www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
If you're talking about graphics - don't worry, it's just in-game machinima. Won't be like this in the released game.
If you're talking about storylines, overall setting, etc - I agree. They suck. Including the announcement cinematic... didn't seem as interesting as D2's cinematics. Maybe it's just because they threw some different stuff together instead of showing the actual intro cinematic, but.. I dunno, it just didn't captivate me.
Yea, everyone likes to say that the trailer isn't captivating now, but I'm pretty sure we were all watching intently as we saw it the first time.
On the other hand, I do agree with you to an extent. D2 had cinematics and Cutscenes that were just the story. They weren't explanations or an attempt to help you understand what was going on. They were just a story. Simple, and it went at its own pace instead of trying to go at the viewer's pace.
Blizzard is unfortunately seeming to be taking the road of lowering the standards a bit for the sake of a more broad audience. The beauty of the videos and the games is unquestionable. However they feel more childlike as they progress. For those who played WotLK, remember the cutscene where Bolvar confronts the Lich King? The Horde arrive just in time and there is some pretty heinous dialogue that the two faction heroes exchange. That to me is almost to the point of selling out.
Blizzard had a sense of seriousness with their games, and that in my opinion is what made their games so goddamn fun to play and get lost in. I think they're losing that sense of seriousness, perhaps its in the fact that they've blown up as a company. I hope they can get a hold of that reality they had before all their success, because its the reason why so many people would slap their mother to get their hands on a new Blizzard game.
Oh sure, but how will I like it 10 years from now when I'll likely still be playing Diablo 3... I still look at the D2 cinematics everytime one of my characters passes an act (if I'm not playing with other people of course).
As for the rest of your post.. It's like you've been reading my mind. That's exactly how I feel about it
We seem to be somewhat like-minded. Perhaps we can schedule an IM conversation for an exchange of ideas and interests? I believe I've found a new person capable of understanding great concepts. Those concepts of course, being those I come up with.
I think you're confusing in-game 'machinima'-style videos with pre-rendered cinematics. The Monk and Wizard announcement videos were made using in-game assets, models, and animations. Mostly shot using camera views and close-ups that the game was never designed for. The WWI announcement cinematic is obviously of a different quality. But the fact that they're even confused for one another is a big compliment for the team that creates the in-game promotional videos. They do an incredible job.
But yes, the game will include pre-rendered cinematics. And obviously they will be amazing.
I don't understand people who believe that the character teasers are in fact real cinematics. I mean, Blizz is renowned for having the most fantastic animated videos in the game industries and I am sure that D3 will have sweet videos.
I guess the OP were not only talking about graphics and video quality. It's the content inside those videos.
Imo both the Wizard and the Monk videos are horrible. They also fixed those videos in their official website wich means they take those videos seriously, wich is bad sight.
My point is, if blizz think that monk video is cool, D3 lore IS in bad hands.
These are simply previews...Not REAL cinematics. How does it escape you that these are simple creations using the in-game engine?
I'm not gonna lie and say that I knew that..I didn't. The wording in them, though, is still pretty fucking sad. Serious question..do you go through a pseudo-cinematic everytime your'e entering some boss' area or something? Simple or not..they could have AT LEAST done without the idiotic phrases like the one used by the Skeleton King.
Quote from "Archie" »
There is only 1 real cinematic so far, and that was the announcement cinematic. The two class intro videos are made by Blizz zooming in the camera during gameplay.
I still can't believe people are confusing the two. I thought it was pretty freakin' obvious that the class intro videos were not pre-rendered cinematics.
Few are the ones who are smarter than you, oh holy one!
Seriously though..even the "real" cinematic didn't blow me away.
Quote from "Seth" »
When you say cinematic, are you talking about all the movie things done with the in-game graphics or the actual Diablo III trailer?
Both, actually..but since you guys told me the character-trailers were done used the in-game engine..I can relate.
About the D3 trailer..it really didn't blow me away. I think I liked it most because it announced the game I was waiting for for such a long time. It really didn't have anything to do with the graphics (they're always great when done by Blizzard..D2's were also quite great) or the content (just some chick babbling on some ominous crap) or whatever..the hordes of hell running idea was already done in the LoD trailer..when Baal's minions ran rampant after he explodes that Barbarian dude..it was really about the "FUCK YEAH! IT'S ANNOUNCED!" feel..if you know what I'm saying.
it was really about the "FUCK YEAH! IT'S ANNOUNCED!" feel..if you know what I'm saying.
But that makes perfect sense. You can't throw in story elements into the announcement cinematic, because a whole lot of people won't understand them, and I'm definately not sure Blizzard had their final story set by the time that trailer was released.
