I can see how starting out as someone using swords, and spending your points around that, then later finding a kickass hammer or w/e might want you to take back those few points and spend them around this new weapon.
I don't care too much about seeing a lot of easy characters aslong as my character which stands out (by choosing an unconventional and difficult build) will potentionally whoop their ass in the long run, and for that purpose everyone being able to simply respec would be a huge shame imo.
Ive been there as a sword spec barb and a fucking leet unique axe (at the time I thought it was leet but it turned out it sucked but still, I want to use the loot I find![still thats the noob in me talking as it was my first char in diablo2 multiplayer])
That said...
Whatever the "coolness" of all the skills. I still have a feeling there will always be a "best" build and that will be exploited because of respeccing.
There are pros and cons but I just see mostly cons, specially for us hardcore-diablo'ers that are used to investing in a character's build.
[Not to mention you gain a unparalleled proficiency @ your build, by being the same build through all of leveling. Just think of all the scrubs that respec "the better build" and have no idea how to play it]
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
Well, as far as the Mastery skills, perhaps we should also consider that Blizzard might just not implement different weapon skills like that. Perhaps, though it may be foolish to shadow wow, they may pick up more general mastery. Two-Handed Weapon Specialization was one of my prime favorite Death Knight talents for just about ANY tank build (I played a lot of DK tank before 3.1 entirely ripped off the Cthulu Mythos). That skill was pearly, I didn't have to worry about what two-handed weapon I wanted to use, I just knew that I could use any two-handed weapon (as I prefered 2hers, as most did for DK, but still) without losing that well spent two talent points. Were they to implement something like that instead, it would be beefy. Two-Handed, Shield, and One Handed/Duel Wield, that is all they would really need to make SURE you can use what you want to use, thus making that talent choice much simpler, allowing you to not have to respec every time a bad ass new weapon drops.
Also, I mentioned a while back that I didn't like the direction this thread is going. I have since like progress its made, I think in all honesty I just stare at these forums too much in the mornings and need to get out and do something else until people respond XD. I do have a very good point to make that could spark some very interesting conversation.
As of today, I read in a new blue post some new information about how the new talent trees are supposed to be (at this time in the developement, though he mentions it could change). As I have mentioned before (not that anyone denied it), Blizzard truly intends to change this game into something entirely new. The information contained within his post, and the post he makes referance to some new golden information about what a new skill tree might really look like.
In case you didn't read it, to break it down simply you will not be limited to just one divided skill tree with an extra tree if you want it. Each and every one of us, no matter the class, will have access to ALL the trees, very much unlike WoW and Diablo 2 both. The talent trees, instead of entirely divided, will all be side by side when you open your skill tree. Each tier of the entire tree, not just one tree, will only become open once putting 5 points in the first tier. This does not mean you will need 5 points in the Berserker tree to progress within that tree, it means that if you don't like tier 1 berserker but want something from tier 2, you can place your 5 points in any combination of Berserker, Juggernaugt, and Battlemaster, and once 5 points are spent you can spend your next 5 points in ANY tier 1 or ANY tier 2. This will allow for so many more builds to test out, and a ton more customization. As Bashiok states himself:
Every barbarian is probably going to want whirlwind. And why not? What this tree style allows for, and one reason we're pretty keen on it, is that we aren't saying "You're a 'berserker' barbarian, you can't have whirlwind". Instead, you're a barbarian!, pick the key skills that define you and your character as you want them to be.
I find this a very beautiful implementation to Diablo 3, though I have a feeling many are going to shun this idea entirely because it almost entirely destroys the skill tree feel of Diablo 2, something many people have come to love (for some god awful reason, imho).
This being said, I make my way to my REAL point. Do you think with a system like this, perhaps respecs would and should be more acceptable? I personally don't feel that we are going to have some of the issues that some people are having when comparind D3 to D2, such as the common idea "It would be stupid to be able to switch from an Ice Sorc to a Fire Sorc". Now you won't be a Fire or Ice Sorc, you will just be a Sorc with the moves that you feel are fun and benefit your gameplay style. Do note that the Sorc idea is just an example, I don't think we will be seeing a Sorc any time soon on D3.
