It would still be repetitive, especially with bosses.
WoW tried a specific item for specific monster(s) system, and I really didn't like it.
Did you already play to Titan quest ? I don't find it repetitive... Especially the boss, because they have more loot_random and more pourcent to get it.
I have not played TQ. But I have played many games with specific drops, and nothing even came close to the Diablo randomness fun.
Diablo is quite unique to use a fully randomized system (not completely, it is based on killer/defender levels) and it should stay that way. Why should we remove something so unique and successful for something a lot more common and therefore boring?
successful ?? it's work but it's not perfect... I hope they will change the way how it's work... to have something successful it's need to be balanced, randomness cannot be balanced completly...
You compare too much with WoW... TQ is not common and boring...
I don't want feel that I play a slot machine like in d2.
Quote from "emilemil1" »
This never happens. Go play D2 and try for yourself
???? loll no it's the biggest problem of d2 !! in hell difficulty you still find craps...
You said: "Whatever... I don't want see low level items at the end of the game like d2 !!!!"
And crap is a big part of the game. Everything that drops can't be good and valuable, it would screw up the economy. Jay explained their reason in some interview somewhere...
.... ARG an other time we argue about economy, we already talk about that... Crap doesn't affect economy because nobody take it, it's still on the ground...
Economy is something that is create by itself, Blizzard only put price and try to make all that equally to the power of items as much as possible. Economy is not something intended by blizzard, its depending of drop rate, price and rarety. The economy will be adjusted, whatever if the drop rate is decrease or if any items droped are good, it will still having better items than "good". Craps haven't these place because no one use it, it's only a visual pollution.
Exactly. And by making every single item valuable (and not reducing the drop rate) we would inflate the economy in no time.
I wrote a long response to the same part of don's post but it got deleted by that entity which deletes my text when I try to sign in and post it...
A stable economy based on gold would be great in D3. This is my opinion and I'm sticking to it. As much as I disliked many aspects of WoW, I enjoyed the fact that the gold that worked to get was actually valuable because I could spend or trade it on useful or amusing things. In D2 gold was not nearly as useful as it is in WoW and I feel that the Diablo franchise would be well-served by the adoption of gold as a useful currency. Some might argue that "gold was useful in D2 because of gambling so there's no reason to change it." Such an argument is petty and really misses the point.
In both WoW and D2 lots of junk dropped. In general most of this wasn't picked up in D2 because there was little inventory space (fucking charms...) and vendoring junk provided equally useless gold. In WoW inventory space was also limited but vendoring junk was one of only three ways to actually "create" gold (the other two ways that I am thinking of include gold dropping off monsters and quest rewards). This gave junk a bit of value and made the player actually pause and decide whether or not to pick it up.
I had been thinking that it would be great if there existed a gold-based economy in D3 and junk wasn't useless. I then recalled the fact that monsters tend to be slaughtered in droves in Diablo games and picking up every piece of trash that dropped would become tedious in terms of time and inventory space. I'm actually now leaning more toward the side of no-drops or simply gold-drops (<-- probably now the best choice for continuity of action because gold is automatically picked up) instead of most crap drops...
Anyhow, getting to the point I wanted to make. The crap drops in Diablo games have previously never really made any sort of logical sense. Those in WoW however did. I appreciated the logical crap drops in WoW. If I drop a bird and it drops junk, I would rather see that the bird dropped a "beautiful feather" than a "rusty buckler." I'm curious as to how Blizzard will handle the actual good drops--the stuff that actually has a chance of being equipped by the player--but I see no problem in suggesting that if crappy items are to be dropped by monsters in D3, at least make those items make sense.
I therefore propose: If in Diablo 3 the drop roll results in "a non-gold piece of crap item," let the "piece of crap item" at least make sense given what is dropping it. I think that the only way that this type of logical drop would result in farming would be by enabling players, who want to fill their inventory with Beautiful Feathers, to know where to find them, and I don't really see that as too game-breaking.
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All science is either physics or stamp collecting.
- Ernest Rutherford
The idea to having gold instead of craps is great !! and I don't like too much the idea of emilemil to accumulate the white item ?? strange idea...
I heard in d3, the drop will be almost equal if two people play the same amount of time. I think about a "feature" to do that. Any item have a luck modifier (depending of your level too) when you drop crap it's raise your luck modifier and more you have luck more you have chance to find good item, when you find a good item your luck modifier decrease...
