No clue, it might come later. I remember an older interview stating it's one of the features they would like to make, but probably won't be ready come launch.
I might remember wrong.
Overall that makes me sad. But if it was going to impact the release date i'll be fine waiting for it. I can just keep track of my "clan" another way.
It's sad seeing them rush the game like they are doing so... if only they had more developers? more time? but it's clear that Blizzard wants this game out by this year, which i would love but seeing so many things rushed is kinda a bummer.
I think the main question, is it really worth it? You have 4 people per game, how big of a guild do you need? You have RealID to add people, besides putting a title on your friends list, the guild wouldn't really do much.
Having said that I do want to see it, and I think it could be cool with some guild perks (O NOES WOW, I know.) It needs to be a meaningful thing rather than a shell with a label on it. Guilds are always a fun thing to form and join but if there is really no greater purpose it sort of looses all meaning.
I think the main question, is it really worth it? You have 4 people per game, how big of a guild do you need? You have RealID to add people, besides putting a title on your friends list, the guild wouldn't really do much.
Having said that I do want to see it, and I think it could be cool with some guild perks (O NOES WOW, I know.) It needs to be a meaningful thing rather than a shell with a label on it. Guilds are always a fun thing to form and join but if there is really no greater purpose it sort of looses all meaning.
Agreed, otherwise it's just a glorified friends list.
What, exactly, do you need a guild for anyway? Aside from having all your friends in one list (Friends list vs Guild list?) and having a pretty guild name above your character (versus the tags of D2) I don't exactly see the great purpose of a guild anyway.
That being said, I DO want guild support, because it was completely stupid to have to remake all your characters on a new account every time you changed clans/guilds. -.- However, it's not a make all/break all issue.
Well I meant a specific shared stash that is different than your main stash. It would be a place for storing items that you don't care if other guild members take or for guilds that are extremely good friends and have that trust between each other to share items. The point is, you wouldn't put items in their that you don't care about if your guild is more "open".
It could also function as more of a small clan website/forum so you don't have to go outside of the game to interact for clan purposes unless you want a full on message board or have something else for going outside.
Tons of things you could do, it could display members ranks, what they are in charge of, could show new recruits and allow members to vote on them. Options are pretty limitless.
I also believe that the ability to moderate is HUGE in running a clan channel, otherwise you can't handle kids that aren't in the guild in your own "private" area.
They probably wont get special treatment but hopefully they would add it to sc2 as well with features that obviously reflect w/e game it is being used for.
I think I heard this somewhere else but the main problem they saw with guild support is there is only 4 players to a game so essentially if you have a big guild you can't all play together. I do think they will be adding some type of feature though.
I don't see what a guild system could add to a game like Diablo 3, that you can't just get from creating a chatroom for you and your friends, which will be available in Diablo 3 at launch.
One thing I'd personally like to see for guild support is a shared staff and shared artisan feature. With level restrictions on the artisans of course so a level 10 isn't able to craft any recipe you or a guildie has found and learned, they'd have to level to unlock the higher recipes or get someone else to craft an item for them.
I understand that only 4 players are allowed per game but if they don't all play at the same time it might provide additional opportunities to jump into a group and grind for loots and crafting materials aside from their normal friends list.
I also imagine a chat function that would extend across the chat even if people are in seperate games to share what they are doing(i.e we got a party of 3 and doing Leoric runs, anyone want to fill the last spot?)
If I gave it great thought I could come up with a plethora of other features that would be useful to a guild/clan.
Rollback Post to RevisionRollBack
The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
one thing that could be added for guild support is the ability to go "LFG" within your guild only to form co op games. One thing I would also mention is not everyone in my guild in WOW is someone I would put on my RealFriend's list. Would I run duengons with them, sure, but I reserve the realID list for people I want to talk to all the time.
one thing that could be added for guild support is the ability to go "LFG" within your guild only to form co op games. One thing I would also mention is not everyone in my guild in WOW is someone I would put on my RealFriend's list. Would I run duengons with them, sure, but I reserve the realID list for people I want to talk to all the time.
This is what custom chatrooms are for though. You just have everyone enter that chatroom and then ask in there who wants to play with you. I do this with Starcraft 2 for custom games and it works out really well.
Then you will have a chatroom with 100 people, problem solved.
