Hi, I was wondering if anyone knew how naming a character is going to work. Will it be like world of warcraft where if somebody else on battlenet (instead of your server) has the name you want, you won't be able to use it, or will it not matter.
I was also wondering if diablo 3 will be similar to diablo 2 in that you can choose to either create and save a character on your computer, or on the blizzard servers, or will it only be on the blizzard servers as WoW is and will this effect not being able to have the same name as a character owned by another player? Thanks.
I would assume there won't be people running around with the same names for many reasons. Also I belive your character will be made and saved through battle.net. (Correct me if I'm wrong)
I don't see why can't it allow people having similar names, though. Sure, there will be two <insert name> running around but the probability of them meeting would be low and it would be funny anyway...
I disagree, your name should be unique since its the way people identify you on Bnet. If two people are called "Name" and "Name 1" is a good guy who helps people, doesn't pk grieve, is trustworhty etc. whilst "Name 2" is an utter noob, has no manners, pk's and lames alot on bnet, then Name 1 will get a bad reputation, because of Name 2.
My 2 p.
Bad examples for D3, but true nonetheless. Players should have a unique name for this.
I don't know if there will be an "open Bnet", if there is I wouldn't expect your name to matter here, same as Single Player.
I am actually making an MMORPG right now, and so i think i have the answer to this:
A database stores the information about each account. There are sub-units under the account for each character. sub units for skill points, gear what not....
anyway.
On any 1 server, duplicate names would cause an error in the database software.
depending on how well engineered it is, you would either get the other guys character, or it would just fail, so duplicate names are stopped.
In the case of Diablo 3 Single Player:
You chars name is saved as charname.fileextension (.fe from now on)
having the same name for 2 singleplayer chars would have the same problem as the databse. It would either pick up the wrong char... or ur game would have an error and windows would log it and blah blah blah.
Hi, I was wondering if anyone knew how naming a character is going to work. Will it be like world of warcraft where if somebody else on battlenet (instead of your server) has the name you want, you won't be able to use it, or will it not matter.
I was also wondering if diablo 3 will be similar to diablo 2 in that you can choose to either create and save a character on your computer, or on the blizzard servers, or will it only be on the blizzard servers as WoW is and will this effect not being able to have the same name as a character owned by another player? Thanks.
From what has been said in various interviews and articles, as of right now the system for character creation will be the same as it was in Diablo 2 - minus open battlenet. So in other words, you will have the option of creating and saving a single player only character on your hardrive and will create/save all multiplayer/online characters through b.net.
Because of this I will doubt that they will be allowing multiple characters to use the same name with the exception of dopplegangers in different realms (USEast vs USWest). Having multiple characters with the same name would convolute the messaging/chat system for unnecessary reasons.
I think it's a lot more rewarding to find an original name instead of just stealing someone else's idea. I like to see strange names and really enjoy taking time to uncover a new name... it's part of the game. Personnally, having a couple of duplicated names just fucks up pretty much everything, from the chatroom functionality to the database protocols.
From what has been said in various interviews and articles, as of right now the system for character creation will be the same as it was in Diablo 2 - minus open battlenet. So in other words, you will have the option of creating and saving a single player only character on your hardrive and will create/save all multiplayer/online characters through b.net.
Because of this I will doubt that they will be allowing multiple characters to use the same name with the exception of dopplegangers in different realms (USEast vs USWest). Having multiple characters with the same name would convolute the messaging/chat system for unnecessary reasons.
This is exactly what I was looking for. Thank you.
*nods*
There is really no good reason to have duplicate names, aside from people having the names they want.
It's easy to think up new ones... or even get yourself a name generator. Somebody actually made one and posted one up on the forums somewhere. I'll try to find it, and either edit it into this post, or post by itself if somebody else has posted by the time I find it.
I disagree, your name should be unique since its the way people identify you on Bnet.
People are unique by many things other than their names... so if you meet a Fred and a Fred or a John Smith and a John Smith you consider them the same person? No you don't.
Quote from "ansl" »
then Name 1 will get a bad reputation
If he has a bad reputation then they can ignore that guy and they'll see the other guy is not ignored, wears different armor, types differently, and probably has a different class altogether.
