I prefer Single Player Hardcore over everything. So the closest thing is PvE.
I never liked PvP. It never interested me. I do not mind it being in the game.
I like to play games at my own pace and quite often I like to build builds that people say are crappy and take great pleasure taking them as far as I can get.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
One really unconventional build I loved was a curse necromancer, I'd buff up Decrepify, confuse, and attract, and go in waving around a scythe.
... Was fun :D.
I played a build similar to that and used Bone Wall and Bone Prison to keep monsters away and the monsters would kill themselves by the curses. It was a fun build.
Another Build I played was the Pacifist Barbarian. Let the Merc do all the killing and just use his Warcries and Passives to either boost the Merc or to tank better.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I prefer Single Player Hardcore over everything. So the closest thing is PvE.
I never liked PvP. It never interested me. I do not mind it being in the game.
I like to play games at my own pace and quite often I like to build builds that people say are crappy and take great pleasure taking them as far as I can get.
Pvp for the ragers/showy and Pve for the visually needy...
Yea full game experience for me all the way. But should you devote yourself to making your perfect build; showing it off from time to time at endgame can be satisfying.
Pvp has its flaws and is risky, requiring a painfully large amount of changing in trying to stop everyone from choosing the most effective build. While Pve and co-op, while needing a more frequently changing atmosphere to stay interesting, needs very little (i would think).
With the random adventures and class specific quests, I think PvE will stay interesting for much longer. I can just imagine playingthe game five years later and doing something I have never done before.
Rollback Post to RevisionRollBack
Find any Diablo news? Contact me or anyone else on the News team
I played a build similar to that and used Bone Wall and Bone Prison to keep monsters away and the monsters would kill themselves by the curses. It was a fun build.
Another Build I played was the Pacifist Barbarian. Let the Merc do all the killing and just use his Warcries and Passives to either boost the Merc or to tank better.
First character i played was the pally, i went straight for what i thought would be the most powerful instead of being creative *ashamed* Turns out being a zealadin is actually powerful now! (with the right aura set =/ )
I love doing pve with my first 3-4 characters, but after going through the game a few times, I just do pvp. Any new or unusal characters that I may want to test, I test in pvp.
Oh lol, umm... If you Make a character, and you think he is good, and you enter pvp late-game and get pwnt in the face, you go and see why.
When you figure out that its because the pve people have just played mind numbingly for weeks without sleep, you may have to do the same (grinding) to make a difference, making all aspects of the pvp stage boring.
Die continuously, or grind till your braindead to not die.
From what ive seen, pvp lovers like ballance in order for their skillz to make a difference in the tide of battle.
I find that PvE is better when it is played on Hardcore due to the fact that dying makes you start at the beginning. It will likely take longer to finish the game the first time since you are likely to die more often while you are learning the game.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Lol, the vast majority of PvP players care nothing about balance, they just spam hammers then claim that it's all about skill. There is very little skill involved in D2 PvP anymore, it's all about items.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Lol, the vast majority of PvP players care nothing about balance, they just spam hammers then claim that it's all about skill. There is very little skill involved in D2 PvP anymore, it's all about items.
Lol so true, but i was talking about other pvp games, where they are hardcore and everyone has played enough to get the best of the most popoular types of sets making skill count. Diablo 3 (i hope) wont have a case of hammers and will be carefully made
PvE is cool once in a while, but sooner or later the game gets saturated since you already know everything (all maps, bosses, dungeons, tatics, builds, etc).
In PvP everything keeps changing all the time, keeping the game fresh.
Not to mention that PvP requires more skill and after learning all those tricks killing monsters feels like choosing icons in your desktop.
Edit: PvP in D2 are not balanced, but are also not all about items =_= There are tons of tricks one must master.
And hammers are just avarage build for PvP, they are not top tier.
PvE is cool once in a while, but sooner or later the game gets saturated since you already know everything (all maps, bosses, dungeons, tatics, builds, etc).
In PvP everything keeps changing all the time, keeping the game fresh.
Not to mention that PvP requires more skill and after learning all those tricks killing monsters feels like choosing icons in your desktop.
Edit: PvP in D2 are not balanced, but are also not all about items =_= There are tons of tricks one must master.
And hammers are just avarage build for PvP, they are not top tier.
Yea good point, i can find a build that counteracts another, leading in a circle (roughly). The only build that is fullproof is difficult to get and requires exploit. Horay for auradins =s
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
PvE = Player vs Environment (Monsters etc.)
PvP=Player vs Player
Which ones do you guys like better?
Blizzard is emphasizing multiplayer gameplay with D3, and I was wondering if I should convert to PvE from PvP.
What are the reasons you guys like PvE over PvP and why?
Please participate in the poll
I never liked PvP. It never interested me. I do not mind it being in the game.
I like to play games at my own pace and quite often I like to build builds that people say are crappy and take great pleasure taking them as far as I can get.
One really unconventional build I loved was a curse necromancer, I'd buff up Decrepify, confuse, and attract, and go in waving around a scythe.
... Was fun :D.
I played a build similar to that and used Bone Wall and Bone Prison to keep monsters away and the monsters would kill themselves by the curses. It was a fun build.
Another Build I played was the Pacifist Barbarian. Let the Merc do all the killing and just use his Warcries and Passives to either boost the Merc or to tank better.
Pvp for the ragers/showy and Pve for the visually needy...
Yea full game experience for me all the way. But should you devote yourself to making your perfect build; showing it off from time to time at endgame can be satisfying.
Pvp has its flaws and is risky, requiring a painfully large amount of changing in trying to stop everyone from choosing the most effective build. While Pve and co-op, while needing a more frequently changing atmosphere to stay interesting, needs very little (i would think).
You have to admit that insignificance in pvp can drive you to grind for the most effective items, making teh game boring?
Find any Diablo news? Contact me or anyone else on the News team
First character i played was the pally, i went straight for what i thought would be the most powerful instead of being creative *ashamed* Turns out being a zealadin is actually powerful now! (with the right aura set =/ )
I have no idea what you just said.
Oh lol, umm... If you Make a character, and you think he is good, and you enter pvp late-game and get pwnt in the face, you go and see why.
When you figure out that its because the pve people have just played mind numbingly for weeks without sleep, you may have to do the same (grinding) to make a difference, making all aspects of the pvp stage boring.
Die continuously, or grind till your braindead to not die.
From what ive seen, pvp lovers like ballance in order for their skillz to make a difference in the tide of battle.
Beaten to the reply.
I find that PvE is better when it is played on Hardcore due to the fact that dying makes you start at the beginning. It will likely take longer to finish the game the first time since you are likely to die more often while you are learning the game.
Lol so true, but i was talking about other pvp games, where they are hardcore and everyone has played enough to get the best of the most popoular types of sets making skill count. Diablo 3 (i hope) wont have a case of hammers and will be carefully made
In PvP everything keeps changing all the time, keeping the game fresh.
Not to mention that PvP requires more skill and after learning all those tricks killing monsters feels like choosing icons in your desktop.
Edit: PvP in D2 are not balanced, but are also not all about items =_= There are tons of tricks one must master.
And hammers are just avarage build for PvP, they are not top tier.
Yea good point, i can find a build that counteracts another, leading in a circle (roughly). The only build that is fullproof is difficult to get and requires exploit. Horay for auradins =s