It's prevent to always got craps like in d2
Only gold drops would be boring. I want to see stuff drop. I would also want to be able to turn them into something valuable, like an item or some gold. But I also don't want the crap to take up my inventory space. Returning to town all the time is not as easy when you don't have town portals.
So what if you combine the fun drops with the useful and practical gold drops.
What if you have a transmute skill. The transmute skill would on usage turn every white item nearby (that you can see) into gold which would be pulled to you. The cooldown would be pretty high (at least 15 minutes) so you can keep your focus on the fighting. It is just something simple that can be both useful and fun to use. It could also be combined with a chance to turn items into rare items. Imagine how fun it would be to just have killed a large group of enemies and seeing tons of white items on the ground. You use transmute and instantly get a significant gold boost (significant for white items) and perhaps a few rare items (definitely max 3). The chance of transmuting any item into a rare would be like 1%
And to evolve that even further: What if some side quests enchanced this skill with better gold ratios and higher rare chances/higher level rares/better or more modifiers. This would surely make side quests worth doing for any character. Poor characters would love both bonuses while rich characters can get a really good rare if they are lucky. And a perfect rare would probably be worth a fortune on the market.
it's sure, blizzard wouldn't that we need to repetitively return to the town. It's why too many item droped will be changed.
But I like your idea of the "transmuting spell" a general spell like healing and resurect that any character could have.
I like but I think it will not be implement in the game. You have a big imagination, lol it's could be very great and balance that, but it suits to you, having craps for drop (I don't know why in fact) but instead of doing that... why not forget craps, gold is great and don't be afraid, no craps don't mean never drop... and it's can't be always better than what you have, yes but it's could make you asking for (it is better, mm yes for those stats but not for damage.. ??????) I find it better to asking if it's better or not than only know that's a crap so if I don't need gold I don't care about. Item could be good in them own way (like character functions), if (equaly) a weapon has better damage/life leech/attack speed/stats bonus/skill bonus/... not all in one, but if you have always a good side to use an item it will be great to build up a strategy depending of what power you choose...
You're the man.
..
And absence of craps will not flood the economy, thats ridicolous. I just hate that word in this forum. Most people here don't even know what it means and it's part in the game.
Noone will design a D3 economy and if blizz think they will they are fools.
It is fun to come up with things even if they really are unnecessary. The best thing to do is really to just keep the crap. It is eye candy.
That is not eye candy. Eye candy have no other purpose than aesthetic ones.
My avatar is eye candy. My signature text is not eye candy.
The crap that drops have no function, they are there to make something happen and to give us something to look at. They do not affect gameplay in any way. I like to see the drops
And Blizzard can affect the economy. They can create and control it as they wish (they can control the system, not the economy). People are predictable when it comes to their economy affecting actions...
But they can not make it function exactly as they wish. They can give us the tools and guess how we are going to use it, but there is always something that is going to offset the balance. No game can have an economy without inflation or deflation unless they use annoying and unrealistic methods...
Then you like a screen flooded with useless blue and white names?
"They can create and control it as they wish (they can control the system, not the economy)."
You said they can control the "economy", then say they can't. Decide.
"predictable when it comes to their economy affecting actions..."
Not really.
Biggest problem here is that theres no such thing as "economy design" in a game production process because a "game economy" is so damn simple that it does not need to be planed or examined. All the factores are decided separetly. For exemple, in wow, they didn't planned they wanted a wow economy the way it is, they just though "we don't want our items been selled like crazy in the black market so lets put some BoP".
Increase the drop rate of certain items to try to manipulate the price of others are a ridicolous way of desing a game and try to use the economic theory in a place that it actually not needed at all. What they will do if they don't want a item flood is simple DECREASE the drop rate of the items they don't wan to flood, theres no need to elaborate market models or stuff.
That is not eye candy. Eye candy have no other purpose than aesthetic ones.
My avatar is eye candy. My signature text is not eye candy.
The crap that drops have no function, they are there to make something happen and to give us something to look at. They do not affect gameplay in any way. I like to see the drops
And Blizzard can affect the economy. They can create and control it as they wish (they can control the system, not the economy). People are predictable when it comes to their economy affecting actions...
