If you wanted to farm most efficiently on D3's release, with no gear to speak of, what class would be the 'best'? (This is a fun speculation topic )
In Diablo 2, when you came back to the game after 2 years and all your characters were gone, the easiest way to start from scratch was to make a farming sorc. You had high mobility, ranged attacks that allowed you to cheese bosses and stay away from their damage, and punishing spells that gave you very little dependence on gear.
Will the Wizard step in and become that class in D3? Superficially, the Wizard has a lot of the same skills as the sorc, including important ones like Blizzard and Teleport. The sorc's old advantages are probably there...unless they somehow make her as gear dependent as the other classes.
Interestingly, however, the Wizard does not have a mana regen passive. It's been given to the Witch Doctor. Will this be a problem for a Wizard on a long boss fight where globes aren't dropping? Or will even basic gear take care of the issue?
The Witch Doctor, other than the mana regen, has spirit walk going for it as an escape, but it's bosskilling ability might depend heavily on the tanking potential of it's summons. In D2, the tanking potential of the summons against bosses was generally not that great with crap gear.
The Barb has a 10% lifesteal passive going for him, but that's probably not enough to tank a boss with, especially not with bad gear. The Monk has healing and a dispell, as well as immunity and a way to avoid a deathblow on himself (probably on some sort of long CD), but likely suffers the same problem as a Barb in being unable to tank a boss long enough to kill him.
Too many Demon Hunter skills without a description right now to even speculate on :/
And of course, does this discussion even make sense? Will you be able to solo farm in D3? Will it require utterly stacked characters to solo Inferno bosses? There's no single player any more, so Blizzard could do that.
The reactions that I have heard from the people that played the demos, the wizards seems to be the most powerful one. The sorc in D2 was also the most popular mf character before Enigima came out.
I hope all classes will be relatively close in effectiveness, assuming they're built in clever ways for farming. I doubt that will be the case of course, but it'd be nice if it was.
What made the Sorc one of the best farming classes in D2 was teleport. In D3, we won't be able to hold down right click and spam teleport anymore, so I guess it will come down to whichever class can kill bosses most efficiently.
Regarding loot, I know everyone sees their own loot box (right?), but I missed whether or not monsters drop more loot in a room when it has more players in it.
IE, is there any reason at all now to farm, alone, in a full room? Is there any reason to farm, alone, in an empty room?
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D1, D2 and WoW veteran. "SHUT UP PVP GUY, it's awesome in PVE so that's what we're doing!"
Regarding loot, I know everyone sees their own loot box (right?), but I missed whether or not monsters drop more loot in a room when it has more players in it.
IE, is there any reason at all now to farm, alone, in a full room? Is there any reason to farm, alone, in an empty room?
I remember reading somewhere (maybe one of those interviews with Blizzard devs) about how the only difference between playing solo and with people is that with more people you kill mobs faster = you get drops faster, however more people will not lead to more drops (i.e. drop amount does not scale with number of players).
Best farming class? Too hard to tell at this point, there's been virtually no testing done on this.
Regarding farming & party size it makes sense that farming is more efficient given more killing power. I'm wondering, are drops on a per character basis? I read that other party members can't pickup MY drops, is this still true? Can they even SEE my drops? Either way, i think it's kinda lame. D2 was all about those faster fingers spamming to get the boss drops. Oh well, i guess this is more "fair".
There are two major considerations when creating a farming character:
1. speed of runs.
2. how strong/survivable can the class be with MF gear rather than high end equipment?
In d2 the sorc won both of these categories hands down (until later patches when teleporting hammerdins were the norm, ie when D2 did not resemble D2 anymore). As the sorc is a caster she was able to have sufficiently high damage even when using items which would not help skills/damage at all.
As well as having sufficiently strong spells when wearing MF gear the spells also packed a lot of punch in PVM which made MF runs very quick. +There was teleport for survivability.
I think that the wizard will take this role in D3.