With the new tree sytem, you could spend all your points in one tree, or you could have many points scattered across the tree to make the best of everything that you find fun and/or useful to the game. It will also eliminate redundant skills across trees. No longer will you have to balance the trees so one does more or less damage, as you won't be limited to that one tree, you can ALWAYS take abilities from other trees as long as you are within your tier spending limits.
From a respec (and even a general) point of view, what do people think about this system and how it will fit into the gameplay?
Rollback Post to RevisionRollBack
There are no stupid questions, just a bunch of inquisitive idiots.
I think we all looked at the pros and cons of a respec system based on the skill trees of Diablo 2 when in reality the skill allotment system is quite different in Diablo 3. Morden is right.
I never said I was 100% against respeccing. I do realise the skill tree system is unified and how many skills you need to progress to the higher tier of skills. I understand all that.
I just know people will exploit respeccing to gain "the best" class as they patch skills and make one better than the other or wtv.
As I said before they need to make a bunch of limitations on respeccing to stop the homogoneous classes from becoming the norm. (I.e. a longterm cooldown, or maybe a maximum allowed respec amount for each character, or just make it a really really long quest that has something to do with becoming a new type of class.)
I know blizz factors all of that stuff in when they make a huge decision like respeccing. Im just putting it out there for all the "respec lovers".
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
Well, StoneOfJordan, you do make a good point that respecing will perhaps produce "best" builds. However, in the long term of the game, even without respecs people will find those builds, it will just take a lot more time. I personally feel Blizzard is intentionally killing some of the forced replayability of Diablo 2, as I have said in the past. I don't feel they want to force us to replay our character just to change that character into something else, for even with a respec we may need to find entirely differant armor to fit our new build. They would rather make you want to replay the game, either as a new class or the same, just because playing it was fun the first time and would be fun to play again.
While I think you might find some builds that are considered the "best" builds, perhaps what build works best will come down a lot more on personal preferance. Sure Build X may produce more damage than Build Y, but Build Y has a TON more survivability. Build X would rely much more on your ability to dodge attacks AND weave attacks in at the same time, while build Y might be able to stand there and eat damage for breakfast while he and his higher damage allies could easily cut numbers in half. Both builds are good, but they are tuned to differant play styles. As we sit and bitch about whether Build X of Build Y is the best, another guy joins our game and presents Build Z. Build Z may not be able to eat OR deal as much damage as EITHER build X or Y, but Build Z has tons of powerful buffs that can allow allies to produce and mitigate more damage. The idea of a "best" build will not boil down one select style of play, instead it will depend highly on how you play, who you play with, and what talent choices they have made to support their play style.
Rollback Post to RevisionRollBack
There are no stupid questions, just a bunch of inquisitive idiots.
I just know people will exploit respeccing to gain "the best" class as they patch skills and make one better than the other or wtv.
So instead of respecing to get the best build, people should roll an entirely new character when their build is nerfed? Or are you saying that people who initially leveled up with a build that was good should be screwed over and forced to play with a crappy spec?
Respecs have never promoted a 100% homogeneous population, as long as the talent/skill/whatever trees are designed well enough. Yes, a respec system makes everyone a little more similar, but it comes with an enormous amount of convenience and flexibility.
Correct me if i'm wrong, but isn't it going to be extremely easy now to simply pick the strongest skills in each tier AND in each "tree"? You don't even have to weigth pros and cons when deciding to pick tier x or tree x anymore. It sounds like a horribly bad idea to be honest. Respecs will make it even MORE easy, to the point where its just a joke i feel. Dunno really what Blizzard has in mind with this, but it all sounds like catering to the most common denominator.
As I do not agree that respecs increase the cookie cutter possibility i gotta agree this new unified tree system may increase the cookie cutter possibiliy by a huge amount.
But you can't allways get the strongest skill in each tier because they will have requeriments.
And you are right. What creats customisation is not possibilities, but viable possibilities. And Viable = Strongest or at least Fairly Strong.
Keep all the trees together is dangerous because they are opening the possibilities of the strongest skills been choosed in the same build, reducing the viable possibilities.
