One thing that I've never been able to understand is why is it that sorceresses or necromancers don't have any resistance to the element/poison that they put the most points into ? I mean I'm playing and I see this ice sorceress get taken down by a monster with ice enchanted arrows.. why ? because its immune to ice and thought she is an ice sorceress, she isn't.... Just small resistance to the magic they use just seems right.
Depending on how much resistance someone had... this would make PvP with sorceresses actually more fun than Diablo 2 PvP where Sorceresses have enough ice to make a Jay Z video.
Shouldn't matter if they bring about fire by sticking golden coins up a leprachaun fire is fire, Ice is ice. Besides if the thing you said was even remotely true the sorceress magic in game should be able to kill everything also doesn't explain how sorceresses PvP with same element... where they are almost completely the same, ( except in damage ).
Think of it this way. The Necromancer uses magic from Tran'gul whereas the Paladin uses magic from the High Heavens. Both is considered "Magic" but they are from different sources and are created differently and have different properties.
We were comparing the same class, Necromancer and Paladin don't even have similar outcomes when their spells are cast so of course there different if one was a player and the other an NPC.
Actually I very much agree with you Caligarien.
The rest of you seem to be defending the way the game works with pointless analogies simply because this seems like a change that can't possibly be conceived.
Tell me, if the lightning sorceress isn't immune to other lightning (because it might be of different magical sources or w/e) then why is that lightning beetle in act 2 immune to the sorceress' lightning? It seems as though a lot of the monsters in the game that cast certain types of spells are immune to the same kinds from a player, but not the other way around.
I also agree with you. Actually my brother said execly that yesterday !
A lightning sorc, as a master of controlling eletric energy, should be able to protect herself from it's master element no?
Imo the sorc's masteries should increase her resistance against that element and decrease enemies resistance against her spells of that element.
I dunno about the necro. Just because he uses poison it doesn't mean his a walking antidote.
The above is from page 44 of Diablo 1 Manual, it was the only real source of magic lore I found of the Sanctuary World.
Magic is an extremely powerful force, the manipulation of which is carefully studied, frequently learned, but it is never fully mastered. Enchantments exude an aura that can be sensed by many, but years of training are required to properly exploit the Mana that pervades our world.
Some scholars use natural manifestations to explain the workings of the universe. In a common archetype, the physical world is likened to the sky while the ethereal realm of magic is set as the ocean. If we follow this line of thought, spells are much like the turbulence that occurs where the two interact with each other. During the Sin War, Demon and Angel alike wrought powerful magicks that threatened to tear the fabric of reality apart. The physical and magical realms began to blur and merge, which, in our archetype, would be the equivalent of a fierce hurricane.
The Forces of Order sought to preserve our reality by limiting the power of mortal man. As a consequence, only the strongest wills can harness more than the most basic of magical effects. Even then, much energy is lost in the transition of power between the two Realms. As a practitioner of the arcane arts grows more knowledgeable he is able to create these effects with greater efficiency, resulting in spells that are more potent, have more endurance and drain less Mana in their casting.
Following the text above we can understand that learning more of that same spell or element will never prevent you from hurting yourself with it, not even from start.
At diablo 1 for in-game exemple you could hurt yourself and/or friends with your spells ( firewall ex).
So to role-players of Diablo World ( Sanctuary ) or lore purposes a Sorcerer male or female, Necromancer, Wizard, or any other arent immune to theirs self magics.
My bet is that on Diablo 2 that was changed only to help gameplay issues !
Who knows about Diablo 3...
*****
And for monsters casting that spells and their immunities to it, a lot of reasons could exist:
1- He carries an item that makes him resistent
2- His own blood is eletric/fire/poison
3- His skins/carapace is more effective against that element
4- He is blessed by superior demons to be protected against that element
5- etc..
1- He carries an item that makes him resistant: then he should drop it and they rarely do
2. His own blood is electric/fire/poison: only poison immunity would make sense, the other two possibilities are the result of fanciful shrooming and there are 0 fire elementals in game.
3. His skins/carapce is more effective against that element: the only one that makes a little sense (especially with electricity and beetles in Act 2).