On the other hand, when I join multiplayer and have to sit there for 30 minutes to find a name without numbers and symbols that wasn't taken yet it gets pretty stupid.
Quote from "Psyxix;469533 »
Personnally, having a couple of duplicated names just fucks up pretty much everything, from the chatroom functionality to the database protocols.
Personally, you don't know what you're talking about.
Quote from rev6604" »
On any 1 server, duplicate names would cause an error in the database software.
depending on how well engineered it is, you would either get the other guys character, or it would just fail, so duplicate names are stopped.
Blizzard has 2 directions to take for character names.
First being character names are not unique. Everyone can have the same name, and 2 people with the same name can do everything 2 people with different names can do. The only distinguishing factor that will keep these people separate is their account name. To add someone to your friends list will be by account name, to chat will be by account name, etc.
The second choice will have every character have a unique name. Chat will be referred through character name, etc.
Personally I think it looks like Blizzard will take choice 2 for several reasons.
First of all, security. Referring to people by account allows potential hackers to perform attacks directly on the account because they know the login name. 50% of the work is done for them. Also, lets say your friend is in the room with the name "Name123". This allows another person to join the game with the name "Name123" and pretend to be your friend. Potentially tricking you into revealing information that you would want private from strangers, or they could scam you.
Secondly, having a unique name will add more uniqueness to your character. Imagine seeing the name Obama several times a day. You wouldn't be able to tell if you talked to this person earlier or not. It also forces to people to be creative, think of an interesting name for your character so you stand out from the rest. Don't have the name XxXxObamaxXxX thinking your more hardcore then the regular Obama.
Blizzard has 2 directions to take for character names.
First being character names are not unique. Everyone can have the same name, and 2 people with the same name can do everything 2 people with different names can do. The only distinguishing factor that will keep these people separate is their account name. To add someone to your friends list will be by account name, to chat will be by account name, etc.
The second choice will have every character have a unique name. Chat will be referred through character name, etc.
Personally I think it looks like Blizzard will take choice 2 for several reasons.
First of all, security. Referring to people by account allows potential hackers to perform attacks directly on the account because they know the login name. 50% of the work is done for them. Also, lets say your friend is in the room with the name "Name123". This allows another person to join the game with the name "Name123" and pretend to be your friend. Potentially tricking you into revealing information that you would want private from strangers, or they could scam you.
Secondly, having a unique name will add more uniqueness to your character. Imagine seeing the name Obama several times a day. You wouldn't be able to tell if you talked to this person earlier or not. It also forces to people to be creative, think of an interesting name for your character so you stand out from the rest. Don't have the name XxXxObamaxXxX thinking your more hardcore then the regular Obama.
Peace.
He's so right. It's unbelievable how we don't know the answer to this and have to talk about it on a thread. Rest assured Diablo 3 fans, you probably will be able to get your character name, and in the rare event that you don't, I'm sure all of us are capable of brainstorming at least another ten or so.
I mean, lets think about this. The BIG picture. Are you really not going to enjoy gameplay just because you don't have your L33t! name? Or a L33T name that doesn't become awesome because you add numbers?
There are soo many different variations I don't even know why you guys are worrying.
My account name for Diablofans.com is GoldenCave.
It's retarded, probably not going to be my character name. But let's say it was taken as my character name. I could do virtually anything to it:
Pretty much the same name, and I think that everyone is smart enough to think up a couple of names that they'd like, so I'm looking at maybe 120 possibilities for my names. Highly unlikely that people are going to steal ALL of them...
Or option 3. Have an inside ID for each character which has nothing to do with his account name, and, chances are, nothing to do with his character name, either. This works for comparisons as well.
Pretend to be my friend? My friends are on my friend list and my enemies are on my ignore list, thank you very much, and there could be a way to check who it is, like the info function in IRC chatrooms that show your IRC name.
STO plans to use this system, CO already does, I believe, and there were some other games with it.
I don't think forcing numbers or letters on a name is creative. I think it's silly, actually. The more popular a game, the more idiotic names new users are forced to invent, especially if they want to keep the name and no symbols, numbers, extra letters. Why is someone who logged into the game first deserves to claim, without chance of retrieval, a name that someone else also wants?