But they can not make it function exactly as they wish. They can give us the tools and guess how we are going to use it, but there is always something that is going to offset the balance. No game can have an economy without inflation or deflation unless they use annoying and unrealistic methods...
"they can control the system"
ehhh only the price and the drop rate, it's not "control" the system...
you hold your position, you can't approve and adopt the good ideas of others, although we have really good arguments...
As a game designer you need to be always neutral and never love an idea more than an other, because you block the right appreciation of others ideas. We're not game designer of diablo but we pitch ideas, and brainstorm ideas for fun... and it's very bad when someone reject a logic idea...
You don't fight for an idea that will be implemented in diablo 3... So take a break and analyse the others ideas. Imagination is great but it's depending how we use it.
You said always the same arguments, you said you'll love see item drop, and you see, because all monsters will drop one or more items just won't be craps anymore (craps only on start and always upgrade simultaneously your level)... It's just normal to don't find a low level item when you are level 30...
Quote from Don_Guillotine »
But in the end it's a game about kicking monster butt - not economics.
I'm disagree, in d2 at the end it hasn't economics... But I think the best is if blizzard keep that thirst of gold and better items... Now it will not do : I find unique weapon, I got the best, I'll stop to search for weapon... No you'll continue to find better, rare will be good now !!!
Quote from godsend1989 »
At the beginning of the game the crap loot (white items) have his role but after some time its kind of useless you don`t even bother to read when you see the white crap. The only logically idea is to make gold valuable but wait they implemented gamble the only problem is the FEAR OF FULL INVENTORY... then you will realize that you are wasting to much time sorting the crap out.. hmm witch one is more expensive what should i drop to take this yellow axe.. oh i know i`l trow this stupid pink armour doesn't look that expensive anyway.(or is just because i hate pink) After some time your inventory will get full of expensive items but you will not want to go to town to sell the crap because your enjoying the fight too much.
While it might make sense on a logical level gameplay wise it would be problematic, leave it be.
If it aint broke don't fix it.
What do you mean ? because it's break, so it mean it will be fixed ?
Quote from emilemil1 »
I can adopt ideas and arguments, but this is a matter of opinion.
An opinion can be changed if you have an open mind !!
I just don't know why you continue to wanted craps (you said, you love see item drop and I said any monster will continue to drop but it will not be craps) SO why ??? why you hold your position ?? vainness ??
lol I find it funny when you said "control system" price and drop rate it's not "system" ahah it's only a small variables !!! I see the word "system" more complexe like many code lines, not variable...
They don't control it, they only put a number on it, I don't see what they control ?? Price will depending only on what power item will have. Blizzard will certainely build a calcul to make price standard (because weapon are randomely created) Where is the control ? Whatever if they raise the price or lower the price, the "economy" will follow the path by itself. It's why the word "control" is wrong in the context.
You wanted so much the craps for drop that you imaginated a concept of "transmuting spell", yes it's arrange the lack but the best way to arrange it, it's to clear craps from drop (They will not put a lack to make a complexe system to arranged the lack they just created). The craps bring NOTHING, so why Blizzard will lose there time to do that programming, the only thing that can bring it, is pushing the release date.
Quote from "Manmountain" »
realism isnt needed in item drops for a game like this ^-^
bird drops broadsword = win
lol, little bit out the track. the discution has evolved...
The crap stuff do bring something, they bring a nice mood, if only good drops would drop and the rest of the time just gold, the actually good stuff feels less special.
Nobody's forcing you to pick them up if you don't want to.
And price is actually following the simple formula:
Scarcity (Artificially created supply via chances to drop, follows a geometrical sum where the actual variables are time passed and chance to drop)
In relation to:
Demand (usefulness, amount of people lacking the item)
Equals to: Price of the item.
Ok so, i will change the way to explain it. The crap will be better...
The drop will always be :
-less good at 20%
-good at 60%
-great at 20%
(Pourcents are aproximative)
D2 at the end :
-very less good (low level) at 63%
-less good at 20%
-good at 10%
-more good at 6%
-great at 0,999%
-very great at 0,001
I think I be generous in poucent of D2...
we have a middle, items level, +/- 5 level difference with your character level is ok, it's not correct to find an item 50 level under yours.
I think the forumla is not simple like you said, I think it will be more complex than you think...
