So we know that if we add a particular runestone to a skill, it changes the way the skill functions. We also know that different runstones have different effects on any single skill. Now i know that there can be only one rune inserted in any skill at any time, but the thing i wanted to know was; if we add a rune to a skill, is the rune added to it permanently or can we swap the rune later on?
Like if we have added a crimson rune to our lvl 6 whirlwind, can we add a indigo one to the same skill at a higher lvl so that the additional outcome of the skill is changed from shooting rock and gravel to spawning smaller whirlwinds!?
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Well just wanted to know that. And i asked it because i thought it would be pretty shitty to be stuck with one rune for a pretty good skill throughout the game. I feel like we would need to first see what effect suits us the best and then choose the kind of runestone we would want to add to that skill permanently. You know like hit and trial. But then again, the runestones would be pretty rare.
Anyways, quick question, so would that mean the already fitted rune would get destroyed when we add a new one?
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Are they really that rare? Do we know anything about this?
Good point, we are all excited that we will have runestones just lying around when infact they may be rare and not see your first one until a complete play through!
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Sometimes you don't always know where you stand... until you know that you won't run away.
I am considering playing an alt first just to collect runestones, then shipping them off to my main. So I can have them from the very beginning. So I hope they don't have a Clvl requirement.
This is going off-topic. Can somebody please answer the questions i asked or confirm the already given answers? And provide any hints or links for help if you know about any.
Q- Are we allowed to swap an already fitted runestone with a new one further on in the game and if yes, does the earlier fitted rune get destroyed or stays in your inventory?
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Ok I just checked the Wiki. You can swap ruins out without destroying the ruins. The availability of the ruin is related with its value. Now what I don't know if this is related to the tier of ruins, so we will always find tier 1-3, and 4-7 are on a greater degree of rarity. It may also be something like for each tier of drops there are common, uncommon, rare and epic drops, if that is the case then we've not really even thought this through enough. That would mean some sort of effect bonus per tier in relation to rarity type.
Runes in skills aren't permanent. You can swap them however you like, but with restrictions. Blizzard will make it that you can't macro a quick swap during combat, saying that would be cheap if you can.
Hmm, well thanx. Its just what i was hoping for. Earlier added runes being destroyed would have worked but not being able to swap them would have been a disaster.
@madeyez: Well, that would have been just like swapping skills during combat.
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
What im wondering is how fast you can swap them o.o
Can I cast a hydra with one rune, swap rune, cast a completely different hydra?
have 2 different hydras going at the same time
What im wondering is how fast you can swap them o.o
Can I cast a hydra with one rune, swap rune, cast a completely different hydra?
have 2 different hydras going at the same time
No. If I'm not mistaken, Blizz has confirmed:
1.) You won't be able to swap during combat.
2.) Runes aren't destroyed when you remove them from a skill.
Other than that, we don't actually know how rune-swapping will work, but popular opinion points toward the Mystic artisan.
What im wondering is how fast you can swap them o.o
Can I cast a hydra with one rune, swap rune, cast a completely different hydra?
have 2 different hydras going at the same time
not possible, you need an artisan to remove, and artisans are back in town i think. So unless your right next to a waypoint and have unbelievable speed, no youll cant cast two different hydras
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Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
What im wondering is how fast you can swap them o.o
Can I cast a hydra with one rune, swap rune, cast a completely different hydra?
have 2 different hydras going at the same time
No. If I'm not mistaken, Blizz has confirmed:
1.) You won't be able to swap during combat.
2.) Runes aren't destroyed when you remove them from a skill.
Other than that, we don't actually know how rune-swapping will work, but popular opinion points toward the Mystic artisan.
Yeah that's the general consensus. What we don't know is what it will cost of remove a rune from a skill in town. It could cost gold (Which would make a great gold sink), could just be a cool down, could be both. I'm thinking it will cost different amounts of gold according to the type, and level of rune it is. Just my guess though.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
OMG!,I never thought it would 'cost' something to remove a Runestone. But now that you say, it seems obvious. But i don't think the costs would vary as per rune type/level. Removing is removing. The costs might have varied if we were buying the runes. But that's just my opinion.