If we're talking about Blizzard nerfing skills via a patch or whatever then we're talking about an exception, you can't possibly consider to put in respecs just in the case that some skills will get nerfed, thats just ridiculous.
How is that ridiculous? If a spec is made worthless because of a patch, that's a pretty compelling argument for allowing players to respec (or at least reimbursing skill points). Obviously I'm not talking about bringing a spec in line; I'm talking about Blizzard actually making a certain distribution of skill points far worse than other builds (not exactly unheard of, either).
That's not even the best argument in favor of respecs; it's just one of many. The main problem I have is the arguments that people against respecs are frequently using. Respecs do not make the game easier. There's a significant difference between difficulty and tedium; respecs have nothing to do with the former, and everything to do with the latter. Replaying the game with the same exact class you've already played, and running through the same story you've already played through at least once is a terrible respec system. Releveling doesn't require skill, and it's certainly not difficult. It just requires the willingness to sacrifice hours of time doing the same thing you've already done over again.
In terms of increased homogeneity, yeah, respecs are going to make everyone a little bit more similar. If you want to stand out, a respec system would, unfortunately, force you either to find another way to express yourself, or to roll a build that's maybe not the best you could possibly make. Believe it or not, even with WoW's respec system, there are still SEVERAL builds per class that show little or no difference in terms of performance, at least when player skill is taken into account. At the cutting edge, things tend to get a little more homogeneous, but the great thing about the cutting edge is that it's the cutting edge. The players who are so focused on getting that extra 50 DPS tend to make up an extremely small minority, which leaves plenty of room for the majority to experiment, and, believe it or not, have fun. Plus, it's not really like removing a respec system will entirely get rid of unoriginality - people are still going to copy cookie cutter builds, once D3 has been out long enough.
I think what might be the best argument against respecs is the impact they have on meaningful decisions regarding one's character. If a class is truly defined by the skills they choose (and with this new information regarding skill trees, that's getting more difficult to believe), then switching skills around on a whim does have a negative impact on the game experience, in my opinion at least. However, like I've said many times, it's easy enough to implement a penalty system that doesn't make respecing impossible, but does force one to at least spend some time thinking about whether or not switching is worth it.
I think what might be the best argument against respecs is the impact they have on meaningful decisions regarding one's character. If a class is truly defined by the skills they choose (and with this new information regarding skill trees, that's getting more difficult to believe), then switching skills around on a whim does have a negative impact on the game experience, in my opinion at least. However, like I've said many times, it's easy enough to implement a penalty system that doesn't make respecing impossible, but does force one to at least spend some time thinking about whether or not switching is worth it.
that's an important one to me; your skills and choices with them should define your character more than anything else.
and i agree that it not something the devs seem to value based on respecs and the new merged skill trees.
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
that's an important one to me; your skills and choices with them should define your character more than anything else.
and i agree that it not something the devs seem to value based on respecs and the new merged skill trees.
Thats exactly what I think about the subject.
I don't think because respeccing is available with merged trees that we won't have that feeling, there are other ways of showing off what class you are without needing that strict skill implementation (I HOPE!).
I get both sides of the argument, im just hoping blizzard does to.
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
well maybe in d3, i can lose some of my identity based on skills and gain some identity based on the runes i use with them or etc.
just as long as my choices mean something i can get used to valuing other things i think.
but, on the meaningful choices subject, i agree with dopple (as i said in this post)
that respecs along with this new skill tree merging development seems like it's really just "dumbing things down"
by that i mean they're making choices both less permanent and with fewer consequences down the line.
this makes them less meaningful.
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
well maybe in d3, i can lose some of my identity based on skills and gain some identity based on the runes i use with them or etc.
just as long as my choices mean something i can get used to valuing other things i think.
but, on the meaningful choices subject, i agree with dopple (as i said in this post)
that respecs along with this new skill tree merging development seems like it's really just "dumbing things down"
by that i mean they're making choices both less permanent and with fewer consequences.
this makes them less meaningful.