Regarding loot, I know everyone sees their own loot box (right?), but I missed whether or not monsters drop more loot in a room when it has more players in it.
IE, is there any reason at all now to farm, alone, in a full room? Is there any reason to farm, alone, in an empty room?
There are no drop rate increases for parties in D3. The idea is with your own drops having a party means faster kills and there for more drops.
There are two major considerations when creating a farming character:
1. speed of runs.
2. how strong/survivable can the class be with MF gear rather than high end equipment?
In d2 the sorc won both of these categories hands down (until later patches when teleporting hammerdins were the norm, ie when D2 did not resemble D2 anymore). As the sorc is a caster she was able to have sufficiently high damage even when using items which would not help skills/damage at all.
As well as having sufficiently strong spells when wearing MF gear the spells also packed a lot of punch in PVM which made MF runs very quick. +There was teleport for survivability.
I think that the wizard will take this role in D3.
Actually they said MF isn't something they want on gear so that you have to sacrifice stats for it. I don't know if they ever came up with a working model of how to do MF though.
I would assume Wizard. Although WD looks like he's in the running. Other than casters though it would be rather hard to say. I hope that the Monk can do his share of farming.
There are two major considerations when creating a farming character:
1. speed of runs.
2. how strong/survivable can the class be with MF gear rather than high end equipment?
In d2 the sorc won both of these categories hands down (until later patches when teleporting hammerdins were the norm, ie when D2 did not resemble D2 anymore). As the sorc is a caster she was able to have sufficiently high damage even when using items which would not help skills/damage at all.
As well as having sufficiently strong spells when wearing MF gear the spells also packed a lot of punch in PVM which made MF runs very quick. +There was teleport for survivability.
I think that the wizard will take this role in D3.
I agree with this, however, the sorc in D2 had high survivability because of teleport. The wizard is definitely weaker in comparison with its D2 counter-part(or so it seems), but being a caster, she can wear mf gear and still do decent amounts of dmg(speed of the run).
However, you can't dump xxx points in vit anymore, will she be able to survive to run?
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
it largely depends on two things that I don't think we have enough information on yet, will the most efficient way to "farm" be by boss runnning or area running,
I strongly suspect that bosskilling will be the primary farming method, as it was in D2. Not that area runs won't drop any loot, but I would put money on bosses being more efficient.
What made the Sorc one of the best farming classes in D2 was teleport. In D3, we won't be able to hold down right click and spam teleport anymore, so I guess it will come down to whichever class can kill bosses most efficiently.
Anyone know the cooldown on teleport in the beta? Wait, it's lvl 18, nevermind. Feels like it's been in a non-blizzard released vid though.
Regarding loot, I know everyone sees their own loot box (right?), but I missed whether or not monsters drop more loot in a room when it has more players in it.
IE, is there any reason at all now to farm, alone, in a full room? Is there any reason to farm, alone, in an empty room?
There are no drop rate increases for parties in D3. The idea is with your own drops having a party means faster kills and there for more drops.
There are two major considerations when creating a farming character:
1. speed of runs.
2. how strong/survivable can the class be with MF gear rather than high end equipment?
In d2 the sorc won both of these categories hands down (until later patches when teleporting hammerdins were the norm, ie when D2 did not resemble D2 anymore). As the sorc is a caster she was able to have sufficiently high damage even when using items which would not help skills/damage at all.
As well as having sufficiently strong spells when wearing MF gear the spells also packed a lot of punch in PVM which made MF runs very quick. +There was teleport for survivability.
I think that the wizard will take this role in D3.
Actually they said MF isn't something they want on gear so that you have to sacrifice stats for it. I don't know if they ever came up with a working model of how to do MF though.
I would assume Wizard. Although WD looks like he's in the running. Other than casters though it would be rather hard to say. I hope that the Monk can do his share of farming.
No MF eh? I'm happy about that, I sort of disliked making my character less powerful to make it more powerful. Like having a hallway in a building that has a staircase downwards followed by a staircase up.