4. He is blessed by superior demons to be protected against that element: Possible in theory but somehow Diablo, Duriel, Baal, Mephisto didn't attend those union meetings
Maybe one day I'll break those seals in the Chaos Sanctuary and a fire immune/wielding skeleton will appear instead of Diablo and tell me, "He's been laid off till he catches up on his dues, you deserve a better class of monster."
and I thought more than one of them were the "Prime Evils"... A.K.A Hell's Rat Pack. In fact I think its Diablo, Baal and Mephisto: 3 just like Rat Pack: Sammy Davis Junior, Frank Sinatra, and Dean Martin ( some add Joey Bishop and one other guy but its those 3.) However, keeping that in mind, both groups of bosses in Diablo and Rat Pack have at most 5 members.... Did you ever think that someone would notice this ? I think I'm done smoking for today.
Also forgot on necromancer not being immune to poison.. I can see him not being a walking antidote but he of all characters should have some resistance to it.
Last but not least, Clew its one thing to just play pin the tail on the donkey when trying to answer a question but next time, don't throw in a Superior this, ancient that to help prove point ( as evidenced by number 4, and fact that it is... number 4 in your list ). With Whiskey and posts, you have to know when, to say when. With that said, this is the end.
I also agree with you. Actually my brother said execly that yesterday !
A lightning sorc, as a master of controlling eletric energy, should be able to protect herself from it's master element no?
Imo the sorc's masteries should increase her resistance against that element and decrease enemies resistance against her spells of that element.
I dunno about the necro. Just because he uses poison it doesn't mean his a walking antidote.
Yeah, God knows if the Necro casts Poison spells, then he should get poisoned too because he's not a walking antidote. Dude..seriously?
I completely agree on everything he's mentioned here so far. I never really thought about it, I merely thought of it as "Well, they're just trying to make this all the more difficult, really" and just that. It would be great if the idea the OP suggested is to be implemented in D3.
Well I can guess the main bosses don't resist fire or anything because if they did it would make whatever element they resist/immune to useless and that character who uses it, also useless, but the only reason I brought up the bosses not being immune was because Clew postulated that "superior" demons made the minion monsters immune to elements and I noted that three of the bosses were "Prime Evil's" aka, the first, older than superior.
A resistance increase with higher level masteries for the sorceresses would seem to make a lot of sense though. As the barbarian levels up he gets more strength so he can hold better gear. Compared to Barbarian, Sorceress defensive progression is rather flat even when she is plying her trade....
I admit though, this technique sometimes isn't the most feasible one.. Imagine if you will, a world where prostitutes were immune from STDs and soldiers immune to bullets...... chaos.
One thing that I've never been able to understand is why is it that sorceresses or necromancers don't have any resistance to the element/poison that they put the most points into ? I mean I'm playing and I see this ice sorceress get taken down by a monster with ice enchanted arrows.. why ? because its immune to ice and thought she is an ice sorceress, she isn't.... Just small resistance to the magic they use just seems right.
Depending on how much resistance someone had... this would make PvP with sorceresses actually more fun than Diablo 2 PvP where Sorceresses have enough ice to make a Jay Z video.
I'm always asked why Blizzard never thought about that : putting point in energy get mana and resistance !! it's the stat the most useless so...
Luc I think a point into energy giving resistance would be too general compared to a point into actual spell types giving resistance. One thing I hate about Diablo 2 is if you run into a monster with manaburn, one hit and you lose half your mana ! If they just made it a relative/realistic amount of mana loss, then one point into energy would be adding resistance, to manaburn.
I also don't think energy should increase damage of their spells unless there is option to fire off spell and use more mana like say, do 100% more damage but double the mana cost, 200% damage but triple the mana cost that would give a little balance but magic users already increase damage to spells... by upgrading the level of the spell, or doing the same to a synergy for that spell.
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Depending on how much resistance someone had... this would make PvP with sorceresses actually more fun than Diablo 2 PvP where Sorceresses have enough ice to make a Jay Z video.
Does that make sense?
