After scouring multiple forums and reading blue posts, I've not found the answer...
Does anyone know any information about whether it's only the "content" that will be soloable in any mode (offline, online sp, online co-op), or if loot and enhancement items will be restricted by mode as well?
In MMOs made by this company like WoW, you can only get most of and the best of the "epics" by completing content that requires at least 10 or 25 players... something that is incredibly tedious and turns the game into a job and actually minimizes the social aspect instead of increasing it by turning your "friends" into coworkers and loot generating impersonal objects. IMHO...
I very much hope that you can get the same items in any mode that you can in any other mode in D3. Mutliplayer shouldn't be a requirement for rewards, the fun of playing with your friends should be its own reward. Playing solo shouldn't be punished either. The very worst part of MMOs is the waiting and scheduling and people management. A game should be something you can just turn on and play, if your friends are on or not, and not have any worry about getting less of that carrot on the stick when they aren't.
I kind of understand if they make a larger quantiy loot of the same quality drop in MP, but even then it should be a nominal increase. Anything more than that, and despite that there is not a persistent world, this IS an MMO... basically the hallmark of an MMO is not the number of players total on a server at once, but the fact that multiplayer is required for rewards. I don't want another MMO, I sincerly hope D3 is something refreshing that doesn't require time management.
But, I've not seen any definitive information on this subject yet.
They haven't said anything about that. Its not unlike Ladder-only items in D2. I just don't want anything to only be accessible to one kind of players.
The fact is, this is a single player game first and foremost. They said that themselves, and they did say everything is completable in solo, though that was a while ago.
Ladder only is almost as bad as MMO style requirements. Not quite as bad, but almost. I actually had to miss out on the fun of playing with others for D2 because I simply couldn't stand the idea of an outside influence deciding when my character gets destroyed. All games are temporary and eventually we all abandon our files in games, but I want the freedom to choose when that happens... not have a ladder reset decide "your done!" I hope they don't have a ladder either now that you bring that up...
It's official that all the content in the game will be soloable. This kind of stuff may change as the game progress but at least at release the game will be soloable.
Well, when they (Bliz) say "content", they might mean quests/dungeons/acts. They might consider that 'items' doesn't quite fit into 'content'. Ladder-only items in D2 is a good example of what i hope they don't do.
However every item are connected to some quest/dungeon/map. They never announced any kind of item that are not obtained via quest or monster killing. Unless they plan too add drops based at the number of players in the party (wich is non-sense since theres no need to increase drop rates due the new loot system). Theres no reason to do that unless the want to screw part of their fanbase.
I'm pretty sure how its going to work is that loot is not restricted during SP, but if you kill a boss with 4 players you get 4x the loot (divided among all the players) that can then be traded among the party if you want, so MP does give you an increased overall chance of getting what you want, but you may have to trade with the people in your party for it. So it promotes MP while still making SP viable. I don't think theres going to be anything along the lines of ladder only items or anything, seeing as you can play your SP character in a co-op game in D3.
I agree with jackzor. Just got to remember the way battle net works in relation to wow servers. Dont worry, i hated raiding to i doubt it will be an issue.
What? When did they confirm this? It seems highly unlikely since single player characters can be modified :/ Unless you define single player as playing by yourself in a multiplayer environment (battle.net), then it would make sense.
Well assuming it works something like SC2 (which isn't unreasonable considering they both use Battle.net 2.0), it would be that you have to authenticate the game while online at first, and then you can play offline or online depending on your preference/location. In SC2, after you create your account and authenticate the game, you can play offline, but only the campaign is available, but any achievements you earn then transfer over once you get internet connection again.
The closest thing to an answer from Bashiok made it seem like it would work pretty similarly in D3. They haven't really outright confirmed/denied whether or not single and multiplayer will be separate in D3, but Bashiok did say this:
"One thing that seems to be a fairly consistent experience for a lot of people when they first picked up Diablo II was their introduction to Battle.net. And it wasn’t generally a positive one.Most people, including myself, went home and installed the game and started playing. Over maybe a few weeks or months they’ve finished the game maybe a few times, they had a ton of fun, but they keep playing and trying to find more items.One day while loading up the game they notice the “Battle.net” button and decide to click it… and, their characters aren’t there. They have to start over.
