Will there be repeatable quest in D3? For instance, I wish that respeccing is rewarded by a very rare but repeatable quest. I.e. u may occasionally encounter a helpless NPC spawned in any dungeon, by offering help the NPC will repay you with a chance of respeccing. Other repeatable quest giver may reward you with rare elixir, which cost millions if you purchase from NPC vendor, or super rare drop rate from boss. So more adventures you take, more surprise awaits. Rare elixir can be purchase from NPC vendor as well, as consumables is always the best thing to retains the value of gold. Rare elixir offers great buff and can be used in arena, but comes with terrible side effect after X seconds of the buff, so pvper may want to take it in the last battle the match. Also if D3 manage to retain the value of gold, gambling in arena cud spice thing up abit. :laugh:
Will there be repeatable quest in D3? For instance, I wish that respeccing is rewarded by a very rare but repeatable quest. I.e. u may occasionally encounter a helpless NPC spawned in any dungeon, by offering help the NPC will repay you with a chance of respeccing. Other repeatable quest giver may reward you with rare elixir, which cost millions if you purchase from NPC vendor, or super rare drop rate from boss. So more adventures you take, more surprise awaits. Rare elixir can be purchase from NPC vendor as well, as consumables is always the best thing to retains the value of gold. Rare elixir offers great buff and can be used in arena, but comes with terrible side effect after X seconds of the buff, so pvper may want to take it in the last battle the match. Also if D3 manage to retain the value of gold, gambling in arena cud spice thing up abit. :laugh:
In all honesty, I believe its unlikely that there will be repeatable quests in D3, besides the very last boss of each act, in each difficulty (same as D2)
The ability to respec most likely WILL be in D3. However we are not sure how just yet.
Rare elixirs....Well, we really dont know if they will be creating different variations of elixirs, so its hard to say anything about this subject.
Side effects, I honestly hope that "Side effects" dont come into play......That would hinder gameplay for the player..and Blizzard does NOT want to do that.
As for Gambling...The hardcore players gamble their very lives and gear...as for Normal non-HC...I think a gambling window would be pretty sweet.
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bashiok said respecs are confirmed, will be able to get 1 in each difficulty through quests and i dont recall but i think there will be another way aside the quest.
and i agree about the no-side effects thing, that will just make elixers unwanted. If they want them to be valuable there will have to be no ill effects.
As for gambling.... i could do without it, theres plenty other stuff to spend gold at like the fine carivan people, and since they're hoping for gold to retain its value and be the currency it would be to valuable to gamble for the same item-type outcome as d2.
bashiok said respecs are confirmed, will be able to get 1 in each difficulty through quests and i dont recall but i think there will be another way aside the quest.
and i agree about the no-side effects thing, that will just make elixers unwanted. If they want them to be valuable there will have to be no ill effects.
As for gambling.... i could do without it, theres plenty other stuff to spend gold at like the fine carivan people, and since they're hoping for gold to retain its value and be the currency it would be to valuable to gamble for the same item-type outcome as d2.
I think what he meant by "Gambling" was in the PvP arena, to have a "Wager system."
As for Gambling itself as you put it, I agree....Gambling was IMO a waste, however a great deal of GG items were to be had by Gambling.
I would not like to see it in D3.
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Well i know respecs is confirmed, but if it is given once per difficulty, some ppl may don't want to spend it as it consume the chance forever and make the character "flawed". Therefore a repeatable but very rare quest, says once per 100 dungeon run can prevent players from abusing it, yet they won't begrudges the chance once they get it. So maybe they can make the first time easier, but it will turn into very rare quest for subsequent tries.
As for rare elixir, wat i meant is says like Elixir of Strength I to V grant minor buff to your strength without any side effect, VI to IX are greater but comes with side effect if u overdose it within given time, and X gives greatest buff but you will suffer side effect after certain duration, and ppl may want to use X only when the battle in arena is close to an end, hence they will suffer no side effects. And of course as i mentioned previously, elixir X cud cost u millions or very rare drop from other means.
