So I didn't see a post on this yet, so I figured I would start up some discussion on it.
This is quite possibly my favorite blue post since, ever?
Someone asled "Have affixes been streamlined?"
Official Blizzard Quote:
No, what you saw in the tooltips from gamescom is really just an example and not indicative of what we have planned. Affixes are one of those areas, like weapons and armor, that we're going to get in as much as we can before the game ships, and then we'll be adding more afterward. We have pretty much all the basics covered, adds to base stats, adds elemental damage, increases attack and cast speed, and then we have some of the crazier stuff like regenning arcane power on a critical hit, spending fury heals you, extra health from health globes, health globe pickup radius, gold pickup radius ... to name a few.
The tooltips from gamescom are more or less indicative of what's actually implemented in the internal builds right now this second (quite a bit less really), but not of what will be available at release, and certainly not what we plan for down the road.
Just so much awesome. Arcane Power on Crits and Healing when you spend Fury are especially awesome. These are exactly the kind of "fun / wierd" affixes and mods I was hoping to see.
To hear the examples, and on top of that hear that they are going to be adding more after the release is really great news.
I am going to build an entire +Health Globe Radius set!! Where ever they drop on the screen, I pick them up!
ehmm....@ snowhammer....do remember you actually have to kill something in order to be able to pick up health globes...
I may have to punch it for 9 damage per hit, but when it dies, that health globe is gona get owned!~
Even though it won't happen, %chance to steal other players drops would be hilarious.
How bout
% chance to Have Zero resource cost on Spell / Skill cast
+Size - Make your character actualy bigger (could add vitality too, but not as much as straight vitality
Just thinking off the top of my head, what other strange / quirky Affixes can you think of?
% chance to celebrate a monster's death
own corpse explodes on death causing aoe damage but no ability to be res'd
negative affixes like constant curses and what not are always fun
% chance to retaliate with a baseball bat
% chance to enrage (FCR/Unable to use spells but up phys damage/speed boost depending on char)
% chance to play Nelly on kill
% chance to enter an RPG style screen after defeating a boss
% chance to cleanse status ailments in a 30 ft radius
hit causes monster to dance
death causes player to teleport into a randomly generated labyrinth with no exit until res'd
So I didn't see a post on this yet, so I figured I would start up some discussion on it.
This is quite possibly my favorite blue post since, ever?
Someone asled "Have affixes been streamlined?"
Official Blizzard Quote:
No, what you saw in the tooltips from gamescom is really just an example and not indicative of what we have planned. Affixes are one of those areas, like weapons and armor, that we're going to get in as much as we can before the game ships, and then we'll be adding more afterward. We have pretty much all the basics covered, adds to base stats, adds elemental damage, increases attack and cast speed, and then we have some of the crazier stuff like regenning arcane power on a critical hit, spending fury heals you, extra health from health globes, health globe pickup radius, gold pickup radius ... to name a few.
The tooltips from gamescom are more or less indicative of what's actually implemented in the internal builds right now this second (quite a bit less really), but not of what will be available at release, and certainly not what we plan for down the road.
Just so much awesome. Arcane Power on Crits and Healing when you spend Fury are especially awesome. These are exactly the kind of "fun / wierd" affixes and mods I was hoping to see.
To hear the examples, and on top of that hear that they are going to be adding more after the release is really great news.
I am going to build an entire +Health Globe Radius set!! Where ever they drop on the screen, I pick them up!
Great find +rep, didn't know they were going to go nuts with some affixes, great stuff
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This is quite possibly my favorite blue post since, ever?
Someone asled "Have affixes been streamlined?"
Official Blizzard Quote:
No, what you saw in the tooltips from gamescom is really just an example and not indicative of what we have planned. Affixes are one of those areas, like weapons and armor, that we're going to get in as much as we can before the game ships, and then we'll be adding more afterward. We have pretty much all the basics covered, adds to base stats, adds elemental damage, increases attack and cast speed, and then we have some of the crazier stuff like regenning arcane power on a critical hit, spending fury heals you, extra health from health globes, health globe pickup radius, gold pickup radius ... to name a few.
The tooltips from gamescom are more or less indicative of what's actually implemented in the internal builds right now this second (quite a bit less really), but not of what will be available at release, and certainly not what we plan for down the road.
Just so much awesome. Arcane Power on Crits and Healing when you spend Fury are especially awesome. These are exactly the kind of "fun / wierd" affixes and mods I was hoping to see.
To hear the examples, and on top of that hear that they are going to be adding more after the release is really great news.
I am going to build an entire +Health Globe Radius set!! Where ever they drop on the screen, I pick them up!
I hope unique items have even crazier stuff!
Even though it won't happen, %chance to steal other players drops would be hilarious.
How bout
% chance to Have Zero resource cost on Spell / Skill cast
+Size - Make your character actualy bigger (could add vitality too, but not as much as straight vitality
Just thinking off the top of my head, what other strange / quirky Affixes can you think of?
own corpse explodes on death causing aoe damage but no ability to be res'd
negative affixes like constant curses and what not are always fun
% chance to retaliate with a baseball bat
% chance to enrage (FCR/Unable to use spells but up phys damage/speed boost depending on char)
% chance to play Nelly on kill
% chance to enter an RPG style screen after defeating a boss
% chance to cleanse status ailments in a 30 ft radius
hit causes monster to dance
death causes player to teleport into a randomly generated labyrinth with no exit until res'd