I know this is my first post here, but I like to share ideas I have for the games I play, or in this case, want to play reeeeaaallllyyy baaadddlllyyyy, so bear with me.
In the bi-weekly update there was mention of runes from d2 and not being very sure if or how they'd be in d3, and that the gem system is much more important than it was in d2. Why not carve runes into gems? In order to get rid of the rune you shave off a layer of gem, reducing it's quality. Combining gems (if that's still in there, think it is) will keep one rune from the combined gems. Adds a bit of personalization into what you combine, and lets both gems and runewords be fitted into socketed items at the same time.
Problems arise, of course, in how you discover runes and their rarity in relation to game economy and whether or not this is a stupid idea. Still, would be nice to know what the DiabloFans community thinks about this.
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I am confused. Despite the words being used, you basically want to add another effect to the gem or would the inscriptions be used to create runewords (its replacement)?
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Why not carve runes into gems? In order to get rid of the rune you shave off a layer of gem, reducing it's quality. Combining gems (if that's still in there, think it is) will keep one rune from the combined gems. Adds a bit of personalization into what you combine, and lets both gems and runewords be fitted into socketed items at the same time.
So forgive me for any blatant mistakes but this is my understanding at this current time. (if its changed let me know). Runes, are no longer being used as plugging in "rune words" on your weapons or armor to create a great weapon or armor. In D3 you will be using runes to plug into your skills to give different effects.
Gems on the other hand can be found up to a certain point (level of gem) and then gathered to have a npc make them into bigger gems. a NPC can make sockets on a weapon and you can socket them. Pretty different from d2 and the runewords on weapons/armors.
As for the main idea I believe that you are throwing out, I would say its interesting. There would be tons of effects something I wouldn't be opposed to per say. But I have to say using runes to plug into skills and create skill builds that can range so far apart on one character is very great. Not to mention your attack animations will change which is always a big + in my book. Also if i'm remembering right devs said you can plug and play with runes and instantly change them from skill to skill. so no worry about trying out runes on different skills
I think what hes saying is You have 1 mediocre gem you've found and you can "inscribe" a rune onto that gem, to remove that runeword if you wish to, you would "shave a layer off the gem, i.e going from flawed to chipped. Adding a level of gem to it, i.e going from chipped to flawed, would mean you can inscribe another runeword onto the gem, thus making multiple runeword gems to fit into one socket. I love the idea, but here are the caveats.
Find the best rune word, get a bunch of the shittiest gem types, inscribe the best rune onto the shittiest gem type, then build up the gem to the best type and every level keep adding that and i think there are 14 types of gems so lets say the best rune were to be +2 to all skills, or a single skill type.
14x2 = 28 to all skills or a skill type. or say it was plus 5 dam 14x5= 75 dam.
Now if the maximum number of sockets is again six, there has been no word on max sockets but for arguments sake lets say its six again might've even been eight in D2, 6x75 =450 Dam Lets think for a single moment, thats just one item giving you an extra 450 damage. If you were a Barb w/ a 2H polearm that has 500 DPS you double you damage instantly, and say that your armor had 6 slots and the rune had the same effect on armor as it does on weapons, youd have 900 extra Damage.
The caveat here being that you would have insane amounts of anything which would overpower the game and basically make the game all about finding shitty gems to make better runed gems. although yeah might be kickass to have your polearm saying 1400DPS its too overpowered and would kill the game.
They would need to balance a lot to make it work and even then it wouldn't fully work you'd have to have like .5 damage extra per rune or you'd overpower everything.
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Not exactly what I meant. I was talking about runes from d2, which afaik nothing like that is in d3. all i'm really suggesting is a way to add the functionality of a rune to a gem. Say inscribing a perfect topaz with the zod runeword. Now it adds lightning damage, and makes your weapon indestructable when put in a weapon, to use d2 examples. A runegem would be a good word for it. Then these runegems could be inserted in armor or weapons in the correct order to make runewords, while also benefitting from the gems those runes are inscribed upon. Combining gems does not increase a rune's potential, just carries that rune's effect over to a higher quality gem.
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"Never judge a man until you have walked a mile in his shoes, because then you're a mile away, and you have his shoes." - Douglas Adams
The problem with random mods, as i see it, is that there will always be a "best" random mod for specific class, and then that item will be farmed outrageously to get those "best" mods, and they will almost always be exorbitantly priced because of their rarity, although this does indeed prolong getting that "best" mod and make it all the more satisfying when you do obtain it.
I think they had it correct with some of the items from d2, a few static mods and a few random mods. That way you at least get a decent item for it's purpose, but could possibly use some improvement on it.
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"Never judge a man until you have walked a mile in his shoes, because then you're a mile away, and you have his shoes." - Douglas Adams
The problem with Runewords in D2 was that they were just sooooooo much better than anything pretty much comparable. A few uber-rare uniques could compete in certain slots but for the most part Runewords dominated.
