Bareris Anskuld who is a standard fighter, practicing swordsmanship and such but before the events of the first book leaves off to go on an adventure as well as becoming a Bard and returning in the beginning of the book.
Normally I was never a fan of the bard class but the way the author creates the class really makes it interesting. Bareris primarily focuses on his swordsmanship but uses his voice as more than just 'buffs' to his team mates. The Bard's voice contains magical properties that can used offensively, as support (positively and negatively), as well as a restorative. Bareris's 'DD' Bard spell is a sort of shout that just is like a physical force that knocks over, shatters or just blasts enemies like a concussive blast, in a game this can be implemented as a general magical range attack. Many times throughout the stories he uses his songs to enhance his grace, speed and strength, I guess something more common among the bard class, he also uses his songs to send revitalizing energy through his body and his comrades healing their wounds, both physical and more. In certain points of the story Bareris used his Bard magic to do spells such as enabling him to understand and speak different languages, improve his disposition (according to the book by improving the mood of the target, making Bareris appear a bit taller, a bit darker complexion and a bit more handsome) and forms bonds with certain animals (such as his horse)- maybe not something really useful in a game such as Diablo but interesting nonethelss. His magic also allowed him to teleport, mind control (varying degrees, sometimes used in conjunction with improving his disposition) as well as other things littered across the book.
Whether or not a similar class is integrated anyone have their opinions on it? And even if not I think it is an interesting read that everyone should pick up.
Discuss.
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
The Bard will be the fifth Artisan joining you on your mission. Offering inspiration in the form of music, the Bard will not only play music for you but teach you how to play it yourself. You will learn to play new and more complicated songs through scrolls you will find while venturing into the various caves and dungeons your path will take you. After getting these drops, you can simply take them back to the Bard and he will teach you how to play the song. The effects of these songs vary and, as your skill with a given instrument increases, your songs will become stronger, but also longer and more complex. To play a song, players will press a key to ready their instrument while still battling the foes of Hell. Following a string of commands consisting of the up, down, left, and right arrows a pattern will be needed to execute the song.
You will meet this whimsical character through the quest called Aid Fops O'Rally. In this quest, you find O'Rally trying his best to serenade a group of Goatman. Unfortunately he appears to be flopping and the monsters are quickly turning on him. After mowing through the dozens of beasts, the Bard will follow you back to town. After coming to terms with the fact that his music alone is not enough to stop these monstrosities, the Bard will offer to teach you how to play various songs to add to your physical and magical arsenal.
Official Blizzard Quote:
Originally we had wanted to add the Bard as a playable class, it was one of the many ideas that we had tossed around. We even got as far as getting him in-game and were working on his skills. However, once we matched him up with the other classes, we felt he just didn't fit in with the environment we wanted for D3. We tried axe guitars, dagger flutes, and mace-like drum sticks, but none of them felt right. Let's face it, slicing off a demons head is just cooler than playing them a song, no matter how hard you shred.
We still really liked the concept though so we decided to make him an artisan instead. Players will be able to seamlessly switch from fighting to playing a quick song without having to change any gear or skills. This way, players can still blow things up and can use this mechanic to help them in their fights instead of lead them.
The Bard will offer to teach you how to play songs on three different instruments; each instrument will have a different overall effect. With each type of instrument needing to be leveled separately, most players will be choosing the one that will fit their build the best, adding one more way to help customize their characters.
Drums: All drum songs will focus on fortifying your character and party. From raising your defense to increasing your HP, these songs will help you stay alive. A likely choice for those venturing into Hardcore.
Lutes: Lutes will improve your killing ability. Both physical and magical attacks will be bolstered by shredding out a tasty lick on your lute. Speed, damage, and accuracy can be improved.
Flutes: Songs played on your flute will focus more on passive bonuses to your skills and debuffing monsters. Despite being among the daintiest of instruments, these flutes can help turn the tide of battle by lulling your enemies to sleep or decreasing the cost of your skills.
Pictured above is a screen shot of the Witch Doctor using a flute to play the lullaby song. The song has put the monsters ahead of him asleep, rendering them defenseless against the mongrels' attacks. You can see that the song that will pop-up on your screen after hitting the "M" key. Pressing the arrow keys in the correct order will execute the song. As mentioned, the greater the effect of the song, the more difficult the song will be to play. To make sure that it does not interrupt combat, no skill or instrument needs to be equipped. The player can quickly play the song and go right back to blasting their enemies.
