Without anything new news coming out of Blizzard's mouth about D3 people have started using their imagination a bit too much. Posting some new things so we can get some opinions from those who haven't seen it yet, maybe im the only one who hasnt seen this yet :confused: meh... i don't care, imma post anyway.
Monk gameplay at PAX
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I didnt know how the skill trees looked Thanks for this i must've either missed it as well or no one bothered with it. But nonethe less thanks. Imm really liking the wizard. And the way these ar eput together i think is mor eprofesionall lookign and it's really nice. The D2 skill trees looked too big and just tried to fill in spaces. Plus i think they were poorly made. These look and i think will generally be much better in the way to get higher tier skills.
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Not even Death will save you from Diablo Bunny's Cuteness!
It looks like the Wizard and Barbarian ones aren't up-to-date yet, since the Witch Doctor one obviously has polish, but I never saw those before. Good post
First I wanna thank you for the great post. Really good job !
About the Monk video: Not much new stuff there.
I'm really liking the way they developing monsters. The dune thrasher looks great. They're really like sand sharks.
About the Wizard video:
Something bothers me. The monsters are exploding way to much. The wizard exploded a fallen with a wand attack wtf ? After every fight, instead of pile of mutilated bodies theres only gore in the ground. It's almost like the monsters are blood bags lol
About the Witch Doctor Skill Trees: Though i didn't like the new skill division (Zombie is a lame name to a skill tree...) I'm really happy to kno the name of some new Wd stuff.
I heard all the summons, from dogs to gargantuans, are using the same model but thats problably just because they don't have the gargantua model yet. I wonder how cool this skill will be.
Also Spirirt barrage, spirit wall, pit of fire.. Damn I really want to see those skills.
About the Wizard Skill Trees: Meteor is now a arcane skill called Arcane Turrent. What the hell is Explosive Blast? Why teleport is a last tier skill ? Wheres the huge amount of great passive skills in the Conjure tree ?
Those are really lame stuff i found in the wizard skill tree. Really i like the old one more.
About the Barbarian Skill Trees: It looks the most complete one. I wonder what Earthquake do and how it will look like.
But I still think the "Battlemaster" skill looks alot less attractive then the other ones. Really, theres only 4 active skills, and even though "Weapon Throw" sounds nice the last tier skills are passive and theres no super exciting skill like WW, Leap and Ground Slam.
This is just my opnion. I kno alot of you guys will think "wow it's just a demo, those sklls trees will change alot". Keep in my this is my opnion about how the skill trees is in the DEMO, i'm not judging something that don't exist.
I never realized tht but the wizard doesn't have as many passives as anyone else but i liek that they have lots of skills to bombard monsters with. But i do see some passives maybe 2 per tree?...
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Not even Death will save you from Diablo Bunny's Cuteness!
I heard somewhere that when you spend like 5 skill points anywhere you unlock the next teir of skills in all of the skill trees not just one. I guess that kinda makes up for the lack of active skills..., but lets not forget about runes people!
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man now this explains how you will get ur skills!!!!!!!just like old times but now it looks more like WoW skill tree which is awesome cuz i love the design for it!!!! OMFG AWESOME
The Witch Doctor one looks amazing, the others seem to be either a good attempt or a very unpolished version of it. Good job at finding and getting this stuff together.
Hang on, i didn't see any passive skills there, or are the ones without a box below them passive?
i guess the witchdoctor isn't finalised but the skills are really cool, does anyone know what they all do?
I think I remember hearing that runes can be inserted only in active skills. Assuming that is true, all the skills without the slot shown for adding a skill rune would be passive or buff type skills.
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"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
Tbh.. I don't think I've seen "Grasp of the Dead" but if anyone on here has ever played Castlevania VII for the SNES.. you know how the hands came out of the ground and held your character in place? That's what the name of the skill made me think of.