You dont know how cool it is to be in a guild. And 100 freinds vs 100 guild mates is something totaly different.
I've played dozens of MMORPGs, since as far back as 1996. I know how "cool" it is to be in a guild. I just don't feel it applies to an action RPG with a 4 player limit.
I've played dozens of MMORPGs, since as far back as 1996. I know how "cool" it is to be in a guild. I just don't feel it applies to an action RPG with a 4 player limit.
I dont understand what has a 4 player limit has to do with anything. If the game is full other guild member will just make a new game. Then we will have 2 games and speaking together in 1 chat. Who told you that all guild members need to be at the same place????
If it's anything like Starcraft 2, you can access any b.net chatroom from anywhere within the game. All of your arguments so far for why we need a guild system, are features that are already built into b.net. All you really want is a guild label attached and that is just completely pointless.
Im gonna have to invite 52 people into my "guild chat" every time i log into D3?? This is what you call a good battlenet feature?
What? That's not how it works at all. People can set b.net to have them be automatically logged into a chatroom once they log into the game.
In the chatroom I join with a group of other people from another forum, we've never had an issue with random people coming in that we didn't want there, or people causing problems. It's usually around 50 people during the prime time hours and hardly anyone talks anyways. Everyones busy actually playing the game.
This isn't WoW, if you find yourself sitting around, just doing nothing but bullshitting in a chatroom, you're doing it wrong.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
With all of the news i'm pretty disappointed that we didn't get any information on guild/clan support. Am I missing anything?
Overall that makes me sad. But if it was going to impact the release date i'll be fine waiting for it. I can just keep track of my "clan" another way.
It's already been 10 years since the d2 expansion....I say polish what they have, balance the game out asap, and patch in the rest.
Having said that I do want to see it, and I think it could be cool with some guild perks (O NOES WOW, I know.) It needs to be a meaningful thing rather than a shell with a label on it. Guilds are always a fun thing to form and join but if there is really no greater purpose it sort of looses all meaning.
Agreed, otherwise it's just a glorified friends list.
That being said, I DO want guild support, because it was completely stupid to have to remake all your characters on a new account every time you changed clans/guilds. -.- However, it's not a make all/break all issue.
Shared stash?
Customizable chat rooms?
Links to clan website in clan channel?
Message boards for clan members
I imagine you could come up with a ton more, those were just a few thoughts off the top of my head.
It could also function as more of a small clan website/forum so you don't have to go outside of the game to interact for clan purposes unless you want a full on message board or have something else for going outside.
Tons of things you could do, it could display members ranks, what they are in charge of, could show new recruits and allow members to vote on them. Options are pretty limitless.
I also believe that the ability to moderate is HUGE in running a clan channel, otherwise you can't handle kids that aren't in the guild in your own "private" area.
Well, that and not having to remake your character to add a clan tag. The two best reasons.
I understand that only 4 players are allowed per game but if they don't all play at the same time it might provide additional opportunities to jump into a group and grind for loots and crafting materials aside from their normal friends list.
I also imagine a chat function that would extend across the chat even if people are in seperate games to share what they are doing(i.e we got a party of 3 and doing Leoric runs, anyone want to fill the last spot?)
If I gave it great thought I could come up with a plethora of other features that would be useful to a guild/clan.
Then you will have a chatroom with 100 people, problem solved.
This is what custom chatrooms are for though. You just have everyone enter that chatroom and then ask in there who wants to play with you. I do this with Starcraft 2 for custom games and it works out really well.
I've played dozens of MMORPGs, since as far back as 1996. I know how "cool" it is to be in a guild. I just don't feel it applies to an action RPG with a 4 player limit.
If it's anything like Starcraft 2, you can access any b.net chatroom from anywhere within the game. All of your arguments so far for why we need a guild system, are features that are already built into b.net. All you really want is a guild label attached and that is just completely pointless.
What? That's not how it works at all. People can set b.net to have them be automatically logged into a chatroom once they log into the game.
In the chatroom I join with a group of other people from another forum, we've never had an issue with random people coming in that we didn't want there, or people causing problems. It's usually around 50 people during the prime time hours and hardly anyone talks anyways. Everyones busy actually playing the game.
This isn't WoW, if you find yourself sitting around, just doing nothing but bullshitting in a chatroom, you're doing it wrong.