Like you said, it was cool to get some CG for the announcement, and that's how it was supposed to be.
Let's not forget however that the in-game cinematics will probably look better once the game is polished and the graphics ironed out.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
But that makes perfect sense. You can't throw in story elements into the announcement cinematic, because a whole lot of people won't understand them, and I'm definately not sure Blizzard had their final story set by the time that trailer was released.
Like you said, it was cool to get some CG for the announcement, and that's how it was supposed to be.
Let's not forget however that the in-game cinematics will probably look better once the game is polished and the graphics ironed out.
Fair enough.
Quote from "Turmobil" »
I have faith in Blizzard that they will produce a fantastic game with memorable cinematics.
Let me put what I'm about to say in the form of an analogy.
The Germans trusted Hitler.
Hitler screwed Germany over.
We're the Germans. Blizzard is Hitler (lol @ this coming out in a way I didn't intend..seriously).
Hopefully everyone gets that the character intros were not the real cinematics by now. As far as the dialogue, I agree it was pretty corny and just sub par. For our sake, I hope the dialogue is better in the actual game. I can appreciate humor here and there (Horizon's urinal for ex) but too much would just make it silly. Maybe they are just having fun or just threw something quickly together. Plus, as said on here and by Bash, the graphics still have a lot of refining to go through.
As far as the actual cinematic shown during announcement; yeah was beautiful, but did it have much to say....no. Reason being though is that they obviously aren't going to give away any story. Also realize that, if I recall correctly, the cinematics at WWI were pieces of whole cinematics.
I have faith that the cinematics will be at least up to par with D2. I agree too that D2 has/had awesome cinematics; I mean come on Marius in the insane asylum, the dark wanderer at the bar, Baal at Mt Arreat gates...all of them were awesome and the tone was just right.
OT, anyone else a little put off by Metzen being all "hip"? I heard him use "roll out/up" a bunch of times. Just annoyed me, I thought can't you just talk normal or are all Blizz fans now "gangsta" lol
Actually, the lore is in the same hands as it was in the previous games! Chris Metzen handles the entire lore of Diablo, and I'm sure that the lore is going in the same direction as it always was!
What I don't understand is, what does the Monk trailer have to do with the lore? :confused:
Sry i expressed myself badly.
Actually, once you mentioned, the lore so far (the Cain's Jornal etc..) are quite good.
I mean the game's texts (Dialogs and other possibilities). You kno, what the monk and that demon says in the video are horrible. I also don't like the way Cain and the Barbarian talk in the first footage. They're allways trying to make everything sounds "epic" and i really don't like this kind of narrative.
I think the problem is that Blizzard is full of video game writers, and not movie script or book writers. They don't really know how to write dialogue realistically, although in their defense, it is a very unrealistic world.
Perhaps it is time to enlist the help of a writer such as Knaak to write the conversations. But even then, reading his books, the conversations are weakly written in comparison to many great fantasy world writers.
An example of a great fantasy writer that Blizz should hire is George R.R. Martin.
He writes in an unrivaled way, similar to the great Robert E. Howard who invented the world that Conan resides, which Diablo and Warcraft are both loosely based. I think the best part of his writing is that he doesn't shy away from bloody, gruesome depictions of death and dismemberment like Tolkein does. He embraces the blood and slaughter, which, when it comes down to it, is all that Diablo really is about.
He writes in an unrivaled way, similar to the great Robert E. Howard who invented the world that Conan resides, which Diablo and Warcraft are both loosely based. I think the best part of his writing is that he doesn't shy away from bloody, gruesome depictions of death and dismemberment like Tolkein does. He embraces the blood and slaughter, which, when it comes down to it, is all that Diablo really is about.
I sort of agree with this post. The Diablo series consists of a style that is more graphically violent than Tolkien's Lord of the Rings but I wouldn't say that the spirit of the series resides in blood and slaughter. I would say that what Diablo is really about (besides "man's lonely struggle against two opposing forces" as seen in the books) and what it's main attraction is is its exploration of terror.
Diablo's specific brand of darkness and terror stems from the old Catholic images of hell and demons. Because these images are so embedded in much of the Western World's psyches I think that this is what attracts people to the game's atmosphere and storyline. I'm excluding gameplay of course because that's an entirely different kind of attraction.
I know that personally, the blood and slaughter of Diablo doesn't really seem central although I can agree that it did at certain points enhance the sense of terror which Diablo built itself around.