The drop rate will haven't relation with price. The usefulness of item will have a relation in drop rate, not price.
Each thing will have a price modificator
Type of item * prefix (amount of modification muliplied together) * sufix
More the type of item is good more it will be expensive, more they have modifications more it will be expensive, more modification is big more it will be expensive.
More it's expensive more the chance to drop is low (always depending your character level)
Luc, I would most of all just have the crap there, it is eye candy for me. I have just given a bunch of suggestions for people that dislikes it so it is possible to make a successful compromise. My suggestions does not equal my opinions.
You definition of system is different than mine. I define system as anything that is organized. Gold drop rates is one system. Item value is not. The economy (created by the users) sets the value of an item (unless Blizzard does something strange). Blizzard can affect how we set that value by modifying the systems they created.
Value in sense expensive or in sense "good item" ?
Blizzard (unique) or randomness (magic/rare..) set the value, not the economy ??
"unless Blizzard does something strange" Like what ?
And how blizzard can modify the value ?? changing stats of items ? or price ?
The value (good item) will always be definite by stats that give item, not the price ?
Else the value will be logically equal of prices (not like d2, where a very good end level items are sell less than 5k)
So I don't know why you talk about economy if the value will be logically equal of prices.
Explain me what is your definition of "economy" ? Because I really don't understand how you think.
Explain me what is your definition of "economy" ? Because I really don't understand how you think.
I assume he's referring to the trading economy between players, not selling things to NPCs. That's the part that Blizzard can try to influence but not directly control since they can't say item x must be traded for at least x number of sojs or high runes. The problem in D2 was that gold had essentially no role in the economy created by players, instead everyone eventually just agreed on some item that was used as currency(soj early on, high runes later).
As for whether or not junk should drop later in the game, I think it should. I like sifting through bad stuff to try and find an awesome piece of equipment rather than just getting gold and only finding items when something good drops. Finding lots of loot is just part of what makes Diablo fun for me, if there wasn't all that junk, I wouldn't feel as lucky when something good did drop, even if it didn't appear more often.
I'm all for random loot. Drops that made sense for the enemy or a lack of bad loot to pass up would just change the gameplay in a negative direction for me.
I assume he's referring to the trading economy between players, not selling things to NPCs. That's the part that Blizzard can try to influence but not directly control since they can't say item x must be traded for at least x number of sojs or high runes. The problem in D2 was that gold had essentially no role in the economy created by players, instead everyone eventually just agreed on some item that was used as currency(soj early on, high runes later).
Ok I guessed that "economy" mean "trading standard". But craps bring NOTHING to trading ???
As for whether or not junk should drop later in the game, I think it should. I like sifting through bad stuff to try and find an awesome piece of equipment rather than just getting gold and only finding items when something good drops. Finding lots of loot is just part of what makes Diablo fun for me, if there wasn't all that junk, I wouldn't feel as lucky when something good did drop, even if it didn't appear more often.
I'm all for random loot. Drops that made sense for the enemy or a lack of bad loot to pass up would just change the gameplay in a negative direction for me.
euuuurk...
:confused:
it's only because you want feel luck but in the ultimately you aren't more lucky in both ways.
I continue to think for a better game, visual pollution and screen filled of craps is bad for gameplay.
I think about cow level where I giving up to search on ground because of excessiveness craps. Damn It's not normal, cow level it's a hard level when you're only level 20, so why I find thing that I find on level 1 ????? it's a ****ing broken reward !!!
I wanted reward at the height of the work !
Searching on ground for good items are a waste of time, it's broken and cut the action...
Ok I guessed that "economy" mean "trading standard". But craps bring NOTHING to trading ???
I don't think they really bring anything(positive or negative) to trading.At least nothing that changes the economy overall.
Now if Blizzard does manage to make gold useful in D3 through the use of npc functions, better items in shops and/or auction houses, then finding those "craps" would factor into the economy. Of course they could just as easily be replaced by larger/more common gold pick-ups. I think low level items in later portions of the game are primarily there primarily for aesthetic purposes. Obviously people are a bit split as to whether or not they like the extra clutter.
Quote from "luc1027" »
euuuurk...
:confused:
it's only because you want feel luck but in the ultimately you aren't more lucky in both ways.
Pretty much, it just changes the feel of the loot system and makes the game more enjoyable for me. It isn't something I expect everyone to agree on.