I guess none of you here RP. >>
How many Obama's do you think you'll see per day? These names won't repeat often enough to see 2 at the same time.
If duplicate names were allowed, chances are there would end up being not only a few duplicates, but there would also probably be massive amounts of some names as well, i.e. if there is some elf like character, you would tend to see a lot of them named Legolas or something along those lines. Terrible example, I know, but its the only thing I can think of right now.
Seriously though, they just had BETTER allow numbers after our names. I have no fucking clue why you couldn't on WoW and it bugged me. Without a number, half these shit kids can steal the names I have been using since I was 7. With number, I can add the number I usually always used with those names (79 obviously) and have the name I want, but with a number that identifies me from Morden12. I got so mad when I had to name my Death Knight M?rden because some shit kid rolled a character, named him Morden, and left him at level 12. I tried to convince myself that the umlauts made it look cooler, but ever time some assholes saw my name they would be like "Oh, I see you stole that name". It was pretty lame.
So at that I pray they don't change this to WoW and remove the numbers.
Rollback Post to RevisionRollBack
There are no stupid questions, just a bunch of inquisitive idiots.
Or option 3. Have an inside ID for each character which has nothing to do with his account name, and, chances are, nothing to do with his character name, either. This works for comparisons as well.
Pretend to be my friend? My friends are on my friend list and my enemies are on my ignore list, thank you very much, and there could be a way to check who it is, like the info function in IRC chatrooms that show your IRC name.
STO plans to use this system, CO already does, I believe, and there were some other games with it.
I don't think forcing numbers or letters on a name is creative. I think it's silly, actually. The more popular a game, the more idiotic names new users are forced to invent, especially if they want to keep the name and no symbols, numbers, extra letters. Why is someone who logged into the game first deserves to claim, without chance of retrieval, a name that someone else also wants?
I guess none of you here RP. >>
How many Obama's do you think you'll see per day? These names won't repeat often enough to see 2 at the same time.
I defiantly agree with you on some points. World of Warcraft is a perfect example for unique names being taken. Unless you were the first on the server, you probably have to get a random name, and even that could be taken.
Implementing the system you suggested tho seems a big complex. Don't get me wrong, im not saying that people are to stupid to figure it out it just has to be streamlined and not abnormal to use. Having people keep track of id numbers or even trying to look up an id number to tell 1 friend to add another seems counter intuitive.
I would still prefer 1 unique name per person even though people who make names first get first dibs. Only think I would not like to see is being forced to make my character name 2 words. Its actually not that hard to make a creative unique name without x's or #'s that no one has taken.
I don't know why people make such a big deal about getting the name they want.
It's just a name.
Several letters on a screen won't ruin your gameplay experience if they aren't the right ones.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
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I was also wondering if diablo 3 will be similar to diablo 2 in that you can choose to either create and save a character on your computer, or on the blizzard servers, or will it only be on the blizzard servers as WoW is and will this effect not being able to have the same name as a character owned by another player? Thanks.
Bad examples for D3, but true nonetheless. Players should have a unique name for this.
I don't know if there will be an "open Bnet", if there is I wouldn't expect your name to matter here, same as Single Player.
A database stores the information about each account. There are sub-units under the account for each character. sub units for skill points, gear what not....
anyway.
On any 1 server, duplicate names would cause an error in the database software.
depending on how well engineered it is, you would either get the other guys character, or it would just fail, so duplicate names are stopped.
In the case of Diablo 3 Single Player:
You chars name is saved as charname.fileextension (.fe from now on)
having the same name for 2 singleplayer chars would have the same problem as the databse. It would either pick up the wrong char... or ur game would have an error and windows would log it and blah blah blah.
From what has been said in various interviews and articles, as of right now the system for character creation will be the same as it was in Diablo 2 - minus open battlenet. So in other words, you will have the option of creating and saving a single player only character on your hardrive and will create/save all multiplayer/online characters through b.net.
Because of this I will doubt that they will be allowing multiple characters to use the same name with the exception of dopplegangers in different realms (USEast vs USWest). Having multiple characters with the same name would convolute the messaging/chat system for unnecessary reasons.
This is exactly what I was looking for. Thank you.
There is really no good reason to have duplicate names, aside from people having the names they want.
