well. With the gold find you can buy magic items and then convert those into components for crafting.
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The follower could be used in single player to help with getting more mf. I just do not know if it will add its own to yours or if it even will read that the follower has mf. In D2 the merc had very limited modifiers that worked on him/her. For Mf and Gf the extra chance on him/her only worked on the kills he/she made. I have a feeling that D3 will be the same. I highly doubt that the follower will be able to make kills in Infernal mode. If the mf/gf from the follower is added to your chance and if it is calculated to your chance than that would be great. The question is how the new drop system works on followers since we know that it is not based on a general drop but on a per player drop.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
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The follower could be used in single player to help with getting more mf. I just do not know if it will add its own to yours or if it even will read that the follower has mf. In D2 the merc had very limited modifiers that worked on him/her. For Mf and Gf the extra chance on him/her only worked on the kills he/she made. I have a feeling that D3 will be the same. I highly doubt that the follower will be able to make kills in Infernal mode. If the mf/gf from the follower is added to your chance and if it is calculated to your chance than that would be great. The question is how the new drop system works on followers since we know that it is not based on a general drop but on a per player drop.
I'm not 100% sure if the merc MF will actually stack with yours in single player, but if it does then there will be no need to worry about letting them get the killing blow. As I said in the video that system is no longer applicable in D3. Each individuals MF% spawns items just for them relative to that number regardless of last hit.
Seems like the perfect balance is getting as much MF as you can while having no problems mowing through mobs. If you start having any probs then you sac some MF for combat stats.
Personally I don't care in a pub game if I'm not wearing much MF and the other 2-3 are fully MF geared. I really doubt we'll be losing to bosses and uniques by just a hair that could have been solved by not stacking MF. It's more likely going to be reliant on skill. If the other players are all skilled and we just barely lose to a boss...I'm sure since they have skill they'll use their brain and swap in a few combat gears.
Bad players (if I'm not in the mood to help newbies) will get booted anyway, regardless of gear.
Seems like the perfect balance is getting as much MF as you can while having no problems mowing through mobs. If you start having any probs then you sac some MF for combat stats.
Personally I don't care in a pub game if I'm not wearing much MF and the other 2-3 are fully MF geared. I really doubt we'll be losing to bosses and uniques by just a hair that could have been solved by not stacking MF. It's more likely going to be reliant on skill. If the other players are all skilled and we just barely lose to a boss...I'm sure since they have skill they'll use their brain and swap in a few combat gears.
Bad players (if I'm not in the mood to help newbies) will get booted anyway, regardless of gear.
Well the point isn't just being able to kill mobs and bosses, its being able to kill them quickly and with ease, while having an ace in the hole maxxed out with MF
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Diablo 3 Magic Find Coverage!
Also if anyone has feedback or opinions on how the video is made to help me create better content in the future, fire away!
Well that's why you would only do this strat with friends and people you trust I'd say. Especially with the RMAH, better make sure that the MF stacking guy looting everything won't sell it all off for real $$.
I think mf might be almost pointless since it is likely that the bosses will have a much lower chance to get a legendary or at least after the first kill. If the rates are very low even with a high mf% it would not make that much of a difference if they use the diminishing returns on anything higher than magic.
I may still go with a magic finder but more so to just get magic items to help create more crafts faster. But I am thinking it might be better to go with a gold finder DH since one of the skills converts the companion into a gf finding one and picks up the gold as well. With the gold find you can buy magic items and then convert those into components for crafting.
[edit]
The follower could be used in single player to help with getting more mf. I just do not know if it will add its own to yours or if it even will read that the follower has mf. In D2 the merc had very limited modifiers that worked on him/her. For Mf and Gf the extra chance on him/her only worked on the kills he/she made. I have a feeling that D3 will be the same. I highly doubt that the follower will be able to make kills in Infernal mode. If the mf/gf from the follower is added to your chance and if it is calculated to your chance than that would be great. The question is how the new drop system works on followers since we know that it is not based on a general drop but on a per player drop.
I'm not 100% sure if the merc MF will actually stack with yours in single player, but if it does then there will be no need to worry about letting them get the killing blow. As I said in the video that system is no longer applicable in D3. Each individuals MF% spawns items just for them relative to that number regardless of last hit.
Personally I don't care in a pub game if I'm not wearing much MF and the other 2-3 are fully MF geared. I really doubt we'll be losing to bosses and uniques by just a hair that could have been solved by not stacking MF. It's more likely going to be reliant on skill. If the other players are all skilled and we just barely lose to a boss...I'm sure since they have skill they'll use their brain and swap in a few combat gears.
Bad players (if I'm not in the mood to help newbies) will get booted anyway, regardless of gear.
Well the point isn't just being able to kill mobs and bosses, its being able to kill them quickly and with ease, while having an ace in the hole maxxed out with MF