Yep, I said it in a few other posts (the ones that werent deleted) that im worried of the casualisation of Blizz's game since WOW had it happen to it.
Im hoping im wrong and your wrong blood-doll, for the games sake.
(Dont relish the thought of navigating through toddlers who picked up the game because its on they're skill level. Yes I know they say it will be nice n difficult after the normal chapter but with these changes Im not 100% convinced of that.)
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
Yep, I said it in a few other posts (the ones that werent deleted) that im worried of the casualisation of Blizz's game since WOW had it happen to it.
Im hoping im wrong and your wrong blood-doll, for the games sake.
(Dont relish the thought of navigating through toddlers who picked up the game because its on they're skill level. Yes I know they say it will be nice n difficult after the normal chapter but with these changes Im not 100% convinced of that.)
Blizzard doesn't "owe" you anything. They're a business. They're going to do what makes them the most money, and getting angry over that is ridiculous. It's not going to be a game for toddlers, but it's also not gonna be focused on satisfying the hardcore audience. The sooner you realize that, the better. "Casualisation" doesn't necessarily mean retardedly easy; it means greater accessibility for a much wider audience, with, if hard modes in WoW are any indication, features that will still appeal to those who are much more serious about video games.
Thanks for the free lecture, it was competley unneeded though.
Why are you still whining about casuals then? Why are you still whining about what you perceive as a reduction in difficulty level? These are all changes made to appeal to a wider audience in order to make more money, but you're still complaining as if they were somehow unwarranted or bad for Blizzard.
Why are you still whining about casuals then? Why are you still whining about what you perceive as a reduction in difficulty level? These are all changes made to appeal to a wider audience in order to make more money, but you're still complaining as if they were somehow unwarranted or bad for Blizzard.
Why are you still whining?
I've made my point about why I dislike casualization. I know blizzard owes me nothing.
Doesn't mean I can't have a fucking opinion.
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
This isn't the right thread for this, ive already been hammered by a admin once today.
Im letting this go.
Respecs have they're place because almighty blizz has decided so. Once again they haven't let me down in a video game and I doubt this will be any different.
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
^The real scrub filter.^
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Wont everyone want everypeice of gear that drops for theyre class causing inter-class conflicts?
Just loved the simplicity of a ice sorcy passing on fire sorcy gear to help a friend (then again who would do that as gear is currency).
I guess you have a point if they increase the amount of space you have for extra gear but I am just hesitant of wow-centric game design.
^The real scrub filter.^
That system negates loot fights and makes it so some special goodies may drop afterwords some leet and generous dood may not want.
Im not quitting Leoric runs until the leet guy leaves now >.>
EDIT: That was my biggest concern, the loot system. Thankyou for putting that concern to rest and giving me viagra type wood.
^The real scrub filter.^
Ive been there as a sword spec barb and a fucking leet unique axe (at the time I thought it was leet but it turned out it sucked but still, I want to use the loot I find![still thats the noob in me talking as it was my first char in diablo2 multiplayer])
That said...
Whatever the "coolness" of all the skills. I still have a feeling there will always be a "best" build and that will be exploited because of respeccing.
There are pros and cons but I just see mostly cons, specially for us hardcore-diablo'ers that are used to investing in a character's build.
[Not to mention you gain a unparalleled proficiency @ your build, by being the same build through all of leveling. Just think of all the scrubs that respec "the better build" and have no idea how to play it]
^The real scrub filter.^
Also, I mentioned a while back that I didn't like the direction this thread is going. I have since like progress its made, I think in all honesty I just stare at these forums too much in the mornings and need to get out and do something else until people respond XD. I do have a very good point to make that could spark some very interesting conversation.
As of today, I read in a new blue post some new information about how the new talent trees are supposed to be (at this time in the developement, though he mentions it could change). As I have mentioned before (not that anyone denied it), Blizzard truly intends to change this game into something entirely new. The information contained within his post, and the post he makes referance to some new golden information about what a new skill tree might really look like.