It's easy to think up new ones... or even get yourself a name generator. Somebody actually made one and posted one up on the forums somewhere. I'll try to find it, and either edit it into this post, or post by itself if somebody else has posted by the time I find it.
Huzzah, found it.
http://www.diablofans.com/forums/showthread.php?t=12196&highlight=generator
:: Enkeria [Twitter / Twitch / Website / Tattoos]
If he has a bad reputation then they can ignore that guy and they'll see the other guy is not ignored, wears different armor, types differently, and probably has a different class altogether.
On the other hand, when I join multiplayer and have to sit there for 30 minutes to find a name without numbers and symbols that wasn't taken yet it gets pretty stupid. Personally, you don't know what you're talking about. Go buy a book on database systems. NOW!
First being character names are not unique. Everyone can have the same name, and 2 people with the same name can do everything 2 people with different names can do. The only distinguishing factor that will keep these people separate is their account name. To add someone to your friends list will be by account name, to chat will be by account name, etc.
The second choice will have every character have a unique name. Chat will be referred through character name, etc.
Personally I think it looks like Blizzard will take choice 2 for several reasons.
First of all, security. Referring to people by account allows potential hackers to perform attacks directly on the account because they know the login name. 50% of the work is done for them. Also, lets say your friend is in the room with the name "Name123". This allows another person to join the game with the name "Name123" and pretend to be your friend. Potentially tricking you into revealing information that you would want private from strangers, or they could scam you.
Secondly, having a unique name will add more uniqueness to your character. Imagine seeing the name Obama several times a day. You wouldn't be able to tell if you talked to this person earlier or not. It also forces to people to be creative, think of an interesting name for your character so you stand out from the rest. Don't have the name XxXxObamaxXxX thinking your more hardcore then the regular Obama.
Peace.
He's so right. It's unbelievable how we don't know the answer to this and have to talk about it on a thread. Rest assured Diablo 3 fans, you probably will be able to get your character name, and in the rare event that you don't, I'm sure all of us are capable of brainstorming at least another ten or so.
I mean, lets think about this. The BIG picture. Are you really not going to enjoy gameplay just because you don't have your L33t! name? Or a L33T name that doesn't become awesome because you add numbers?
There are soo many different variations I don't even know why you guys are worrying.
My account name for Diablofans.com is GoldenCave.
It's retarded, probably not going to be my character name. But let's say it was taken as my character name. I could do virtually anything to it:
GoldenCave1 , xXGoldenCaveXx , G0ldenCave, Golden_Cave , xXGolden_CaveXx,
Pretty much the same name, and I think that everyone is smart enough to think up a couple of names that they'd like, so I'm looking at maybe 120 possibilities for my names. Highly unlikely that people are going to steal ALL of them...
Pretend to be my friend? My friends are on my friend list and my enemies are on my ignore list, thank you very much, and there could be a way to check who it is, like the info function in IRC chatrooms that show your IRC name.
STO plans to use this system, CO already does, I believe, and there were some other games with it.
I don't think forcing numbers or letters on a name is creative. I think it's silly, actually. The more popular a game, the more idiotic names new users are forced to invent, especially if they want to keep the name and no symbols, numbers, extra letters. Why is someone who logged into the game first deserves to claim, without chance of retrieval, a name that someone else also wants?
I guess none of you here RP. >>
How many Obama's do you think you'll see per day? These names won't repeat often enough to see 2 at the same time.
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So at that I pray they don't change this to WoW and remove the numbers.
I defiantly agree with you on some points. World of Warcraft is a perfect example for unique names being taken. Unless you were the first on the server, you probably have to get a random name, and even that could be taken.
Implementing the system you suggested tho seems a big complex. Don't get me wrong, im not saying that people are to stupid to figure it out it just has to be streamlined and not abnormal to use. Having people keep track of id numbers or even trying to look up an id number to tell 1 friend to add another seems counter intuitive.
I would still prefer 1 unique name per person even though people who make names first get first dibs. Only think I would not like to see is being forced to make my character name 2 words. Its actually not that hard to make a creative unique name without x's or #'s that no one has taken.
I don't know why people make such a big deal about getting the name they want.
It's just a name.
Several letters on a screen won't ruin your gameplay experience if they aren't the right ones.