So I've been keeping up to date on D3 news here and at the official website, but what gets me down is the 3D version of the characters (http://www.blizzard.com/diablo3/characters/) compared the concept art of the characters. The 3D versions look weak, like literally scrony, and don't have the detail that the artwork does.
1) Concept art is...well, conceptual. Early. Visual, artistic brainstorming. Nothing more.
2) The character models aren't finished
3) The character models on the website have to be rendered in Flash
I was looking at the new page on the monk (http://www.blizzard.com/diablo3/characters/monk.xml), and about 1/2 way down there's a really sweet concept rendition of him. Striated arms, crazy detailed jewelry, a beard that doesn't look like its plastic.
However at the top of the page the 3D version is captures none of what the artwork does.
What I'd like to know, is if anyone with computer graphic generation / 3D modeling experience can tell me if it is basically impossible to get that sort of detail, or if this is just a preliminary 3D generation for the website only?
1) Concept art is...well, conceptual. Early. Visual, artistic brainstorming. Nothing more.
2) The character models aren't finished
3) The character models on the website have to be rendered in Flash
Thank you for the needlessly sarcastic response. There's no need to be rude about my question, I guess I should've clarified it more, please see my second post.
its not impossible to get that kind of detail, but outside of cinematics, its becomes much more difficult to program to be used by someone in a game that requires it to be constantly changing, and also requires much more in the hardware. So to get the kind of detail your asking for, you would be waiting on loading screens non-stop, slow down the action by half, reduce the amount of monsters and skills and effects by everyone......hence, eliminate the fun of diablo.
as for the arms, thats on purpose to distinguish it from the barbarian. fast and agile vs big and strong. crazy detailed jewelery would be a waste of information because of the way you view your character in game, you will not see detailed jewelery regardless if its there or not, so why do it. Same goes with the beard. Your looking at the character from the front and about 4 times bigger than it will actually be in game. creating realistic hair that plays into effect movement and dynamics also creates more programming and memory. its not needed with facial hair when your not gonna be close enough to see it.
I was sarcastic, yes, but I also completely answered your question in a straightforward and simplistic manner. You asked, I answered. Others answered, even. Why are you still going on and on about it?
You ask.
We answer.
You ask the same exact question again.
This kind of cycle is going to bring the asshole out in people
My points were: "Striated arms, crazy detailed jewelry, a beard that doesn't look like its plastic."
deleting calling me an asshole huh?
well as to that, the view of your naked character isn't as close as it is with the pictures on the site, and you will have armor covering all of the naked model of the characters
I'd rather them focus on armor appearance since I will be wearing armor and not running around naked
its not impossible to get that kind of detail, but outside of cinematics, its becomes much more difficult to program to be used by someone in a game that requires it to be constantly changing, and also requires much more in the hardware. So to get the kind of detail your asking for, you would be waiting on loading screens non-stop, slow down the action by half, reduce the amount of monsters and skills and effects by everyone......hence, eliminate the fun of diablo.
Thank you, this is what I expected; trade off between game speed and graphic detail.
I did not think about the fact that Flash was driving the website, hopefully on computer some more of the details would show through.
I was sarcastic, yes, but I also completely answered your question in a straightforward and simplistic manner. You asked, I answered. Others answered, even. Why are you still going on and on about it?
You ask.
We answer.
You ask the same exact question again.
This kind of cycle is going to bring the asshole out in people
Well it's not very nice coming to a forum for the first time and being greeted with that sort of attitude. There was nothing I said that prompted your tone, but lets please drop it.
My question was answered in a meaningful and courteous way by vL.
Yeah, creators of a game love to make the game look awesome, but a balance needs to be struck between how fast stuff loads and draws on the screen, and how much tax it puts on your system.
Not to say that they can't get that amount of detail NOW, but they're trying to make it accessible to a broader range of machines.
Rollback Post to RevisionRollBack
It's time to welcome the other 80% of the color wheel to a Diablo game.
Thank you, this is what I expected; trade off between game speed and graphic detail.
I did not think about the fact that Flash was driving the website, hopefully on computer some more of the details would show through.
He's right; Diablo III wouldn't be able to support a high poly count for player models without being quite demanding. You also have to keep in mind that when viewed from far away (the camera view Diablo III will bring) it's going to look less bland.
Rollback Post to RevisionRollBack
It's the decisions you make when you have no time to make them that define who you are.
Why don't they add more detail!!!?
>Why don't characters look like concept art?
>concept art
>concept
Gee, let's start:
1) Concept art is...well, conceptual. Early. Visual, artistic brainstorming. Nothing more.
2) The character models aren't finished
3) The character models on the website have to be rendered in Flash
However at the top of the page the 3D version is captures none of what the artwork does.
What I'd like to know, is if anyone with computer graphic generation / 3D modeling experience can tell me if it is basically impossible to get that sort of detail, or if this is just a preliminary 3D generation for the website only?
and actually, the monk looks 100% like his concept art lol
Thank you for the needlessly sarcastic response. There's no need to be rude about my question, I guess I should've clarified it more, please see my second post.
My points were: "Striated arms, crazy detailed jewelry, a beard that doesn't look like its plastic."
as for the arms, thats on purpose to distinguish it from the barbarian. fast and agile vs big and strong. crazy detailed jewelery would be a waste of information because of the way you view your character in game, you will not see detailed jewelery regardless if its there or not, so why do it. Same goes with the beard. Your looking at the character from the front and about 4 times bigger than it will actually be in game. creating realistic hair that plays into effect movement and dynamics also creates more programming and memory. its not needed with facial hair when your not gonna be close enough to see it.
You ask.
We answer.
You ask the same exact question again.
This kind of cycle is going to bring the asshole out in people
deleting calling me an asshole huh?
well as to that, the view of your naked character isn't as close as it is with the pictures on the site, and you will have armor covering all of the naked model of the characters
I'd rather them focus on armor appearance since I will be wearing armor and not running around naked
Thank you, this is what I expected; trade off between game speed and graphic detail.
I did not think about the fact that Flash was driving the website, hopefully on computer some more of the details would show through.
Well it's not very nice coming to a forum for the first time and being greeted with that sort of attitude. There was nothing I said that prompted your tone, but lets please drop it.
My question was answered in a meaningful and courteous way by vL.
Not to say that they can't get that amount of detail NOW, but they're trying to make it accessible to a broader range of machines.
It's time to welcome the other 80% of the color wheel to a Diablo game.
He's right; Diablo III wouldn't be able to support a high poly count for player models without being quite demanding. You also have to keep in mind that when viewed from far away (the camera view Diablo III will bring) it's going to look less bland.
It's the decisions you make when you have no time to make them that define who you are.