It's been a long time since last time I log into D3 forum, when she's still using the diablo3.com domain, and no one in the world knows if Diablo 3 is really exists, lol.
I still remember when the first time Blizzard unveils Diablo 3, they mentioned to borrow something from the God of War. The way players fighting monsters. We know God of War uses many new elements to enchance visual experience, like camera shake, dynamic zoom, slow motion and some unique finishing moves. This makes the whole fighting dynamic and consistent, and exciting. The charactor is highly interactive with the monsters, like a tauren is charging at you, and you could stop it, grab its horns and press down, or makes a sharp turn to dodge.
You are not just holding shift and click left button, the monsters have certain skills to break your defence, not just your hitpoint. Beside, redesign the AI for different monsters, when they mix together they become very powerful yet tricky, you will need to find a way to bring them down even you have a set of high end gears. I think Dragon Age has done a good job on this.
Blizzard will set a new standard for Hack and Slash game if they could create new experience when fighting monster.
What you think of the way of fighting scene or mechanism should be?
On topic, I think they ment more the combat dynamic, as in very bloody deaths, decapitations, bloody explosions, multi-phase boss fights and perhaps some... fatalities if we die to certain Unique monsters (or better).
Just hope there still some decent RPG in this ARGP. Hack n´ Slash is extremelly fun (DMC3 is my 2nd most played game ever - D2 is 1st), but I don´t want to play a top viewing God of War.
Would be nice to have more in depth fightings, with mosters and characters doing more than just walking towards each other and attacking. No amount of blood can hide the fact that one game has a shallow gameplay. A Bloody Palace level in D3 would be such a kick ass experience though :wink:
I did not like the special combat moves needed for some monsters. It just annoys me. I also do not like the screen shaking. I do not like the shaking of the screen when Baal is dead.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Might be sweet for , and if, Blizzard does the Console port for D3.. (Assuming you mean the special moves..) But yeah like Hans said, screen-shaking sucks..
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I still remember when the first time Blizzard unveils Diablo 3, they mentioned to borrow something from the God of War. The way players fighting monsters. We know God of War uses many new elements to enchance visual experience, like camera shake, dynamic zoom, slow motion and some unique finishing moves. This makes the whole fighting dynamic and consistent, and exciting. The charactor is highly interactive with the monsters, like a tauren is charging at you, and you could stop it, grab its horns and press down, or makes a sharp turn to dodge.
You are not just holding shift and click left button, the monsters have certain skills to break your defence, not just your hitpoint. Beside, redesign the AI for different monsters, when they mix together they become very powerful yet tricky, you will need to find a way to bring them down even you have a set of high end gears. I think Dragon Age has done a good job on this.
Blizzard will set a new standard for Hack and Slash game if they could create new experience when fighting monster.
What you think of the way of fighting scene or mechanism should be?
On topic, I think they ment more the combat dynamic, as in very bloody deaths, decapitations, bloody explosions, multi-phase boss fights and perhaps some... fatalities if we die to certain Unique monsters (or better).
Would be nice to have more in depth fightings, with mosters and characters doing more than just walking towards each other and attacking. No amount of blood can hide the fact that one game has a shallow gameplay. A Bloody Palace level in D3 would be such a kick ass experience though :wink: