In Diablo 2 there are only five towns, one for each act. These are where all your TPs lead to, and from where you can waypoint.
What if in Diablo 3, they decided to create more than one town in each act. You can start off each act in a place that isn't even a town (like the start of a trail), with a waypoint next to it and a trail you can follow. Then as you progress through the act by going through dungeons and paths, you encounter maybe three small towns in total. This gives a better progression through the game like you aren't constantly going back to the same area with the same NPC's for quests. It also leads to more traveling so you can find more "side quests" and kill more bosses/ rare elite monsters. Plus, bigger maps and more open spaces :thumbsup:
Unfortunately, this leads to less of a "home feeling" you get when you can hang out in the Rogue Encampment, where everyone usually meets up in games with friends or you can just hang out and duel.
I'm thinking that blizzard is going to incorporate some type of PvP game you can join, where more players are. As well as a trading system. This doesn't mean you can't duel/trade in normal games though.
Unfortunately, this leads to less of a "home feeling" you get when you can hang out in the Rogue Encampment, where everyone usually meets up in games with friends or you can just hang out and duel.
Well, people can always choose a city/town to call home.
Blizz has already said they want more towns on d3 (laking sources right now, but I read it somewhere).
About the home feeling, each act could have something like a capital, where the PvP arena would be held, and etc. I think that would be really great, and to see the landscape changing as you approach a town would really give some immersive feelings.
It would also be great if towns changed quite a bit as you did quests there... Like, you kill a demon blocking a road, and then more travelers appear, together with more merchants. It would be immersive, you'd get more and items and even more quests! Hell yeah!
if you check out the world map and the locations we have been told so far both tristram and caldeum (sp) have a map legend marker *seems like a town marker* on them. Including those 2 there are about 12 similar markers on the map, hopefully that means we shall be visiting those
Blizzard did say that there would definitely be several mini towns per act. A lot of the map is dynamic and static. The reason it won't be as dynamic as D2 is so they can have those mini towns so people know where to go for those towns.
I think it'll be more like 1 city per act then a bunch of towns.
Yea I assuem there would be a main town. The smaller town would be just there for quests or maybe you have to defend it from demon attacks. Town you can spare so to speak.
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When I said small towns I was thinking of things as small as little refuges with a couple of shacks. Inside the group of shacks could probably have a runaway person with a small side quest like "go to my abandoned home north of here and gather my valuables from a chest in the attic". Also inhabiting the refuge of course would be a vendor. Maybe a guard who can sell you a mercenary, but one that's weaker than the ones in D2 and only lasts until his health runs out. (no health regen, no armor). The mercenary thing could be stretching it though.
I mainly wanted these just for side quests since I really like the idea of them, I just don't want too many that it overwhelms the total progression of the story.
I would assume that would be the case. In the demo (which I did play at Blizzcon 2009), there were some side quests with a guy here or there scattered about. Granted I didn't explore the entire area, but the parts I did see, it was just a guy standing there.
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What if in Diablo 3, they decided to create more than one town in each act. You can start off each act in a place that isn't even a town (like the start of a trail), with a waypoint next to it and a trail you can follow. Then as you progress through the act by going through dungeons and paths, you encounter maybe three small towns in total. This gives a better progression through the game like you aren't constantly going back to the same area with the same NPC's for quests. It also leads to more traveling so you can find more "side quests" and kill more bosses/ rare elite monsters. Plus, bigger maps and more open spaces :thumbsup:
Unfortunately, this leads to less of a "home feeling" you get when you can hang out in the Rogue Encampment, where everyone usually meets up in games with friends or you can just hang out and duel.
I'm thinking that blizzard is going to incorporate some type of PvP game you can join, where more players are. As well as a trading system. This doesn't mean you can't duel/trade in normal games though.
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Well, people can always choose a city/town to call home.
About the home feeling, each act could have something like a capital, where the PvP arena would be held, and etc. I think that would be really great, and to see the landscape changing as you approach a town would really give some immersive feelings.
It would also be great if towns changed quite a bit as you did quests there... Like, you kill a demon blocking a road, and then more travelers appear, together with more merchants. It would be immersive, you'd get more and items and even more quests! Hell yeah!
EDIT: beaten to death xD
I think it'll be more like 1 city per act then a bunch of towns.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I mainly wanted these just for side quests since I really like the idea of them, I just don't want too many that it overwhelms the total progression of the story.