And I'm pretty sure that their rarity will depend on their level. Like, lower runes will occur more frequently in the game while the higher ones will be found less occasionally. Isn't it?
Wait. On second thought, if the earlier fitted runes don't get destroyed after removal, then getting a rune removed would actually be like buying a rune. The rune stays in your inventory either way. So maybe the costs would vary after all.
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Hmm, I really don't think there will be a cost to remove a runestone. That would be lame if you just want to preview/tryout the effects of each different runestone before settling on one.
I think the restriction would be that you will just need to be in town to swap runestones.
Just wondering. There could still be a chance that the player could swap the runes himself/herself. Maybe the restriction would be to in town or something.
The Wiki says 'the players will be able to remove and swap the runestones' instead of 'the player will be able to get the runestones removed'. Could mean something.
And where is the artisan reference anyway?
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
I bet that the cost is associated with the rank of the rune. The first level would be very cheep to swap so you can freely try out all of the skills you choose with runes in them, but later rune ranks are expansive to switch so that once you've experimented, you can solidify your build. It might be based on skill rank though because once you have a level 25 character you will hopefully have all rank 2&3 runes and that would maintain the low price for experimenting, but a decent charge later. (It may be expensive to switch between a different pvp and pve build on one character if that's your cup of tea.)
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If that made sense to you, Bravo! I think I even confused myself...
The Wiki says 'the players will be able to remove and swap the runestones' instead of 'the player will be able to get the runestones removed'. Could mean something.
"the player" means you, as in the person sitting behind the computer. Don't read too much into the semantics. Trust me, I'm a Sysop!
The Wiki says 'the players will be able to remove and swap the runestones' instead of 'the player will be able to get the runestones removed'. Could mean something.
"the player" means you, as in the person sitting behind the computer. Don't read too much into the semantics. Trust me, I'm a Sysop!
Got it even later than you can imagine. Oh well the mystic artisan seems to be somewhat confirmed. Thanx for the link by the way.
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
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Like if we have added a crimson rune to our lvl 6 whirlwind, can we add a indigo one to the same skill at a higher lvl so that the additional outcome of the skill is changed from shooting rock and gravel to spawning smaller whirlwinds!?
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Anyways, quick question, so would that mean the already fitted rune would get destroyed when we add a new one?
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Good point, we are all excited that we will have runestones just lying around when infact they may be rare and not see your first one until a complete play through!
Q- Are we allowed to swap an already fitted runestone with a new one further on in the game and if yes, does the earlier fitted rune get destroyed or stays in your inventory?
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Diablofans Wiki
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Oh that could make me dizzy.
@madeyez: Well, that would have been just like swapping skills during combat.
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Can I cast a hydra with one rune, swap rune, cast a completely different hydra?
have 2 different hydras going at the same time
No. If I'm not mistaken, Blizz has confirmed:
1.) You won't be able to swap during combat.
2.) Runes aren't destroyed when you remove them from a skill.
Other than that, we don't actually know how rune-swapping will work, but popular opinion points toward the Mystic artisan.
not possible, you need an artisan to remove, and artisans are back in town i think. So unless your right next to a waypoint and have unbelievable speed, no youll cant cast two different hydras
Yeah that's the general consensus. What we don't know is what it will cost of remove a rune from a skill in town. It could cost gold (Which would make a great gold sink), could just be a cool down, could be both. I'm thinking it will cost different amounts of gold according to the type, and level of rune it is. Just my guess though.
And I'm pretty sure that their rarity will depend on their level. Like, lower runes will occur more frequently in the game while the higher ones will be found less occasionally. Isn't it?
Wait. On second thought, if the earlier fitted runes don't get destroyed after removal, then getting a rune removed would actually be like buying a rune. The rune stays in your inventory either way. So maybe the costs would vary after all.
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
I think the restriction would be that you will just need to be in town to swap runestones.
The Wiki says 'the players will be able to remove and swap the runestones' instead of 'the player will be able to get the runestones removed'. Could mean something.
And where is the artisan reference anyway?
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
"the player" means you, as in the person sitting behind the computer. Don't read too much into the semantics. Trust me, I'm a Sysop!
http://www.diablofans.com/topic/24092-rune-swapping-restrictions-poll/page__mode__show
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface