[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
Or if they have a secret unicorn and rainbow level it could be something like most unicorns killed or killed the unicorn king x number of times
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
Lol yea there can also be a random achievements that would be fun.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
I think achievements should be something meaningful and not acquired by everyone, something that would give one a reason to look at the other's achievements. An achievement for each difficulty would be stupid - 'Blala finished the game in normal', well gg Blabla, So does everyone else.
Neither an achievement should be something pursued with some trick or specific gear such as "Kill diablo using level 1 weapon", and then to get this everyone would look at the internet for an article on how to get it, in this case only the first few people who does it(making a way up by themselves) are truly worthy of such a title.
I like to look at achievements as trophies, something to show others you're status and skill. Therefor there should be achievements which are obtainable at least a few months into the game, or some which are definitely wouldn't be obtainable by everyone.
All this to avoid achievement(damn this long freaking hard to spell/none intuitive word) grinding. As I already stated, they(did I chose the right word?) should be status symbol - "has achieved max level with x"-to show what characters he potentially knows well or even would like to have equipment for(trading purposes), or they should be something that you would post in the forums with pride of achieving it.
Neither an achievement should be something pursued with some trick or specific gear such as "Kill diablo using level 1 weapon", and then to get this everyone would look at the internet for an article on how to get it, in this case only the first few people who does it(making a way up by themselves) are truly worthy of such a title.
People look to the internet for just about everything.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
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-So sayeth the wise Alaundo
-So sayeth the wise Alaundo
yay achievements
how about pimp slap diablo
or
beat act two using wirts leg xD
Be my Buddy =^.^=
-So sayeth the wise Alaundo
Neither an achievement should be something pursued with some trick or specific gear such as "Kill diablo using level 1 weapon", and then to get this everyone would look at the internet for an article on how to get it, in this case only the first few people who does it(making a way up by themselves) are truly worthy of such a title.
I like to look at achievements as trophies, something to show others you're status and skill. Therefor there should be achievements which are obtainable at least a few months into the game, or some which are definitely wouldn't be obtainable by everyone.
All this to avoid achievement(damn this long freaking hard to spell/none intuitive word) grinding. As I already stated, they(did I chose the right word?) should be status symbol - "has achieved max level with x"-to show what characters he potentially knows well or even would like to have equipment for(trading purposes), or they should be something that you would post in the forums with pride of achieving it.
People look to the internet for just about everything.
-So sayeth the wise Alaundo