Don't immediately flame this because I'm taking the idea directly from WoW. Thanks.
With that being said, I'll explain reputation points in WoW. There are a ton of different towns in WoW, and you gain reputation points by completing a quest in that town (or sometimes by killing monsters there). The reputation points (when I played) give you discounts on prices in that town.
Since gold is making a bit of a comeback in D3, and side quests seem like a big thing.. I was thinking reputation points might be a good idea. I don't think you can spend rep points in WoW, so I think that would be a good twist in D3. You can keep your rep points to get a higher and higher discount (eventually reaching a max limit of about 70% discount). Or spend some on things like a temporary merc, or some gems if they have a gem dealer in that town. Maybe a socket if they have a socket person in town. Or an imbue enchant like Charsie does in act one. Resistances could be bought as well for a one time thing, or a permanent health or mana increase. Having a higher overall reputation in one area just makes everyone in the town nicer to you too.. if you'd like that.
Not all of these purchases would be available at each place, I was hoping each small town would have someone sort of "specialty" for a NPC vendor.
That way one person wouldn't just get the max reputation in one place and take advantage of every benefit.
I was hoping the rep points would be really hard to get too. What do you guys think about the idea?
this system goes well at a mmorpg cause theres a LOT of little quests.. but what do we have at a hack'n'slash game?
monsters
so maybe they can put at the game a system where u get reputation from killing a lot of monsters.. and u have an ui that shows all numbers bout monsters killed
bout that ui.. they can even show status bout pvp.. but this is other thread
Don't like it. Much of the fun in Diablo is creating multiple characters. I don't want to have to grind out rep for 5+ characters. I have nothing against WoW - I've spent thousands of hours playing it - but seriously, if I wanted to do that kinda grinding I would still be playing. Not to mention rep grinds were my least favorite part of the game by far. They should stay as far away from any kind of grind as they can for D3 imo.
Only way I would even consider this a "ok" idea is if there are absolutely no "must have" rewards, and just make the rewards something aesthetic and in no way important to gameplay. I feel resistances, health, items, etc. as a reward for a grind would be very detrimental, particularly to the pvp side of things.
i was thinking bout a very little discount, nothing that u'll HAVE to make for every char, but something u would like with ur high lvl when u have some time
I like this idea, in that it would list reputation and how many of each monster you killed upto the top ten most monsters would be shown, but if we wanted to, we could view a long list with a tap of a button.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
sooo why would we need rep with the people we are saving from impending doom?
I think this is what I think of it as well. Also, I don't think this will be good gameplay for Diablo 3.
Reputation is implemented in WoW because you've got a great number of factions, who each does their own thing. You, as a defender of Azeroth, try to find your place in one or more of these factions.
In the Diablo universe the hero wanders through towns looking to kick demonic ass, not to win the grace of the inhabitants.
What could be done is adding a side quest to get some more profitable selling and buying prices in town, just like Radament's Tomb in D2.
I wouldn't make it an entire stat though. It's an interesting idea, but not very fitting.
I think this is what I think of it as well. Also, I don't think this will be good gameplay for Diablo 3.
Reputation is implemented in WoW because you've got a great number of factions, who each does their own thing. You, as a defender of Azeroth, try to find your place in one or more of these factions.
In the Diablo universe the hero wanders through towns looking to kick demonic ass, not to win the grace of the inhabitants.
What could be done is adding a side quest to get some more profitable selling and buying prices in town, just like Radament's Tomb in D2.
I wouldn't make it an entire stat though. It's an interesting idea, but not very fitting.
Good point, I like that idea.
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With that being said, I'll explain reputation points in WoW. There are a ton of different towns in WoW, and you gain reputation points by completing a quest in that town (or sometimes by killing monsters there). The reputation points (when I played) give you discounts on prices in that town.
Since gold is making a bit of a comeback in D3, and side quests seem like a big thing.. I was thinking reputation points might be a good idea. I don't think you can spend rep points in WoW, so I think that would be a good twist in D3. You can keep your rep points to get a higher and higher discount (eventually reaching a max limit of about 70% discount). Or spend some on things like a temporary merc, or some gems if they have a gem dealer in that town. Maybe a socket if they have a socket person in town. Or an imbue enchant like Charsie does in act one. Resistances could be bought as well for a one time thing, or a permanent health or mana increase. Having a higher overall reputation in one area just makes everyone in the town nicer to you too.. if you'd like that.
Not all of these purchases would be available at each place, I was hoping each small town would have someone sort of "specialty" for a NPC vendor.
That way one person wouldn't just get the max reputation in one place and take advantage of every benefit.
I was hoping the rep points would be really hard to get too. What do you guys think about the idea?
this system goes well at a mmorpg cause theres a LOT of little quests.. but what do we have at a hack'n'slash game?
monsters
so maybe they can put at the game a system where u get reputation from killing a lot of monsters.. and u have an ui that shows all numbers bout monsters killed
bout that ui.. they can even show status bout pvp.. but this is other thread
Only way I would even consider this a "ok" idea is if there are absolutely no "must have" rewards, and just make the rewards something aesthetic and in no way important to gameplay. I feel resistances, health, items, etc. as a reward for a grind would be very detrimental, particularly to the pvp side of things.
you took the answer right out of the puke that appeared in my mouth after I read the OP
rep was put in wow so people didnt leave after they got max level and had nothing else to do till raid time
I think this is what I think of it as well. Also, I don't think this will be good gameplay for Diablo 3.
Reputation is implemented in WoW because you've got a great number of factions, who each does their own thing. You, as a defender of Azeroth, try to find your place in one or more of these factions.
In the Diablo universe the hero wanders through towns looking to kick demonic ass, not to win the grace of the inhabitants.
What could be done is adding a side quest to get some more profitable selling and buying prices in town, just like Radament's Tomb in D2.
I wouldn't make it an entire stat though. It's an interesting idea, but not very fitting.
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Good point, I like that idea.