As we've seen in the skill calculator, when runing an active skill, it has the ability to totally change the base nature of that skill. With this being the case skills can be narrowed down to a sufficient degree where they are more apt to be used in a AOE scenario or a single target scenario. Now just as an example, but not limited to Monks (because Monk will be my first character and I've studied him the most), take the Skill Exploding Palm:
Exploding Palm
Spirit Generator
Generate: 6 Spirit per attack
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
- When runed with an Obsidian Rune: The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
- When runed with an Indigo Rune : The bleed effect hits up to 8 targets standing in front of you.
What this shows me is that an Obsidian Rune would work best for single target fights such as champions or bosses, and Indigo Rune would work best against multiple enemies. We have been shown that it is easy to swap out skills for others, but will we be limited by how our skills are runed at that particular time we are swapping?
Is it a possibility to have the option to have a skill take up 2 slots on our action bars with 2 different runes in them, makiung them totally viable choices in gameplay? Whether it be 2 Exploding Palms, or 2 Disintegrate Rays, or 2 Whirlwinds. When the Blizzard team is allowing you to build your character around quick skill swapping, maybe the option to have the same skill twice on your bar is not such a bad idea to keep players from being pigeonholed into whatever particular Runed skill they decided to use
I'm pretty sure this will never happen. It ruins the feel of the skills when you have several looking the same. Imagine a barb only using all 5/6 different types of whirlwind.
I would NOT be fine with this. This is part of what makes choosing a rune determine your build. There are several skills that i wish i could choose option -> All of the above for rune effects. Being able to do that is just silly and removes the point of having to choose.
You will not be able to choose the same skill twice. However, I do believe you would probably be allowed to place a single skill on multiple areas of the hotbar.
I would NOT be fine with this. This is part of what makes choosing a rune determine your build. There are several skills that i wish i could choose option -> All of the above for rune effects. Being able to do that is just silly and removes the point of having to choose.
I was gonna write something along those lines, since you did it ill just quote you
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Exploding Palm
Spirit Generator
Generate: 6 Spirit per attack
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
- When runed with an Obsidian Rune: The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
- When runed with an Indigo Rune : The bleed effect hits up to 8 targets standing in front of you.
What this shows me is that an Obsidian Rune would work best for single target fights such as champions or bosses, and Indigo Rune would work best against multiple enemies. We have been shown that it is easy to swap out skills for others, but will we be limited by how our skills are runed at that particular time we are swapping?
Is it a possibility to have the option to have a skill take up 2 slots on our action bars with 2 different runes in them, makiung them totally viable choices in gameplay? Whether it be 2 Exploding Palms, or 2 Disintegrate Rays, or 2 Whirlwinds. When the Blizzard team is allowing you to build your character around quick skill swapping, maybe the option to have the same skill twice on your bar is not such a bad idea to keep players from being pigeonholed into whatever particular Runed skill they decided to use
Just something to think about.