Well I know the d3 and d2 team are different. But probably from the start they figured they would have some kind of respec system. I have full confidence in them.
This is from blizzcast episode 13, its kinda old, so maybe they will give more info tomorrow.
Zarhym: Ok so is the respec system in Diablo III going to be similar to the one in the Diablo II 1.13 patch?
Bashiok: Not really. We’re still working on the respec system for Diablo III. For those who haven't seen the Diablo II 1.13 patch the respec system in there, which is still on the PTRs by the way (or maybe not), is you can get three different respecs by completing the Den of Evil quests and then any additional ones beyond that by picking up item drops from bosses and using the horadric cube to combine them. For Diablo III we don't have it really nailed down yet but some of the main points we do want to hit are that it's more than just a gold cost for changing your mind. Although that will be a major component of it. That it's targeted for specific skills so you're not resetting your entire skill tree, but you're able to target specific skills to reset those ones specifically. To also scale the cost of respecing so early on in the game it's cheaper and easier to respec and as you go farther into the game it will be harder and more expensive. And all of those things together make it a very challenging system to implement, hitting all of those notes. And those are all pie in the sky, I guess, hopefuls for the respec system we may not get all of them in. We don't have any specifics on what the actual respec system will have but those are sort of what we're shooting for and of course it's all up in the air still.
Zarhym: Right but the same basic goal is you want to make sure that players aren't locked down from the very beginning and there's no going back unless they choose to recreate the character. But give them some outlet to change it up.
Bashiok: Right, exactly.
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The text makes more sense the way it is now, even. Now that you have up to 7 active skills, it makes sense that you can just remove one (at a time) and replace it without affecting everything.
A few weeks ago when I heard 7 active skills I was unimpressed. But after I thought about it most people didn't even really use that many skills in d2 so it makes sense now. People may complain about the art direction alot but I can't see how anyone can complain with the current skill/rune system.
It will be interesting to see if they offer respec-ing in terms of skill points, or the whole skill.
Eg. If you want to get rid of bash (for example) on a barbarian, after putting 5 skill points in it, would 1 "respec" from the quest give you 1 skill point back, and put bash down to 4, or would it take all 5 away, allowing you to redistribute as you please?
Yea even though that quote looks like its only 3 respecs overall, they've mentioned respeccing as a gold sink multiple times, and I doubt theyd just take out another way to regulate the gold in the economy.
it's not gonna be "full" respec. you're only going to get back points from one skill with each respec i think. so it's possible to correct mistakes but to change the spec completely, it will cost alot more time, effort and gold than to simply reroll a character.
it's not gonna be "full" respec. you're only going to get back points from one skill with each respec i think. so it's possible to correct mistakes but to change the spec completely, it will cost alot more time, effort and gold than to simply reroll a character.
Yea a per-skill respec system would make sense with the 7 skill setup.
Zarhym: Ok so is the respec system in Diablo III going to be similar to the one in the Diablo II 1.13 patch?
Bashiok: Not really. We’re still working on the respec system for Diablo III. For those who haven't seen the Diablo II 1.13 patch the respec system in there, which is still on the PTRs by the way (or maybe not), is you can get three different respecs by completing the Den of Evil quests and then any additional ones beyond that by picking up item drops from bosses and using the horadric cube to combine them. For Diablo III we don't have it really nailed down yet but some of the main points we do want to hit are that it's more than just a gold cost for changing your mind. Although that will be a major component of it. That it's targeted for specific skills so you're not resetting your entire skill tree, but you're able to target specific skills to reset those ones specifically. To also scale the cost of respecing so early on in the game it's cheaper and easier to respec and as you go farther into the game it will be harder and more expensive. And all of those things together make it a very challenging system to implement, hitting all of those notes. And those are all pie in the sky, I guess, hopefuls for the respec system we may not get all of them in. We don't have any specifics on what the actual respec system will have but those are sort of what we're shooting for and of course it's all up in the air still.
Zarhym: Right but the same basic goal is you want to make sure that players aren't locked down from the very beginning and there's no going back unless they choose to recreate the character. But give them some outlet to change it up.
Bashiok: Right, exactly.
Eg. If you want to get rid of bash (for example) on a barbarian, after putting 5 skill points in it, would 1 "respec" from the quest give you 1 skill point back, and put bash down to 4, or would it take all 5 away, allowing you to redistribute as you please?
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Yea a per-skill respec system would make sense with the 7 skill setup.
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