The idea of parties being more efficient is interesting. Getting 4 people together consistently and coordinating would probably be a pain and not the norm, but I can easily see farming with a buddy as something I can do almost all of the time I'm on. Maybe the better question is what the best farming duo is
Why do everyone keep saying that the Wizard and Witch Doctor damage does not rely on weapons? Didn't Blizzard added + Spell Damage into the game so those two classes has to be just as reliant on weapons as the other classes?
Also, all we know about this is that the rarest of them will have something like 1 in a million chance to drop. That each person get and only see their own drops, and that you only have to be near the enemy when it dies for it to drop items for you(Read this one in an interview or a Bash post, I am not sure which one tho right now.). And that working with buddies equals to indirect increase in drops(able to do more runs in amount of time compare to a single person running.). Oh and that the enemy will focus(if they get a chance to) on the weakest player(or what they perceive to be the most weak.).
But right now there is too many unknowns. How will Magic Find work? Does it have diminishing returns? If so, at how steep of a curve? What items can have MF? What gear(o whatever it is that gives MF) would be the best to MF in and what other bonuses that it might have? Will Blizz be successful in their attempt in that choosing more MF will dramatically drop your survival rate or make you give up on another find you might want(gold, hopefully it is valuable, gems, and runes.)? What areas/monsters/bosses give the best drops? What is the monsters and bosses in those areas like(in terms of what their resistant are and in what way are they threatening to the players)? What are the characters' skills like at level 60? With each rune? With passives?
Also note that those that want to farm might want to focus on gems or runes instead, then all ^ questions apply to them to(except replace MF with the right find.).
And there are probably other questions as well that I didn't list.
Question: Does anyone know if the amount of enemies increase if there are more players in the game?
Question: Does anyone know if the amount of enemies increase if there are more players in the game?
i would bet money that it doesn't, simply because it doesn't make sense based on mechanics. Lets say you clear some monsters starting from town to a boss, if another player joins, it means that new monsters need to spawn.
also it'll be harder to balance because they plan to raise difficulty by increasing monster stats somehow.
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In Diablo 2, when you came back to the game after 2 years and all your characters were gone, the easiest way to start from scratch was to make a farming sorc. You had high mobility, ranged attacks that allowed you to cheese bosses and stay away from their damage, and punishing spells that gave you very little dependence on gear.
Will the Wizard step in and become that class in D3? Superficially, the Wizard has a lot of the same skills as the sorc, including important ones like Blizzard and Teleport. The sorc's old advantages are probably there...unless they somehow make her as gear dependent as the other classes.
Interestingly, however, the Wizard does not have a mana regen passive. It's been given to the Witch Doctor. Will this be a problem for a Wizard on a long boss fight where globes aren't dropping? Or will even basic gear take care of the issue?
The Witch Doctor, other than the mana regen, has spirit walk going for it as an escape, but it's bosskilling ability might depend heavily on the tanking potential of it's summons. In D2, the tanking potential of the summons against bosses was generally not that great with crap gear.
The Barb has a 10% lifesteal passive going for him, but that's probably not enough to tank a boss with, especially not with bad gear. The Monk has healing and a dispell, as well as immunity and a way to avoid a deathblow on himself (probably on some sort of long CD), but likely suffers the same problem as a Barb in being unable to tank a boss long enough to kill him.
Too many Demon Hunter skills without a description right now to even speculate on :/
And of course, does this discussion even make sense? Will you be able to solo farm in D3? Will it require utterly stacked characters to solo Inferno bosses? There's no single player any more, so Blizzard could do that.
Sorcs were always great. Amazons as well. I used a Barb for a while pre-LOD when Lances were the hot item and ran Act 4 countless times.
IE, is there any reason at all now to farm, alone, in a full room? Is there any reason to farm, alone, in an empty room?