In case you didn't read it, to break it down simply you will not be limited to just one divided skill tree with an extra tree if you want it. Each and every one of us, no matter the class, will have access to ALL the trees, very much unlike WoW and Diablo 2 both. The talent trees, instead of entirely divided, will all be side by side when you open your skill tree. Each tier of the entire tree, not just one tree, will only become open once putting 5 points in the first tier. This does not mean you will need 5 points in the Berserker tree to progress within that tree, it means that if you don't like tier 1 berserker but want something from tier 2, you can place your 5 points in any combination of Berserker, Juggernaugt, and Battlemaster, and once 5 points are spent you can spend your next 5 points in ANY tier 1 or ANY tier 2. This will allow for so many more builds to test out, and a ton more customization. As Bashiok states himself:
I find this a very beautiful implementation to Diablo 3, though I have a feeling many are going to shun this idea entirely because it almost entirely destroys the skill tree feel of Diablo 2, something many people have come to love (for some god awful reason, imho).
This being said, I make my way to my REAL point. Do you think with a system like this, perhaps respecs would and should be more acceptable? I personally don't feel that we are going to have some of the issues that some people are having when comparind D3 to D2, such as the common idea "It would be stupid to be able to switch from an Ice Sorc to a Fire Sorc". Now you won't be a Fire or Ice Sorc, you will just be a Sorc with the moves that you feel are fun and benefit your gameplay style. Do note that the Sorc idea is just an example, I don't think we will be seeing a Sorc any time soon on D3.
With the new tree sytem, you could spend all your points in one tree, or you could have many points scattered across the tree to make the best of everything that you find fun and/or useful to the game. It will also eliminate redundant skills across trees. No longer will you have to balance the trees so one does more or less damage, as you won't be limited to that one tree, you can ALWAYS take abilities from other trees as long as you are within your tier spending limits.
From a respec (and even a general) point of view, what do people think about this system and how it will fit into the gameplay?
I just know people will exploit respeccing to gain "the best" class as they patch skills and make one better than the other or wtv.
As I said before they need to make a bunch of limitations on respeccing to stop the homogoneous classes from becoming the norm. (I.e. a longterm cooldown, or maybe a maximum allowed respec amount for each character, or just make it a really really long quest that has something to do with becoming a new type of class.)
I know blizz factors all of that stuff in when they make a huge decision like respeccing. Im just putting it out there for all the "respec lovers".
^The real scrub filter.^
While I think you might find some builds that are considered the "best" builds, perhaps what build works best will come down a lot more on personal preferance. Sure Build X may produce more damage than Build Y, but Build Y has a TON more survivability. Build X would rely much more on your ability to dodge attacks AND weave attacks in at the same time, while build Y might be able to stand there and eat damage for breakfast while he and his higher damage allies could easily cut numbers in half. Both builds are good, but they are tuned to differant play styles. As we sit and bitch about whether Build X of Build Y is the best, another guy joins our game and presents Build Z. Build Z may not be able to eat OR deal as much damage as EITHER build X or Y, but Build Z has tons of powerful buffs that can allow allies to produce and mitigate more damage. The idea of a "best" build will not boil down one select style of play, instead it will depend highly on how you play, who you play with, and what talent choices they have made to support their play style.
So instead of respecing to get the best build, people should roll an entirely new character when their build is nerfed? Or are you saying that people who initially leveled up with a build that was good should be screwed over and forced to play with a crappy spec?
Respecs have never promoted a 100% homogeneous population, as long as the talent/skill/whatever trees are designed well enough. Yes, a respec system makes everyone a little more similar, but it comes with an enormous amount of convenience and flexibility.
As I do not agree that respecs increase the cookie cutter possibility i gotta agree this new unified tree system may increase the cookie cutter possibiliy by a huge amount.
But you can't allways get the strongest skill in each tier because they will have requeriments.
And you are right. What creats customisation is not possibilities, but viable possibilities. And Viable = Strongest or at least Fairly Strong.
Keep all the trees together is dangerous because they are opening the possibilities of the strongest skills been choosed in the same build, reducing the viable possibilities.