I think low level items in later portions of the game are primarily there primarily for aesthetic purposes.
I can understand that, but low level items only 5 level less your level character...
Jay Wilson: We haven't really gotten into the difficulty settings a lot; we're still just working on the core content for the game at this point. The primary reason as to why a player would want to progress through the game, through the several difficulties would be for more of a challenge. There will be also better item customization, for example a Level 100 character in a higher difficulty would see and wear items that a Level 30 character would not have a chance at seeing in the lower difficulty. Said items will also look and feel completely different whereas in Diablo II a lot of times you just had a remodel of the same old items with different names.
Take the highlighted sentence, I hope that will be the same for the contrary. I mean, a level 100 character in a higher difficulty wouldn't see and wear that a level 30 character see in a lower difficulty.
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Did you already play to Titan quest ? I don't find it repetitive... Especially the boss, because they have more loot_random and more pourcent to get it.
successful ?? it's work but it's not perfect... I hope they will change the way how it's work... to have something successful it's need to be balanced, randomness cannot be balanced completly...
You compare too much with WoW... TQ is not common and boring...
I don't want feel that I play a slot machine like in d2.
???? loll no it's the biggest problem of d2 !! in hell difficulty you still find craps...
.... ARG an other time we argue about economy, we already talk about that... Crap doesn't affect economy because nobody take it, it's still on the ground...
Economy is something that is create by itself, Blizzard only put price and try to make all that equally to the power of items as much as possible. Economy is not something intended by blizzard, its depending of drop rate, price and rarety. The economy will be adjusted, whatever if the drop rate is decrease or if any items droped are good, it will still having better items than "good". Craps haven't these place because no one use it, it's only a visual pollution.
I wrote a long response to the same part of don's post but it got deleted by that entity which deletes my text when I try to sign in and post it...
A stable economy based on gold would be great in D3. This is my opinion and I'm sticking to it. As much as I disliked many aspects of WoW, I enjoyed the fact that the gold that worked to get was actually valuable because I could spend or trade it on useful or amusing things. In D2 gold was not nearly as useful as it is in WoW and I feel that the Diablo franchise would be well-served by the adoption of gold as a useful currency. Some might argue that "gold was useful in D2 because of gambling so there's no reason to change it." Such an argument is petty and really misses the point.
In both WoW and D2 lots of junk dropped. In general most of this wasn't picked up in D2 because there was little inventory space (fucking charms...) and vendoring junk provided equally useless gold. In WoW inventory space was also limited but vendoring junk was one of only three ways to actually "create" gold (the other two ways that I am thinking of include gold dropping off monsters and quest rewards). This gave junk a bit of value and made the player actually pause and decide whether or not to pick it up.
I had been thinking that it would be great if there existed a gold-based economy in D3 and junk wasn't useless. I then recalled the fact that monsters tend to be slaughtered in droves in Diablo games and picking up every piece of trash that dropped would become tedious in terms of time and inventory space. I'm actually now leaning more toward the side of no-drops or simply gold-drops (<-- probably now the best choice for continuity of action because gold is automatically picked up) instead of most crap drops...
Anyhow, getting to the point I wanted to make. The crap drops in Diablo games have previously never really made any sort of logical sense. Those in WoW however did. I appreciated the logical crap drops in WoW. If I drop a bird and it drops junk, I would rather see that the bird dropped a "beautiful feather" than a "rusty buckler." I'm curious as to how Blizzard will handle the actual good drops--the stuff that actually has a chance of being equipped by the player--but I see no problem in suggesting that if crappy items are to be dropped by monsters in D3, at least make those items make sense.
I therefore propose: If in Diablo 3 the drop roll results in "a non-gold piece of crap item," let the "piece of crap item" at least make sense given what is dropping it. I think that the only way that this type of logical drop would result in farming would be by enabling players, who want to fill their inventory with Beautiful Feathers, to know where to find them, and I don't really see that as too game-breaking.
- Ernest Rutherford
The idea to having gold instead of craps is great !! and I don't like too much the idea of emilemil to accumulate the white item ?? strange idea...
I heard in d3, the drop will be almost equal if two people play the same amount of time. I think about a "feature" to do that. Any item have a luck modifier (depending of your level too) when you drop crap it's raise your luck modifier and more you have luck more you have chance to find good item, when you find a good item your luck modifier decrease...