Any of us would have gladly played on Battle.net (in passworded games if necessary) just to have that online/trading option for their character available to them. It felt like a lot of wasted time to find the actual game, which was on Battle.net.While “starting over” is something almost every Diablo II player is going to do any way, the lack of on-screen instruction or indication as to what the different systems meant left a bad taste.To help avoid that type of situation we’re going to try to find ways to encourage Battle.net character creation first and foremost."
Which seems to imply that they don't like D2's system of not allowing you to use offline characters in Battle.net.
So yes, it could still work like it does in D2, but I would say this info points to a different system. Their at least going to make it more clear if you can't use your SP character on Battle.net, and one would have to think they'd let you use your online character even if you didn't have internet. Otherwise it would suck even more to get stuck somewhere where you don't have a connection.
There is NO WAY they would allow you to use your single player characters. I could do whatever the hell I want with it and cheat the crap out of him while offline. And even if they somehow find a way to prevent all that, they I would be pissed because I can't cheat the crap out of my single player characters.
No way offline characters should be shared with multiplayer. Making a "copy" of your multiplayer character to your single player for kicks is the closest things there should be, if anything.
We need to clarify one important aspect for ths converstaion. With D3, single player and multiplayer are the same. What we are really discussing is offline and online mode. Generally speaking, even single player characters will still be playing online, just in private games. As noted earlier, Blizzard is dong many things to keep player online. One way is through achievements which can only be obtained online. Offline players will not get achievements. Offline is really meant just for the few rare players who live in places where Internet connection is still not great and could cause performance problems while playing.
As for the actual question, I find it hard to believe that there will be any gear that will differ from online and offline characters. With ladders gone, any previous ideas are gone.
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There is NO WAY they would allow you to use your single player characters. I could do whatever the hell I want with it and cheat the crap out of him while offline. And even if they somehow find a way to prevent all that, they I would be pissed because I can't cheat the crap out of my single player characters.
No way offline characters should be shared with multiplayer. Making a "copy" of your multiplayer character to your single player for kicks is the closest things there should be, if anything.
I'd much rather have the ability to play my D3 character without internet (ie on an airplane, train, car, etc) than have the ability to cheat with an offline character, and I think people would agree with me on that.
I'm not talking about a character that you make offline, I'm talking about a character that you make while your online but then want to play while you don't have an internet connection. There could always be an option to make a character that is disconnected from Battle.net, which would allow for your cheat character.
Not to mention that this is only relevant if they make built in cheats for the game. If you have to download cheats, then when you try to connect to Battle.net it would get detected and you would get banned. If they didn't have built in cheats, then you'd have to reinstall your cheats every time you wanted to play your cheat character, which would just be far too bothersome for Blizzard to go out of their way to make it a possibility.
Either way, I think it would be really annoying if you needed an internet connection at all times in order to play your D3 character, considering its not an MMORPG, and that was something that bothered me about D2 as well. So I hope it gets changed.
I'd much rather have the ability to play my D3 character without internet (ie on an airplane, train, car, etc) than have the ability to cheat with an offline character, and I think people would agree with me on that.
You remove that and you remove not just cheats, but any hopes of mods. I will -never- agree with a game removing all control from the player's hand like that.
I'm not talking about a character that you make offline, I'm talking about a character that you make while your online but then want to play while you don't have an internet connection. There could always be an option to make a character that is disconnected from Battle.net, which would allow for your cheat character.
You say this as if there is any distinction. There isn't. A character that is offline at any moments is out of control and is susceptible to cheats.
Not to mention that this is only relevant if they make built in cheats for the game. If you have to download cheats, then when you try to connect to Battle.net it would get detected and you would get banned. If they didn't have built in cheats, then you'd have to reinstall your cheats every time you wanted to play your cheat character, which would just be far too bothersome for Blizzard to go out of their way to make it a possibility.
What? How can battle.net know what the heck I did? If I added myself experience, if I hacked my levels high, if I hacked myself some nice item drop?
Its a hell of a job to try to stop that VS just never allowing online characters to -ever- be played offline.