Lastly for gambling, assumes 3 VS 3, each player can bet as much as gold they have, but system will only takes the least number as the bet for the game, hence if u don't want to bet, just put 0 and no one can force u to gamble.
On the Elixir subject, that is too complicated imo.
Personally I dont want an Elixir or Elixirs to be an Item that I must grind to obtain.
Simply to consume it later...
Neither would I like to spend massive amounts of gold to obtain it....just to consume it.
I think Elixirs should be dropped, at random...then combined with other elixirs to make bigger, better ones.. Same as Gems.
The things worth Grinding for are items (Armors, weapons etc.)
Still very good opinions Reno0405.
Cheers.
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On the Elixir subject, that is too complicated imo.
Personally I dont want an Elixir or Elixirs to be an Item that I must grind to obtain.
Simply to consume it later...
Neither would I like to spend massive amounts of gold to obtain it....just to consume it.
I think Elixirs should be dropped, at random...then combined with other elixirs to make bigger, better ones.. Same as Gems.
The things worth Grinding for are items (Armors, weapons etc.)
Still very good opinions Reno0405.
Cheers.
Well I just want to come up with more solutions on controlling the value of everything in market~ you know its very hard to control the market price even for a maintaining MMORPG, not to mention that a game without charging maintenance fee. Consumable is something very good to maintains its value therefore i wish blizzard can emphasizes it. Lets hope that D3 can last for another 10 years~
In all honesty, I believe its unlikely that there will be repeatable quests in D3, besides the very last boss of each act, in each difficulty (same as D2)
The ability to respec most likely WILL be in D3. However we are not sure how just yet.
Rare elixirs....Well, we really dont know if they will be creating different variations of elixirs, so its hard to say anything about this subject.
Side effects, I honestly hope that "Side effects" dont come into play......That would hinder gameplay for the player..and Blizzard does NOT want to do that.
As for Gambling...The hardcore players gamble their very lives and gear...as for Normal non-HC...I think a gambling window would be pretty sweet.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
and i agree about the no-side effects thing, that will just make elixers unwanted. If they want them to be valuable there will have to be no ill effects.
As for gambling.... i could do without it, theres plenty other stuff to spend gold at like the fine carivan people, and since they're hoping for gold to retain its value and be the currency it would be to valuable to gamble for the same item-type outcome as d2.
I think what he meant by "Gambling" was in the PvP arena, to have a "Wager system."
As for Gambling itself as you put it, I agree....Gambling was IMO a waste, however a great deal of GG items were to be had by Gambling.
I would not like to see it in D3.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
As for rare elixir, wat i meant is says like Elixir of Strength I to V grant minor buff to your strength without any side effect, VI to IX are greater but comes with side effect if u overdose it within given time, and X gives greatest buff but you will suffer side effect after certain duration, and ppl may want to use X only when the battle in arena is close to an end, hence they will suffer no side effects. And of course as i mentioned previously, elixir X cud cost u millions or very rare drop from other means.
Lastly for gambling, assumes 3 VS 3, each player can bet as much as gold they have, but system will only takes the least number as the bet for the game, hence if u don't want to bet, just put 0 and no one can force u to gamble.
Personally I dont want an Elixir or Elixirs to be an Item that I must grind to obtain.
Simply to consume it later...
Neither would I like to spend massive amounts of gold to obtain it....just to consume it.
I think Elixirs should be dropped, at random...then combined with other elixirs to make bigger, better ones.. Same as Gems.
The things worth Grinding for are items (Armors, weapons etc.)
Still very good opinions Reno0405.
Cheers.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
Well I just want to come up with more solutions on controlling the value of everything in market~ you know its very hard to control the market price even for a maintaining MMORPG, not to mention that a game without charging maintenance fee. Consumable is something very good to maintains its value therefore i wish blizzard can emphasizes it. Lets hope that D3 can last for another 10 years~
Thats new to me.
Endless random quests??
how can a quest be randomly generated out of air? :blink:
Is there a set amount a quests randomly made for us?
Can i has a source pweeze??
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<3
+1
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