Sorry if this has been discussed before, but I was reading this
"For Magic Find, we like the idea of Magic Find, it's cool, something happens and all of a sudden I have a better chance of getting gear. But what we don't like is that it changes how you play to such a degree. I dump really good items because they're not Magic Find items. I play certain classes because they're the best classes for Magic Find. So we want to keep Magic Find, but we want to pull that out of the balance. The easiest way might be to not make it item-based, or if we make it item-based, to make it something you could put on anybody. Maybe there's some way to grant your items Magic Find on top of something, but then that maybe has some kind of inherent cost to it. So we haven't decided yet, that's why we're kind of talking in riddles, but the key is, we don't want players to play that way. We don't want players' items to be dictated by Magic Find. That's not fun. So the next one will be the fact that you probably used a sorceress, is my guess, and the reason you probably did that was because items were less valuable for the sorceress." http://pc.ign.com/articles/101/1017305p3.html
And I was thought, why not just make a Magic Find Scroll? Activate it, and you get better items for a while.
Or better yet, I think, Magic Find orbs? By orbs, I'm referring to the same type of orb as the health orbs and mana orbs already in game.
That's my 2 cents. Thoughts?
I personally think MF should be a semi-rare shrine that will buff your entire party within any distance to increase MF by X amount for the next X amount of time. That way it can benefit any class and there's no need to sacrifice stats on your character.
I think raising MF level as you level up (along with your normal stats) isnt to shabby of an idea. After all, a Lv.50 character should be able to recognize a magical item (in his years of training) moreso than someone who is just starting out (and therefore no experience in distinguishing 1 item from another).
If they choose to make it item based, it should be spread across all types of weapons, this way no matter what class you pick (or what build for that matter) there are a couple MF items that you can use successfully.
I dont think I'd like to see scrolls/shrines/etc for an MF boost, only becasue it would be limited to a time frame, and to that area. It like you then need to rush off and try to kill as many guys as possible. Seems uneven to me.
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"For Magic Find, we like the idea of Magic Find, it's cool, something happens and all of a sudden I have a better chance of getting gear. But what we don't like is that it changes how you play to such a degree. I dump really good items because they're not Magic Find items. I play certain classes because they're the best classes for Magic Find. So we want to keep Magic Find, but we want to pull that out of the balance. The easiest way might be to not make it item-based, or if we make it item-based, to make it something you could put on anybody. Maybe there's some way to grant your items Magic Find on top of something, but then that maybe has some kind of inherent cost to it. So we haven't decided yet, that's why we're kind of talking in riddles, but the key is, we don't want players to play that way. We don't want players' items to be dictated by Magic Find. That's not fun. So the next one will be the fact that you probably used a sorceress, is my guess, and the reason you probably did that was because items were less valuable for the sorceress."
http://pc.ign.com/articles/101/1017305p3.html
And I was thought, why not just make a Magic Find Scroll? Activate it, and you get better items for a while.
Or better yet, I think, Magic Find orbs? By orbs, I'm referring to the same type of orb as the health orbs and mana orbs already in game.
That's my 2 cents. Thoughts?
If they choose to make it item based, it should be spread across all types of weapons, this way no matter what class you pick (or what build for that matter) there are a couple MF items that you can use successfully.
I dont think I'd like to see scrolls/shrines/etc for an MF boost, only becasue it would be limited to a time frame, and to that area. It like you then need to rush off and try to kill as many guys as possible. Seems uneven to me.