I sort of agree with this post. The Diablo series consists of a style that is more graphically violent than Tolkien's Lord of the Rings but I wouldn't say that the spirit of the series resides in blood and slaughter. I would say that what Diablo is really about (besides "man's lonely struggle against two opposing forces" as seen in the books) and what it's main attraction is is its exploration of terror.
Diablo's specific brand of darkness and terror stems from the old Catholic images of hell and demons. Because these images are so embedded in much of the Western World's psyches I think that this is what attracts people to the game's atmosphere and storyline. I'm excluding gameplay of course because that's an entirely different kind of attraction.
I know that personally, the blood and slaughter of Diablo doesn't really seem central although I can agree that it did at certain points enhance the sense of terror which Diablo built itself around.
Very true when taking into account the books, but what I was getting at is that specifically the games are all about the blood and slaughter. Sure there is quite a bit of story woven in, because otherwise most everyone would get bored after 10 minutes. But the entire goal of Diablo, DII, LOD (and now that I think about it, every Blizzard game) is to kill and then you are rewarded for killing.
Why I pointed out George R.R. Martin is that he has the impeccable way of seemlessly blending full scale slaughter, death, dismemberment, blood, gore, while also keeping the dialogue quick, whitty, natural and free flowing. Blizzard has mastered the whole slaughter thing, but just needs a bit of guidance with their dialogue.
I believe Martin would be a great person to do that due to him skillfully balancing the two.
Let's not forget however that the in-game cinematics will probably look better once the game is polished and the graphics ironed out.
Yeah, Bashiok said that we will have real cinematics in the game in numbers. They won't be the whatever-they're-calleds, they'll be pre-rendered ones like the trailer. Can't wait to see them, of course. I hope that they can capture the bestial, human, demonic, and angelic polarities that I felt Diablo II's did.
But to answer the question, I would say the cinematic for Diablo III is better than Diablo II's, if we are only judging it by the cinematic and not its content. It's smoother, more realistic looking, and has more polish over all, which is all to be expected since its a decade-younger cinematic than anything in Diablo II.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Yea, everyone likes to say that the trailer isn't captivating now, but I'm pretty sure we were all watching intently as we saw it the first time.
On the other hand, I do agree with you to an extent. D2 had cinematics and Cutscenes that were just the story. They weren't explanations or an attempt to help you understand what was going on. They were just a story. Simple, and it went at its own pace instead of trying to go at the viewer's pace.
Blizzard is unfortunately seeming to be taking the road of lowering the standards a bit for the sake of a more broad audience. The beauty of the videos and the games is unquestionable. However they feel more childlike as they progress. For those who played WotLK, remember the cutscene where Bolvar confronts the Lich King? The Horde arrive just in time and there is some pretty heinous dialogue that the two faction heroes exchange. That to me is almost to the point of selling out.
Blizzard had a sense of seriousness with their games, and that in my opinion is what made their games so goddamn fun to play and get lost in. I think they're losing that sense of seriousness, perhaps its in the fact that they've blown up as a company. I hope they can get a hold of that reality they had before all their success, because its the reason why so many people would slap their mother to get their hands on a new Blizzard game.
We seem to be somewhat like-minded. Perhaps we can schedule an IM conversation for an exchange of ideas and interests? I believe I've found a new person capable of understanding great concepts. Those concepts of course, being those I come up with.
Bashiok
I think we've moved the conversation from CG vs. Machinema to the elements of the actual CG Cinematics.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
Imo both the Wizard and the Monk videos are horrible. They also fixed those videos in their official website wich means they take those videos seriously, wich is bad sight.
My point is, if blizz think that monk video is cool, D3 lore IS in bad hands.
I'm not gonna lie and say that I knew that..I didn't. The wording in them, though, is still pretty fucking sad. Serious question..do you go through a pseudo-cinematic everytime your'e entering some boss' area or something? Simple or not..they could have AT LEAST done without the idiotic phrases like the one used by the Skeleton King.
Few are the ones who are smarter than you, oh holy one!
Seriously though..even the "real" cinematic didn't blow me away.
Both, actually..but since you guys told me the character-trailers were done used the in-game engine..I can relate.
About the D3 trailer..it really didn't blow me away. I think I liked it most because it announced the game I was waiting for for such a long time. It really didn't have anything to do with the graphics (they're always great when done by Blizzard..D2's were also quite great) or the content (just some chick babbling on some ominous crap) or whatever..the hordes of hell running idea was already done in the LoD trailer..when Baal's minions ran rampant after he explodes that Barbarian dude..it was really about the "FUCK YEAH! IT'S ANNOUNCED!" feel..if you know what I'm saying.
Rise and rise again, until lambs become lions
Like you said, it was cool to get some CG for the announcement, and that's how it was supposed to be.
