I've been experimenting some with the monk set Monkey King's Garb (aka Sunwuko). I think it's a weird set due to consuming Sweeping Wind to do damage. Even with the belt Kyoshiro's Soul (Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies) and the fist weapon Vengeful Wind (Increases the maximum stack count of Sweeping Wind by 6–7) you beat the regen of SW due to Rivera Dancers (Lashing Tail Kick attacks 50% faster and deals 250–300% increased damage) when using Lashing Tail Kick and you run out of SW, and that's when using the rune Spinning Flame Kick (Hurl a column of fire that burns through enemies, causing 755% weapon damage as Fire to each enemy it strikes). Without any enemy in range of SW.
What's even harder is to make a melee build since you'll constantly be in SW damage range which makes Kyos redundant. Have anyone any tips?
I wouldn't mind the consume part if SW lasted until cancel instead of until your stacks run out, so that you don't have to reactivate it all the time. When no stacks were left you'd have to crit to reactivate it and generate a stack.
Fire LTK works fine in melee range. For bosses you just have to run out and generate stacks for a few sec every now and then. It did like 5 diff 96s before it got nerfed to 300% and now its doing 91 with 300%.
It's really disruptive when SW falls off if you go with only a spender as damage. SW cost spirit to reactivate which means you've to wait. It also becomes quite mandatory to have Kyos so you can regen stacks at all since attacking would consume a stack. I just think the set mechanics are a bit flawed and could be improved.
I'm also talking about live, not PTR so if they've changed something in there (which I think not) I might have missed it.
Fire LTK works fine in melee range. For bosses you just have to run out and generate stacks for a few sec every now and then. It did like 5 diff 96s before it got nerfed to 300% and now its doing 91 with 300%.
How do you manage in groups? You simply dash out and regen SW stacks? And are you using Vengeful?
Sweeping Wind also gains stacks on Crits as well. If you have Vengeful Wind fist then you have close to 3 times the stacks to work with as well. You run out of mana before stacks usually.
LTK can be used in melee range too. So long as you crit often enough you should not be losing all SW stacks esp with Vengeful Wind equipped. Not sure about survival though...
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"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
Sunwuko has gone through a few changes over time, I definitely prefer this iteration to the + daibo dmg version of old. The 4pc effect has not stood the test of time and needs to be updated or completely changed (the decoys deal crap damage and the taunt effect is either minimal or non-existent). On the other hand, the 2pc bonus is great and definitely suits the build; as for the 6pc bonus, it needs some tweaking.
Consider that Kyo belt is generally regarded as a mandatory equip in a sunwuko setup; what is the value of +% SW damage when firstly, SW deals garbage damage anyhow and secondly, it's damage scales off of SW stacks, which you are spending to gain benefit from the set; this is counter-intuitive. I think an appropriate solution is to have crits generate a separate sunwuko stack; this would mean that your SW won't lose damage and you won't need to re-apply SW (at additional spirit cost, on a heavy cost spender build). I also think the base dmg value of SW needs to be buffed, adding a valuable AoE dmg source to melee (and TR in particular) builds.
As for the 4pc, I think the taunt effect needs to be more powerful and more reliable, to suit a TR setup (since TR is easily the weakest element of this build, due to a lack of AoE capability). In addition, I think TR needs to be revamped, to align with other channeled skills, gaining a natural damage bonus over time (essentially mimicking the Flurry rune, minus the AoE effect and preferably requiring a shorter duration to max out). I think this would go a long way towards bringing TR closer to the LTK and Bell variants of the set.
EDIT:
I think matching the ramp up on TR with the ramp up on Taeguk would be ideal, as they would be used together.
Ideally you shouldn't be losing more stacks than you're gaining. The biggest thing I'd like to see on the set is SW doing actual damage, including the decoys.
Sunwuko has gone through a few changes over time, I definitely prefer this iteration to the + daibo dmg version of old.
