I know that the density in cave maps has been increased, but its time to double it again. If you empowered a rift, and get a cave map your almost instantly pissed no matter what monster type because you know the density will suck and its going to be at least a 2 min slower run then a halfway decent map set.
Has anyone ever done there higest GR in a cave map? I watch high GR clears sometimes, 95% plus are done on three map tiles Silver Spire, Zoltun Kulle crypt, or core of arreat. Just once I would like to see a GR100 clear in a cave map with a swarm of those damn bees.
Cave maps are better than a number of other maps.... I think mentioning Westmarch before caves as THE bad map is always a good idea. FTR the majority of the time I get caves I am ahead on time when I move to the next tile.
Instead, I would like a pool of 20 maps. This takes away the luck factor in the leaderboards, making it about skill. Time played will equal more knowledge of said map, they can swap the maps up each season, but each season should have 20 new static maps.
That means set monster layouts, floors, RG spawn, pylons, etc....
I just love this idea for GR's and do not understand why it is opposed so strongly, the leaderboards are about competition, and luck should not be as major a factor in competition as it is in GR leaderboard pushing.
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I know that the density in cave maps has been increased, but its time to double it again. If you empowered a rift, and get a cave map your almost instantly pissed no matter what monster type because you know the density will suck and its going to be at least a 2 min slower run then a halfway decent map set.
Has anyone ever done there higest GR in a cave map? I watch high GR clears sometimes, 95% plus are done on three map tiles Silver Spire, Zoltun Kulle crypt, or core of arreat. Just once I would like to see a GR100 clear in a cave map with a swarm of those damn bees.
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Cave maps are better than a number of other maps.... I think mentioning Westmarch before caves as THE bad map is always a good idea. FTR the majority of the time I get caves I am ahead on time when I move to the next tile.
agreed, there is no balance among maps and mob sets, the stupid system of rift fishing must be killed
I want them to remove RANDOM GR MAPS.
Instead, I would like a pool of 20 maps. This takes away the luck factor in the leaderboards, making it about skill. Time played will equal more knowledge of said map, they can swap the maps up each season, but each season should have 20 new static maps.
That means set monster layouts, floors, RG spawn, pylons, etc....
I just love this idea for GR's and do not understand why it is opposed so strongly, the leaderboards are about competition, and luck should not be as major a factor in competition as it is in GR leaderboard pushing.