Now I make this thread after the recent purchase and playing of Fallout 3. MY THIRD favorite RPG EVER. Right under D1 which is under D2. Soanyway i though you know Blizz wants as much customization as possible, and Fallout 3 introduced a very effecient Karma system. It worked to your advantage, and your disatvantage. The good karma allowed you to befriend and hire good Mercs, while the bad karma allowed you to befriend and hire evil Mercs. Now they could definetley implement this in D3 as somethign where Npc's are killable such as fallout 3, but it will have effects. Like me killing non-important Npc's like say gheed from A1 D2 would trigger the town to maybe even like me a little, because i got rid of a guy tying to rip everyone off. Whereas if i killed charsi her quest wouldnt be available obviouslly and the townspeople would hate me and not sell items to me anymore. Nor would they help me. But they would still give me quests. I say this cause well In Fallout i blew up megaton which is the first utside place you go to then went back and on of the people became a ghoul and i told her i blew up megaton she hated me and wouldn't let me do her quest but i didnt kill her, then i went over to the ghouls hideout and killed one guy and the entire place came after me, i eventually killed em all and looted their stuff too. That should be a nice feature also, liek stealing stuff if they do impliment a karma system that would be useful in bringing down your karma. Im not trying to say copy Fallout but at least to do somethign liek this as it would ad customization to the character nd an added depth of feel for your character.Thoughts?
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Not even Death will save you from Diablo Bunny's Cuteness!
I want Karma to keep out the riffraff and spamers, your idea of being able to kill Charsi and other NPC would be fun in single player but widely open to abuse in multiplayer if people killed all the potion/tp venders so you ran out of that stuff they could kill the game for the 7 other people and they'd have to start a new one of course (so they would repeatedly). If you could only kill unimportant NPCs why bother...
If an idiot killed the NPC needed to finish or start a quest in multiplayer ( and they would often ). Evil hirelings sound interesting...
Nah, that would be easily avoided. Make the vendors personal to each character. Maybe there could be some way of obtaining them that could not be killed.
It's a good idea(karma), however Diablo is simply not the place for it. The focus for Diablo is to keep things simple for more awesomeness in the hack n slash.
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
SFJake is right, you do kill lots of bad guys thinking of it from that prospective it really fails to make sense. I would like player granted Karma though but there are so many ways it can be screwed up by other players they are too numerous to mention the least of which being players going from game to game saying,"Give me karma and I'll stop spamming !"
It's just doesn't fit for diablo game... I try but I can't see how implement that in a good system (to fit for diablo).
"Karma" concept come from Fable, and I don't think if this concept bring something good/fun except frustration because you make a mistake and you don't get a "pure" evil or a "pure" good.
I definitively don't want see that in d3. Except NPC I don't see what will downgrade your karma and plus -----> you fight for the survival of humanity and you'll go kill the few ones still live. ahahaha doesn't work at all
There's quite a few in the list of NPCs I always wanted to kill in D1 and D2.
So I don't mind such a system.
Don't know if it has its place in D3 and I have trouble imagining it.
I guess interaction with NPCs will be on a whole new level then and story content and character development would be more interesting.
Do you have different powers when you are evil and when you are good or is it just for mercs?
I suppose it will be complicated but awesome.
Main-quest givers and certain characters will have to be immune to any attack because without them the game becomes...impossible.
Fallout 3's karma system was really pointless I thought. It may sound like it has a significant impact at first, but besides the type of merc you can hire, and whether the Talon mercs or those good mercs come after you, it doesn't really affect much. The people walking past you in towns even say slightly different things at you depending on what your karma is, but even that doesn't affect anything.
Plus, I don't like the game telling me what is good or evil. It was strange how sometimes I might kill someone bad, like say, a person who is profiting off the slave trade, then I might gain good karma for it, but then if I start looting his store, I'm getting bad karma because now I'm stealing. Honestly.
I do think it's important for a game have show consequences for your actions. But the morality of your actions should be more ambiguous and vague than just it being necessarily good or bad. Like again in Fallout 3, maybe I'm stealing a bunch of shit, but I'm only doing it so I can ultimately provide clean non-irradiated drinking water for the entire world. Do those ends not justify my means? Maybe they do, maybe they don't. But who is that game to judge me! Hmph!
And besides, while I do know Diablo 3 will have a lot more features in it to make it more than just a mere hack and slash, I still have never understood why so many people think of D1 and D2 as an RPG. The only choices you have in anything are your skills, stats, and inventory. But the outcome of the game is always the same no matter what you do.
For this concept you need a world with many useless NPC, like morrowind, oblivion and Fallout3. This kind of game is more realistic, but Diablo still an action game where you don't really care about dialogue choice and things like that. Every Diablo always have few NPC. And you NEVER have to choose dialogue option where it's change the flow of the game. Only basic gamplay options like "history part", "vendor or useful option" and "bye". I don't want waste 10 min to read and having a headache to choose the best answer (to keep my character fully good or evil), I just want PLAY!