Thats execly what i tryed to say in this thread http://www.diablofans.com/forums/showthread.php?t=18940
How is that ridiculous? If a spec is made worthless because of a patch, that's a pretty compelling argument for allowing players to respec (or at least reimbursing skill points). Obviously I'm not talking about bringing a spec in line; I'm talking about Blizzard actually making a certain distribution of skill points far worse than other builds (not exactly unheard of, either).
That's not even the best argument in favor of respecs; it's just one of many. The main problem I have is the arguments that people against respecs are frequently using. Respecs do not make the game easier. There's a significant difference between difficulty and tedium; respecs have nothing to do with the former, and everything to do with the latter. Replaying the game with the same exact class you've already played, and running through the same story you've already played through at least once is a terrible respec system. Releveling doesn't require skill, and it's certainly not difficult. It just requires the willingness to sacrifice hours of time doing the same thing you've already done over again.
In terms of increased homogeneity, yeah, respecs are going to make everyone a little bit more similar. If you want to stand out, a respec system would, unfortunately, force you either to find another way to express yourself, or to roll a build that's maybe not the best you could possibly make. Believe it or not, even with WoW's respec system, there are still SEVERAL builds per class that show little or no difference in terms of performance, at least when player skill is taken into account. At the cutting edge, things tend to get a little more homogeneous, but the great thing about the cutting edge is that it's the cutting edge. The players who are so focused on getting that extra 50 DPS tend to make up an extremely small minority, which leaves plenty of room for the majority to experiment, and, believe it or not, have fun. Plus, it's not really like removing a respec system will entirely get rid of unoriginality - people are still going to copy cookie cutter builds, once D3 has been out long enough.
I think what might be the best argument against respecs is the impact they have on meaningful decisions regarding one's character. If a class is truly defined by the skills they choose (and with this new information regarding skill trees, that's getting more difficult to believe), then switching skills around on a whim does have a negative impact on the game experience, in my opinion at least. However, like I've said many times, it's easy enough to implement a penalty system that doesn't make respecing impossible, but does force one to at least spend some time thinking about whether or not switching is worth it.
that's an important one to me; your skills and choices with them should define your character more than anything else.
and i agree that it not something the devs seem to value based on respecs and the new merged skill trees.
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
I don't think because respeccing is available with merged trees that we won't have that feeling, there are other ways of showing off what class you are without needing that strict skill implementation (I HOPE!).
I get both sides of the argument, im just hoping blizzard does to.
^The real scrub filter.^
just as long as my choices mean something i can get used to valuing other things i think.
but, on the meaningful choices subject, i agree with dopple (as i said in this post)
that respecs along with this new skill tree merging development seems like it's really just "dumbing things down"
by that i mean they're making choices both less permanent and with fewer consequences down the line.
this makes them less meaningful.
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
Im hoping im wrong and your wrong blood-doll, for the games sake.
(Dont relish the thought of navigating through toddlers who picked up the game because its on they're skill level. Yes I know they say it will be nice n difficult after the normal chapter but with these changes Im not 100% convinced of that.)
^The real scrub filter.^
Blizzard doesn't "owe" you anything. They're a business. They're going to do what makes them the most money, and getting angry over that is ridiculous. It's not going to be a game for toddlers, but it's also not gonna be focused on satisfying the hardcore audience. The sooner you realize that, the better. "Casualisation" doesn't necessarily mean retardedly easy; it means greater accessibility for a much wider audience, with, if hard modes in WoW are any indication, features that will still appeal to those who are much more serious about video games.
THEY OWE ME STARCRAFT GHOST, WAAAH.
Thanks for the free lecture, it was competley unneeded though.
^The real scrub filter.^
Why are you still whining about casuals then? Why are you still whining about what you perceive as a reduction in difficulty level? These are all changes made to appeal to a wider audience in order to make more money, but you're still complaining as if they were somehow unwarranted or bad for Blizzard.
Why are you still whining?
I've made my point about why I dislike casualization. I know blizzard owes me nothing.
Doesn't mean I can't have a fucking opinion.
^The real scrub filter.^
apparently not.. ??
Im letting this go.
Respecs have they're place because almighty blizz has decided so. Once again they haven't let me down in a video game and I doubt this will be any different.
^The real scrub filter.^