Good times.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
I thougth there would be LOTS of Passives btu there really arent theres only 8 for Wizard 10 For WD and the most which is very unusual a whole 18 for the Barb. The barb i would've thought got the most Actives cause hes trying to get all that brute force. The WD i suspected of not havign many passives more of actives because he bases himself on active spells not passives. And i suspected the Wiz would have the most being they need lots of armor buffs and what not add ons to their skills synergies. But it was surprising when i counted 18 for barb and only 8 for Wizard. I wonder if this is just cause the wizard is newer and therefore isn't fully finished yet while the barb they had a plan for maybe and have pretty much finished the barb completely.
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Not even Death will save you from Diablo Bunny's Cuteness!
Looks like another royal brainfart taking the most unimaginative road imaginable and creating distinct skill trees for each type of game play. I'm so not gonna play a "barbarian" dualwielding some sissy-ass toothpicks and the 2-hander skills are always next to obsolete when it comes to this.
These skills are not done yet, there will be a lot of polishing and updating over the next 2 years, you can be sure of that.
I also don't get what your problem with them is. What kind of skills did you expect the barbarian to have??
Looks like another royal brainfart taking the most unimaginative road imaginable and creating distinct skill trees for each type of game play. I'm so not gonna play a "barbarian" dualwielding some sissy-ass toothpicks and the 2-hander skills are always next to obsolete when it comes to this.
Do you ever say anything positive?
The game isn't done!
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World of Warcraft: Mystics - Level 60 Undead Mage
Warhammer Online: Mystics - R40/RR41 Goblin Shaman
Monk gameplay at PAX
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" height="344">
Battle not with monsters lest you become one.
About the Monk video:
Not much new stuff there.
I'm really liking the way they developing monsters. The dune thrasher looks great. They're really like sand sharks.
About the Wizard video:
Something bothers me. The monsters are exploding way to much. The wizard exploded a fallen with a wand attack wtf ? After every fight, instead of pile of mutilated bodies theres only gore in the ground. It's almost like the monsters are blood bags lol
About the Witch Doctor Skill Trees:
Though i didn't like the new skill division (Zombie is a lame name to a skill tree...) I'm really happy to kno the name of some new Wd stuff.
I heard all the summons, from dogs to gargantuans, are using the same model but thats problably just because they don't have the gargantua model yet. I wonder how cool this skill will be.
Also Spirirt barrage, spirit wall, pit of fire.. Damn I really want to see those skills.
About the Wizard Skill Trees:
Meteor is now a arcane skill called Arcane Turrent. What the hell is Explosive Blast? Why teleport is a last tier skill ? Wheres the huge amount of great passive skills in the Conjure tree ?
Those are really lame stuff i found in the wizard skill tree. Really i like the old one more.
About the Barbarian Skill Trees:
It looks the most complete one. I wonder what Earthquake do and how it will look like.
But I still think the "Battlemaster" skill looks alot less attractive then the other ones. Really, theres only 4 active skills, and even though "Weapon Throw" sounds nice the last tier skills are passive and theres no super exciting skill like WW, Leap and Ground Slam.
This is just my opnion. I kno alot of you guys will think "wow it's just a demo, those sklls trees will change alot". Keep in my this is my opnion about how the skill trees is in the DEMO, i'm not judging something that don't exist.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
Tbh.. I don't think I've seen "Grasp of the Dead" but if anyone on here has ever played Castlevania VII for the SNES.. you know how the hands came out of the ground and held your character in place? That's what the name of the skill made me think of.
Good times.
These skills are not done yet, there will be a lot of polishing and updating over the next 2 years, you can be sure of that.
I also don't get what your problem with them is. What kind of skills did you expect the barbarian to have??
(='.'=)
(")_(")
Stay awhile, and listen.
Do you ever say anything positive?
The game isn't done!
Warhammer Online: Mystics - R40/RR41 Goblin Shaman
I can't agree more ! Now it's payback time, they're gonna have to run after them like headless chickens!