The concept need more work for what it's add to the gameplay. Only merc... very useless... I want choose my merc without restriction.
I just don't understand why you find that a good idea for diablo 3 ?
Why i find it useful in D3 is everyones talking about customization this could customize not just your characters but your world because think you start a game without charsi cuz you kiled her last game thats pretty affecting no more sidequests from her. I do think it fits because this is where you can get technical with the lore, you can side with tyrael and save humanity and kill all evil, or you could befriend the fallen and fight against the rogue encampment and work with the fallen, But the thing is the main story NPC would not be killable and te story would go on as planned just all he sidequest people could be killed and stuff. Imagine interacting with a fallen shaman or riding one of the fallen dog things, That would just be insane. I do see how it would become a problem btu its seriouslly worth it to me i loved the karma system. I have half the brotherhood of steel against me. Thats pretty deep. And to your statement about the game sucking what planet do oyu com from, that is one of the best games i've ever played. Story could've been a little beter but its always fun to just run around help people do sidequests and kill some supermutants or enclave soldiers.
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Not even Death will save you from Diablo Bunny's Cuteness!
Why i find it useful in D3 is everyones talking about customization this could customize not just your characters but your world because think you start a game without charsi cuz you kiled her last game thats pretty affecting no more sidequests from her. I do think it fits because this is where you can get technical with the lore, you can side with tyrael and save humanity and kill all evil, or you could befriend the fallen and fight against the rogue encampment and work with the fallen, But the thing is the main story NPC would not be killable and te story would go on as planned just all he sidequest people could be killed and stuff. Imagine interacting with a fallen shaman or riding one of the fallen dog things, That would just be insane. I do see how it would become a problem btu its seriouslly worth it to me i loved the karma system. I have half the brotherhood of steel against me. Thats pretty deep. And to your statement about the game sucking what planet do oyu com from, that is one of the best games i've ever played. Story could've been a little beter but its always fun to just run around help people do sidequests and kill some supermutants or enclave soldiers.
Too much work... release for 2020... lol
What I like from diablo series is the sense of belonging you have with people in town and the town itself, especially d1.
Not only too long to create, it's not fit for multiplayer -> The priority of blizzard
Forget your dream with your open world sand box game.
If an idiot killed the NPC needed to finish or start a quest in multiplayer ( and they would often ). Evil hirelings sound interesting...
It's a good idea(karma), however Diablo is simply not the place for it. The focus for Diablo is to keep things simple for more awesomeness in the hack n slash.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
And I wouldn't want D3 to consider having anything from the horrible game that is Fallout 3.
It's just doesn't fit for diablo game... I try but I can't see how implement that in a good system (to fit for diablo).
"Karma" concept come from Fable, and I don't think if this concept bring something good/fun except frustration because you make a mistake and you don't get a "pure" evil or a "pure" good.
I definitively don't want see that in d3. Except NPC I don't see what will downgrade your karma and plus -----> you fight for the survival of humanity and you'll go kill the few ones still live. ahahaha doesn't work at all
So I don't mind such a system.
Don't know if it has its place in D3 and I have trouble imagining it.
I guess interaction with NPCs will be on a whole new level then and story content and character development would be more interesting.
Do you have different powers when you are evil and when you are good or is it just for mercs?
I suppose it will be complicated but awesome.
Main-quest givers and certain characters will have to be immune to any attack because without them the game becomes...impossible.
*drifts off dreaming of evil necromancer*
Plus, I don't like the game telling me what is good or evil. It was strange how sometimes I might kill someone bad, like say, a person who is profiting off the slave trade, then I might gain good karma for it, but then if I start looting his store, I'm getting bad karma because now I'm stealing. Honestly.
I do think it's important for a game have show consequences for your actions. But the morality of your actions should be more ambiguous and vague than just it being necessarily good or bad. Like again in Fallout 3, maybe I'm stealing a bunch of shit, but I'm only doing it so I can ultimately provide clean non-irradiated drinking water for the entire world. Do those ends not justify my means? Maybe they do, maybe they don't. But who is that game to judge me! Hmph!
And besides, while I do know Diablo 3 will have a lot more features in it to make it more than just a mere hack and slash, I still have never understood why so many people think of D1 and D2 as an RPG. The only choices you have in anything are your skills, stats, and inventory. But the outcome of the game is always the same no matter what you do.
Siaynoq's Playthroughs
The concept need more work for what it's add to the gameplay. Only merc... very useless... I want choose my merc without restriction.
I just don't understand why you find that a good idea for diablo 3 ?
What I like from diablo series is the sense of belonging you have with people in town and the town itself, especially d1.
Not only too long to create, it's not fit for multiplayer -> The priority of blizzard
Forget your dream with your open world sand box game.
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