Agreed, although the sad part is the lore and inspiration behind it. Sunwuko (based on the monkey king/god - Sun Wukong) is supposed to be a daibo/staff master. Now it is definitely better to use dual fist weapons
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"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
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Hola!
I've been experimenting some with the monk set Monkey King's Garb (aka Sunwuko). I think it's a weird set due to consuming Sweeping Wind to do damage. Even with the belt Kyoshiro's Soul (Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies) and the fist weapon Vengeful Wind (Increases the maximum stack count of Sweeping Wind by 6–7) you beat the regen of SW due to Rivera Dancers (Lashing Tail Kick attacks 50% faster and deals 250–300% increased damage) when using Lashing Tail Kick and you run out of SW, and that's when using the rune Spinning Flame Kick (Hurl a column of fire that burns through enemies, causing 755% weapon damage as Fire to each enemy it strikes). Without any enemy in range of SW.
What's even harder is to make a melee build since you'll constantly be in SW damage range which makes Kyos redundant. Have anyone any tips?
I wouldn't mind the consume part if SW lasted until cancel instead of until your stacks run out, so that you don't have to reactivate it all the time. When no stacks were left you'd have to crit to reactivate it and generate a stack.
Fire LTK works fine in melee range. For bosses you just have to run out and generate stacks for a few sec every now and then. It did like 5 diff 96s before it got nerfed to 300% and now its doing 91 with 300%.
It's really disruptive when SW falls off if you go with only a spender as damage. SW cost spirit to reactivate which means you've to wait. It also becomes quite mandatory to have Kyos so you can regen stacks at all since attacking would consume a stack. I just think the set mechanics are a bit flawed and could be improved.
I'm also talking about live, not PTR so if they've changed something in there (which I think not) I might have missed it.
How do you manage in groups? You simply dash out and regen SW stacks? And are you using Vengeful?I see some people trying fire LTK with litany set instead, might be worth looking into
Sweeping Wind also gains stacks on Crits as well. If you have Vengeful Wind fist then you have close to 3 times the stacks to work with as well. You run out of mana before stacks usually.
LTK can be used in melee range too. So long as you crit often enough you should not be losing all SW stacks esp with Vengeful Wind equipped. Not sure about survival though...
"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
unfortunatelly, ltk and swk are both really bad designed
Sunwuko has gone through a few changes over time, I definitely prefer this iteration to the + daibo dmg version of old. The 4pc effect has not stood the test of time and needs to be updated or completely changed (the decoys deal crap damage and the taunt effect is either minimal or non-existent). On the other hand, the 2pc bonus is great and definitely suits the build; as for the 6pc bonus, it needs some tweaking.
Consider that Kyo belt is generally regarded as a mandatory equip in a sunwuko setup; what is the value of +% SW damage when firstly, SW deals garbage damage anyhow and secondly, it's damage scales off of SW stacks, which you are spending to gain benefit from the set; this is counter-intuitive. I think an appropriate solution is to have crits generate a separate sunwuko stack; this would mean that your SW won't lose damage and you won't need to re-apply SW (at additional spirit cost, on a heavy cost spender build). I also think the base dmg value of SW needs to be buffed, adding a valuable AoE dmg source to melee (and TR in particular) builds.
As for the 4pc, I think the taunt effect needs to be more powerful and more reliable, to suit a TR setup (since TR is easily the weakest element of this build, due to a lack of AoE capability). In addition, I think TR needs to be revamped, to align with other channeled skills, gaining a natural damage bonus over time (essentially mimicking the Flurry rune, minus the AoE effect and preferably requiring a shorter duration to max out). I think this would go a long way towards bringing TR closer to the LTK and Bell variants of the set.
EDIT:
I think matching the ramp up on TR with the ramp up on Taeguk would be ideal, as they would be used together.
Ideally you shouldn't be losing more stacks than you're gaining. The biggest thing I'd like to see on the set is SW doing actual damage, including the decoys.
"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."