It's prevent to always got craps like in d2
it's sure, blizzard wouldn't that we need to repetitively return to the town. It's why too many item droped will be changed.
But I like your idea of the "transmuting spell" a general spell like healing and resurect that any character could have.
I like but I think it will not be implement in the game. You have a big imagination, lol it's could be very great and balance that, but it suits to you, having craps for drop (I don't know why in fact) but instead of doing that... why not forget craps, gold is great and don't be afraid, no craps don't mean never drop... and it's can't be always better than what you have, yes but it's could make you asking for (it is better, mm yes for those stats but not for damage.. ??????) I find it better to asking if it's better or not than only know that's a crap so if I don't need gold I don't care about. Item could be good in them own way (like character functions), if (equaly) a weapon has better damage/life leech/attack speed/stats bonus/skill bonus/... not all in one, but if you have always a good side to use an item it will be great to build up a strategy depending of what power you choose...
craps are visual pollutions loll
..
And absence of craps will not flood the economy, thats ridicolous. I just hate that word in this forum. Most people here don't even know what it means and it's part in the game.
Noone will design a D3 economy and if blizz think they will they are fools.
dont tell me this is eye candy
Sash SashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSashSash
dont tell me this is eye candy
Then you like a screen flooded with useless blue and white names?
"They can create and control it as they wish (they can control the system, not the economy)."
You said they can control the "economy", then say they can't. Decide.
"predictable when it comes to their economy affecting actions..."
Not really.
Biggest problem here is that theres no such thing as "economy design" in a game production process because a "game economy" is so damn simple that it does not need to be planed or examined. All the factores are decided separetly. For exemple, in wow, they didn't planned they wanted a wow economy the way it is, they just though "we don't want our items been selled like crazy in the black market so lets put some BoP".
Increase the drop rate of certain items to try to manipulate the price of others are a ridicolous way of desing a game and try to use the economic theory in a place that it actually not needed at all. What they will do if they don't want a item flood is simple DECREASE the drop rate of the items they don't wan to flood, theres no need to elaborate market models or stuff.
This is a old fashioned and flawed view. If it wasn't extremely off topic i would explain my point :/
"they can control the system"
ehhh only the price and the drop rate, it's not "control" the system...
you hold your position, you can't approve and adopt the good ideas of others, although we have really good arguments...
As a game designer you need to be always neutral and never love an idea more than an other, because you block the right appreciation of others ideas.
We're not game designer of diablo but we pitch ideas, and brainstorm ideas for fun... and it's very bad when someone reject a logic idea...
You don't fight for an idea that will be implemented in diablo 3... So take a break and analyse the others ideas. Imagination is great but it's depending how we use it.
You said always the same arguments, you said you'll love see item drop, and you see, because all monsters will drop one or more items just won't be craps anymore (craps only on start and always upgrade simultaneously your level)... It's just normal to don't find a low level item when you are level 30...
I'm disagree, in d2 at the end it hasn't economics... But I think the best is if blizzard keep that thirst of gold and better items... Now it will not do : I find unique weapon, I got the best, I'll stop to search for weapon... No you'll continue to find better, rare will be good now !!!
YEAH !! you're right
If it aint broke don't fix it.
bird drops broadsword = win
What do you mean ? because it's break, so it mean it will be fixed ?
An opinion can be changed if you have an open mind !!
I just don't know why you continue to wanted craps (you said, you love see item drop and I said any monster will continue to drop but it will not be craps) SO why ??? why you hold your position ?? vainness ??
lol I find it funny when you said "control system" price and drop rate it's not "system" ahah it's only a small variables !!! I see the word "system" more complexe like many code lines, not variable...
They don't control it, they only put a number on it, I don't see what they control ?? Price will depending only on what power item will have. Blizzard will certainely build a calcul to make price standard (because weapon are randomely created) Where is the control ? Whatever if they raise the price or lower the price, the "economy" will follow the path by itself. It's why the word "control" is wrong in the context.
You wanted so much the craps for drop that you imaginated a concept of "transmuting spell", yes it's arrange the lack but the best way to arrange it, it's to clear craps from drop (They will not put a lack to make a complexe system to arranged the lack they just created). The craps bring NOTHING, so why Blizzard will lose there time to do that programming, the only thing that can bring it, is pushing the release date.
lol, little bit out the track. the discution has evolved...