Since they had pretty much set mods on them or mods in a percentage range you knew what to expect and with them being so uber you basically turned the game into an easter egg hunt for runes. No one even considered rares after a certain point and even uniques only filled in a few holes. The rest of the game de-volved into rune hunts.
Just for nostalgia I've been playing a bit of D2 again and its the same still. Nothing but Rushes and Baal/Chaos runs. Trading is still the brainless question of what rune is this item worth and to whom... Add in all the spam-bots and I play 99% of the time solo. I might as well play offline, except I like trading gear between characters.
Essentially I don't want to see D3 come close to the brainless de-evolution that D2 became. I say the more random and rare the item the more potential it should have to be powerful. Really high end rares with all their random mods should really be the best items in the game, even above uniques. The odds of getting such a great item with the right mods on it are astronomical so something with a standard set of mods that you can plan around and make up for weaknesses in should come in a distant 2nd.
But thats IMHO. At least you'll have to think about what your trading and compare one items value to another instead of the brain-dead question of 'what rune is this worth?'
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In the bi-weekly update there was mention of runes from d2 and not being very sure if or how they'd be in d3, and that the gem system is much more important than it was in d2. Why not carve runes into gems? In order to get rid of the rune you shave off a layer of gem, reducing it's quality. Combining gems (if that's still in there, think it is) will keep one rune from the combined gems. Adds a bit of personalization into what you combine, and lets both gems and runewords be fitted into socketed items at the same time.
Problems arise, of course, in how you discover runes and their rarity in relation to game economy and whether or not this is a stupid idea. Still, would be nice to know what the DiabloFans community thinks about this.
Find any Diablo news? Contact me or anyone else on the News team
So forgive me for any blatant mistakes but this is my understanding at this current time. (if its changed let me know). Runes, are no longer being used as plugging in "rune words" on your weapons or armor to create a great weapon or armor. In D3 you will be using runes to plug into your skills to give different effects.
I will not type a wall of death text, refer to this to simplify explanation - http://www.shacknews.com/onearticle.x/55258
Gems on the other hand can be found up to a certain point (level of gem) and then gathered to have a npc make them into bigger gems. a NPC can make sockets on a weapon and you can socket them. Pretty different from d2 and the runewords on weapons/armors.
As for the main idea I believe that you are throwing out, I would say its interesting. There would be tons of effects something I wouldn't be opposed to per say. But I have to say using runes to plug into skills and create skill builds that can range so far apart on one character is very great. Not to mention your attack animations will change which is always a big + in my book. Also if i'm remembering right devs said you can plug and play with runes and instantly change them from skill to skill. so no worry about trying out runes on different skills
Find the best rune word, get a bunch of the shittiest gem types, inscribe the best rune onto the shittiest gem type, then build up the gem to the best type and every level keep adding that and i think there are 14 types of gems so lets say the best rune were to be +2 to all skills, or a single skill type.
14x2 = 28 to all skills or a skill type. or say it was plus 5 dam 14x5= 75 dam.
Now if the maximum number of sockets is again six, there has been no word on max sockets but for arguments sake lets say its six again might've even been eight in D2, 6x75 =450 Dam Lets think for a single moment, thats just one item giving you an extra 450 damage. If you were a Barb w/ a 2H polearm that has 500 DPS you double you damage instantly, and say that your armor had 6 slots and the rune had the same effect on armor as it does on weapons, youd have 900 extra Damage.
The caveat here being that you would have insane amounts of anything which would overpower the game and basically make the game all about finding shitty gems to make better runed gems. although yeah might be kickass to have your polearm saying 1400DPS its too overpowered and would kill the game.
They would need to balance a lot to make it work and even then it wouldn't fully work you'd have to have like .5 damage extra per rune or you'd overpower everything.
I think they had it correct with some of the items from d2, a few static mods and a few random mods. That way you at least get a decent item for it's purpose, but could possibly use some improvement on it.
Since they had pretty much set mods on them or mods in a percentage range you knew what to expect and with them being so uber you basically turned the game into an easter egg hunt for runes. No one even considered rares after a certain point and even uniques only filled in a few holes. The rest of the game de-volved into rune hunts.
Just for nostalgia I've been playing a bit of D2 again and its the same still. Nothing but Rushes and Baal/Chaos runs. Trading is still the brainless question of what rune is this item worth and to whom... Add in all the spam-bots and I play 99% of the time solo. I might as well play offline, except I like trading gear between characters.
Essentially I don't want to see D3 come close to the brainless de-evolution that D2 became. I say the more random and rare the item the more potential it should have to be powerful. Really high end rares with all their random mods should really be the best items in the game, even above uniques. The odds of getting such a great item with the right mods on it are astronomical so something with a standard set of mods that you can plan around and make up for weaknesses in should come in a distant 2nd.
But thats IMHO. At least you'll have to think about what your trading and compare one items value to another instead of the brain-dead question of 'what rune is this worth?'