Let's not forget however that the in-game cinematics will probably look better once the game is polished and the graphics ironed out.
Fair enough.
Let me put what I'm about to say in the form of an analogy.
The Germans trusted Hitler.
Hitler screwed Germany over.
We're the Germans. Blizzard is Hitler (lol @ this coming out in a way I didn't intend..seriously).
Rise and rise again, until lambs become lions
Seriously though..they aren't perfect..that's all I'm saying..don't get your hopes up.
Rise and rise again, until lambs become lions
As far as the actual cinematic shown during announcement; yeah was beautiful, but did it have much to say....no. Reason being though is that they obviously aren't going to give away any story. Also realize that, if I recall correctly, the cinematics at WWI were pieces of whole cinematics.
I have faith that the cinematics will be at least up to par with D2. I agree too that D2 has/had awesome cinematics; I mean come on Marius in the insane asylum, the dark wanderer at the bar, Baal at Mt Arreat gates...all of them were awesome and the tone was just right.
OT, anyone else a little put off by Metzen being all "hip"? I heard him use "roll out/up" a bunch of times. Just annoyed me, I thought can't you just talk normal or are all Blizz fans now "gangsta" lol
Sry i expressed myself badly.
Actually, once you mentioned, the lore so far (the Cain's Jornal etc..) are quite good.
I mean the game's texts (Dialogs and other possibilities). You kno, what the monk and that demon says in the video are horrible. I also don't like the way Cain and the Barbarian talk in the first footage. They're allways trying to make everything sounds "epic" and i really don't like this kind of narrative.
Perhaps it is time to enlist the help of a writer such as Knaak to write the conversations. But even then, reading his books, the conversations are weakly written in comparison to many great fantasy world writers.
An example of a great fantasy writer that Blizz should hire is George R.R. Martin.
He writes in an unrivaled way, similar to the great Robert E. Howard who invented the world that Conan resides, which Diablo and Warcraft are both loosely based. I think the best part of his writing is that he doesn't shy away from bloody, gruesome depictions of death and dismemberment like Tolkein does. He embraces the blood and slaughter, which, when it comes down to it, is all that Diablo really is about.
I sort of agree with this post. The Diablo series consists of a style that is more graphically violent than Tolkien's Lord of the Rings but I wouldn't say that the spirit of the series resides in blood and slaughter. I would say that what Diablo is really about (besides "man's lonely struggle against two opposing forces" as seen in the books) and what it's main attraction is is its exploration of terror.
Diablo's specific brand of darkness and terror stems from the old Catholic images of hell and demons. Because these images are so embedded in much of the Western World's psyches I think that this is what attracts people to the game's atmosphere and storyline. I'm excluding gameplay of course because that's an entirely different kind of attraction.
I know that personally, the blood and slaughter of Diablo doesn't really seem central although I can agree that it did at certain points enhance the sense of terror which Diablo built itself around.
only one cinematic was released and it had in game graphics too xD
anyway your comparing two different things all together =3
what you should be comparing it to is the prerelease cinematics of diablo 2 which totally blew xD
these vids are, of course, not gonna be very good cuz they dont tell you pretty much any of the story and are just trailers xD
still they are better than the SC1 prerelease cines xD
Be my Buddy =^.^=
Very true when taking into account the books, but what I was getting at is that specifically the games are all about the blood and slaughter. Sure there is quite a bit of story woven in, because otherwise most everyone would get bored after 10 minutes. But the entire goal of Diablo, DII, LOD (and now that I think about it, every Blizzard game) is to kill and then you are rewarded for killing.
Why I pointed out George R.R. Martin is that he has the impeccable way of seemlessly blending full scale slaughter, death, dismemberment, blood, gore, while also keeping the dialogue quick, whitty, natural and free flowing. Blizzard has mastered the whole slaughter thing, but just needs a bit of guidance with their dialogue.
I believe Martin would be a great person to do that due to him skillfully balancing the two.
Re: Is it me, or are D2's cinematics better than D3's ?
Yes, its just you.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
Yeah, Bashiok said that we will have real cinematics in the game in numbers. They won't be the whatever-they're-calleds, they'll be pre-rendered ones like the trailer. Can't wait to see them, of course. I hope that they can capture the bestial, human, demonic, and angelic polarities that I felt Diablo II's did.
But to answer the question, I would say the cinematic for Diablo III is better than Diablo II's, if we are only judging it by the cinematic and not its content. It's smoother, more realistic looking, and has more polish over all, which is all to be expected since its a decade-younger cinematic than anything in Diablo II.