Ok so, i will change the way to explain it. The crap will be better...
The drop will always be :
-less good at 20%
-good at 60%
-great at 20%
(Pourcents are aproximative)
D2 at the end :
-very less good (low level) at 63%
-less good at 20%
-good at 10%
-more good at 6%
-great at 0,999%
-very great at 0,001
I think I be generous in poucent of D2...
we have a middle, items level, +/- 5 level difference with your character level is ok, it's not correct to find an item 50 level under yours.
I think the forumla is not simple like you said, I think it will be more complex than you think...
The drop rate will haven't relation with price. The usefulness of item will have a relation in drop rate, not price.
Each thing will have a price modificator
Type of item * prefix (amount of modification muliplied together) * sufix
More the type of item is good more it will be expensive, more they have modifications more it will be expensive, more modification is big more it will be expensive.
More it's expensive more the chance to drop is low (always depending your character level)
Value in sense expensive or in sense "good item" ?
Blizzard (unique) or randomness (magic/rare..) set the value, not the economy ??
"unless Blizzard does something strange" Like what ?
And how blizzard can modify the value ?? changing stats of items ? or price ?
The value (good item) will always be definite by stats that give item, not the price ?
Else the value will be logically equal of prices (not like d2, where a very good end level items are sell less than 5k)
So I don't know why you talk about economy if the value will be logically equal of prices.
Explain me what is your definition of "economy" ? Because I really don't understand how you think.
I assume he's referring to the trading economy between players, not selling things to NPCs. That's the part that Blizzard can try to influence but not directly control since they can't say item x must be traded for at least x number of sojs or high runes. The problem in D2 was that gold had essentially no role in the economy created by players, instead everyone eventually just agreed on some item that was used as currency(soj early on, high runes later).
As for whether or not junk should drop later in the game, I think it should. I like sifting through bad stuff to try and find an awesome piece of equipment rather than just getting gold and only finding items when something good drops. Finding lots of loot is just part of what makes Diablo fun for me, if there wasn't all that junk, I wouldn't feel as lucky when something good did drop, even if it didn't appear more often.
I'm all for random loot. Drops that made sense for the enemy or a lack of bad loot to pass up would just change the gameplay in a negative direction for me.
Signature and avatar courtesy of Indestructible.
Ok I guessed that "economy" mean "trading standard". But craps bring NOTHING to trading ???
euuuurk...
:confused:
it's only because you want feel luck but in the ultimately you aren't more lucky in both ways.
I continue to think for a better game, visual pollution and screen filled of craps is bad for gameplay.
I think about cow level where I giving up to search on ground because of excessiveness craps. Damn It's not normal, cow level it's a hard level when you're only level 20, so why I find thing that I find on level 1 ????? it's a ****ing broken reward !!!
I wanted reward at the height of the work !
Searching on ground for good items are a waste of time, it's broken and cut the action...
I don't think they really bring anything(positive or negative) to trading.At least nothing that changes the economy overall.
Now if Blizzard does manage to make gold useful in D3 through the use of npc functions, better items in shops and/or auction houses, then finding those "craps" would factor into the economy. Of course they could just as easily be replaced by larger/more common gold pick-ups. I think low level items in later portions of the game are primarily there primarily for aesthetic purposes. Obviously people are a bit split as to whether or not they like the extra clutter.
Pretty much, it just changes the feel of the loot system and makes the game more enjoyable for me. It isn't something I expect everyone to agree on.
Signature and avatar courtesy of Indestructible.
I can understand that, but low level items only 5 level less your level character...
Jay Wilson: We haven't really gotten into the difficulty settings a lot; we're still just working on the core content for the game at this point. The primary reason as to why a player would want to progress through the game, through the several difficulties would be for more of a challenge. There will be also better item customization, for example a Level 100 character in a higher difficulty would see and wear items that a Level 30 character would not have a chance at seeing in the lower difficulty. Said items will also look and feel completely different whereas in Diablo II a lot of times you just had a remodel of the same old items with different names.
Take the highlighted sentence, I hope that will be the same for the contrary. I mean, a level 100 character in a higher difficulty wouldn't see and wear that a level 30 character see in a lower difficulty.