I remember reading somewhere (maybe one of those interviews with Blizzard devs) about how the only difference between playing solo and with people is that with more people you kill mobs faster = you get drops faster, however more people will not lead to more drops (i.e. drop amount does not scale with number of players).
Regarding farming & party size it makes sense that farming is more efficient given more killing power. I'm wondering, are drops on a per character basis? I read that other party members can't pickup MY drops, is this still true? Can they even SEE my drops? Either way, i think it's kinda lame. D2 was all about those faster fingers spamming to get the boss drops. Oh well, i guess this is more "fair".
http://huntersc.tv
Its basically one of the best changes so far.
1. speed of runs.
2. how strong/survivable can the class be with MF gear rather than high end equipment?
In d2 the sorc won both of these categories hands down (until later patches when teleporting hammerdins were the norm, ie when D2 did not resemble D2 anymore). As the sorc is a caster she was able to have sufficiently high damage even when using items which would not help skills/damage at all.
As well as having sufficiently strong spells when wearing MF gear the spells also packed a lot of punch in PVM which made MF runs very quick. +There was teleport for survivability.
I think that the wizard will take this role in D3.
There are no drop rate increases for parties in D3. The idea is with your own drops having a party means faster kills and there for more drops.
Actually they said MF isn't something they want on gear so that you have to sacrifice stats for it. I don't know if they ever came up with a working model of how to do MF though.
I would assume Wizard. Although WD looks like he's in the running. Other than casters though it would be rather hard to say. I hope that the Monk can do his share of farming.
Summons + ranged attacks + damage not based on weapons = OP ungeared toon.
I agree with this, however, the sorc in D2 had high survivability because of teleport. The wizard is definitely weaker in comparison with its D2 counter-part(or so it seems), but being a caster, she can wear mf gear and still do decent amounts of dmg(speed of the run).
However, you can't dump xxx points in vit anymore, will she be able to survive to run?
Another thing to think about is hirelings, and how well the 'tank' hireling can actually tank.
I strongly suspect that bosskilling will be the primary farming method, as it was in D2. Not that area runs won't drop any loot, but I would put money on bosses being more efficient.
Anyone know the cooldown on teleport in the beta? Wait, it's lvl 18, nevermind. Feels like it's been in a non-blizzard released vid though.
No MF eh? I'm happy about that, I sort of disliked making my character less powerful to make it more powerful. Like having a hallway in a building that has a staircase downwards followed by a staircase up.
The idea of parties being more efficient is interesting. Getting 4 people together consistently and coordinating would probably be a pain and not the norm, but I can easily see farming with a buddy as something I can do almost all of the time I'm on. Maybe the better question is what the best farming duo is
Also, all we know about this is that the rarest of them will have something like 1 in a million chance to drop. That each person get and only see their own drops, and that you only have to be near the enemy when it dies for it to drop items for you(Read this one in an interview or a Bash post, I am not sure which one tho right now.). And that working with buddies equals to indirect increase in drops(able to do more runs in amount of time compare to a single person running.). Oh and that the enemy will focus(if they get a chance to) on the weakest player(or what they perceive to be the most weak.).
But right now there is too many unknowns. How will Magic Find work? Does it have diminishing returns? If so, at how steep of a curve? What items can have MF? What gear(o whatever it is that gives MF) would be the best to MF in and what other bonuses that it might have? Will Blizz be successful in their attempt in that choosing more MF will dramatically drop your survival rate or make you give up on another find you might want(gold, hopefully it is valuable, gems, and runes.)? What areas/monsters/bosses give the best drops? What is the monsters and bosses in those areas like(in terms of what their resistant are and in what way are they threatening to the players)? What are the characters' skills like at level 60? With each rune? With passives?
Also note that those that want to farm might want to focus on gems or runes instead, then all ^ questions apply to them to(except replace MF with the right find.).
And there are probably other questions as well that I didn't list.
Question: Does anyone know if the amount of enemies increase if there are more players in the game?
also it'll be harder to balance because they plan to raise difficulty by increasing monster stats somehow.