Either way, I think it would be really annoying if you needed an internet connection at all times in order to play your D3 character, considering its not an MMORPG, and that was something that bothered me about D2 as well. So I hope it gets changed.
Then stay offline. Its a ridiculous notion that multiplayer games like this should not require you to be constantly connected to the internet.
Not even in SC2 you cna play "your character" offline, imagine in D3. "your character" i mena by your campaing. Offline you can only play in a version were everything you do does not count, no achievements exist. It's basically a separated profile.
I'm sure that you will need to login in battle net in order to access your character. Basically because they will not be on your computer, to prevent any kind of cheat. Prety much how D2 works.
Seriously, in D3 may not be tecnically a MMORPG but it works just like one in many, many aspects.
i consider Diablo a MORPG rather than a MMORPG. Bottom line its an RPG thats addapted to the multiplayer arena(and well i might add). I dont see any way of it working other than the current D2 system and stay protected. (I refer to Open battle.net).
Unfortunatly i believe your going to have 2 have a single player character to go with your multiplayer ones.
What exactly are these 'achievements'? A little trophy, under a menu option called 'Gallery', that says "Achievement for killing 10 000 monsters" ? boy, can I do without those...
You don't understand. SC2 is a RTS game, the only feature that the player carry on after a match is the achievement. And this small, pointless feature is already enough reason to totally separate SP e MP.
In D3 you have much more reasons to do that. Everything you do in Diablo you carry on to the next game, after all it's a RPG. They basically have all the reasons in the world to separate things.
The only way to make SP playable in MP is if D3 have no level, item, loot, progression system. Nothing to stack and carry on to the next day.
Well whether or not that kind of reward happens, they have said that titles and other aesthetic rewards will be earned through achievements. If it stays that way it would still be enough incentive to work towards them.
Yeah id say it would be much like Wow as opposed to Xbox achievements. There would be pve, pvp and throw aways with non combat items, and titles to boot. They have to keep us all entertained between expan packs
Yea, pretty much. They also said they don't want "grindy" achievements (aka Kill 10000 Fallen), but more ones where you'd have to complete something in a certain amount of time, or complete a boss with only using three health globes, stuff like that.
And I asked on Twitter about this (as in the separation between SP and co-op). Hopefully we get a response *crosses fingers* Dont let me down now Bashiok!
Does anyone know any information about whether it's only the "content" that will be soloable in any mode (offline, online sp, online co-op), or if loot and enhancement items will be restricted by mode as well?
In MMOs made by this company like WoW, you can only get most of and the best of the "epics" by completing content that requires at least 10 or 25 players... something that is incredibly tedious and turns the game into a job and actually minimizes the social aspect instead of increasing it by turning your "friends" into coworkers and loot generating impersonal objects. IMHO...
I very much hope that you can get the same items in any mode that you can in any other mode in D3. Mutliplayer shouldn't be a requirement for rewards, the fun of playing with your friends should be its own reward. Playing solo shouldn't be punished either. The very worst part of MMOs is the waiting and scheduling and people management. A game should be something you can just turn on and play, if your friends are on or not, and not have any worry about getting less of that carrot on the stick when they aren't.
I kind of understand if they make a larger quantiy loot of the same quality drop in MP, but even then it should be a nominal increase. Anything more than that, and despite that there is not a persistent world, this IS an MMO... basically the hallmark of an MMO is not the number of players total on a server at once, but the fact that multiplayer is required for rewards. I don't want another MMO, I sincerly hope D3 is something refreshing that doesn't require time management.
But, I've not seen any definitive information on this subject yet.
The fact is, this is a single player game first and foremost. They said that themselves, and they did say everything is completable in solo, though that was a while ago.
I hope this mindset didn't change.
However every item are connected to some quest/dungeon/map. They never announced any kind of item that are not obtained via quest or monster killing. Unless they plan too add drops based at the number of players in the party (wich is non-sense since theres no need to increase drop rates due the new loot system). Theres no reason to do that unless the want to screw part of their fanbase.
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Thanks Caniroth for the awesome sig!
Well assuming it works something like SC2 (which isn't unreasonable considering they both use Battle.net 2.0), it would be that you have to authenticate the game while online at first, and then you can play offline or online depending on your preference/location. In SC2, after you create your account and authenticate the game, you can play offline, but only the campaign is available, but any achievements you earn then transfer over once you get internet connection again.
