Voted for the one at a time that disappears after you log out, and only works out of combat. Think that would be the best one. If I had a cooldown related one I think I would just use it only near ports to town. Don't know why but always had a problem going back to the capitals in WoW unless I just took care of business in an area and needed to AH stuff.
So basically I would just use scrolls when I reached the end of a dungeon. If I had a cooldown concept. I like the only one at a time concept. I mean it will drop randomly and would figure it would be easy to generate a system that it will drop within a given about of time, scaling up the longer you don't get it to drop.
I don't have a problem with a CD on town portals. There were cool-downs in D2 before WoW existed, I don't know why cool-downs make people assume WoW-ness.
CD without being able to use it in combat should solve most problems. If they did an Ancients style close-the-TP thing when monsters are engaged I would be fine with that too.
Two poll options are the same and most of the poll options.. "support" making TPs for boosting.
Therefore I took that only the caster could use the portal, but with restrictions.
To be honest I don't see a problem with D2-style tps either. Since you can't spam health potions anymore the only reason why you would want to go back to town would be to get a free health refill from an NPC (if that is still in the game). And if you actually put that much effort in not dying then so be it.
Agreed. I don't think that I really understand the root of why everyone is against TPs in the first though. I'm going to guess that it's maybe because it makes things too easy? Or because it allows people to "rush" other people? I thought that Blizzard didn't have any problem with the rushing aspect and if it's too easy .. um .. why not just not use that mechanic? No? Then people that want to use it can, while others don't have to.
I vaguely recalled something Bashiok said and did a search for it. I found a diablowiki reference:
Town Portals returned to the game during development in 2011, as revealed by Bashiok in a forum post. [2]
We’ve always been trying to see if we can create a better system than town portals, making waypoints the main travel back to town mechanic. But, it’s looking like it’s just simply more fun and a quality-of-life-nicety to be able to jump back to town from anywhere even if waypoints are all over the place. Plus it’s not really that hard to avoid the few pitfalls that TPs in Diablo II had.
Wouldn't this mean that Blizzard themselves don't necessarily have any issues with TPs(after struggling with it by the looks of it)? Again, maybe I'm missing the point of the discussion though? I thought that most people didn't like cool-downs and removing them completely from the game is certainly going to remove the "quality-of-life-nicety" that Bashiok was referring to.
one of the main reasons was because you wont be a cheap@$$ and port to town every time you get a scratch, stock up on what you need, avoid combat until you can heal etc etc, and essentially become immortal via town heals.
In Neverwinter nights you had what was called a stone of recall, you could only use this out of combat, and you had to wait a little bit after combat to 'calm down' to use it, and port to town, this is the closest thing I can think of with TP's and cool downs.
They also don't want you spam throwing your self back into a fight after you die, because that is basically tossing strategy out the window, who needs skill? or tactics? when you can just enter the portal, and bam, right back into combat, no consequences.
Warkun I think the best example of why Blizz wants to do away with TPs is to avoid broken combat mechanics. Back in D2 the team had to make bosses hit a lot harder to make up for TPs being used as runaway card. Duriel is a perfect example of a boss that I can't even imagine beating with melee classes without a TP.
I also personally would like to never see that type of mechanic again. All Blizzard is trying to do is reduce the combat strategies that involve avoiding combat.
So basically I would just use scrolls when I reached the end of a dungeon. If I had a cooldown concept. I like the only one at a time concept. I mean it will drop randomly and would figure it would be easy to generate a system that it will drop within a given about of time, scaling up the longer you don't get it to drop.
CD without being able to use it in combat should solve most problems. If they did an Ancients style close-the-TP thing when monsters are engaged I would be fine with that too.
Didnt they reset when you used a TP?
Bad idea
This is what I was referring to.
Therefore I took that only the caster could use the portal, but with restrictions.
Agreed. I don't think that I really understand the root of why everyone is against TPs in the first though. I'm going to guess that it's maybe because it makes things too easy? Or because it allows people to "rush" other people? I thought that Blizzard didn't have any problem with the rushing aspect and if it's too easy .. um .. why not just not use that mechanic? No? Then people that want to use it can, while others don't have to.
I vaguely recalled something Bashiok said and did a search for it. I found a diablowiki reference:
Wouldn't this mean that Blizzard themselves don't necessarily have any issues with TPs(after struggling with it by the looks of it)? Again, maybe I'm missing the point of the discussion though? I thought that most people didn't like cool-downs and removing them completely from the game is certainly going to remove the "quality-of-life-nicety" that Bashiok was referring to.
In Neverwinter nights you had what was called a stone of recall, you could only use this out of combat, and you had to wait a little bit after combat to 'calm down' to use it, and port to town, this is the closest thing I can think of with TP's and cool downs.
They also don't want you spam throwing your self back into a fight after you die, because that is basically tossing strategy out the window, who needs skill? or tactics? when you can just enter the portal, and bam, right back into combat, no consequences.
I also personally would like to never see that type of mechanic again. All Blizzard is trying to do is reduce the combat strategies that involve avoiding combat.
Meh... *shrugs*