The rest of you seem to be defending the way the game works with pointless analogies simply because this seems like a change that can't possibly be conceived.
Tell me, if the lightning sorceress isn't immune to other lightning (because it might be of different magical sources or w/e) then why is that lightning beetle in act 2 immune to the sorceress' lightning? It seems as though a lot of the monsters in the game that cast certain types of spells are immune to the same kinds from a player, but not the other way around.
A lightning sorc, as a master of controlling eletric energy, should be able to protect herself from it's master element no?
Imo the sorc's masteries should increase her resistance against that element and decrease enemies resistance against her spells of that element.
I dunno about the necro. Just because he uses poison it doesn't mean his a walking antidote.
Following the text above we can understand that learning more of that same spell or element will never prevent you from hurting yourself with it, not even from start.
At diablo 1 for in-game exemple you could hurt yourself and/or friends with your spells ( firewall ex).
So to role-players of Diablo World ( Sanctuary ) or lore purposes a Sorcerer male or female, Necromancer, Wizard, or any other arent immune to theirs self magics.
My bet is that on Diablo 2 that was changed only to help gameplay issues !
Who knows about Diablo 3...
*****
And for monsters casting that spells and their immunities to it, a lot of reasons could exist:
1- He carries an item that makes him resistent
2- His own blood is eletric/fire/poison
3- His skins/carapace is more effective against that element
4- He is blessed by superior demons to be protected against that element
5- etc..
2. His own blood is electric/fire/poison: only poison immunity would make sense, the other two possibilities are the result of fanciful shrooming and there are 0 fire elementals in game.
3. His skins/carapce is more effective against that element: the only one that makes a little sense (especially with electricity and beetles in Act 2).
4. He is blessed by superior demons to be protected against that element: Possible in theory but somehow Diablo, Duriel, Baal, Mephisto didn't attend those union meetings
Maybe one day I'll break those seals in the Chaos Sanctuary and a fire immune/wielding skeleton will appear instead of Diablo and tell me, "He's been laid off till he catches up on his dues, you deserve a better class of monster."
and I thought more than one of them were the "Prime Evils"... A.K.A Hell's Rat Pack. In fact I think its Diablo, Baal and Mephisto: 3 just like Rat Pack: Sammy Davis Junior, Frank Sinatra, and Dean Martin ( some add Joey Bishop and one other guy but its those 3.) However, keeping that in mind, both groups of bosses in Diablo and Rat Pack have at most 5 members.... Did you ever think that someone would notice this ? I think I'm done smoking for today.
Also forgot on necromancer not being immune to poison.. I can see him not being a walking antidote but he of all characters should have some resistance to it.
Last but not least, Clew its one thing to just play pin the tail on the donkey when trying to answer a question but next time, don't throw in a Superior this, ancient that to help prove point ( as evidenced by number 4, and fact that it is... number 4 in your list ). With Whiskey and posts, you have to know when, to say when. With that said, this is the end.
Yeah, God knows if the Necro casts Poison spells, then he should get poisoned too because he's not a walking antidote. Dude..seriously?
I completely agree on everything he's mentioned here so far. I never really thought about it, I merely thought of it as "Well, they're just trying to make this all the more difficult, really" and just that. It would be great if the idea the OP suggested is to be implemented in D3.
Rise and rise again, until lambs become lions
A resistance increase with higher level masteries for the sorceresses would seem to make a lot of sense though. As the barbarian levels up he gets more strength so he can hold better gear. Compared to Barbarian, Sorceress defensive progression is rather flat even when she is plying her trade....
I admit though, this technique sometimes isn't the most feasible one.. Imagine if you will, a world where prostitutes were immune from STDs and soldiers immune to bullets...... chaos.
I'm always asked why Blizzard never thought about that : putting point in energy get mana and resistance !! it's the stat the most useless so...
I also don't think energy should increase damage of their spells unless there is option to fire off spell and use more mana like say, do 100% more damage but double the mana cost, 200% damage but triple the mana cost that would give a little balance but magic users already increase damage to spells... by upgrading the level of the spell, or doing the same to a synergy for that spell.