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“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
actually, so much better than character, you should seriously read the book. It's worth it!
No one else got any comments or opinions on this? No one else reads unforgotten realms? :down:
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
I think a bard class might be possible, but the key thing is making it fun. A class that's primarily about buffs/debuffs kind of seems boring to me. Not enough action relative to what other classes can do.
Having the Game out now, or atleast a beta would be really cool. it aint gonna happen.
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A Post Concerning The Real-Money Auction House:
"Except real money trading has always been present in Diablo 2. Except now it's going to be officially supported which will reduce scams, prevent the funding of the black market so your kids will no longer be exposed to dangerous life ruining drugs like the cancer causing marijuana."
To jake and Thander, I know that the 'general' bards suck but if you read the books you will see that the character is nicely done. Normally I hate the bard class with a passion but this one was done really really well. If you don't want to get into it than let me explain;
The character is primarily (as an attacker) is a swordsman, using swords, daggers and possibly bows. If implemented into a game these would be the weapons allowed to be used and focused on. Not instruments or stuff.
Second, he has many 'vocal' attacks, he doesn't focus on buffs or debuffs though he does have them, he uses his bardic magic on the offensive, he slams the enemies with blasts of sound waves that shatter and crush them, controlling enemies, summoning, as well as the more standard buffs, debuffs and healing.
and AriX, not saying or asking for them to add it to this game, not even into the expac. I am just saying that the author created the bard class very well in his book and asking anyone else if they read the book or at least their opinion on this version of a bard and if a playable version of Byers's bard is interesting.
Rollback Post to RevisionRollBack
I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
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http://forgottenrealms.wikia.com/wiki/Unclean
http://forgottenrealms.wikia.com/wiki/Undead_(novel)
http://forgottenrealms.wikia.com/wiki/Unholy
There is an interesting character
http://forgottenrealms.wikia.com/wiki/Bareris_Anskuld
Bareris Anskuld who is a standard fighter, practicing swordsmanship and such but before the events of the first book leaves off to go on an adventure as well as becoming a Bard and returning in the beginning of the book.
Normally I was never a fan of the bard class but the way the author creates the class really makes it interesting. Bareris primarily focuses on his swordsmanship but uses his voice as more than just 'buffs' to his team mates. The Bard's voice contains magical properties that can used offensively, as support (positively and negatively), as well as a restorative. Bareris's 'DD' Bard spell is a sort of shout that just is like a physical force that knocks over, shatters or just blasts enemies like a concussive blast, in a game this can be implemented as a general magical range attack. Many times throughout the stories he uses his songs to enhance his grace, speed and strength, I guess something more common among the bard class, he also uses his songs to send revitalizing energy through his body and his comrades healing their wounds, both physical and more. In certain points of the story Bareris used his Bard magic to do spells such as enabling him to understand and speak different languages, improve his disposition (according to the book by improving the mood of the target, making Bareris appear a bit taller, a bit darker complexion and a bit more handsome) and forms bonds with certain animals (such as his horse)- maybe not something really useful in a game such as Diablo but interesting nonethelss. His magic also allowed him to teleport, mind control (varying degrees, sometimes used in conjunction with improving his disposition) as well as other things littered across the book.
Whether or not a similar class is integrated anyone have their opinions on it? And even if not I think it is an interesting read that everyone should pick up.
Discuss.
No one else got any comments or opinions on this? No one else reads unforgotten realms? :down:
"Except real money trading has always been present in Diablo 2. Except now it's going to be officially supported which will reduce scams, prevent the funding of the black market so your kids will no longer be exposed to dangerous life ruining drugs like the cancer causing marijuana."
The character is primarily (as an attacker) is a swordsman, using swords, daggers and possibly bows. If implemented into a game these would be the weapons allowed to be used and focused on. Not instruments or stuff.
Second, he has many 'vocal' attacks, he doesn't focus on buffs or debuffs though he does have them, he uses his bardic magic on the offensive, he slams the enemies with blasts of sound waves that shatter and crush them, controlling enemies, summoning, as well as the more standard buffs, debuffs and healing.
and AriX, not saying or asking for them to add it to this game, not even into the expac. I am just saying that the author created the bard class very well in his book and asking anyone else if they read the book or at least their opinion on this version of a bard and if a playable version of Byers's bard is interesting.