The closest thing to an answer from Bashiok made it seem like it would work pretty similarly in D3. They haven't really outright confirmed/denied whether or not single and multiplayer will be separate in D3, but Bashiok did say this:
"One thing that seems to be a fairly consistent experience for a lot of people when they first picked up Diablo II was their introduction to Battle.net. And it wasn’t generally a positive one.Most people, including myself, went home and installed the game and started playing. Over maybe a few weeks or months they’ve finished the game maybe a few times, they had a ton of fun, but they keep playing and trying to find more items.One day while loading up the game they notice the “Battle.net” button and decide to click it… and, their characters aren’t there. They have to start over.
Any of us would have gladly played on Battle.net (in passworded games if necessary) just to have that online/trading option for their character available to them. It felt like a lot of wasted time to find the actual game, which was on Battle.net.While “starting over” is something almost every Diablo II player is going to do any way, the lack of on-screen instruction or indication as to what the different systems meant left a bad taste.To help avoid that type of situation we’re going to try to find ways to encourage Battle.net character creation first and foremost."
Which seems to imply that they don't like D2's system of not allowing you to use offline characters in Battle.net.
So yes, it could still work like it does in D2, but I would say this info points to a different system. Their at least going to make it more clear if you can't use your SP character on Battle.net, and one would have to think they'd let you use your online character even if you didn't have internet. Otherwise it would suck even more to get stuck somewhere where you don't have a connection.
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No way offline characters should be shared with multiplayer. Making a "copy" of your multiplayer character to your single player for kicks is the closest things there should be, if anything.
As for the actual question, I find it hard to believe that there will be any gear that will differ from online and offline characters. With ladders gone, any previous ideas are gone.
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I'd much rather have the ability to play my D3 character without internet (ie on an airplane, train, car, etc) than have the ability to cheat with an offline character, and I think people would agree with me on that.
I'm not talking about a character that you make offline, I'm talking about a character that you make while your online but then want to play while you don't have an internet connection. There could always be an option to make a character that is disconnected from Battle.net, which would allow for your cheat character.
Not to mention that this is only relevant if they make built in cheats for the game. If you have to download cheats, then when you try to connect to Battle.net it would get detected and you would get banned. If they didn't have built in cheats, then you'd have to reinstall your cheats every time you wanted to play your cheat character, which would just be far too bothersome for Blizzard to go out of their way to make it a possibility.
Either way, I think it would be really annoying if you needed an internet connection at all times in order to play your D3 character, considering its not an MMORPG, and that was something that bothered me about D2 as well. So I hope it gets changed.
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You remove that and you remove not just cheats, but any hopes of mods. I will -never- agree with a game removing all control from the player's hand like that.
You say this as if there is any distinction. There isn't. A character that is offline at any moments is out of control and is susceptible to cheats.
What? How can battle.net know what the heck I did? If I added myself experience, if I hacked my levels high, if I hacked myself some nice item drop?
Its a hell of a job to try to stop that VS just never allowing online characters to -ever- be played offline.
Then stay offline. Its a ridiculous notion that multiplayer games like this should not require you to be constantly connected to the internet.
I'm sure that you will need to login in battle net in order to access your character. Basically because they will not be on your computer, to prevent any kind of cheat. Prety much how D2 works.
Seriously, in D3 may not be tecnically a MMORPG but it works just like one in many, many aspects.
Unfortunatly i believe your going to have 2 have a single player character to go with your multiplayer ones.
Thanks Caniroth for the awesome sig!
You don't understand. SC2 is a RTS game, the only feature that the player carry on after a match is the achievement. And this small, pointless feature is already enough reason to totally separate SP e MP.
In D3 you have much more reasons to do that. Everything you do in Diablo you carry on to the next game, after all it's a RPG. They basically have all the reasons in the world to separate things.
The only way to make SP playable in MP is if D3 have no level, item, loot, progression system. Nothing to stack and carry on to the next day.
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Thanks Caniroth for the awesome sig!
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And I asked on Twitter about this (as in the separation between SP and co-op). Hopefully we get a response *crosses fingers* Dont let me down now Bashiok!
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